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Thread: Tactica: Grey Knights

  1. #421
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Irbian View Post
    Ok, I keep a servitor firebase of 2xHbolter, plasma cannon. Would you leave it that way or would you add something? Crusaders for cc protecion? Bolters? the hbolter+pc combination have the same range...
    Bad idea already due to wound allocation shenanigans. You're better off with multimeltas than heavy bolters, despite the range difference.
    Armies: Iron Warriors (CSM), The Black Crusade (CSM), Jenen Ironclads (IG, ABG)

  2. #422

    Re: Tactica: Grey Knights

    Quote Originally Posted by Ravenous View Post
    Here's an interesting idea.

    Crowe isnt an IC so give him scout from the Grand master, or scoring for that matter.
    Why waste your sweet ability on a single model that should be hiding in the back corner all game? Will scout or scoring make Crowe even halfway decent? No he will not, so why bother?
    The 40k Tactic's board official Tweedledee to Prignle's Tweedldum.

  3. #423
    Chapter Master Ravenous's Avatar
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    Re: Tactica: Grey Knights

    True, but the options always there! OoOoOoOo *spirit fingers*

    I'd rather just him be around to support units, or suicide himself to kill something bothersome.
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  4. #424
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    Re: Tactica: Grey Knights

    Link to a post I did regarding designing the list I'm going to test and hopefully use for competitive play:

    http://kirbysblog-ic.blogspot.com/20...sion.html#more

    You might want to look for Kirby his articles about his armylist too as my list is kinda related to it. (not in the sense that I stole it, they don't look thát similar either) He posted it on page 20 or 21 I think...(the link to it that is)

  5. #425
    Chapter Master SabrX's Avatar
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Lostzilla View Post
    But that's 990 points. What's the rest of the list? Av14 should be a problem.
    Don't forget, Psycannons are Str7 AP4 rending.

    My friend is currently writing the battle report and posting it on Dakka. You can see his list:

    http://www.dakkadakka.com/dakkaforum...st/354103.page
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    Because debate is a tool by which we discover and refine truth. By disagreeing with one another and stating the reasons why, it becomes easier to see where the correct answer lies. Without the back-and-forth, much of the benefit from this thread would be lost.

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  6. #426

    Re: Tactica: Grey Knights

    Quote Originally Posted by SabrX View Post
    Don't forget, Psycannons are Str7 AP4 rending.

    My friend is currently writing the battle report and posting it on Dakka. You can see his list:

    http://www.dakkadakka.com/dakkaforum...st/354103.page
    There might have been better uses for elite choices than 200 pt riflemans, but I'm interested to see the bat rep.
    Maneuver to create local superiority.
    Necron lists: Balanced (1.5k)

  7. #427

    Re: Tactica: Grey Knights

    Sabr - that board is extremely light on terrain. The average is around 25% I think, but that board looks like it's almost 10%, with almost no LOS blockers. Shooty armies would have a field day.

  8. #428
    Commander dariakus's Avatar
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    Re: Tactica: Grey Knights

    The lack of terrain on that board terrifies me, regardless of what army I'm playing
    Grey Knights: W4-L0-D1
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  9. #429

    Re: Tactica: Grey Knights

    Quote Originally Posted by Killswitch<> View Post
    foot list is defo viable since a gm can gve large units scout which is huge. I was thinking of a foot list something like the follwing:

    Libby:170pts
    Might of titan, shrouding, the dt wen assaulting power and the twleport one.

    Grand Master: 215pts
    Psych and rad nades. 2 servo skulls.

    10 Purifiers: 300pts
    4 Psycannons, 5 Halberds, MC Hammer.

    10 Purifiers: 300pts
    4 Psycannons, 5 Halberds, MC Hammer.

    10 Grey Knights: 255pts
    2 Psycannons, Psy-bolts, MC Hammer.

    10 Grey Knights: 255pts
    2 Psycannons, Psy-bolts, MC Hammer.

    10 Grey Knights: 255pts
    2 Psycannons, Psy-bolts, MC Hammer.

    Total:1750pts.

    Only 7 Kps, can all be scoring and when combat squading, can provide 10 scoring units. Could be a laugh, 50 of those fckers heading towards u has gota be deadly lol.
    I think this list would benefit from a few techmarines bolstering defences and adding crazy grenades to a few units.

    Something I'd like to test out is some unit of power armoured GKs all with psybolt stormbolters. No psycannons or incinerators - just basically functioning as a heavy bolter fire team.

    Quote Originally Posted by Irbian View Post
    astral aim: the only reason to take purgation squads?
    Their Justicar's can take teleport homers too, which is only otherwise available from henchmen groups. If you fill out your troops choices with terminators you want to teleport in, a purgation squad or two would be solid for getting those terminators where they need to be.

    Quote Originally Posted by Erwos View Post
    Alright, I've finally generated what I think is a competitive deep-strike madness list:
    Inq w/ psychic communion, 3 servo-skulls, PA (72)
    Inq w/ psychic communion, 3 servo-skulls, PA (72)
    Henchmen warband: 2 servitors w/ MMs, 2 acolytes (28)
    Henchmen warband: 2 servitors w/ MMs, 2 acolytes (28)
    10 GKTs w/ 2 psycannons, 2 daemonhammers, 6 halberds, psybolts (470)
    10 GKTs w/ 2 psycannons, 2 daemonhammers, 6 halberds, psybolts (470)
    10 GKTs w/ 2 psycannons, 2 daemonhammers, 6 halberds, psybolts (470)
    DK (130)
    DK (130)
    DK (130)
    Those two henchmen warbands are just begging to have mystics in them. Once again, a teleporting list would benefit greatly for having the option of teleporting somewhere 100% safely.

    I hope GW allows henchmen squads in normal elite spots along with the free units for inquisitors. As it stands, I feel handcuffed by needing to take Coteaz for any real quantity of henchmen.

  10. #430

    Re: Tactica: Grey Knights

    What are the thoughts of Warrior Acolytes?

    Is it ever worth it to take a storm bolter? If accompanied by two or three jokaero there's a fair chance you'll get 36" and/or rending stormbolters. Is carapace still worthless, or are there certain matchups where it's helpful? Is there any henchman squad that functions well enough at 6 men to take an assaultcannon razorback with them?

    Are there particular combinations of henchmen that have synergy (perhaps 5 crusaders/5 assassins?)
    I imagine crusaders or assassins would always benefit from having 3 flamer acolytes to support their charge.

    The potential of the henchmen and the general shootiness of GK's has inspired me on a hi-tech cyborgs and powersuits armylist.
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  11. #431

    Re: Tactica: Grey Knights

    I think 1 pt bolters are preferable to 3 pt stormbolters, personally.
    Right now my favorite henchmen builds are 3 mg acolytes, 5 dca, 4 crusaders. the other is 5 dca/5 crusaders joined by a gm with psycannon + psychotroke grenades, both in chimeras.
    For 6 man units or less it has to be 3 mg acolytes + 3 crusaders for durability, or simply 3 acolytes, 3 mgs.
    Hail to Allornone, black crusader, lord champion of the long war, eviscerator of light, warlord of chaos..

  12. #432
    Chapter Master Ravenous's Avatar
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    Re: Tactica: Grey Knights

    Quote Originally Posted by dariakus View Post
    The lack of terrain on that board terrifies me, regardless of what army I'm playing
    Thats my biggest pet peeve in 40k actually, the rulebook says use 25% terrian, so *****' use it! Its my belief where loads of people base their opinions on playing on their crap no terrian tables or on the same terrian every week.

    Its utterly amazing what happens when you play the game properly.
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  13. #433
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    Re: Tactica: Grey Knights

    So, finally managed to get a read over the new codex, and it seems the GK Stormraven can pull pretty good anti-horde/Infantry duties.

    Being fast it can move 12" and fire 1 weapon and all defensives, plus machine spirit allows for another weapon. The interesting thing though, is Mindstrike missiles are strength 4 and are thus defensive.... So, Multi-melta fires at a tank via Machine spirit, assault cannon and missiles (and hurricanes if you wanted them and didn't take psybolts) fire at a juicy infantry blob or the like....

    I know hordes probably aren't a huge fear for the GK's, but its a nice little bit of flexibility I thought...

  14. #434
    Chapter Master IAMNOTHERE's Avatar
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    Re: Tactica: Grey Knights

    Mindstrike S4? Must have missed that, please tell me they're blast of some type as well?

    Can someone confirm that Psilencers are Assault 6 for me as well?

  15. #435
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    Re: Tactica: Grey Knights

    Quote Originally Posted by IAMNOTHERE View Post
    Mindstrike S4? Must have missed that, please tell me they're blast of some type as well?
    Blast and 72" range.
    Quote Originally Posted by IAMNOTHERE View Post
    Can someone confirm that Psilencers are Assault 6 for me as well?
    The Psilencer is Heavy 6.

  16. #436
    Chapter Master IAMNOTHERE's Avatar
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    Re: Tactica: Grey Knights

    Hmm 4 small blasts are slightly less useful than 4 S8 AP1 bloodstrikes but still usable.

    Heavy 6 for the Psilencers? Is anyone actually going to use these in an army of Assault 2 guns? My plan of dsing Interceptors is now cancelled please ignore any stupid comments I've made.

    Looks like it's psycannon spam on the interceptors as well then, so much for mixing up the units

  17. #437
    Chapter Master Ravenous's Avatar
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    Re: Tactica: Grey Knights

    Mindstrikes however cause automatic perils when they HIT psykers, not wound, hit.

    So Tervigons, Trygon primes, Hive Tyrants, Zoans, Meph, seer councils, Eldrad, other grey knights etc, etc.... take auto wounds.
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  18. #438
    Chapter Master IAMNOTHERE's Avatar
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    Re: Tactica: Grey Knights

    Which is very nice indeed! Really chuffed, feels like I've just won the the Forge World lottery - 2 twin auto cannon arms fo my Psyfleman arrived less than a week after I ordered them!

    Winner!
    Last edited by IAMNOTHERE; 19-03-2011 at 14:56.

  19. #439
    Chaplain 2841981's Avatar
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    Re: Tactica: Grey Knights

    okay so ive been working on a few "grey wing" lists and ive come up with this

    Mordrak 200

    5 ghost knights 200
    1 hammer
    4 halberds

    librarian 185
    halberd
    teleport homer
    1 servo skull
    summoning
    shrouding
    sanctuary

    10 terminators 470
    2 psycannons
    2 hammers
    8 halberds
    psybolts

    10 terminators 470
    2 psycannons
    2 hammers
    8 halberds
    psybolts

    5 terminators 225
    1 psycannon
    4 halberds
    1 hammer

    that comes to 1750

    basically the rough plan is as follows. depending on mission decides whether or not terminator squads are combat squaded for the sake of argument we will say that this is killpoints

    both ten man terminator squads deploy on board hidden or in cover. 5 man terminator squad deploys in reserve
    libby joins mordraks unit teleports in on turn one in enemy lines, libby casts summon and drags a ten man squad into enemy lines aswell, the teleport homer stops them scattering (NEEDS URGENT CLARIFICATION).

    they immediatley take out any dangerous target (demolisher, vindicator ect).

    turn two libby summons other 10 man squad and mordrak uses communion to help bring in the 5 man squad. so at the begining of turn two there could be 32 terminator armoured models in the opponents deployment zone.

    thoughts?

    does this seem competitive. anything you would change. how do you think it would fare at tourneys?

    I really fancy doing a grey wing and this seems like the best way of doing it :/
    if the worst thing that happens today is you lose a game of pretend war with your toy soldiers your having a damn good day

  20. #440
    Librarian Nekrodamus's Avatar
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    Re: Tactica: Grey Knights

    The Libby has to cast Summoning at the beginning of his movement phase and therefore is not able to use it the turn he arrives.
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