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Thread: Tactica: Grey Knights

  1. #21
    Chapter Master SabrX's Avatar
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    Re: Tactica: Grey Knights

    Will the new GK be able to compete against IG mech and SW Missile Spam?
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  2. #22

    Re: Tactica: Grey Knights

    Psycannons are 24". And it's one of the best form of anti-tank they have.

    So against longer range armies it boils down to the delivery system.

    Do you run transport spam with psycannons and push them up mid field for shots? Or do you run that heavy support squad that can take 4 special weapons (and become troops with the right special character) and just teleport them up midfield in one go?

    Either way, IG will be tough to take down. Missile spam is easier as paladins and terminators pretty much ignore missiles anyways.

  3. #23

    Re: Tactica: Grey Knights

    Another strategy might be to take a bunch of jump knights for outflanking and 18" charges from the board edge. Or dreadknights (can they take teleporters?)

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  4. #24

    Re: Tactica: Grey Knights

    Longfangs will have a hard time with units like Mordrak + 10 terminators dropping onto their backfield with no scatter from turn 1. The other SW units may swamp you with bolter and close combat though.

    Also, Scouting Storm Ravens filled with GKSS or Henchmen Crusaders could be nasty.

    Dealing with Mech may be a lot harder, but perhaps teleporting + scouting Dread Knights x3 + Mordrak + 10 Terminators? Lots of options to test I guess.

    Edit:

    Also, I haven't considered if a Rifle Dread is redundant with Psycannons on the board, but that's an interesting build.

    I don't think the Vindicare will really see much play later on, since killing a 2 wound model/unit is pretty easy when his weapon range is 36". I personally would send lots of krak missiles, autocannons, multilasers, and spare bolter fire his way. He's not really very durable for his points (more than a rifle dread!)
    Last edited by Angelust; 10-03-2011 at 04:52.

  5. #25

    Re: Tactica: Grey Knights

    No dedicated stormravens or land raiders either so scouting those is out. 10 termies will be harder to deal with but as a deathwing player I know just how easily 10 terminators can sometimes evaporate when deep striking into enemy territory.
    Heres a list I have partially built already, just awaiting the new stuff. I dont intend for it to be super competitive, although I think it can definitely hold its own.
    I may end up including a techmarine with orbital strike, brain mines and rad grenades/psychotroke grenades instead of the callidus assassin. Need to test more first. Thoughts?

    GKs 1850

    HQ:
    Coteaz

    Elite:
    7 purifiers, 5 halberds, 2 psycannons, rhino
    vindicare
    callidus

    Troops:
    10 henchmen (4 mg warriors, 4 dca, 2 crusaders), chimera ml/hf
    4 mg henchmen, chimera ml/hf
    4 mg henchmen, chimera ml/hf

    FA:
    7 gk interceptors, 4 halberds, 1 psycannon, psybolt ammo

    HS:
    dreadknight, teleporter
    5 purgation squad, 4 psycannons
    5 purgation squad, 4 psycannons

    Total- 1848

    Edit: with blackbox release it seems this list is no longer legal (or as good), please disregard.
    Last edited by the gribbly; 12-03-2011 at 18:54.
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  6. #26
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Angelust View Post
    In regards to Terminator only builds, there are multiple ways to go about it.

    Draigo is an obvious choice, as he is a CC monster, makes Paladins troops, and can utilize the Grand Master's grand strategy ability.

    Some build options with Draigo - Take minimal Paladin squads, 5-guys, and 2 Psycannons. Scout 1-3 squads of these guys in forward positions, and use them as scoring firebases. Use swords on them to try and up their general survivability, and lay down 8 rending S7 shots a turn. All told, you could probably fit about 20-25 Paladins and Draigo along with some basic options. The upside is that you'll have at least 10 Psycannons, which is decent AT on a Terminator platform. Dread Knights are optional, though will lower your model count again. Dread-Knights being wounds based and not AV based adds to the saturation of high armor save multi-wounds on the table, which is helpful in overwhelming your opponents anti-TeQ.

    Another option is to use Mordrak, load up on 10 terminators which will DS on turn 1 and lay down 2 Psycannons worth of suppression fire, and toy with reserves to try and bring in your other GKTs on turns 2-3. Using this method will allow you more Terminators, i.e. around 35-40 or so once you include the Ghost Knights, but you'll have a total of 35-40 wounds on the table compared to the 40-50 wounds from Paladins. This means you need to weigh the cost/effectiveness of taking multi-wound troops, especially if you tend to run into S8 weapons in abundance (Leman Russ MBT, Manticores, Long Fang spam, Dark Lance spam, etc).

    Unfortunately, I think the current melta/lance proliferation about these days means that you'll be far less effective with 2-3 Land raiders on the table, and your terminators are not as hard as the TH/SS variety in general. This means that it would probably be better to take a foot/DS terminator army, and hope that your 8-12 Psycannons are enough to force your enemy to come to you.

    All in all, I believe a decently refined Terminator list would work fairly well with the ubiquitous Psycannons, though it seriously suffers from a lack of ongoing mobility when dealing with focus-fire armies like DE, CWE, and Blood Angels.
    Some interesting options there, i quite like the Dragio/ Paladin force.

    Will need to read the codex for accurate points/ wargear etc but thats what i plAn to run.

  7. #27
    Commander Irbian's Avatar
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    Re: Tactica: Grey Knights

    ok, I have 10 PA Gk with halberd. Where would you use? Purifiers? GKSS? Teleporters?

    What do you think of hammers, falchions and halberds on PA?
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  8. #28

    Re: Tactica: Grey Knights

    I think a Halberd on the Justicar is a good upgrade investment. Striking at Init 6 with 2-3 attacks means you'll have a shot of killing a Greater Daemon, Daemon Prince, and certain Init 5 HQs before they have a chance to kill 4-5 guys. Pretty decent buy for a few points.

    In my opinion though, halberds on other PA guys generally isn't worth it, as you're adding 25% to their cost in order to give them a situational bonus. I'd rather purchase 2 more Grey Knights in PA, or another Terminator, or Psybolt ammo for 2 full squads.



    So here's a rough and stupid sketch of a Draigo list (Boring so far)

    Draigo
    Vindicare
    Paladin x5 - 2 Psycannons, 1 Halberd, 2 Falchions, 3 Swords
    Paladin x5 - " "
    Paladin x5 - " "
    Paladin x5 - " "
    Paladin x5 - " "

    Which basically gives you 40 Psycannon shots, a Vindicare, and 5 Holocaust templates.

    Thoughts on lists like this? (Not army list critique, just glaring weaknesses in army comp similar to this?)

  9. #29

    Re: Tactica: Grey Knights

    Quote Originally Posted by Angelust View Post
    I think a Halberd on the Justicar is a good upgrade investment. Striking at Init 6 with 2-3 attacks means you'll have a shot of killing a Greater Daemon, Daemon Prince, and certain Init 5 HQs before they have a chance to kill 4-5 guys. Pretty decent buy for a few points.

    In my opinion though, halberds on other PA guys generally isn't worth it, as you're adding 25% to their cost in order to give them a situational bonus. I'd rather purchase 2 more Grey Knights in PA, or another Terminator, or Psybolt ammo for 2 full squads.



    So here's a rough and stupid sketch of a Draigo list (Boring so far)

    Draigo
    Vindicare
    Paladin x5 - 2 Psycannons, 1 Halberd, 2 Falchions, 3 Swords
    Paladin x5 - " "
    Paladin x5 - " "
    Paladin x5 - " "
    Paladin x5 - " "

    Which basically gives you 40 Psycannon shots, a Vindicare, and 5 Holocaust templates.

    Thoughts on lists like this? (Not army list critique, just glaring weaknesses in army comp similar to this?)
    Looks good for what it is, but I'm thinking of some lists that would be problematic, namely mech and horde. Mathematically the psycannon shots will pop an av 13-14 vehicle/turn (then let's add another from the vindicare) which is fair, but I don't think it will be enough against really competitive mech builds. I also think an orky horde would be more than a match; not to mention a solid tyranid list.
    But as far as the pure terminator footslog goes I think this will be the new precedent.

    As for myself, I'm very curious to see how a blitz list will work along with some mech. Namely Mordrak, 10 ghost terminators with 2 psycannons, 2 squads of GKSS in rhinos with 2 psycannons, 2 personal teleporter DKs, and a unit of terminators in a landraider in higher pointed games. Deepstrike the ghosts nice and close to provide cover fire and draw attention while the rest of the army makes it's way forward

  10. #30

    Re: Tactica: Grey Knights

    On the mordrak list you will want to add a libby to the Unit to strike at I10 and reduce T by -1, so you can Insta kill t4. remember that mordrak has a 4++ and no EW, and if he dies, the whole squad dies.

  11. #31

    Re: Tactica: Grey Knights

    Been considering doing a henchmen list. It will be something along the lines of:

    Coteaz
    Random Inquisitor

    Callidus
    Vindicare

    X units of X henchmen

    The problem is what to bring as the henchmen (should be roughly 1000 points worth plus vehicles).

    Combat Units:
    From what ive heard so far, the obvious choice for a combat unit are 12 Death-Cults (probably drop a few for crusaders) in a LR/Storm Raven w. Inquistor+Hammerhand (something like 50ish PW attacks on the charge for not very many points).

    Shooting Units (Anti-Horde):
    Warriors with Storm Bolters?

    Shooting Units (Anti-Tank):
    Lots of options here. Some things ive considered include 5 Jokaero + Crusaders in a chimera.

    Also, you could go way out there and take something like 10 Acolytes+Plasma Guns/Meltas for some real overkill (and still not costing all that much). Ive considered putting Coteaz in one of these units (with Plasmas) and going in a Chimera.

    edit:

    maybe something like this:

    Coteaz
    Ordo (?) Inquisitor
    Vindicare
    5 Jokaero, Chimera, Extra Armor
    5 Jokaero, Chimera, Extra Armor
    10 Death Cultists
    10 Warriors, Plasma Guns, Carapace Armor, Jokaero, Chimera, Extra Armor
    Land Raider

    It *should* all fit into 1500 points. Has alot of anti-tank (13 Las-canons), anti Meq (10-20 plasma shots), anti-horde (possibly 11 Heavy Flamers)...and the death cultists with a hammerhand boost in combat. Sure its about as fragile as you can get but it goes to show, you dont need Grey Knights in a Grey Knights army :P

    Anyone else have any ideas?
    Last edited by oCoYoRoAoKo; 10-03-2011 at 14:08.
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  12. #32
    Commander Valek's Avatar
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Lord Khabal View Post
    On the mordrak list you will want to add a libby to the Unit to strike at I10 and reduce T by -1, so you can Insta kill t4. remember that mordrak has a 4++ and no EW, and if he dies, the whole squad dies.
    He is no IC either so they can't target them.

    Regardless that squad will be a headache to deal with, the libby i'm not sure, but support it with teleporting dreadknights and you will see many opponent panicking

    So ideally if you look at a list for 1500pts (club standard atm)

    you would go to:

    Mordrack
    10 Ghostknights,
    2 psycannon, Brotherhood banner, 4 Halberds, 4 swords, 2 hammers

    Core (dunno what yet open to suggestions here)
    Core (dunno what yet open to suggestions here)

    Dreadknight, teleporter
    Dreadknight, teleporter

    Ok not much models but damn hard and fast, depending scenario, grand strategy can severly put the hurt on how fast you will be engaging the enemy
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  13. #33

    Re: Tactica: Grey Knights

    Mordrak will be very hard to kill, having multiple wounds and being effectively an upgrade character with a retinue of 10 terminators.

    The problem with Grand Masters in general is their steep point cost. They're decent at CC, about as tough as a regular captain with Iron Halo (No NFS, meaning 4++, not 3++ like other GMs). 600+ points for a tooled up Mordrak + 10 Knights is pretty steep, when you consider that you can have 10 tricked out Paladins for the same cost. You're paying a premium on Grand Strategy, Reserve manipulation, and 1st turn scatter-less DS. It will be anywhere from 1/3 to 1/2 of a regular army's point total, which is a LOT for 11 models.

    Draigo is also a monster, but he's also very limited in his mobility. At the price-point of Sanguinor/Mephiston, I think you need a way for him to jump from combat to combat quickly, otherwise he may find himself combatting 1-2 units a game max, if that.

    I imagine that in the future, as list tweaking develops, we'll see most lists fall back to using either a Librarian or a cheap inquisitor. GK HQs otherwise don't seem to add too much to the army versatility, and they're quite expensive.

  14. #34
    Chapter Master Oberon's Avatar
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    Re: Tactica: Grey Knights

    Librarian brings the psychic hood which a GM doesn't, and it will get some use as other armies will bring their own psykers to combat GK and their psychic metal boxes. On the other hand, grand strategy is an amazing ability, with it you can build many different builds from the GK side alone.

    By the way, couldn't you use teleport shunt with your scout move? You can turbo-boost, so I see no reason you couldn't use personal teleporters. Pretty nasty, I think. Of course, that would mean burning your one surefire way of getting to a far away objective later in the game, but first turn charges are awesome too.
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  15. #35
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    Re: Tactica: Grey Knights

    Quote Originally Posted by oCoYoRoAoKo View Post
    Been considering doing a henchmen list. It will be something along the lines of:

    Coteaz
    Random Inquisitor

    Callidus
    Vindicare

    X units of X henchmen

    The problem is what to bring as the henchmen (should be roughly 1000 points worth plus vehicles).

    Combat Units:
    From what ive heard so far, the obvious choice for a combat unit are 12 Death-Cults (probably drop a few for crusaders) in a LR/Storm Raven w. Inquistor+Hammerhand (something like 50ish PW attacks on the charge for not very many points).

    Shooting Units (Anti-Horde):
    Warriors with Storm Bolters?

    Shooting Units (Anti-Tank):
    Lots of options here. Some things ive considered include 5 Jokaero + Crusaders in a chimera.

    Also, you could go way out there and take something like 10 Acolytes+Plasma Guns/Meltas for some real overkill (and still not costing all that much). Ive considered putting Coteaz in one of these units (with Plasmas) and going in a Chimera.

    edit:

    maybe something like this:

    Coteaz
    Ordo (?) Inquisitor
    Vindicare
    5 Jokaero, Chimera, Extra Armor
    5 Jokaero, Chimera, Extra Armor
    10 Death Cultists
    10 Warriors, Plasma Guns, Carapace Armor, Jokaero, Chimera, Extra Armor
    Land Raider

    It *should* all fit into 1500 points. Has alot of anti-tank (13 Las-canons), anti Meq (10-20 plasma shots), anti-horde (possibly 11 Heavy Flamers)...and the death cultists with a hammerhand boost in combat. Sure its about as fragile as you can get but it goes to show, you dont need Grey Knights in a Grey Knights army :P

    Anyone else have any ideas?
    In the Codex, only 3 of the warriors can have plasma guns, but the rest can have hot-shot lasguns. You seem to have about 140pts to work with from the napkin math I did after seeing the book today. I would suggest maybe a Techmarine (Tech priest on the table =P) with a conversion Beamer or Orbital Relay. Either one would provide some nice fire support.

  16. #36

    Re: Tactica: Grey Knights

    Another idea:
    Shooty techmarine in the back to give your vindicare a 2+ cover save.

    I think a list with a couple strike squads in rhinos, a bunch of psyflemans, and mordrak could actually be pretty powerful.

    But I'd almost rather have a libby with mind blades and might with terminators... but mordrak can allow your psyflemans to outflank, getting 4x TL S8 shots on vehicle side armor!
    Maneuver to create local superiority.
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  17. #37

    Re: Tactica: Grey Knights

    Draigo, Librarian, 6 paladins including an apothecary all in a LR Crusader. The new authority in deathstars?

  18. #38

    Re: Tactica: Grey Knights

    Eh, I've never seen Deathstar builds do well against competent opponents. Even in Fantasy, where DE deathstars and WOC deathstars were a big rage for a while. 40k makes it even harder to pull off. Nob Bikers were quite troublesome because they had great mobility and hard-hitting power on top of their resilience. 8 dudes in a Land Raider are just once lance or melta away from walking 4-5 turns of the game. Any of my DE opponents would LOVE 1k points in a single Land-Raider.

    Even if you spend the points to give a bolstered defense Vindicare, he's still subject to 2W syndrome, which means it takes an average of 12 wounds to kill him, not too hard when your opponent is packing any competent ranged firepower. I just can't imagine the Vindicare lasting more than 2 turns against many of the balanced or shooty armies out there.

    I think that the GK codex will honestly be one of those army books that reward min-maxing (perhaps a little too much) and punish bling-syndrome. Load up on cheap and optimum henchmen in chimeras? Great! Welcome to the realm of the Guard. Load up on super expensive upgrades and characters? Sad-panda! Lament your standard Space Marine resilience spread across half the models of a Space Wolf army.


    Possible build for the future?-

    Inquisitor x2 (some different flavors)
    Henchmen x2 - Melta + some CC, or specialized for one or the other + Chimeras
    Grey Knight SS - As many as you can fit, with 2x psycannons and psybolts, riding in rhinos
    Sprinkles of options like 5 man purifier units, purgation units, etc, possibly with psybolt razorbacks or the like.


    Edit: Another idea (Not sure if it's legal/permitted by rules)

    Take Mordrak, 10 suped up Paladins, and Draigo, and DS them first turn into the enemy's line. Use their 2-6 scout strategies to get Dread Knights with Teleporters up halfway across the board, in position to charge, and use your troops to secure home objectives and lay down storm bolter/psycannon fire.

    A reserves list would eat this list up, but it might be very difficult for non-mobile armies to deal with. Just some brainstorming...
    Last edited by Angelust; 11-03-2011 at 05:32.

  19. #39

    Re: Tactica: Grey Knights

    I was wondering of anybody would like to discuss the hnchmen coteaz army. I plan to test out this army myself, but the sheer amount of options present just get me building point heavy and non optimal units.

    I see the 6 crusader, 6 death cult, and chimera unit for 235 being a main combat unit, however this unit comes off as a bit pricey.

    The five jokaero in a chimera also seems to be a popular option (whether as a joke or not) however this unit also costs 230 points.

    What about a unit of 2 jokaero with 3 melts acolytes firing out of a chimera?

    The multitude of options has just overwhelmed me and I'm curious what is being anticipated for strong henchmen armies.

    Another issue is that of armig acolytes. I can see melts and plas being popular. Also, are bs 3 storm bolted wielders for 7 points an attractive option?

  20. #40

    Re: Tactica: Grey Knights

    Quote Originally Posted by Angelust View Post
    I think that the GK codex will honestly be one of those army books that reward min-maxing (perhaps a little too much) and punish bling-syndrome. Load up on cheap and optimum henchmen in chimeras? Great! Welcome to the realm of the Guard. Load up on super expensive upgrades and characters? Sad-panda! Lament your standard Space Marine resilience spread across half the models of a Space Wolf army.
    Thats exactly what I was thinking.
    To make a marine more expensive is generally a VERY bad idea.
    The normal GKSS with psycannons is about right, but anything after that is becomming a big waste of points very fast.

    Chimera-spam will be effective, but then again: Why not just play IG?

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