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Thread: 'Pre-Heresy Thousand Sons; The Forces Of Prospero Project Log'

  1. #41
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Quote Originally Posted by Proiteus View Post
    Also any suggestions on how I can convert the thunder hammer to match the Egyptian like theme, so far I can only think of using the lion heads off the chaos tank sprue?
    I guess, strictly speaking, the Egyptians didn't really use 'hammers' as such; the ones we're familiar with now are the ones more associated with medieval instruments like mattocks and warhammers etc.
    They used stone-headed clubs, as well as disk-(and pear-)shaped maces, but if you're wanting a bludgeoning-type weapon (even if it's not used as such), I think the main Egyptian weapon that comes to mind for me is a 3-headed threshing-type flail, e.g. the Pharaoh's crozius-and-flail: http://www.touregypt.net/featurestor...sandflails.htm

    Alternatively, maybe something like a WFB Tomb Kings triple-headed chained flail-of-skulls? (e.g. could use animal skulls like the TK Ushabti have, such as cold one/lizardmen heads, painted up in bone colours)?

    Excellent work so far on this!
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  2. #42
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    STILL HERE
    Just wanted you to know guys that this project is still going strong, Iíll soon have another 3 warriors done and after that Iíll complete the first squad with an incinerator sorcerer. Just need to find some dyrad heads for the tutelary which are proving hard to find.

    However given how much hard work is involved with every model, especially the Teleporter packs and robes. I want to make sure that I won't recieve to much negative feedback to the artificer armour Ďcounts así conversion theme, so Iíll be starting a poll on the forum to ask people how they would react to an army of artificer armoured marines with a photo of the completed squad. I just donít want spend a week on each marine to be called lazy and be accused of converting for advantage purposes.

    Also Iíve seen the new forgeworld pre-heresy dreadnought and I love it and considered using it as a Dreadknight stand in should my Necrosphinx conversion not work as I not ready to spend that amount of money of 3 dreadnoughts!

    Well I better get back to work on Scarab Occult Warriors 2, 3 and 4. Till then here a photo of my dreadknight concept, I'm thinking of adding a huge cloak on to it to give it more size?

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  3. #43
    Chapter Master Barbarossa's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    If the conversion is cool, I don't care if it might give you an advantage! But then again, I'm not a tournament person.
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  4. #44
    Chaplain Power Hungry Monkey's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Hey man, very nice looking models. Always been a fan of the Thousand Sons.

    I strated on a similar project a few years ago but never got very far. I did get a Mugnus conversion completed though. Your idea to use Tyrus is exactly what I did. Its a lot of work but the scale is right without looking too giant.

    I used Tyrus's body, Ogre Maneater arms (the bare ones from the Cathay one), hair from the Avatar, the head from Artemis (inquistor range) and the sword from a bone giant. Yes, its was very expensive. Thankfully I had a fair bit of the stuff already. I havn't got any pics to show you unfortunatly but with those kinda bits I got it to look a lot like the artwork you've got at the start of the thread.

    Will be following this one.

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  5. #45
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    PLAN B: FORBIDDEN FRUIT?
    Iíve started work on the 2nd modelís base so with luck my Justicar model will be uploaded tomorrow. But the more effort I put into these models the more Iím concerned that the idea of saying their in artificer armour and are terminators will not work for the majority of players, I know IĎm already taking chances with none of the models having any ranged weapons modelled on them as theyíre shooting attacks are magic bolts.

    Because of this I have come up with an alternative Grey Knight Terminators conversion that actually uses GK Terminator bits, however the huge downside is that it uses a large number of non-gw bitsÖ

    This could cause issues at Throne Of Skulls which I attend twice every year, plus other GW based tournaments. I guess I could get away with saying I green stuffed the robes. I guess if I go with the terminators I could always use forge world conversions as purifiers or interceptors.

    Anyway Iím eager to hear your thoughts about this?

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  7. #47
    Chapter Master anselminus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    nice result good job
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  8. #48
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    THE SCARAB OCCULT VETERAN
    Well thatís number two down, because Iím modelling the warrior armed with the specialist weapon as the sorcerer leading the squad I thought Iíd make the Justicar look a bit different to the rest of the squad, mainly because of wound allocation.


    I thought Iíd try a more dramatic pose for this one and try and use the majority of the base, so I made him look like heíd just swung his halberd in a wide arc while charging forward. Like the last one he has both grenades and a bolt pistol modelled on him, in case his powers fail.

    Now to get started on numbers 3 &4, however I'm still debating the alternative terminator conversion?
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  9. #49
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    I like what your doing. It's very original. I have to say, I think that it's a shame that the Thousand sons became heretic's because as standard marines I think that they are much more attractive then their heretic incarnations.
    I think your idea for the terminators is good, but I agree with what you said your going to have to use non GW parts, however, that could cost in the long run. Have you considered doing your own in gs and then casting them in resin. It would mean that you'd get a supply of parts when you need them and it would reduce the cost significantly.
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  10. #50
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    GAMES WORKSHOP'S THOUGHTS ON THE MATTER?
    I decided I'd go with the Terminator conversions cause it would give me more flexablity and it would be easier for my opponents visually. But because half the tournaments I attend our host by GW at Warhammer World I thought it best to run it by them first. I enquired about using just the robes for a deathwing army and sent them a picture of the robbed terminator and this is what they said...

    Quote Originally Posted by Games Workshop Events Team
    Iím afraid you wonít be allowed to use those miniatures in one of our events. Essentially, if Games Workshop makes a model for something, we expect you guys to use it. Games Workshop makes Deathwing Terminators, so we would need you to use those.
    This has made the situation even more annoying as this could also mean I can't use my artificer armour as well! I want to do an impressive looking Thousand Sons army but without breaking the bank and I don't want to ditch a 3rd project!

    I honestly don't know what to do now cause I don't fancy building an army I can only use at my gaming club and tournaments at Maelstrom. Suggestions?
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  11. #51
    Veteran Sergeant El_Wacko01's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    It would be shame to loose such an army! Can't you bend plasticard to fit as shoulder plating? BTW where did you get all of those Eygptian blades from?
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  12. #52

    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    First, awesome job, keep going, don't let the GW response slow you down.

    Suggestions (DISCLAIMER: I've never tried these, so can't claim they actually work. Just food for thought):

    For robes, use Black Templar torsos atop terminator legs. Either use straight as tabards, or flesh out with green stuff into a robe (after removing BT icons, of course)!

    For shoulder pads, THIN plastic rod with hollow center, cut in half. Can stack for multiple layers. Alternatively, thin plasticard, cut to design. Greenstuff icons.

    For heads, shave the "fins" off Khorne Bezerker helmets, attach to top of terminator torso, connect plasticard in the middle. Use greenstuff to add some 1K Sons symbols.

    OR

    IIRC, GW makes 1K Sons space marine set. Buy the set for the heads or, perhaps someone has some heads they are willing to trade/sell at a reasonable price. Use or modify them accordingly.

    Finally, check this guy's blog out on how he did his 1k Sons termies: http://eternal-legion.blogspot.com/s...max-results=20

    Good luck!
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  13. #53
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    DREADKNIGHTS AS PRE-HERESY DREADNOUGHTS?
    Iíve been considering alternative Dreadknight conversions to the large warp entity cause lets face it, it might look cool but there is nothing in the fluff that supports it.


    So I was considering converting Dreadknights into pre-heresy dreads when forgeworld brought out this delicious kit!



    Itís certainly big enough for the job and itís supported fluffwise as those dreadnoughts were much stronger and more powerful than the current ones, add a sword and a incinerator weapon and I have a potential Dreadknight stand in? Only problem is I need to equip my dreadknights with personal Teleporters for my army to have some mobility and Iím pretty sure pre-heresy dreads didnít have that ability.
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  14. #54
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    why should they not have that tech, they had more tech than post heresy, the imperium lost a lot of tech in the 10k years after the heresy
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  15. #55
    Librarian rrchristensen's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Quote Originally Posted by Proiteus View Post
    Only problem is I need to equip my dreadknights with personal Teleporters for my army to have some mobility and Iím pretty sure pre-heresy dreads didnít have that ability.
    "It's magic! Ta-daaa!"

    Come on, Thousand Sons? A legion of warrior-wizards without peer? The solution is obvious. Some fleet-based warlock just teleports your dreadnought/knight from A to B. Problem solved.
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  16. #56
    Commander Lamby's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Proiteus, this log (like all your others) is just awesome!

    On your non-GW bitz issue, what if instead of the Chapterhouse shoulder pads you use Dreadnought shin pads as pre-Heresy Terminator pads, and GS detail on them?
    (Or do they mean you can't use even GW bitz converted models in their tourney?)

    For robes, cloaks etc, see this blog http://volomir.blogspot.com/2010/01/...y-step_08.html where the incredible Volomir uses copper sheeting to form cloth!

    Great work on the Justicar btw - dynamic posing!
    Last edited by Lamby; 17-07-2011 at 07:46.
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  17. #57
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    hmm... Dread teleporting... ever seen the film Jumper? that was my idea of what happens when a Phyker (sp?) teleports. You'll notice that in the film the jumper guy jumps an apartment into a lake and then into a library...

    Im pretty sure the half dead guy in the dreadnought can... 'Jump' the dread when he teleports...

    SF
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  18. #58

    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Another awesome Proteius army!
    I was looking on scibor last night and thinking how cool a thousand sons army would be....
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  19. #59
    Chapter Master Proiteus's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    PICKING UP THE PACE!
    Another Thousand Son Warrior off the line, and another just round the corner. Sadly thou I'm not going to use that staff as these guys are likely to be armed with force swords in the interceptor role in the actual army.


    Also got some better pictures of the 2nd warrior as my secondary photography lights cables had been chewed through by my housemate's rabbit and I finally go round to getting some replacements today.


    Because they're now going to be interceptors or basic GK, haven't decided I'll likely wait till I transfer them on to 25mm bases before doing the sorcerer. This is due to the my plans to add effects to his base to better represent the magical projectile acting as the psycannon. With luck I'll get the hammer armed warrior done before the terminator parts arrive cause I'm very keen to see if the terminator conversion can work?
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  20. #60
    Chapter Master Overlord Krycis's Avatar
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    Re: Pre-Heresy Thousand Sons; The Scarab Occult Project

    Dude, your guys are up on the Games Workshop Facebook page

    Awesome work, as always, Proiteus.
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