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Thread: 2000 Nurgle Mortals

  1. #1

    2000 Nurgle Mortals

    Hi there,

    Got a new army I'm collecting. I'm looking for part theme/fluff, but also effectiveness.

    Thanks for your time

    2000 Pts - Chaos Roster

    Heroes

    Exalted Champion of Nurgle @ 193 Pts
    Mark of Nurgle; Shield
    Chaos Steed with Barding
    Filth Mace

    Exalted Champion of Nurgle @ 176 Pts
    Mark of Nurgle; Extra Hand Weapon; Shield
    Armor of Damnation

    Chaos Sorcerer of Nurgle @ 200 Pts
    General; Mark of Nurgle
    Dispel Scroll
    Spell Familiar

    Chaos Sorcerer of Nurgle @ 210 Pts
    Mark of Nurgle
    Power Familiar

    Core

    Chaos Knights (6#, 370 Pts)
    Mark of Nurgle; Full Command
    Chosen

    Chaos Warriors (14#, 290 Pts)
    Mark of Nurgle
    Full Command

    Chaos Marauders (24#, 193 Pts)
    Full Command

    Chaos Marauder Horsemen (5#, 91 Pts)
    Musician
    Flail; Shield

    Chaos Marauder Horsemen (5#, 91 Pts)
    Musician
    Flail; Shield

    Special

    Nurgling Swarm (2#, 80 Pts)

    Chaos Furies (7#, 105 Pts)

    Total Roster Cost: 1999

  2. #2

    Post

    You need more core choices and less charakters, nurgel magic isent good so take one Sorcerer and make him to dispel scroll cady.

  3. #3
    Chaplain Ethereal Alpaca's Avatar
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    Swap the filth mace on the first ex. champ for sword of might and talisman of protection, far better value for points. On the second champ swap the additional hand weapon, again same points, but with S7 he's more likely to do more wounds than with an extra attack.

    Apart from that, there's nothing I'd really change. Looks a little small, but that's probably just the skaven in me talking.

  4. #4
    Brother Sergeant Maelstrom's Avatar
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    Definantly too much in characters. two exalted chapmions with GW are all you need, mabey gaze on your general and book of secrets on the other for the dice. Nurgle magic is good but only take one wizard because of points restriction. Make him lv2 and give him two scrolls, this means you can throw 3 dice a one spell and two at another which isn't bad. Make the warriors chosen as regular warriors aren't great. Apart from that i'd say it was ok
    Capitalization is the difference between

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    Light a man a fire and he will be warm a night. Light him on fire and he will be warm the rest of his life.

  5. #5
    Nurgle magic is actually quite useful, especially for killing charicters but thats not the topic of this thred.

    Defenatly too many points in charicters and no lord, you definatly want him to boost your army to ld 9

    I would suggest you get yourself a bestherd to add a little more bulk and manouverability to your army for very few points

    You could also use some more hitting power, if your going to play nurgle then I would take advantage of the 4+ save of nurgle minotaurs with great weapons. They can dish out a hell of alot of pain

    Depending on what you want to do and who your regular opponents are I would use brayshamans insted of mortal wizards, they are cheaper and can move around alot faster to avoid any unwanted conflicts if they are by themselves.

    If you need a few more points to impliment any changes you want I would suggest taking off the mark of nurgle on your warriors, they probably want be outnumbering anybody and opponents still have to make fear tests if just a fear causing charicter is in the unit

  6. #6
    Librarian RaZeR's Avatar
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    Its not too bad, but you're not taking advantage of the main bonus from fear, that beaing the autobreak by outnumbering. i would defintately suggest, if you're not planning to do it already, putting a nurgle character, maybe even an aspiring champ BSB, into a unit of 29 marauders. then i believe they cause fear?

    also, it looks like you've put a sorceror as your general... i thought a sorceror could only be t he general if there were no other characters present except aspiring champs??

  7. #7
    only charicter causes fear, not the marauders, for cheapish outnumbering i would go for pestigors

  8. #8
    Drop some of the points used in the characters, get a lord for the ld 9. Mabye get a unit of pestigors and some beast herds to screen. Chaos war hounds are always nice to use as flankers, flank protectors or as screens. Nurgle magic I find is ok, but mabye drop one sorc and use only one as a scroll caddie. I dunno just sum random suggestions I thought up.
    No peace talks, no white flash, no mercy, I kick your ass.


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  9. #9
    Banned Akuma's Avatar
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    Drop characters to Exalted champ and wizz caddie or lord and caddie but i would rather go for 1 asp and 1 exalt and one caddie - you will be enought for most lords not cc oriented ( you can always double team them ) and have much more versality.

    Maruders go best in units of 20 and warriors 15 or 16 ( i would use 15 - 5x3 ) or get 14 and add asp ut there.

    Get only one swarm of nurglings as thay will not deny rank bonus - skirmishers

    bust fureis to 8 and drop one maruder horsman unit - but take the other to 6 and haunds

    Oh heck - I can't help myslef

    you are probably looking for sometihng like this

    1 Exalted Chaos Champion 176 Pts
    Mark of Nurgle; General; Halberd; Chaos Armour; Shield
    Gaze of the Gods [30]

    Flexible AND killy goes with Warriors unit

    1 Exalted Chaos Champion 190 Pts
    Mark of Nurgle; Great Weapon; Barding
    Armour of Damnation [30]
    1 Chaos Steed

    Goes with cavalry and busts thair kill rate

    1 Bray Shaman 131 Pts
    Mark of Chaos Undivided; Magic Level 1; Braystaff
    Dispel Scroll [25]
    Dispel Scroll [25]

    Scroll caddie - goes with beast heard

    5 Chosen Chaos Knights of Decay 395 Pts
    Mark of Nurgle; Barding; Chosen Unit; Shield; Standard; Musician
    War Banner [25]
    1 Champion

    Cavalry reg

    14 Chaos Warriors of Decay 305 Pts
    Mark of Nurgle; Heavy Armour; Shield; Standard; Musician
    1 Champion

    Main combat reg

    19 Marauders 165 Pts
    Light Armour; Shield; Standard; Musician
    1 Chieftain

    Support Combat reg

    6 Chaos Warhounds @ 36 Pts

    Screeen

    6 Marauder Horsemen @ 96 Pts
    Flail; Musician

    Flankers

    11 Beast Herd (Gors) @ 141 Pts
    2ndWeapon; Musician
    1 Foe-Render @ [20] Pts
    8 Ungors @ [32] Pts
    Spear

    Second support combat reg

    2 Nurglings @ 80 Pts

    8 attacks that can be deliverd with greater mobility and thay are deamons with 8 wounds - good for ting omething down

    3 Chaos Trolls @ 165 Pts

    Climatic and gets with the rest of the army well - goes close to general ( due to stupidity )

    8 Chaos Furies @ 120 Pts

    Warmashine hunters

    Casting Pool: 3

    Dispel Pool: 3

    Models in Army: 90

    Total Army Cost: 2000

  10. #10
    Take minotaurs insted of trolls, they get a 4+ save with mark of nurgle, dont suffer from stupidity, presue 3d6 insted of 2, can get 3 s6(great weapons) ws and i 4 attacks, a single one of them can take out most charicters (good for taking out a bsb in a unit... stupid griffon banner)

  11. #11
    Banned Akuma's Avatar
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    Yeah i know but trolls are much more nurglish - besides i dont realy play nurgle ( mostly khorne and tzeensh )

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