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Thread: 8th Edition Orc & Goblin Armybook Tactics

  1. #801

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I think the best spell from the little waaagh is Gork'll Fix It, especially if you are facing poisoned or killing blow attacks.

    The great thing about 'eadbutt is that the opposing army will surely want to dispel it, as it has a high psychological factor, being able to wipe out wizards in one shot. Mathhammering says that such a chance is not so great, but players will fear it anyway.

  2. #802
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Ghremdal View Post
    I think the best spell from the little waaagh is Gork'll Fix It, especially if you are facing poisoned or killing blow attacks.

    The great thing about 'eadbutt is that the opposing army will surely want to dispel it, as it has a high psychological factor, being able to wipe out wizards in one shot. Mathhammering says that such a chance is not so great, but players will fear it anyway.
    It used to be awesome when it turned 6s into 1s, but now it only forces rerolls its pretty meh unless you're facing units with those SRs.

    I'm glade someone gets how eadbutt works, the point is its a scary spell for your opponent, they can't afford to let it off, so if you drop it before the spell you really want to get off (like hand or foot of gork) theres a good chance your opponent wont have enough dispels to cope with both.
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  3. #803
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Here's a new question: How about changing out chariots for boar boyz?

    I'm a big chariot fan and like to run 2 boar and 2 wolf in my games. I've been wondering however if trading especially the boar chariots for boar boyz would be a good idea.

    Assuming only the shield upgrade it would cost you only 5 more points for boar boyz and 15 more points for savage boar boyz.

    In both cases they have more wounds, do more damage after the charge, and are faster.

    Regular boar boyz have a better armor save,

    Savages are ItP, have a ward, and arguably do as much damage on the charge as well.


    Thoughts?
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  4. #804
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    I'm currently trying to fit in both-

    Just upped my boar boyz to 10 in number-

    My thought is that boar boyz will be able to keep up and help support a large unit even if it has had Hand of Gork cast on it- while chariots tend to get left behind when a unit gets teleported forward-

    I find that the main advantage to a boar chariot is the added toughness- especially if you throw it into a unit first then support it with a unit of NG's with nets- a lot of units will now need 5's or 6's to hurt the chariot and you are left with just enough room to move your NG big boss's into combat with the enemy while keeping your squishier T3 ng's on the edge.

    In short I would say it depends on what unit you want them to support- support your NG's with boar chariots and your blorcs with boar boyz-

  5. #805
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    One issue I'm finding is that my blocks of 100 ng aren't leaving a lot of room for frontal support. To do so would require the block to shift to the side and block other parts of my line.

    To make up for this I'm putting my chariots on the flank to support with flank charges, but I'm finding them too slow, so instead they tend to go after warmachines or support units.

    Well if I'm going to do that then savage boar boyz can do the same job but faster.

    Their main draw back is that someone could take advantage of the frenzy baiting since they will be out of my general's bubble.
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  6. #806
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Hi.

    I'm kinda interested in an All Night gobbo/ Squig / snootling list.

    Is NG Lord + GW + Gt. Squig + armour of Mork good (and will he then have st 6 impact hits?)

    I was thinking to take 25% core, no more, and as much fanatics as possible, said lord, Some shamans, s manny mangler squigs and Pumpwagons as possible, and the rest on snotlings and squigs (hoppers and herds).

    Would an army like that be a total failure, or could it be fun and actually have a chance to, with proper tactics and strategical thinking, win?
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    inq.serge, the problem with a pure theme like that is leadership.

    The problem with that ng lord build is that the extra toughness is only in combat and he has no way to get a look out sir.

    Of course in the right situation and with the right tactics it could win, but in even a friendly setting you will be lossing more games than you win against equally skilled opponents.
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  8. #808

    Re: 8th Edition Orc & Goblin Armybook Tactics

    I think a NG lord would deal S4 impact hits since I don't think the bonus granted by GW counts toward them; similar how the bonus wouldn't apply to a dweller below spell.

    Correct me if I am wrong, but couldn't a NG on a squig get a Look Out Sir when in a unit of Squig hoppers?

    EDIT: Scratch that, even though he can join a unit of squig hoppers he is still monstrous cavalry, while the squig hoppers are regular cavalry. Hmm that seems like a stupid move from GW, as he already has a rule that he can't join any other units other then the squig hoppers. Maybe it will get FAQed.

  9. #809
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    ng lords are cheap enough you could fit in a second lord mostly naked lord in a bunker unit with a bsb and standard of discipline. Would be better if you went slightly off theme and took a standard goblin, but it would help your discipline problems.

  10. #810
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Gents,

    I have been having an issue with the Lizardmen at 3000 points.

    My friend takes the following:
    Slann BSB with Cupped Hands, Becalming Cogitation, focused Rumination, focus of mystery (Lore of Shadows)
    Old Blood w/Armor of Destiny, +2 attack Sword, & Potion of Speed
    Scar Veteran w/Sword of Swiftness & Potion of Toughness

    Block of 35 Temple Guard w/Banner & Musician, Razor Standard
    Block of 45 Saurus w/Banner & Musician
    Block of 45 Saurus w/Banner & Musician
    Block of 45 Saurus w/Banner & Musician

    His Slann keeps my magic from doing much, as 6's don't count for my casting, he gets bonus power dice, and with the Lore of Shadows I am spending my dice dispelling his remains in play hexes.

    I am having real trouble dealing with these lads, and am hoping for some help.

    Thanks.
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  11. #811
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    anything else in his list that would stop you from slamming him with warmachines? all his non shooting massed infantry would love some mangler squigs as well.

  12. #812
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    A few ideas- a brief rant though- I don't like this list- it looks amazingly boring to play, it is way vanilla- his list is 8th ed at its worst- I mean seriously where is the fluff?

    Some ideas-

    Keep your caster 24" away from the Slann at all times- that way you can keep your 6's.

    Also, he has neglected any warmachine hunters- you need to take advantage of that- take 2 rock lobbers- he has no skinks- take a bunch of fanatics and 2 mangler squigs- (all of these target the TG and force the goal is to wipe the unit out as quickly as possible)

    If he is aggressive and marches toward you you might be able to engage one flank keeping your caster 24" away while still able to provide buffs and by focusing all of your effort you could take out one to two of those saurus blocks- 6 dice on Foot of Gork could work well-

    You could also try taking a powerscroll to Hand of Gork a unit behind the TG unit then dual charge it with two units to destroy the thing- (risky it could be brilliant but more likely it will fail miserably)

    Here is a situation where Malorian's 100ng's will really shine- a list such as his could engage the entire lizardmen army all at once and hopefully crush it- this I think will be your best chance- move in aggressively and try and engage the entire army all at once and on your turn ideally on a turn where his magic phase he only generated a few powerdice, and your troops are for the most part functioning- remember he can only buff and hex so many units- if you engage everything you should be able to overwhelm him-

  13. #813
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    While I love the 100 man unit you'll want a dispell scroll and to move very quickly to avoid the likely pit of shades pie plates.

  14. #814

    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Goldenwolf View Post
    Gents,

    I have been having an issue with the Lizardmen at 3000 points.

    My friend takes the following:
    Slann BSB with Cupped Hands, Becalming Cogitation, focused Rumination, focus of mystery (Lore of Shadows)
    Old Blood w/Armor of Destiny, +2 attack Sword, & Potion of Speed
    Scar Veteran w/Sword of Swiftness & Potion of Toughness

    Block of 35 Temple Guard w/Banner & Musician, Razor Standard
    Block of 45 Saurus w/Banner & Musician
    Block of 45 Saurus w/Banner & Musician
    Block of 45 Saurus w/Banner & Musician

    His Slann keeps my magic from doing much, as 6's don't count for my casting, he gets bonus power dice, and with the Lore of Shadows I am spending my dice dispelling his remains in play hexes.

    I am having real trouble dealing with these lads, and am hoping for some help.

    Thanks.
    Level 4 orc with foot of gork.. stay 36'' away and stomp his ass into the ground!

  15. #815
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Hi guys,

    So my all goblin army consisted of the "throw Nasty Skulkers to the front, characters to the second rank" trick.

    Of course, after the new FAQs this is no longer possible. So basically i'm looking for ideas to keep my Warboss and Battle Standard safe. Is it a case of a protective bunker at the back being the safest option. Can anyone think of anything more creative?

    I can post my "old" list if neccesary if it will help you to help me :-D

  16. #816
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    The bunker is the best option.

    There are plenty of 'creative' ways to protect him, but in the end the bunker is going to be the most effective.
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  17. #817
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Goldenwolf View Post
    Gents,

    I have been having an issue with the Lizardmen at 3000 points.

    My friend takes the following:
    Slann BSB with Cupped Hands, Becalming Cogitation, focused Rumination, focus of mystery (Lore of Shadows)
    Old Blood w/Armor of Destiny, +2 attack Sword, & Potion of Speed
    Scar Veteran w/Sword of Swiftness & Potion of Toughness

    Block of 35 Temple Guard w/Banner & Musician, Razor Standard
    Block of 45 Saurus w/Banner & Musician
    Block of 45 Saurus w/Banner & Musician
    Block of 45 Saurus w/Banner & Musician

    His Slann keeps my magic from doing much, as 6's don't count for my casting, he gets bonus power dice, and with the Lore of Shadows I am spending my dice dispelling his remains in play hexes.

    I am having real trouble dealing with these lads, and am hoping for some help.

    Thanks.
    I'd go massed shooting to soften up the blocks, rock lobbas at the saurus, Doom divers at the Temple Guard and spear chukkas at whatever has the deepest ranks, high level foot of gork at whatever you want. You could try and eadbutt the slann, but I'm not sure thats either wise or likely to work.

    Alternatively you could try a NG great shaman and try the hi level vortex spell, the problem is becalming cog will cripple one of your wizards each turn. Investing in as many manglers as you can be bothered to convert would be good, and lots of fanatics in your NG units. You want those blocks to be considerably smaller by the time they get close enough to charge.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  18. #818
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    40 black orcs vs 45 saurus:

    Saurus kill 8.3, black orcks kill 13.9. Saurus aren't steadfast and are at about -6 to their leadership roll.

    So bog down one flank with night goblins and then come around with the black orcs.

    Hell, take 2 hordes of black orcs. They are only 1 more point than saurus.
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  19. #819
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    The idea of a unit of savage orcs with bows has become something I'm thinking of picking up but I was wondering if that's something I'll regret? I'm wondering if any kind of shooty o&g unit besides war machines is a waste of time?
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  20. #820
    Tactical Ninja Malorian's Avatar
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    Re: 8th Edition Orc & Goblin Armybook Tactics

    Quote Originally Posted by Winterfell View Post
    The idea of a unit of savage orcs with bows has become something I'm thinking of picking up but I was wondering if that's something I'll regret? I'm wondering if any kind of shooty o&g unit besides war machines is a waste of time?
    Some people swear by them. To me 8th edition is about combat because that's where you are going to beat hordes.

    It's one thing to kill a handful of guys are they come to you, but then it's useless if you don't beat them in combat.


    On a related note, I've been doing just fine with no warmachines as well. Save all those points to dominate combat and you'll make Mork proud
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