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Thread: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

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    Chapter Master Proiteus's Avatar
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    'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'



    NOTE
    I decided to update the first post as the army has changed greatly since I first started and it's always a good idea to have some models shown in the first post for the new viewers who don't want to search throught the first pages of concepts and ideas.

    INTRO
    Last year I read ‘A Thousand Sons’ and they’re by far the most interesting Space Marine legion ever. Of course I was already interested in them thanks to the Horus Heresy Artbooks so when I brought it I already knew a bit about the Thousands Son interesting background and suspected that I would want to build an army of them after reading it. As expected I started work on a Scarab Occult army sortly after finishing the book.

    WHO ARE THE SCARAB OCCULT
    For those of you who haven’t read the book the Scarab Occult were the Thousand Sons veteran psykers and I believe made up the entire first company. It consisted of several cults, each specialising in a unique use of psychic sorcerery…

    The Corvidae
    - Able to see the future and warn the brothers of threats in the middle of a fight.
    The Pyrae - Skilled Pyrokinetics able to generate and control fire. Shields projectiles you name it and control robots.
    The Pavoni - Able to manipulate body chemisty; boil blood, evaporate oxygen in the lungs. Disturbing stuff.
    The Athanaeans - Powerful telepaths used for reading enemy squad leaders minds and communicate to their brothers.
    The Raptora - Telekines that can offensively hurl things at enemies or attack them directly or defensibly generate ’kine shields’ powerful invisible barriers.


    Luckily at the time the two best releases required for such a project came out Codex: Grey Knights an army of psychic Astartes and Tomb Kings with some nice bitz to use. I’m also keen to build an army with a small amount of models after completing 64 infantry and 19 tanks for my last project. Lugging that stuff up a hill to my gaming club ain't fun lol.

    UNIT CONCEPTS SO FAR!
    Magnus The Red
    I considered including the Primarch at first using Lord Draigo but then thought how unpractical it was as Magnus destroyed 3 xenos titans in the book by himself, so unless I was going to use count as stats from a titan he wasn’t going to be in the army.



    Little Magnus

    So I decided to create a captain nicknamed 'little Magnus' due to his resemblance to the Primarch similar to little Horus of the Luna Wolves/Sons Of Horus. I then found the prefect model…



    True I won’t be able to use it in GW stores but I think he’d make a great Draigo counts as with storm shield in one hand. I’m also debating if I should attempt to green stuff some more hair on him?

    One Of The Captains

    I plan to convert one of the Thousand Sons captains from the book, not Ahriman thou as everyone does him and I think there are much better ones to choose from.

    Interceptors
    I been considering the idea of using artificer armoured marine as ‘counts as’ terminators for a while as marines are always spoken of in the 40k fiction of being able to take down hold squads of infantry and having an small army of elite dramatically posed marines was tempting.



    Of course as you can see from these three I plan to model every warrior to look like a hardened veteran, attached wargear and robes, the iron armour should represent artificer armour very well and I've also modelled a personal teleporter on the backpack. Thou storm bolters would be represented by magical bolts with the heavier weapons being modelled as powerful spells being cast.

    However after asking around on forums about it was decided that they looked too much like interceptors and would be confusing. So these guys will be used as my interceptors.

    Terminators
    So given on how my artificer armour idea wasn’t going to work I decided to focus on converting terminator armour, I had already come up with some ideas on how I could do it with the legs being the only problem then I saw the micro art studio legs and everything fitted into place.

    I also used a pair of chapterhouse shoulder pads I had ordered during a previous project out of curiosity and the Scibor Scarab Shield to replace the storm bolter plus a few other bits. I went with the power armoured helm because I prefer it to the angular terminator version.




    I've also decided to scrap the invisible magic bolts for actual weapons so I’ve brought several of the SM commander’s storm bolter which was the easiest to convert. However rather than trying to remove the awkward mould line on the top detail I got rid of it and was going to replace it with a bolter sight from the tactical box set, but instead I made my own sights using the parts of the interceptor teleporter packs instead.
    My favourite squad member is the hammer user, I love seeing thunder hammers in Dawn Of War and Space Marine as you really feel the impacts. So I decided to copy the animation when the force commander raises it in the air then brings it down on an enemy from DOW.
    Finally there’s the reaper Autocannon which will represent my Psycannons, I got rid of the skull and added a eagles wing to the side to make it less chaos themed, I also swapped a halberd to the left hand.

    I’m looking forward to seeing one of my squads charge for the first time as they completely dwarf standard models, just look at their size compared to the black reach marine. The dreadnoughts will be quite big as well so this will be an army of giants!

    Dreadnoughts

    It took a while but I final got a hold of a pair of relic contemptors and after a bit of work the first one was completed.



    Aside the basic bits such as putting a scarab over the Aquila and a nice head crest on the helmet I converted the heavy bolters to Autocannons. I shorted down the IG Heavy weapon team Autocannons because I felt they would have looked odd if I had kept them at their original length.
    Another edition was 2 strong magnets to make the arms exchangeable, now they weren’t wide enough so I brought some plastic tubing the same width as the arms to put them in and thanks to the Dread‘s size this hasn‘t effected the model too much.

    I'll talk about the specialised boltgun that the interceptor has in my next post.

    & MUCH MORE
    Now I know that people using the Grey Knight codex for Pre-Heresy Thousand Sons is common. But I feel one of the biggest benefits to the codex is it’s ability to allow me to field the other forces of Prospero alongside the thousand sons. Will get to each of them later in the log but for now here’s a quick recap.

    Warrior henchmen allow me to field an attachment of Prospero Spire Guard with a general representing Coteaz.

    The Legio Cybernetica robotic units can be represented by basic dreadnought and paladins.

    & the Thousand Sons Hidden One Operatives can be represented by assassins and inquisitors.

    LAST BUT NOT LEAST

    Due to GW’s attitude towards the hobby side of their business, and continuing price rise I’ve decided to make this army my last, but with so much potential I feel it will be my best project ever.

    Anyway I look forward to hearing your feedback on the current and future conversions for this project.
    Last edited by Proiteus; 14-01-2012 at 11:05.

  2. #2
    Chaplain arget8's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    For the inquisitorial henchmen, you could have them be the prospero spireguard too, I think that would create a nice pre-heresy feel where the astartes and imperial army worked together hand in hand.

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    Brother Sergeant Arzukael's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    I am actually building my own force at the moment based on the new codex, using old marine models I have laying around + some bits I scavenged. What I try to say is, I like your idea. I originally had the same plan when I started my army, but while making the plans I felt i was too restricted and wanted a low model count + very conversion heavy army.
    I will be watching your log for sure. There is something you will need to change though. I have read the codex today, and it has some differences from the leaked version I think you based your ideas on. Strike squads with teleporters are now called Interceptors. And the teleporters are represented by 4 sticks sticking out of their backpacks. I think they also classiy as fast attack now, though I'm not sure to be honest.

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    Chaplain Kyrios's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Quote Originally Posted by Proiteus View Post

    GK Strike Teams
    Teleporting Astartes; these guys are a must, though I’m still scratching at my head as to how to represent their teleporting powers on the model, any suggestions?
    A cool effect would be if some part of the marine is still "in transit" and trailing away in a sorcerous flame/mist

  5. #5

    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    I never realized how well that head fits with the artwork. I ordered a set, and while they are all gone now, they would fit amazingly as specific chapter helmets.

    I like your Grey Knight/ TSons idea and I hope you pull it off well.
    Waiting for less nerd-rage directed towards Matt Ward since 5th Ed. happened.

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    Commander Gropius's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Considering that the teleporters just make the strike squad jump infantry with a once per game special move, why not build them with pre-herey jump-packs?

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    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    PROJECT UPDATE; ARTIFICER ARMOUR?
    For the basic warriors I now plan to use the forgeworld Iron armoured marines in order to get the gold trim that was a key feature of the pre-heresy thousand sons armour, plus the helmet.
    But I would need at least 30 purifiers in order to make an effective purifier list and that would cost Ł140 just for the base models before other bits and vehicles.

    I later came up with the idea of using it as ‘count as’ artificer armour and going with a greywing army this would solve a few issues…

    • The biggest and most important change is the army will be a lot cheaper as I will only need around 20 models. This also means I can focus more on them and add more detail.
    • I can feature the warrior’s tutelary on the 40mm base (the most powerful Thousand Sons have a warp entity that help them channel their power, I pictured them looking something like this!)
    • For the Psycannon I’m going to model the warriors casting magical projectiles, now terminators get to keep their CCW while the power armoured GK can’t, so I won’t have an unarmed thousand sons fighting in close combat with just their fists, if you get what I mean.
    • I have the option to use the Ahriman model with a few tweaks as my librarian.
    • It will play completely different to my mech guard.


    I’ve used ‘count as’ in my two previous projects, my grot guard are currently featured in the GW event guide as a perfect example of a ‘counts as’ army whilst my Mechanicus daemons caused too much confusion amongst oppoents for my liking.

    So given my past experiences with using the ‘counts as’ rule I asked around on forums and to every player I spoke to at Spring Throne Of Skulls about the idea of using artificer armoured marines as terminators. Nearly all of them stated that as long as they were mounted on 40mm bases, equipped correctly they won’t have a problem.

    So I later go round to creating the first model this week, sadly it won’t be complete till Sunday where I’ll be adding a few scarabs and jewels to the armour and adding a tomb guard blade to the halberd. I put a piece of plastic tubing where the storm bolter was, this will be painted up gold with symbols on I was going to put a gem on it but that made it too bulky. Plus I finally found a part to use for the helmet crest from a dark elf corsair box.


    Other details I included was a piece of cloth down the front, which took 3 attempts to get right but I’m confident I’ll get the hang of it. I also converted the back pack into a personal teleporter to represent the deep strike ability based off the power armour Teleporter from Dawn Of War.

    I'm thinking of having Magnus' chosen as Paladins from the Horus Heresy artbooks and some thousand sons spirits as ghost knights if I choose to feature Mordrak in the army. I'm also likely to have Magnus as a dreadknight as Draigo is a bit to expensive.

    As always I look forward to your feedback.

  8. #8
    Chapter Master OutOfContext's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Looking really good so far. I think all your counts as ideas are spot on

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    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Good to hear

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    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    THEN THERE WERE TWO
    Well the ball has now starting rolling on this project with the first two Scarab Occult warriors built. The new tomb kings blades look fantastic and fit on nicely.


    I did try to cast the detailed scarabs off the tomb kings stuff but it failed, so I’m going to try creating the scarabs from green stuff and if I’m not happy with that I’ll paint the centre plate gold and paint the details on.

    DISPLAY BOARD CONCEPTS?
    I have two concepts for the display board for the ‘Armies On Parade’ contest. I’ll be able to use a laser cutter so I can go nuts with certain details and match the board design to the army’s bases which will be these…


    The Temple
    The first idea is a simple one, a ruined Thousand Sons temple with a gold scarab on the centre of the floor, perhaps a stairway, a few statues and maybe a water feature lol.

    The Conflict At Shrike
    This was a key moment in the Thousand Sons book where Magnus stopped the Space Wolves from destroying the main archives of a world they had invaded. The battle takes place on a large causeway above a chasm with the thousand sons defending the end of the causeway from an onslaught of space wolves.

    The idea would be I’d have the platform the thousand sons army was based on mounted on a piece of polystyrene and raised above the main board with the space wolves marching towards them up the bridge (see the designs). This certainly would be a great display board however there are a few problems mainly constructing the cliff face and cutting the base without a polystyrene cutter?

    There is also the issue of base size, now you know I’m using them as terminators but people seeing the army will be confused as to why the power armoured troops are on 40mm bases and I can’t simply put them on 25mm bases just for armies on parade cause as soon as they’re mounted on 40mm bases the display will be useless?

    I’d be very grateful for any advice regarding the display board?
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    Chapter Master TheConverter15's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Reckon this is a good idea, havent read Thousand Sons yet but the conflict at shrrike looks pretty good. Btw what did you use for the head piece??
    [CENTER]
    Quote Originally Posted by Hochdorf View Post
    I'm disturbed by the fact that Theodor Bruckner's codpiece appears to be substantially larger than a normal man's head
    I am the one who knocks!

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    Chapter Master BeatTheBeat's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    These are looking really promising, can't wait to see some paint! Have to get on with reading A Thousand Sons soon, but I fear the inevitable urge to start (yet) another new army...

    TheConverter15 - In the post with the first pic he said that it is a Dark Elf Corsair helmet crest.

    Cheers,
    BTB

  13. #13

    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Models look great so far. Can't believe how much those tomb kings weapons look like power blades.

    Justy noticed in the picture of Magnus that the terminator on the right is standing in front of him. That's one big dude. Tyrus looks like a perfect base.

    Makes me want to do pre-heresy thousand sons too.

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    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Quote Originally Posted by TheConverter15 View Post
    Btw what did you use for the head piece??
    Why Magnus the red of course, in the actual army he'll represent a Dreadknight but to keep it simple for armies on parade he'll be placed on a 40mm base so people will think he's representing Draigo.

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    Chaplain Horus Aximand's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Quote Originally Posted by Proiteus View Post
    Why Magnus the red of course, in the actual army he'll represent a Dreadknight but to keep it simple for armies on parade he'll be placed on a 40mm base so people will think he's representing Draigo.
    I think he meant the small icons on the helmets.

    I like where this is going. I'm a huge fun of your previous work, and I am looking forwards to what you eventually come up with

  16. #16
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    I mentioned it in the first model post...

    I finally found a part to use for the helmet crest from a dark elf corsair box.
    A NEED FOR SPEED?
    Also heres an idea for Grey Knight Teleporter squads how about Pre-Heresy Jetbikes? It would suit their teleporter move better and make them easier differentiate from the 'artificer armoured warriors'. True they'll still be toughness 4, but the idea of having jetbikes with halberds down still sounds interesting.

    Last edited by Proiteus; 10-05-2011 at 21:26.

  17. #17
    Chapter Master Petay1985's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    fantastic work so far fella, very impressed, it is very pleasing to see someone put in som much time planning their force, ensuting their 'counts as' units actually work and that the aesthetic is spot on. i will be watching this thread with great interest.

  18. #18
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    verry nice

  19. #19
    Chapter Master Mega Nutz's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Don't mean to hijack the thread but thought this might be useful Re the jet bike idea.

    http://www.maxmini.eu/forum/index.php?topic=478.0

  20. #20
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Quote Originally Posted by Mega Nutz View Post
    Don't mean to hijack the thread but thought this might be useful Re the jet bike idea.

    http://www.maxmini.eu/forum/index.php?topic=478.0
    Cool, problem is it's not GW and since I want to enter this into the armies on parade it's not possible.

    Still debating jetbikes thou as I feel putting them in the same army as my 'counts as' terminators is asking a little too much.

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