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Thread: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

  1. #321
    Commander Morden279's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    WAAHAHAHAHAHAHA!!!

    Print that shiznit!

  2. #322
    Chapter Master Mega Nutz's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    I can't condone cruelty to animals, but I'll make an exception in this case!!

  3. #323
    Commander Proiteus's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Quote Originally Posted by Mega Nutz View Post
    I can't condone cruelty to animals.
    I don't support it as well, but remember; there are no wolves on fenris so does it really count as animal cruelty?

  4. #324

    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Outcast Dead for the Kill Team, definitely. Great idea and pretty much a blank canvas when comes to armouring them with whatever armour the brutes from Petitioners City had.

  5. #325

    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    This is one of the best armies I've seen in a long time forever. I have been considering a thousand sons army myself since reading the book, and the two hours spent reading thing thread in the bath tonight has only reinforced that! Guess I'm buying Marines in the morning!
    A morte perpetua, Domine, libra nos. That thou wouldst bring them only death, That thou shouldst spare none, That thou shouldst pardon none, We beseech thee, destroy them.

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  6. #326
    Commander tagsta's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    i vote for outcast dead!
    Check out my Dakka Gallery.
    including Ultramarines, Marines Malevolent, Mechanicus, Pre Heresy Stuff and lots more

  7. #327
    Commander Proiteus's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    THE GENERAL'S PET?
    Since my general is Inquisitor Coteaz I've been considering making a model to represent his cyber-eagle which he releases to attack enemy targets (D6 Strength 4 hits at 24 range), I'd get a cyber-mastiff if they weren't so expensive on ebay.
    But here's idea why don't I build him a Steel Scorpion, they were conversions from a past project to represent a swarm unit and they're only as high as a Space Marine's knee. I'll likely paint them in gold with red pads.

    What do you think?


  8. #328
    Commander Proiteus's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    THE ZANATORIAN LEGACY
    I've been frantically finishing the last few models for the Prospero Spire Guard faction of my pre-heresy Thousand Sons Army in time for the Open War tournament yesterday. The first two models was my Jokaero Weaponsmiths for my henchmen squads, however instead of monkeys I used an old conversion concept from my previous Zanatorian Machine Cult Project hence the name 'Zanatorian Weaponsmith'.


    Created using a tau stealthsuit torso, servo skull, tesla coils (from battle of macragge) and some guitar wire. Like the psychic powers and warlord traits I also created smaller cards for the Weaponsmith modifications that effect the unit he is in, on a roll of a 1 nothing happens but on a 6 I get to re-roll on the table twice.


    After their completion they were attached to the spire guard squads which have so far performed alright in the 4 games they have taken part in.


  9. #329
    Librarian Cal585's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    I really like the Prospero Guard and the Weaponsmith is a cool idea that I'm now intrigued about using (robot as opposed to monkey).
    Cal

  10. #330
    Commander Proiteus's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    THE GUARD COMMANDER
    Since I’m using the henchmen squads for the Prospero Spire Guard I need to field Inquisitor Coteaz so I’ve converted the finecast Inquisitor to represent him as a general. First he was holding the hammer in his left hand which looked silly given how much it likely weights so I changed it to the other hand and gave him a heroic like pose with the hammer facing down, that was till I got this comment...

    After which I changed the pose immediately! I also later added in a steel scorpion, another conversion from my previous Machine Cult army to represent his cyber eagle or even a servo skull if I ever choose to use one.


    FUTURE EXPANSION FOR SPIRE GUARD?
    Should I get the time and money I will likely add some more spire guard units to the army using guard allies which will include 1 of each of the following...

    Command Squad; simple enough.
    Penal Legion ; Need a troop choice but can't have veterans with poorer weapons than the basic troops and I'm not painting up an infantry platoon! Not sure how to convert them at the moment, most likely as a team of specialist spire guard?
    Vendetta Gunship; Likely using the conversion concept I came up with for the Prospero disc speeder.
    Leman Russ Executioner; Using the FW Deimos Pattern plasma predator to represent it.


    Of course they'll have to wait as my next focus for this project will be the Cybernetica units.

  11. #331
    Commander Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    OPEN WAR 18
    Well last Saturday was fun as the Prospero Spire Guard took to the field after only 1 practice game and proved interesting to play thanks to the weaponsmith upgrade roll. Sadly I got butchered in game 1 against Dark Eldar which has never been a good match up for me, then a minor loss against Imperial Guard in game 2. I did win the 3rd round against a necron player but after 16 scarabs swarms chewed through both spire guard squads only to suffer 20 wounds against my re-rolling plasma cannons where they all vanished.
    Here are a few images of the whole army (which I've found on the web so far).


    I also won Best Army which I consider to be a very nice bonus, also later that week I went to Warhammer World and played a campaign against my mate's orks and during one game Coteaz (with fiery form) and the ork warboss challenged and killed each other with one blow each.


    Now all that's left is adding the swords on to my spire guard then I'll start work on my Legio Cybernetica Cataphact Kill Team.

  12. #332
    Chapter Master Petay1985's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    wonderful work, your imaginative take on 'counts as' characters and units never ceases to amaze me. I very much enjoyed seeing your former project at Warhammer World.
    Petay1985

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  13. #333
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Such ingenuity and great attention to detail to create a full army. Fantastic conversions and painting, but then army cards + really amusing t-shirt + book as well? Wow, stunning!
    I am urgently trying to contact any living relatives of Sam 'Jock' Wilson, KIA 10.06.44, UK army service id 2764432, from Morley, West Yorkshire, England. Served with Black Watch Regiment & No.6 Commando.
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  14. #334
    Commander Proiteus's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    BEGIN THE ACTIVATION RITES!
    Well the Spire Guard's performance overall has been interesting but the list seems more friendly than competitive, hopefully that won't be a problem at Throne Of Skulls in January as I've heard it's not as competitive as it used to be. But before that I have a Kill Team to prepare for Operation Protineus next month and I've have chosen to field a unit of Cataphract Robots which were used by the Pyrae Cult during the Great Crusade that way I can also use them in my thousand sons army as allies.

    However because this is a Kill Team I can't just have robots so I need someone to lead them and who better than a Techmarine. I decided not to give him a servo hardness as he will never be used as a techmarine, he will be either another wolf guard terminator or a rune priest with Divination to represent him increasing the robot's effectiveness and to fill out the allied HQ slot.


    One of the rules of a Kill Team game is the option to give any special rule from the rulebook to 3 models such as the Techmarine leader who will either have FNP or Shrouding to increase he survivability. I've used the others to convert some devastating loadouts on two of my robots...


    'Golem Loadout'
    The one on the right has a Frost Blade with the special rule 'Smash' giving me a strength 5 ap 2 I4 weapon allowing me to deal with 2+ armoured targets or 'Smash' anyone who brings a tank. For him I converted two power gauntlets which makes him look very menacing, however not as much as the one on the left.

    'Firestorm Loadout'
    The robot on the left has a combi-melta which I have given the 'Torrent' special rule (yes this is legal) so I added a shoulder mounted flamer for the bolter's template, but best of all I converted this awesomely destructive weapon I call 'The Firestorm Cannon' which destroys everything is fires upon however it suffers from a long recharge time so it can only be fired once per game (i.e the metlagun's torrent shot). I feel he'll be a big bullet magnet because of this.

    Now to begin painting them up in the blue and gold paint scheme.

  15. #335

    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Really stunning work, I'm in awe at the breadth of your imagination in working on this army. The latest models are looking good, though the cataphract on the left does look like he's about to give someone the finger.
    Last edited by Laborious; 13-11-2012 at 18:05.

  16. #336
    Chapter Master RunepriestRidcully's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Very nice, I've been thinking of converting that model into a post heresy Thousand sons Warpsmith, so it should be interesting to see it finished. Who did the awesome T shirt pic, may ask if they can do a ruberic marine version possibly, plus that puppy is so cute.
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  17. #337
    Librarian Gorthaur's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Theres alot of really cool and creative stuff in this thread, probably the most interesting take on the Thousand Son's I have seen so far. They used to be on of my favorites but the legions that got some action in the earliest days of heresy have gotten most of my attention lately.

  18. #338
    Chaplain louwie616's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    Very interesting things dude, like it
    Imagination goes far, I go beyond.

    see some awsome orks here

  19. #339
    Commander Proiteus's Avatar
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    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    FORCES OF PROSPERO CODEX COVER UPDATE!
    In previous projects I’ve often commissioned an artist to create a kind of codex cover for the army and with Throne Of Skulls coming up I thought it was time the Thousand Sons got one featuring some of the armies best units such as the spire guard and terminators.

    I was pleased to find an artist called Noldofinve on Deviantart who agreed to create a codex cover for me, she sent me this rough sketch a few weeks back and has just sent me a work in progress image of the cover. Needless to say I can’t wait to see the finished piece given the quality of her other 40k artwork.


  20. #340

    Re: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

    That looks badass! I love the spireguard taking cover in the foreground, with this hulking TS stood behind him who can't be bothered to.

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