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Thread: Tactica: Grey Knights

  1. #2601

    Re: Tactica: Grey Knights

    @Mr. Shine: no psybolt ammo, take master-crafted on the NFH instead.

    @Warding Stave Discussion: Warding staves are definitely NOT the cost of another terminator. Leth Shyith is totally justified in taking them. Just be weary of ranged weaponry is all.
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  2. #2602

    Re: Tactica: Grey Knights

    warding staves are half the points of a terminator (though it depends of the terminator ). Personaly I dont like them on termies, you dont have the defensive capabilities to whitstand punishment... GK termies are very different from TH/SS termies. you kill before you get killed (so halberds are you friends). Warding staves are particularly usefull on libbys since they get a 4++ at best with the sword.

    Dont take a halberd on a GM. take a sword and an incinerator, since most of the time he will go alone kill stuff, as GM + termies = overkill 99% of the time.

  3. #2603
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Mr. Shine View Post
    Alternatively for the points cost you could roll a 1 for your Warding Stave save and lose two Terminators' worth pointswise rather than a single Terminator from failing a regular invulnerable (who would still have contributed offensively with halberd attacks before biting it from the Power Klaw) and yet leaving your squad the same strength as the Warding Stave save passed squad.

    Or they could get shot to pieces before combat and you've lost the Warding Stave benefit anyway...

    Well, yes I could roll a one the first time he tries to use the stave, but the thing is that most of the time I won't and it'll be worth it. And if my 5-man squads are getting shot to pieces before combat, then 6-man squads without staves probably aren't faring much better.
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  4. #2604
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    Re: Tactica: Grey Knights

    The same as with plasma guns. I can roll a 1 and fail my armor save and die from the first shot of the game. But that doesn't make plasma bad. It is just a risk you have to take when putting plasma on bikes...

    Warding staves, in small numbers, can conveniently block a normal squad sergeant's power fistings, if he gets two attacks and hits with one. Saves you a terminator. In Paladin squads even more important, IMO.

  5. #2605
    Chapter Master Mr. Shine's Avatar
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    Re: Tactica: Grey Knights

    Quote Originally Posted by ChaplainCharlie View Post
    The same as with plasma guns. I can roll a 1 and fail my armor save and die from the first shot of the game. But that doesn't make plasma bad. It is just a risk you have to take when putting plasma on bikes...
    But that's half of why people take Meltaguns instead

    Warding staves, in small numbers, can conveniently block a normal squad sergeant's power fistings, if he gets two attacks and hits with one. Saves you a terminator. In Paladin squads even more important, IMO.
    I don't disagree with this, however personally I don't feel it's worth and additional half the cost of the model bearing it. Personal preference, though
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  6. #2606
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Glenn87 View Post
    why a Land Raider? would cost me alot more points, as I'll have to drop a NORMAL Psyfledread for it (both compete for Heavy slots), so a Psyfledread with a Razorback is 185 points, where a Land Raider costs 245 at minimum (the Redeemer).
    Glenn don't listen to the others a single land raider kr storm raven are a massive points sync and will get blown up quickly. A vindicare isn't a bad option but dies easily. A ven psyfle dread is 195 points, if you drop a purifier unit you could take coteaz and some henchman like DCA and/or some warriors with meltaguns. Coteaz and crowe lists work quite well together.
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  7. #2607
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Glenn87 View Post
    yeah, when the GK codex came out, I was thinking of using them as a last-turn objective contesting unit, but they seemd pretty expensive...
    do you think they could have a place in a Purifier-spam list??
    with the Incinerator, they come in at 150 points... for 5 guys.
    Glenn while I think interceptors are good in a draigowing list I don't really see the need in a purifier spam list. The shunt move is great but unless you have psychic communion or can hide them really well they will die quickly and they're expensive. The list you have is good but drop the 5 man purifier unit in psyback and the ven dread which is about 395 pts and take coteaz and some henchman. Also if possible upgrade at least one of the psybacks to psycannons (30 inch psycannons twin-linked on a box is pretty good).
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  8. #2608
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    Re: Tactica: Grey Knights

    Question to all of the Draigowing players.
    How do u use them? Do you footslogg them, do you deep strike them?
    Seems that if you only have 6 turns, getting them walking across the board to kill a few things, that might get iffy...
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  9. #2609
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Glenn87 View Post
    Question to all of the Draigowing players.
    How do u use them? Do you footslogg them, do you deep strike them?
    Seems that if you only have 6 turns, getting them walking across the board to kill a few things, that might get iffy...
    Mine walk while shooting their cannons. I never deepstrike expensive units.
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  10. #2610
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    Re: Tactica: Grey Knights

    Quote Originally Posted by steevn View Post
    Mine walk while shooting their cannons. I never deepstrike expensive units.
    And do you combat squad??
    I've only played with them once, but found the storm bolters a waste while shooting the Psycannons at Mech.
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  11. #2611

    Re: Tactica: Grey Knights

    Quote Originally Posted by Glenn87 View Post
    Question to all of the Draigowing players.
    How do u use them? Do you footslogg them, do you deep strike them?
    Seems that if you only have 6 turns, getting them walking across the board to kill a few things, that might get iffy...
    Hi Glenn,

    I'm somewhat unusual as a Draigo-wing player in that i dual landraiders in my army, which as you can imagine means my 1500 point army clocks in at 11 models and two vehicles. It's not super-efficient, although I don't lose often because my army hits light a freight train. I subscribe to the twin thoughts of 'go heavy or go home' and 'redundancy, redundancy, redundancy'. My particular build requires a brutally efficient target selection, and a willingness to throw Draigo at whole units by himself trusting in his ridiculous toughness to keep him alive while the LR's and the two Paladin squads massacre whatever they hit.

    At 2K, I add a librarian and Psyflemen, at 2.5K I drop the psyflemen for a third paladin squad and LR crusader.

    To date I have won the majority of my games, and you'd be surprised how few Landraiders I lose. Of course I agressively and almost singlemindedly target units with guns capable of hurting the LR, but you'd be surprised how light most armies are on stuff that can reliably (and that is the keyword) kill AV14, and how easy it is to either tie up those units, or just simply annihilate them with two or three landraiders worth of Psybolt fire.

  12. #2612
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    Re: Tactica: Grey Knights

    Play against much DE?

  13. #2613

    Re: Tactica: Grey Knights

    Quote Originally Posted by Sami View Post
    Play against much DE?
    I think DE are clearly a hard counter to Draigo wing when you consider they can easily bring 1 dark lance for every model in the Draigowing lol...

  14. #2614

    Re: Tactica: Grey Knights

    Quote Originally Posted by Sami View Post
    Play against much DE?
    No one at my local club plays DE, and I've yet to encounter a single DE player in tournament. I'm going to assume they'd rape me horribly?

    Nonetheless, I stand by my build and playing strategy, it's served me well so far.

  15. #2615
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    Re: Tactica: Grey Knights

    At 1500 points DE can bring about 20 S8 AP2 lances. So they're Instant Deathing Paladins who fail their 5+ invul and knocking Land Raiders down to Av12. This is on top of the 5 Venoms (60 shots in total which always wound on a 4+) and 2 squads of Wyches (4+ invul and other shinies, and have anti-vehicle grenades that just bypass the armour penetration roll completely and just auto-glance on a 2-5 and auto-pen on a 6).

    Hard counter indeed

  16. #2616

    Re: Tactica: Grey Knights

    Okay then. If I ever play DE, I will pre-emptively thank my opponent for a great game and kicking my silver backside up between my ears

  17. #2617

    Re: Tactica: Grey Knights

    Just wait 'till 6ed and then try and instadeathing me
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  18. #2618
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    Re: Tactica: Grey Knights

    Depending on what rumours you're thinking off, S8 vs T4 will inflict two wounds (still enough to nuke a Paladin), the weapons are AP2 so still no armour save, cover saves dropping to 5+ so no benefit for being in cover or taking it on the invul, and FnP is still negated by ID wounds so no boost in survivability there either. So... with the rumours suggesting a slight nerf (4+ cover to 5+ cover), it'll be easier to do so then it is now...

  19. #2619

    Re: Tactica: Grey Knights

    The same one you are. I wasn't thinking that draigowing would be better - I was thinking it would be a lot worse. Even a Vindicator will destroy half the squad turn one and expect them to become more popular too. That along with nerfed wound allocation and plsama spam - well - it still might be playable but it will not be the same at all. My paladins will be terminators and I am getting a Mordrak, lol.
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  20. #2620
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    Re: Tactica: Grey Knights

    Quote Originally Posted by Glenn87 View Post
    And do you combat squad??
    I've only played with them once, but found the storm bolters a waste while shooting the Psycannons at Mech.
    depends on the mission
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