Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 21 to 40 of 113

Thread: Compilation of KoW Army lists and rules

  1. #21

    Cool Re: Compilation of KoW Army lists and rules

    “Kings of war” of Mantic is an excellent set of wargame rules. Easy, fast and ... free of costs. Realy a good set based on outstanding fantasy figs.

    As wargamers, we not only like fantasy tabletops, but also historical ones. Hence the historical army lists proposed sub chapiter are more than interesting. Only I hope that they will stay KISS (Short and Simple).

    Can I suppose that there is some “standard” army list? Could it be:

    inf reg Sp Me Ra De At Ne

    light 7 5 4 3 10 6
    medium 6 4 4 10 6
    heavy 5 3 5 10 6

    cav reg

    light 10 5 4 3 16 6
    medium 9 4 4 16 6
    heavy 8 3 5 16 6

    Easy to memorize.

    Hoping that in the future Mantic will expand their fantasy range to an historical one, so that we can benefit of officiel armylists. Meanwhile ... let's change ideas.
    Cheers.

  2. #22

    Wink Re: Compilation of KoW Army lists and rules

    please note: no ranged attacks mentioned for medium and heavy inf/cav;
    so read for these troops: speed, melee, defence, attacks and nerve.
    Specials can naturally be added.

  3. #23
    Chapter Master mattjgilbert's Avatar
    Join Date
    Mar 2005
    Location
    Worthing, UK
    Posts
    5,980

    Re: Compilation of KoW Army lists and rules

    more_utopia - could you start a separate thread for this proposal please?
    It's all fun and games until someone loses an eye... and then it's just fun!
    - - - - - - - - - - - - - - - - - - - -
    Support the Mantic Deadzone Campaign

  4. #24

    Re: Compilation of KoW Army lists and rules

    ok: goes to thread: standard reference for historical units?

  5. #25

    Re: Compilation of KoW Army lists and rules

    http://boardgamegeek.com/file/downlo...ef_card-v1.pdf

    Dwarf Kings Hold reference card by Christopher Taylor

    was not sure where best to post

    Tom
    Cymbeline Games

    Eastern Front http://www.easternfrontwargames.co.uk/ in Norwich on September 16th for an almost full Mantic range plus demos. If you want to order and collect at the show message me thank you

  6. #26
    Chapter Master mattjgilbert's Avatar
    Join Date
    Mar 2005
    Location
    Worthing, UK
    Posts
    5,980

    Re: Compilation of KoW Army lists and rules

    Like it

    I'll add them to the first post

    Thanks
    It's all fun and games until someone loses an eye... and then it's just fun!
    - - - - - - - - - - - - - - - - - - - -
    Support the Mantic Deadzone Campaign

  7. #27

    Re: Compilation of KoW Army lists and rules

    I will be using it when running games at the Rampage Wargames Show in Dagenham free Mantic sprue for playing DKH or KOW (shameless plug over)

    cheers


    Tom
    Cymbeline Games

    Eastern Front http://www.easternfrontwargames.co.uk/ in Norwich on September 16th for an almost full Mantic range plus demos. If you want to order and collect at the show message me thank you

  8. #28

    Re: Compilation of KoW Army lists and rules

    http://www.manticgames.com/Forum.html?Topic=874&Page=1

    Just thought these may be notable lol

  9. #29
    Chapter Master mattjgilbert's Avatar
    Join Date
    Mar 2005
    Location
    Worthing, UK
    Posts
    5,980

    Re: Compilation of KoW Army lists and rules

    Quote Originally Posted by Murdock129 View Post
    http://www.manticgames.com/Forum.html?Topic=874&Page=1

    Just thought these may be notable lol
    Was about to do those anyway but wanted James to OK it first
    It's all fun and games until someone loses an eye... and then it's just fun!
    - - - - - - - - - - - - - - - - - - - -
    Support the Mantic Deadzone Campaign

  10. #30

    Red face points system

    Can someone tell me how the value points of a basic regiment are determined. What is for example the impact of lowering Ra 4 and Ra 5.
    Thanks.

  11. #31
    Commander Baragash's Avatar
    Join Date
    Apr 2007
    Location
    Watford/London, UK
    Posts
    992

    Re: Compilation of KoW Army lists and rules

    My Hobby Blog!
    My Painting & Modelling Blog!
    Gallery
    "The Emperor is obviously not a dictator, he's a couch."
    Starbuck: "Why can't we use the starboard launch bays?"
    Engineer: "Because it's a gift shop!"

  12. #32

    Thumbs up Re: Compilation of KoW Army lists and rules

    What a study! Thanks very much Baragash. Hope that you will continue it.See that you are in the first place deducting from existing lists, and than in the second place building up the points from your conclusions. Very interesting, afortiori to put together own armylist: fantasy or historical. Are you working on this? ... Looking forward.

  13. #33

    Re: Compilation of KoW Army lists and rules

    If it helps, I've been using the Slasher/Winged Slasher as a basis for the cost of Flying for non-Nimble units, making it a +65% modifier to the total cost to add flying (or a -40% modifier to remove flying).

  14. #34
    Commander Baragash's Avatar
    Join Date
    Apr 2007
    Location
    Watford/London, UK
    Posts
    992

    Re: Compilation of KoW Army lists and rules

    Quote Originally Posted by more_utopia View Post
    What a study! Thanks very much Baragash. Hope that you will continue it.See that you are in the first place deducting from existing lists, and than in the second place building up the points from your conclusions. Very interesting, afortiori to put together own armylist: fantasy or historical. Are you working on this? ... Looking forward.
    Well I'm working on a Skaven list because my main opponent uses them and I don't quite like the way Matt has done his (sorry Matt!), and a TK list for myself.
    My Hobby Blog!
    My Painting & Modelling Blog!
    Gallery
    "The Emperor is obviously not a dictator, he's a couch."
    Starbuck: "Why can't we use the starboard launch bays?"
    Engineer: "Because it's a gift shop!"

  15. #35
    Chapter Master mattjgilbert's Avatar
    Join Date
    Mar 2005
    Location
    Worthing, UK
    Posts
    5,980

    Re: Compilation of KoW Army lists and rules

    No offense taken (*cries*). What's wrong with mine? Are you starting from scratch or modifying the one I created?
    It's all fun and games until someone loses an eye... and then it's just fun!
    - - - - - - - - - - - - - - - - - - - -
    Support the Mantic Deadzone Campaign

  16. #36
    Commander Baragash's Avatar
    Join Date
    Apr 2007
    Location
    Watford/London, UK
    Posts
    992

    Re: Compilation of KoW Army lists and rules

    Bit of both. I think it was the special rules rather than stats/points - I think there are versions of doing it that are closer to existing mechanics, that's all.
    My Hobby Blog!
    My Painting & Modelling Blog!
    Gallery
    "The Emperor is obviously not a dictator, he's a couch."
    Starbuck: "Why can't we use the starboard launch bays?"
    Engineer: "Because it's a gift shop!"

  17. #37

    Re: Compilation of KoW Army lists and rules

    While I appreciate the amount of work you have done, Baragash, I have two wee questions

    What is the reason for calculating points cost on a 'per figure' basis? You basically never do anything 'per figure' in Kings of War, so this strikes me as a bit of an oddity...

    Alessio himself said that he didn't use any formula for calculating stats and point values for the original armies (he mentioned that in one of the early KoW videos on Beasts of War, way back before the beta release) and strongly dislikes that approach in favour of 'gut feeling' and extensive playtesting. My first thought would therefore be that trying to hammer out a formula for KoW on the basis of the Undead/Elf lists is a bit like... um, trying to work with tools that do not exist. What's your take on it?

    No offence intended, I'm toying with the idea of making an army list myself (for the new(ish) plastic Amazons by WGF), so I'm just curious about your design choices
    Last edited by Don_Silvarro; 26-06-2011 at 18:22.

  18. #38
    Chapter Master mattjgilbert's Avatar
    Join Date
    Mar 2005
    Location
    Worthing, UK
    Posts
    5,980

    Re: Compilation of KoW Army lists and rules

    When making a list I always try and work out the points based on the official lists, comparing my units to the closest match I can find. From that starting point I then tweak it based on gut feeling.

    @Baragash, closer to the official mechanics is better so I'm all for doing that. However, adding the odd new rule is often good to give an army its own flavour.
    It's all fun and games until someone loses an eye... and then it's just fun!
    - - - - - - - - - - - - - - - - - - - -
    Support the Mantic Deadzone Campaign

  19. #39
    Commander Baragash's Avatar
    Join Date
    Apr 2007
    Location
    Watford/London, UK
    Posts
    992

    Re: Compilation of KoW Army lists and rules

    Quote Originally Posted by Don_Silvarro View Post
    While I appreciate the amount of work you have done, Baragash, I have two wee questions

    What is the reason for calculating points cost on a 'per figure' basis? You basically never do anything 'per figure' in Kings of War, so this strikes me as a bit of an oddity...

    Alessio himself said that he didn't use any formula for calculating stats and point values for the original armies (he mentioned that in one of the early KoW videos on Beasts of War, way back before the beta release) and strongly dislikes that approach in favour of 'gut feeling' and extensive playtesting. My first thought would therefore be that trying to hammer out a formula for KoW on the basis of the Undead/Elf lists is a bit like... um, trying to work with tools that do not exist. What's your take on it?

    No offence intended, I'm toying with the idea of making an army list myself (for the new(ish) plastic Amazons by WGF), so I'm just curious about your design choices
    Actually, someone else did the per-figure-basis bit, I'm the other side of the conversation

    I ran a linear regression against all the non-shooty regiments and then just put any new units through the formula it revealed. I haven't put my method up yet as it's spreadsheet based and I'm not completely happy with the assumptions. Having said that, I did find I had to break some of the things down to a per-figure basis as well because otherwise you accept an implicit weighting on At/Ne/Unit Size and the effects of the difference in other stats barely shows up.

    I did think it was interesting that both methods came out with the same value for Ogre Bulls though.

    TBH I haven't played much KoW yet, so it was also an exercise to help me really, if it was 40k or WHF I'd probably not bother (though I have done one for a limited range of WHF infantry before just to see how it compared with the actuals) and go with Alessio's view. Having said that, I don't think the obvious x2-10 pattern makes sense. The first jump increases Ne only and the second one increases Ne again and doubles At.
    My Hobby Blog!
    My Painting & Modelling Blog!
    Gallery
    "The Emperor is obviously not a dictator, he's a couch."
    Starbuck: "Why can't we use the starboard launch bays?"
    Engineer: "Because it's a gift shop!"

  20. #40

    Angry Re: Compilation of KoW Army lists and rules

    range weapons

    I find it confusing that in the base line of some units a range factor is mentioned, while the unit in question has no range weapons mentioned (and no additional points payed).
    So would it not be better to put the Ra factor between () to indicate that it is an option. Only when given points, the brackets could be removed.

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •