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Thread: Daemonhunters tactica never falls!

  1. #1
    Chapter Master plasmadaemon's Avatar
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    Daemonhunters tactica never falls!

    I guess people need to start the armies' tacticas all over again, so here is the new daemonhunters tactica.
    I'll start with the Inquisitor lords.
    H.Q.
    Inquisitor lords
    inquisitors if used right can be very deadly, they can be any type you want:
    -shooty
    -combat oriented
    -psychic power whore ( )

    SHOOTY:
    -you want at least one mage to give your inquisitor BS 5 and a couple of gun servitors (i personnaly get 2 heavy bolter ones because if you have 3 you will start eating up points too much)
    -A mystic can be a good choice if you are facing any deep-striking/drop-poding enemies because he allows you to shoot at them when they appear.
    -if you are facing against shooty armies, you can get some acolytes to be your meat-shields against all those pesky guns.
    -maybe give your inquisitor a psychic power such as scourging against weak enemies.
    -And finally, don't forget to equip your inquisitor with a good gun!

    COMBAT ORIENTED:
    -acolytes are a must-have for me, it's like having 5/6 wounds in your inquisitor, they will help you defeat nearly everything.
    -familiars and hierophants are a must as well, they give your inquisitor +1 initiative and leadership.
    -get only one combat servitor because they are a waste i think, but give a nice bonus to your WS.
    -if you don't choose a familiar, you can equip your inquisitor with a thunderhamer/daemonhammer .
    -also a REALLY good combo against daemons is:
    -Grimoire of true names
    -daemonhammer
    -2 preists
    -sacred incense
    i know that this is a bit expensive but you get absolute pwnage against daemons

    PSYCHIC WORE:
    I never really tested this type so i don't know much about how they do in battle.
    -familiars give you one more psychic power to choose from, but you can only use one each turn.

    sorry i don't really have any knowlege about psuchic oriented inquisitors.

    Continued later, maybe ill give examples of Inquisitor lords.

    Plasma.
    Brutius Maximus, Veteran Sergeant

  2. #2
    Chapter Master plasmadaemon's Avatar
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    example:
    inguisitor lord pointy 45
    daemonhammer 30
    grimoire of true names 10
    sacred icines 10
    CCW 1
    combat servitor 10
    powerfist 20
    3 acolytes w/ artificer armour ( , so you get 2+ armoursaves as standart) 75
    total:201
    you can ignore the artificer armour and the combat servitor, freeing you 75 points
    Brutius Maximus, Veteran Sergeant

  3. #3
    cool stuff, awsome, lets hope that someone have help from this
    For Perturabo, Horus and Lorgar!
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    Kill all who oppose us!
    Iron within, Iron without!

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  4. #4
    Chaplain Gop's Avatar
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    Great. Is this thread going to accomodate Witch Hunters too? Or is that army too different to include here?

  5. #5
    Chapter Master plasmadaemon's Avatar
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    no sorry, no witch hunters, haven't played with them yet
    Brutius Maximus, Veteran Sergeant

  6. #6

    Re: Daemonhunters tactica never falls!

    Most definitely plasma...im very intersted in hearing your opinion on grey knights heavy support choices

  7. #7
    Librarian
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    Re: Daemonhunters tactica never falls!

    Letīs bring this thread up to spead a bit.
    I started DH a while ago mainly for a chance to do some fun conversions and to have something that plays diffferently from orks.

    Anyways, concerning shooty inquisitors i found psycannon, 2 plasma and a third weapon to be nice.
    -Both mystics and familiars make good ablative wounds but mystics gives you an added advantage when taking more of them (useful for lord level inquisitors where the squads arenīt so limited) for the same cost.

    Concerning psychers, "naked" acolytes would make good addition to a psychic inquisitor to avoid him being killed by perils of the warp.

    Has anyone had any experience with adding independent elite level inquisitors to troopsquads?

    Just my 2 cents

  8. #8
    Chapter Master plasmadaemon's Avatar
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    Re: Daemonhunters tactica never falls!

    i can't write much, i got chiken pox, but

    Land raiders (basic)
    I find them very bad in D.H. armies, mostly because they cost alot, and since they cost alot, that means that you will have VERY few grey knights. Also, The land raiders will be a fire magnet, so they will be blown up in about 2 turns. The other thing is that if the land raider moves, it can only fire one main weapon, making it useless for assaults.
    Although they HAVE got lascannons, 2 twin-linked pairs of them to be precise. So if the land raider is not moving (!), it can take out a fair amount of heavy armour which most grey knight troops and vehichles can't.
    So to summarise, don't take land raiders, unless you are playing a game over 2000 points.
    Brutius Maximus, Veteran Sergeant

  9. #9

    Re: Daemonhunters tactica never falls!

    Can you cover the various Assassins? I'm starting a DH army.

  10. #10
    Chapter Master Warlord Gnashgrod's Avatar
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    Re: Daemonhunters tactica never falls!

    I myself use the Calidus Assasin. Her ability to appear anywhere you want her to and then still be able to shoot and assault can be very helpful. Plus with her special "A Word In Your Ear..." rule, you can cause a vehicle to move where it's no longer protected. Then, if you can get the first turn(Having the Emperor's Tarot wargear item helps with this) you can shoot said vehicle till it's dead. Of course it doesn't always work, but it's nice when it does.

    I do want to try and use the Eversor Assasin as well, though. He has the ability to destroy vehicles, which I find helpful. Plus he can be very nasty in hth.

    The Culexus is only really good against enemy psychers. I think he's more 'fluffily' suited for the Witch Hunter army.

    The Vindicare Assasin could be good, but I think his abilites are rather limited. He's only a 'super sniper'. You can get a bunch of regular snipers for cheaper I think. His gun is better than theirs, but he can only kill one model a turn with it, at best.
    Necromancers have one redeeming characteristic: They are great believers in recycling!

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  11. #11
    Chapter Master Warlord Gnashgrod's Avatar
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    Re: Daemonhunters tactica never falls!

    Quote Originally Posted by plasmadaemon
    PSYCHIC WORE:
    I never really tested this type so i don't know much about how they do in battle.
    -familiars give you one more psychic power to choose from, but you can only use one each turn.
    You do realize that if you take the wargear item consecrated scrolls, you can use 2 psychic powers a turn, don't you?
    Necromancers have one redeeming characteristic: They are great believers in recycling!

    Dummy see, dummy do.

  12. #12
    Chapter Master plasmadaemon's Avatar
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    Re: Daemonhunters tactica never falls!

    Quote Originally Posted by Warlord Gnashgrod
    You do realize that if you take the wargear item consecrated scrolls, you can use 2 psychic powers a turn, don't you?
    oops, forgot to add that.

    btw can we keep this thread please? because i wait for someone to post something, no one posts, then i forget about this thread. etc. can everyone add info, cheers
    Brutius Maximus, Veteran Sergeant

  13. #13
    Chapter Master Warlord Gnashgrod's Avatar
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    Re: Daemonhunters tactica never falls!

    I have no prob keeping the thread going. Here's another opinion by myeslf:

    I think that an all-Grey Knights army is unviable and uncompetitive. You need to have IG support to make a good army if you want to use a the Grey Knights.

    The reasons: The GK are slow moving with only the Land Raider or Deep Striking as a way of moving fast. The LR is too expensive for this task alone and Deep Striking is to unreliable and dangerous. Their 'shrouding' special rules aren't as good as the regular 'Night-Fighting' ones, and the shrouding really doesn't help protect them much. They also have almost no Long-range firepower. The beforementioned LR and a GK dreadnaut are about all they have in this regard. This means they have to get up into HTH, and they're most likely going to get shot to crap before they get there. So you need some long-range firepower for support, and IG regiments are the only way to do it. if you're going to use GK. I myself use inducted vanilla Space Marines.

    I have a question? Why does the basic power weapon option for Daemonhunters cost 5pts more for Daemonhunters than it does for Witchhunters? I see no reason for this.
    Necromancers have one redeeming characteristic: They are great believers in recycling!

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  14. #14
    Commander CarlostheCraven's Avatar
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    Re: Daemonhunters tactica never falls!

    Generally I am in agreement with Warlord Gnashgrod. I play my Daemonhunters with around 40-50% Inducted Guard support - An infantry platoon + Armoured fist (or 2 Armoured Fists), a Leman Russ and One Sentinel with Improved Comms. I also run Inq. Stormtroopers in a Rhino.

    In theory, by placing more armour on the board I can draw more heavy weapon fire away from my grey knights for at least a turn or two (along with all the small arms fire in the unit containing the heavy weapon). Also the transports serve to cut down on lines of sight to my more valuable (ie scoring) units. My armoured fist squads almost never deploy inside their Chimeras. Instead I buy them heavy weapons and use them for additional fire support.

  15. #15

    Re: Daemonhunters tactica never falls!

    Quote Originally Posted by Warlord Gnashgrod
    Their 'shrouding' special rules aren't as good as the regular 'Night-Fighting' ones, and the shrouding really doesn't help protect them much.
    Shrouding will be 50% effective at 31.5 inches which is conveniently just inside psycannon range.

    Quote Originally Posted by Warlord Gnashgrod
    The beforementioned LR and a GK dreadnought are about all they have in this regard. This means they have to get up into HTH, and they're most likely going to get shot to crap before they get there.
    Only way around that is taking mutiples - kind of rediculous with LR/LRCs but not much alternative if you want to keep some resemblance of battle plan going.

  16. #16

    Re: Daemonhunters tactica never falls!

    Anyone have success running their Grey Knight Justicars with a NFW + plasma pistol (and perhaps artificer armour)? Makes for a very expensive 1 W character though not all that much more than an 'ubered' up sergent/asp. champion.

    edit - nevermind p16: "Grey Knights in power armour may only choose items from the Wargear list, they are well trained in the blessed weaponry of their order and are forbidden to use lesser items".

    I suppose that wouldn't stop a Brother-Captain from switching to a combi-weapon though.
    Last edited by Fenxis; 22-06-2005 at 12:28.

  17. #17
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    Re: Daemonhunters tactica never falls!

    Quote Originally Posted by Warlord Gnashgrod
    You do realize that if you take the wargear item consecrated scrolls, you can use 2 psychic powers a turn, don't you?
    Thats probably something to avoid anyway. Since the scrolls are an one shot item, the cost of the psypowers makes for a very expensive inquisitor for little gain.
    Just my 2 cents.

  18. #18

    Assasains

    Culexus: More in character in a WH army, but this guy rocks vs anything psyker, a very useful reminder; Tyranid synapse creatures count as psykers, so this guys is actually pretty good vs the Big Guys (Bugs?).

    Callidus: A favorite, the most expensive, the ability to redeploy an enemy unit is a very good one, good in hth but never send her alone to combat, shel get shredded to pieces most of the time

    Vindicare: Heavy weapon marines giving you pain? no problem. Aspiring Champion of Doom approaching? bang, there he goes. Also remember his pistol is a powerful weapon too for those "strategical retreats" i.e.: shoot and run!

    Eversor: close combat monster, able to take a squad on its own but as with the Callidus I don't advise using it alone, specially the Eversor. Why if this guys is better at CC? well, used together with another unit is almost guaranteed the effect will be maximized, and you minimize the chances of losing the combat
    In Omnia Paratus

  19. #19
    Chapter Master plasmadaemon's Avatar
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    Re: Daemonhunters tactica never falls!

    I had an idea of starting an all Imperial guard DH army, having Inquisitoral stormtroopers as the base troops choice and a converted inquisitor which looks like a normal heroic senior officer. I think it might actually work, but i fear people will mistake it for 'normal' IG. Maybe i could include a dread or a rhino for that matter or i can make banners with the I symbol on them.

    I will make an armylist in the army list section soon to try the list out then...


    EDIT: oh damn another daemonhunter tactica...

    Last edited by plasmadaemon; 01-08-2005 at 13:19.
    Brutius Maximus, Veteran Sergeant

  20. #20

    Re: Daemonhunters tactica never falls!

    Friend of mine runs a grey knight army, consists of 4 grey knight units with psycannons in, a dread with lascannon and missle launcher (this fellow always dies first) and a brother captain with psycannon.

    It is quite a nasty list if you use it correctly, and use shrouding to your advantage, i borrowed his army to pkay against a nurgle army and it kicked the hell out of it, was a fun game aswell.
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