Page 19 of 191 FirstFirst ... 9 17 18 19 20 21 29 69 119 ... LastLast
Results 361 to 380 of 3814

Thread: 8th Edition Orc & Goblin Armybook Tactics

  1. #361

    Re: 8th Edition Orc & Goblin Armybook Tactics

    On the opposite end of the Squig Horde, what would be the minimum functional size of a squig herd?

  2. #362
    Chapter Master
    Join Date
    Sep 2007
    Location
    Kiel / Germany
    Posts
    1,281

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Minimum number of goblins and 1 squigg. The squigg in the back, and used as a bomb against everything without shooting.

  3. #363
    Chapter Master Da GoBBo's Avatar
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    1,316

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Dorack View Post
    On the opposite end of the Squig Horde, what would be the minimum functional size of a squig herd?
    3 squigs and 7 goblins for a squig bomb. I'd take mor'n one squig as to not loose im due to shooting (with just one volley) and thus not get the bomb off.
    Quote Originally Posted by Kaos View Post
    Think like an Orc, win like an Orc!

    Because Big is Sexy and i just do not care about if its the best thing or not just that it will look awesome on the table and will hurt something sometime. Most times. WAAAAGH!!!

  4. #364
    Commander amysrevenge's Avatar
    Join Date
    Oct 2009
    Location
    Calgary AB Canada
    Posts
    593

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by sssk View Post
    Recently I almost managed to buy 40 unpainted "gnoblers" for 99p, until the guy realised his mistake and put a "buy it now" on there (by the time I noticed it was there, they were gone!), and I recently bought a "skeleton chariot" (literally, that was what it was listed as) for less than £5 including p&p saving me tons on the retail price (1 point for guessing what a "skeleton chariot" is, and 1 point for guessing what it's going to be used for).

    Anyway, I'm deviating horribly off topic.
    I can't resist.

    Try searching eBay for "warhamer" some time. I got 30 metal Hammerers for $30 once that were listed like this. In my neighbourhood they run $30 for 5 models new...
    Big Mike

    Warhammer Fantasy Armies: Dwarfs (fer playin'), Orcs & Goblins (fer paintin'), and Warriors of Chaos (new project)

    Check out my painting blogs, either
    over on Da Warpath or here on WarSeer

  5. #365
    Chaplain Welfstar's Avatar
    Join Date
    Jul 2005
    Location
    Ottawa, Canada
    Posts
    272

    Re: 8th Edition Orc & Goblin Armybook Tactics

    As far as equipping shamans (both Orc and Goblin), what Main Rules common magical items are you guys partial to?

    The only thing I've ever taken is a Dispel Scroll, on either my LV4 or LV2 back-up.

    Are any other items worthwhile?

    I'm under the impression that the Skull Wand's a bit of a waste. Yeah?
    A Chaos Space Marine army may include Fabulous Bill.

    Where did the FW faqs go?

  6. #366

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Healing potion for a NG shaman would be nice in case the mushrooms start killing him early.

  7. #367
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Welfstar View Post
    I'm under the impression that the Skull Wand's a bit of a waste. Yeah?
    If you can catch monsters on the flank it can be ok... but in general thanks to bsb rerolls it isn't going to help that much and the points could be better spent somewhere else.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  8. #368
    Chaplain Welfstar's Avatar
    Join Date
    Jul 2005
    Location
    Ottawa, Canada
    Posts
    272

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Oh yeah, never thought of that. Good call, Dorack.

    Heal up mushroom and miscast damage... I like.
    A Chaos Space Marine army may include Fabulous Bill.

    Where did the FW faqs go?

  9. #369
    Chaplain Welfstar's Avatar
    Join Date
    Jul 2005
    Location
    Ottawa, Canada
    Posts
    272

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Malorian View Post
    If you can catch monsters on the flank it can be ok... but in general thanks to bsb rerolls it isn't going to help that much and the points could be better spent somewhere else.
    Yeah, that's pretty well my thinking too.

    What about common items, Mal? Other than Dispel Scrolls, what do you consider viable?
    A Chaos Space Marine army may include Fabulous Bill.

    Where did the FW faqs go?

  10. #370
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Well I could see a powerscroll being useful. I think a lot of the big waaagh spells can be classed as game winning so making sure you get it off could... win you the game

    Thanks to our sniping spells the feedback scroll is even worth it (so you can finish them off).
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  11. #371
    Solitaire Avian's Avatar
    Join Date
    Mar 2005
    Location
    Porsgrunn, Norway
    Posts
    11,867

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I take the Ward save talismans and occasionally a Power stone in case I get a low roll for magic dice in a critical turn. The generic weapons are okay, but generally I just go with a great weapon and save the points.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  12. #372
    Chapter Master Da GoBBo's Avatar
    Join Date
    May 2005
    Location
    Netherlands
    Posts
    1,316

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by sssk View Post
    Back onto tactics, I'm still not at all convinced by the squig horde plan. At toughness 3 and no armour, they are going to be suffering casualties faster than you can say "look at my big scary squig horde".
    Ah, another unit to think twice about. How many units do we have now that have to beware of shooting? Solo characters (wyvern/chariot/spider/squig), wicked stuff (fanatics/mangler squig), fast cav (spider/wolf), (savage/common)boar boyz, (wolf/boar/snotling)chariots, squigs (herd/hopper) and Monsters (Spidey/giant) ... did i miss something?. That's 7 types and about 13 unit entries (excluding characters) that aren't too fond of shooting. Take enough of them and some will fly under the radar. Some people here can't understand others saying that 'they don't mind if the giant gets shot as that means others arn't getting shot'. Given the fact that about half our units don't take kindly to missilefire, I wholehartedly agree with this. Take enough of these units and some will survive. At standard games (2500pt), I will probably have 2-3 chariots, a squigherd, Spidey, 2 mangler squigs and a Giant and work from there. Ye can't shoot them all

    Quote Originally Posted by sssk View Post
    strength 5+ shooting/magic targets the giant/arachnarok/boar chariots
    Strength 4 shooting/magic targets the pump wagons/manglers/wolf chariots/boar boys/fast cav/trolls (and orc infantry of all kinds if there are none of the above available to target)
    Strength 3 shooting/magic targets the squig herds/fast cav
    Good point, I like it and hadn't thought of it like this before. How many armies can effectively employ all those types of shooting though? I don't think it should be a main concern for allcommer lists.
    Last edited by Da GoBBo; 16-03-2011 at 15:30.
    Quote Originally Posted by Kaos View Post
    Think like an Orc, win like an Orc!

    Because Big is Sexy and i just do not care about if its the best thing or not just that it will look awesome on the table and will hurt something sometime. Most times. WAAAAGH!!!

  13. #373

    Re: 8th Edition Orc & Goblin Armybook Tactics

    ive been running my lvl 4 with the 4+ ward and lvl 2 with a powerstone.
    however the 4+ ward is neeed once a battle..and the powerstone is always forgotten as its not very useful on a lvl 2 with the signiture and itchy nuisance ):

    im gonna start running naked lvl 2's and avod a lvl 4 for abit just to see if 2 lvl 2's work better.

  14. #374
    Chapter Master sssk's Avatar
    Join Date
    Dec 2009
    Location
    Sheffield, UK
    Posts
    1,031

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Da GoBBo View Post
    Good point, I like it and hadn't thought of it like this before. How many armies can effectively employ all those types of shooting though? I don't think it should be a main concern for allcommer lists.
    My point wasn't that you'll face all of those types of shooting at once (except against empire/dwarfs where cannon + hand gun + mortar/stone thrower is fairly common place).

    My point was that against armies which often employ plenty of strength 3 shooting* (elves of all kinds, orcs and gobbos, tomb kings, empire, lizardmen**), there will often be little else worth them shooting at, as they won't wound very often, so your squigs will find themselves on the end of the boot. I'm not saying the squigs are a bad plan, but if you get a few archer units or stone thrower/mortar shots attacking them, there will be a lot of points vanishing very quickly. Maybe I'm just stuck in my ways, and like my expensive*** (points) models to be survivable.

    On the other hand of course, if your squigs are up against armies with lots of strength 4 shooting, or no shooting, they're likely to get across the board fairly well in tact, assuming (as Da gobbo pointed out) there're plenty of manglers, chariots and giants to keep missile units busy.



    *obviously depends on the individual build of the army, for instance high elves often don't bother with archers
    **lizardmen strength 3 shooting is mostly poisoned so targets the giant etc, but I tend to find unarmoured units get attacked just as frequently (eg glade guard getting shot when there's still a treeman on the loose)
    ***the cost of a squig is expensive from my point of view
    Quote Originally Posted by Urgat View Post
    cheer up and follow the goblin.
    Quote Originally Posted by Woodsman View Post
    Listen to sssk, he will impart sense and sensibility

  15. #375

    Re: 8th Edition Orc & Goblin Armybook Tactics

    so is it worth taking sevral 'choice' targets for shooting when feilding a squigly horde so the poison shots/cannons are spread out ?

  16. #376
    Tactical Ninja Malorian's Avatar
    Join Date
    Jan 2006
    Location
    Fort McMurray, Alberta
    Posts
    16,765

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by drear View Post
    so is it worth taking sevral 'choice' targets for shooting when feilding a squigly horde so the poison shots/cannons are spread out ?
    Target saturation is always a good idea no matter what the issue.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
    The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
    The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
    Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
    Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum

  17. #377

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by drear View Post
    so is it worth taking sevral 'choice' targets for shooting when feilding a squigly horde so the poison shots/cannons are spread out ?
    Pretty much. You need to think what kind of shooting will be effective against the target then present alternative targets to the enemy which this type of shooting will also be effective against whilst trying to keep your squigs appearing unthreatening.

  18. #378
    Chapter Master AMWOOD co's Avatar
    Join Date
    Dec 2008
    Location
    Thunder Bay, On, Canada
    Posts
    1,564

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by drear View Post
    so is it worth taking sevral 'choice' targets for shooting when feilding a squigly horde so the poison shots/cannons are spread out ?
    The only time it can come back to bite you is when facing an army that has a massive points/model ratio. These armies usually have nothing but elite troops, usually high armour (High Elves a notable exception), and will all be deployed in a very tight formation. Their goal is to kill more of your army in the section of the field of their choosing, and armies with lots of troops are the opponent of choice as the entire force cannot be brought to bear on them at once.

    Fortunately, we have sniping spells and artillery. Bolt Throwers and doom divers can deal with cavalry, rock lobbas and shamans for infantry and sniping spells for characters. If you only have a few pieces in your force, just pick your shots, focusing on whatever looks like it can kill your forces the easiest.
    "That's one man's opinion." Sign off quote from local retired radio announcer Rick Smith

    iWAAAGH! Yup, we've got an Orc for dat.

  19. #379
    Solitaire Avian's Avatar
    Join Date
    Mar 2005
    Location
    Porsgrunn, Norway
    Posts
    11,867

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Da GoBBo View Post
    Some people here can't understand others saying that 'they don't mind if the giant gets shot as that means others arn't getting shot'.
    You called?

    There is very little else in the army I'd rather get shot than my Giant because 33 pts per unarmoured T5 Wound is about as expensive as it gets for something that can't easily hide in or behind other troops.
    Quote Originally Posted by Occam's Razor
    Among competing hypotheses, the hypothesis with the fewest assumptions should be selected.
    Quote Originally Posted by Avian's Corollary, concerning disproved rumours
    Someone lied.

  20. #380

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I was a little shocked with the price hike on all of the special characters! The only one that went down was Grimgor who lost 2 attacks...

    I don't take them for there power in the first place, I tooke them for fluffy fun! Granted it still won't stop me from taking Skarsnik (sorry about spelling since I don't have my book near by). But even his magic weapon got worse in my opinion. I'm just a little saddened by this fact.

    But anyways what do people like using the special characters for? Seen any new ideas/combos/abilities with the new ones?
    "You're scared of mice and spiders, but oh-so-much greater is your fear that one day the two species will cross-breed to form an all-powerful race of mice-spiders who will immobilize human beings in giant webs in order to steal cheese." – Tim

Page 19 of 191 FirstFirst ... 9 17 18 19 20 21 29 69 119 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •