sweet, totally missed that little section.
question on everyone that wants the Hero on Wolf...
Someone said he costs 58 points...
5 Wolf Riders with Spears ==> 55 points....
am I missing something? I always field 5 of them with short bows (altough you could swap for spears if you want the sabertusk killers).
Can those wolf riders attach to units and give them a 6+ ward for a couple of turns....and then hop out to another?
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That's the give and take.
The hero can hide in a unit from regular shooting and magic missiles, and pass on the 6+ ward if you want, but the unit has mroe wounds and can't be killed with a single cannon.
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Originally Posted by Occam's Razor
Originally Posted by Avian's Corollary, concerning disproved rumours
I tell it already couple of times
Main purpose of this guy is to find out RELIABLE REDIRECTING unit.
This Goblin is not for:
Giving 6+ ward, fighting, killing anyone or else.
He must REDIRECT your opponents unit in the time and place where you want and don't worry about ANIMOSITY, STUPIDITY or LACK of Movement
Your army is for killing, not this guy. Putting him in BO will give him extra cover and reliability.
Any other purposes then redirecting I treat as extra bonus feature.
I know that 5 wolf raiders are cheaper but they have:
- animosity
low LD
and take more space (this guy can fit in almost everywhere)
I will use this guy on Sunday agains Beastmen and I will let you know if there was any use of this guy. (Unfortunately Bestmen isn't best army for redirecting)
If that's all you want, I say go with the shaman. Only a little more expensive and has something to do while you wait for something to redirect.
Originally Posted by Occam's Razor
Originally Posted by Avian's Corollary, concerning disproved rumours
Why are Beastmen not the best army for redirecting? I thought that they generally used combo charges with chariots/razorpigs/minotaurs to back up their troops who also rely on magic buffs. I'd say that redirecting vital support units and/or stalling an important combat until your turn (for your buffs + dispelling any RiP spells that may be wandering around) is a pretty good deal. An army I would consider bad for redirecting would be something like WoC - generally one of their blocks is going to crunch one of ours in a 1 v. 1, so you have to use that wolf man to stall until *you* are the one with combo charges.
Interesting side note - I'll be Wolf Jobz would do pretty well at clearing out some of your enemie's weedier redirectors - like warhounds or harpies.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
I've never had much luck w fast cav. Now, with this big boss on a wolf, how you'd redirect would be to flee the charge and not get caught, correct? Otherwise, if he does stand his ground and dies, doesn't the charging unit get a free reform anyway?
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I think by redirect they just mean that they want to stop their opponent from getting across the table- so he would move 18" and stand 1" in front of an enemy unit in order to either slow the overall advance or create a gap in the enemy lines-
Yes you are correct.
Some times I will use him as a sacrifice unit to delay battle with my main unit to my turn (enemy overruns) giving me opportunity to counter charge and add my support charges in my turn.
I was a DE player for couple of years and I was searching for some unit which will replace my Harpies or Dark Raiders in O&G. Please don't point me that with Wolfs and Spiders I can do that. Animosity and low LD makes them much less reliable.
Just used the lone gobbo wolf hero this morning against HE
....not bad....but I think I will stick to a lone troll personally
Lets see notes:
-Of course ironcurse was useless in this case as what HE player takes bolt throwers these days
-good for suicide character killing, had him pick off off the last wound of a Lvl 4 mage
-Nice for charge stalling....though my lone troll could of easily done a better job at that....
Otherwise kinda meh though HE isn't much of a good testing ground I think
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The lone wolf gobbo looks good.
For animosity issues with fast cav : very early in the battle, if there is a forest in the leadership bubble of your general, you can throw your unit through it. One or two guys will probably die, and then for the rest of their short life they will no suffer animosity anymore.
This will not work all the time (you need a forest or something like that near your deployment zone, good timing, etc), but in some situations it could be easy to do.
Seems "redirecting" is defined a bit differently in 8th?
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redirecting ain't what it use to be....not sure what to call chucking a troll in front of your enemy's charge acre personally as it's a fairly new thing to me.
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Redirecting is more like speed bumping in 8th.
Really what you are doing is putting your throw away unit such that if the opponent were to overrun then they would be directed away from the battle or showing their flank. So naturally what people so is just not pursue/overrun and instead just combat reform.
You can use this to:
A) Keep them in place for a turn (speed bump), or
B) Point denial since the throw away unit can rally after getting away.
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Hey guys, do any of you use Black Orcs competitive wise?
Seems that in 2000 points, there's no room for them. Points go to the Savage Big'Un Horde and NG disruption units, Trolls and warmachines. Not enough space to put a 300-400 points unit in. (As you'll need a big block of them).
For those who DO use them, what do you drop for them, and how do you run them (30 or more, with shields, ...?)
2000, no room. 2500, plenty of room. In between, ???
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