Battle 3 of 3: Blood and Glory vs Brettonians 2200
My List:
Empire:
122 General of the Empire w/FPA, Enchanted Shield, Sword of Might
161 Arch Lector w/Meteoric Armor and Ironcurse Icon, GW
220 Halberdiers x40 w/FC
133 BSB Captain w/FPA, Holy Relic, Biting Blade
265 Light Wizard Lord w/Talisman of Endurance, Dispel Scroll
145 Swordsmen x20 w/FC
300 Flagellants x30
254 Knightly Orders x10 w/Standard, Musician
185 Crossbow x20 w/Eternal Flame Standard, Musician
65 Master Engineer
150 Mortar x2
200 Cannon x2
Brets:
Lord, Paladin BSB, and Life Mage Prophetess (Lvl 4) with 8 Knights of the Realm
Knights of the Realm x9
Knights of the Realm x9
Men-at-Arms x25
Peasant Bowmen x14
Knights Errant x6
Mounted Yoemen x5
Trebuchet x2
Pegasus Knights x3
Blood and Glory: Brets had 9 - 3 for 6 Breakpoint. Empire had 7 - 3 for 4 Breakpoint. Empire won roll for side, plopped down on the side with the hill for the "Cower in the Bottom Right corner with the Hill Stategy". I rolled Shems Gaze, Speed of Light, Net, and Banishment. Brets rolled Awakening Wood, Throne of Vines, Shield of Thorns, Regrowth.
Deloyment: Hill in bottom Corner, Fence and Dangerous Terrain out front of Empire. His side doesn't matter because you alway fight on the Empire side of the Board. Empire won roll to go first, but it never matter because Bret player was going to pray anyway.
Empire 1: Move out just a bit. Median Winds of Magic, AL casts Ward on Himself and Hammer on General. Both Cannons bounce hits into his Trebuchets resulting in 2 Dead Trebuchets on Turn 1! Mortar kills 6 Archers. Xbows kill 2 Yeomen.
Brets 1: He positions his Knights for Charges, sends his Peg Knights screaming across the board. 9 Winds, dispel Throne of Vines. Awakening Woods kill 1 Knight. 3 Flagellants die to Archers.
Empire 2: Knights charge Yeoman who stand. Flags, Halberdiers and Swords move up a bit. 8 (2 4's) Winds of Magic, pay attention now Empire Generals and see how the Light Magic works. 3 Dice at Net on Generals Knights, dispelled. 3 Dice Banishment on Peg Knights, killing 1. 2 Dice on Speed of Light on Flagellants. Cannon misfires Grapeshot at Peg Knights. Cannon misses Peg Knights. Mortar kills 12 Men-at-Arms. Xbows kill 1 Errant. Knights destroy Yeomen and reform to recieve Errant charge.
Brets 2: Charges everywhere. 2 buses of Knights slam into Flagellants, Men-at-Arms hit the front of Flagellants, Errants hit Knights, Pegasus Knights charge Cannon. Low Winds of Magic, nothing cast, thought he could dispel Speed of Light but you can't because it's an Augment that stays in play until next Magic Phase. Pegasus Knights kill Cannon and reform. Knights and Errants push (Emp lost but held). Speed of Light Buffed Flagellants (10WS & 10 Init) kill all 13 Men-at-Arms, 2 Knights from each unit. They lose 5 from remaining Knights. One Knight unit flees (lost by like 8), other Knights roll 2 for Leadership and stay put. Flagellants reform to face Knights.
To Be Continued...


. Empire won roll to go first, but it never matter because Bret player was going to pray anyway.
. They lose 5 from remaining Knights. One Knight unit flees (lost by like 8), other Knights roll 2 for Leadership and stay put. Flagellants reform to face Knights.
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Malorian