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Thread: 8th Edition Orc & Goblin Armybook Tactics

  1. #41

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by FluidSpace View Post
    I though the spell moved them 3D6 and you could extend it to 4D6. Though I could be wrong.

    I definitely think that I am going to drop squigs from my list all together. They just make me sad. Instead Im going to add a Pump Wagon or two, maybe a few more trolls, some manglers and another doom diver.

    Im also really excited about the idea of building an all wolf rider/chariot army with Grom and the SC. Probably won't do all that well but it will be lots of fun and look awesome!
    It is 3d5 - 5d6. I have the rules in front of me

  2. #42
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    It is 3d5 - 5d6. I have the rules in front of me
    Best thing is that even the better version isn't that hard to cast.

    A lvl 4 will easily cast it with 3 dice.
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  3. #43

    Re: 8th Edition Orc & Goblin Armybook Tactics

    On the note of magic : lets talk about magic Tactics for a moment.

    The foot of Gork is amazing. It looks amazing, my opponents are frightened of it. It's certainly no Dreaded 13th, but it could do some damage to my opponent.

    Now, it takes some wizards to do this. Good news is our casters are cheap. The question would be is it worth it to run this bad boy? At the point cost for a Savage Orc Shaman worth running?

    I'm rather afraid of my own Hand of gork spell. Although it may work great, I may also over extend while using it so I have to be very careful.

    Hand of Gork my Night goblin unit with fanatics behind my enemys line? Useful>?

  4. #44

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Malorian View Post
    Best thing is that even the better version isn't that hard to cast.

    A lvl 4 will easily cast it with 3 dice.
    Yeah, its 9+ 14+ so should be rather easy to hit.

  5. #45
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    Hand of Gork my Night goblin unit with fanatics behind my enemys line? Useful>?
    Don't put a unit with fanatics behind their lines. If you do then when they hit they will between them and your other units.

    However you could use it to jump a unit forward before the fanatics are baited.


    Then again, I'm not really a fan of fanatics in 8th anyway. Too many horde and not enough elite usually. So it takes careful placement and good targets.

    For the same cost of 3 fanatics I could have 2 NG big bosses with great weapons plus change.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  6. #46

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Fanatics cost aside, what are your thoughts on the Foot spell?

  7. #47

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I think you will find that most people will be dropping a good deal of magic characters on the table and the only fighty character will be grimgor. Grimgor teleporting around the table with a unit of BO's is going to put the hurt on your enemy.

    The foot of Gork looks great and it has some real pound possibilities but that pounding can fall back on you and if your against a smart opponent then they are going to hit you at your weakest point with it.
    Don't play someone and then throw a hissy fit they were WAAC and not a Theme player. Ask your opponent what kind of game they are looking for and learn to play both ways. Excluding players is killing this hobby.

  8. #48

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I have been debating with myself about which horde(10-wide) death-star unit to go with. I set aside 4 units that can be very very hitty:

    Savage Orc Big Uns - 3 Str 5 attacks each in first round of combat.. 5+ ward from shaman with skull

    Squig Herd - cheaper but less hitty than Savage Orcs, also very very squishy

    Common Trolls - I think these guys are the best, very durable and can throw up against units with high armour saves... need general or character to babysit them though.

    Black Orcs - very expensive, can dish out Str 7 attacks in first round with Great Weapons, most importantly can take Magic Banner!!!

    What do you guys think? I am skewed toward Trolls so far.

  9. #49

    Re: 8th Edition Orc & Goblin Armybook Tactics

    A horde of trolls?

    I have never seen such a thing

  10. #50
    Chapter Master Getifa Ubazza's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    I am planning to order the Mantic Orc Warrior Bundle for £75. It includes 102 Orcs and 3 command sprues. The models are armed with hand weapon and shield. I could make 3 units of 34 or 2 units of 51. What would be better?

  11. #51

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Thruster View Post
    I have been debating with myself about which horde(10-wide) death-star unit to go with. I set aside 4 units that can be very very hitty:

    Savage Orc Big Uns - 3 Str 5 attacks each in first round of combat.. 5+ ward from shaman with skull

    Squig Herd - cheaper but less hitty than Savage Orcs, also very very squishy

    Common Trolls - I think these guys are the best, very durable and can throw up against units with high armour saves... need general or character to babysit them though.

    Black Orcs - very expensive, can dish out Str 7 attacks in first round with Great Weapons, most importantly can take Magic Banner!!!

    What do you guys think? I am skewed toward Trolls so far.
    The troll horde is awesome but auto failing int spell go poof worries me a bit. Meh not much better with other units but still.

    I like the Savage Big'Un unit with great shaman shrunken head thingy.

    I like the Black Orcs best for thier all around versatility.

  12. #52

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I would go with Savage Big'un for Deathstar. Trolls just scare me to much.

  13. #53

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Gork or Possibly Mork View Post
    The troll horde is awesome but auto failing int spell go poof worries me a bit.
    I was wondering about this and even though their initiative is 1, surely there is a rule somewhere that a 1 is always a pass, even if the INT is 1? In the same way that a 6 is always a wound now?

    I will have to look through my book again and check the FAQ but it seems a bit unfair that there is no way they would be able get out of a pit of shades, or simlar spell.
    Last edited by Andy p; 04-03-2011 at 23:57.

  14. #54

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Let me know Andy, I don't know of any such rule.

  15. #55
    Chapter Master TMATK's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    They don't auto-fail. When you make any characteristic test you need to roll equal to or less then the value. BRB p10
    Last edited by TMATK; 05-03-2011 at 00:04.

  16. #56

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Aha got it right away on page 10 of my lap crushing BRB: "When taking a characteristic test a natural roll of 6 is always a failure and a natural 1 is always a success, regardless of any other modifiers."

    So put that in your autofail pipe and smoke it .

    *Edit* TMATK beat me to it .

  17. #57

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Alright. Wurrzag, worth the points? His items are somewhat useful, his warpaint better then nothing. The revenge spell looks VERY FUN, but I doubt I will ever pull it off as it's within 12" AND 6 on a 1d6. So is he worth his very high point cost in a 2k / 2500 list?

  18. #58
    Orcs have I2 but since they have 1 wound each, so they r a tad-bit more survival against I-test spells.

    The only reason I am compelled not to use Black Orc horde is because their damage output vs infantry is less than savage Orc, and you can argue that 6+ ward save is better than 5+ heavy Armour. The only real pro about using Black Orc, I think, is about the magic banner.. But you can also do that with Normal Orcs Big Un.

    Edit: on a special note, of all these units, the one that will survive best against I- and Str-test is Squig herds with Str 5 and I 3.

  19. #59
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Turtleking View Post
    Alright. Wurrzag, worth the points? His items are somewhat useful, his warpaint better then nothing. The revenge spell looks VERY FUN, but I doubt I will ever pull it off as it's within 12" AND 6 on a 1d6. So is he worth his very high point cost in a 2k / 2500 list?
    Not worth it. The revenge spell is a random chance thing that might be fun to try once but overall would lead to just a series of hit or miss games.
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  20. #60
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    wolves are really only three points cheaper if you are running naked and even then spiders come with spears. If you are thinking about taking wolves as a "medium" cav combat block you are probably paying to have a shield and spear. Spiders come shield and spear standard (but have no option for light armor that wolves get standard).

    *edited to remove point values
    Last edited by Kauzu; 05-03-2011 at 06:07.

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