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Thread: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

  1. #1

    Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I played in a local Indy GT this last weekend. I had really barely played any 8th edition at all until recently. I played like 6 or 7 games. 1 of those was a turn 1 loss, so not sure if you can count that. I went 4-3 or 4-2 depending on how you looked at it.

    So with that little bit of playtesting, I went into the bash, hoping to at least not get shut out. So far in this indy GT I was 2-8 with greenskins and 2-1-2 with Dark Elves.

    The rules for the tourney were no power scroll and no special/named characters. Comp was judge banded, 0pts for hard lists, 5 for medium and 10 for soft. I got a 5 for medium.

    We did all scenarios from the book except battle for the pass which it seemed obvious that there was not enough space to do properly.

    In addition there was 5 objective cards, you chose one before the game started and could earn +2 battle points for achieving your objective.

    Battle points were: 15pts for a win, 10pts for a draw and 5pts for a loss.

    You also got +1 pt for getting 500vps from the enemy, +2 for 1000 and +3 if you got 1500 or more.

    So you could say lose, but if you killed 1500pts in vps from the enemy and got your objective accomplished, you would have 10 battle points from the game.

    There was also max 30pts for painting and 32pts for sportsmanship for a max overall of 172.

    Ok with all that said, here was my army list:

    1. General: Graulz, Orc warlord
    Lt. armor, great weapon
    4+ ward talisman, glittering scales and ironcurse icon

    196pts.

    2. Braun: Orc BSB
    Shield and armor of destiny

    132pts.

    3. Torgo: Orc Shaman lvl 2
    Scroll

    125pts.

    4. Kemp-Fana: Savage Orc Shaman lvl 2
    Shrunken Head

    155pts.

    5. 45 Orcs w/shields and Full command

    350pts.

    6. 34 Savage orc Big’uns w/2 choppas and Full Command

    409pts.

    7. 96 Night goblins w/shields and Standard/Musician
    Nets and 2 Fanatics

    403pts.

    8. 5 spider-riders: 65pts.
    9. 6 Common Trolls: 210pts.
    10. 2 spear chukkas: 35pts. Each.
    11. 2 mangler squigs: 65pts each.
    12. 2 pump wagons: 45pts each.
    13. Doom Diver: 80pts.
    14. Rock Lobba: 85pts.

    Total: 2500pts.

    Here’s a pic of my entire army in front of the Orc Fort that I made for the tourney.

    http://i384.photobucket.com/albums/o...wlerBashIV.jpg

    First game was vs Wood elves with the scenario, Dawn Attack.

    Here’s a pic after set up.

    http://i384.photobucket.com/albums/o...swoodelves.jpg

    You can see that my orcs w/general got separated from my trolls and night gobos who needed his ld the most.

    I’m going to try and do brief synopsis reports with some pics. I often forgot to take them, plus I had some come out badly since I apparently had it set to low light for some reason.

    I won roll to go first. My objective was to keep my most expensive non-character unit above half strength by the end of the game.

    Greenskins turn 1:

    1. Failed animosity for my spiders. did pass stupidity for the trolls.
    2. Magic was so low and with just the savage, I don’t think I managed anything.
    3. In shooting, a chukka killed his bsb outright.


    Wood elf turn 1:

    1. His shooting killed a couple of night gobos and did 2 wounds to my trolls. He forgot and show a regular unit at the trolls first before the firebanner guard shot. Hail of doom arrow also killed 3 or so orcs.


    Pic after turn 1:

    http://i384.photobucket.com/albums/o...woodelves1.jpg


    Greenskins turn 2:
    1. Failed animosity from the orcs and spiders. The spiders were forced to charge a unit of dryads and failed the charge.
    And failed stupidity for the trolls.
    I tested to not charge my orcs at his waywatchers since I didn’t want them off on their own without the support of the orcs next turn, since I was sure they would flee and then I’d get hit by multiple units in his turn.
    I did around 5 wounds to his treekin from chukka and doom diver fire.



    2. Wood elves turn 2.
    Wood elf fire now killed 2 trolls, they panicked and fled.
    His characters also killed a few orcs with magical bowfire.

    http://i384.photobucket.com/albums/o...oodelves21.jpg

    3. Greenskin turn 3.
    My night goblins failed animosity but rolled a 6 so moved up more into the woods. I can’t even remember what kind of mysterious terrain it turned out to be. Maybe the cause fear one or something.

    My savages failed animosity and were forced to charge his waywatchers, but it was a failed charge, which was lucky with my mangler sitting right there.

    I charged the night gobos at his dryads.

    My trolls actually rallied.

    In magic, I used hand of gork to lift my orcs over the river to avoid more dangerous terrain tests since it was a raging torrent.

    In combat, my night gobos routed his dryads and ran them down. They pursued into a unit of glade guard.

    http://i384.photobucket.com/albums/o...oodelves31.jpg

    Wood elves turn 3:

    1. With a mangler in front of his sorc lord’s glade guard unit, he couldn’t just shoot at my trolls again. So first he shot his 10 strong unit at the mangler, but only did 2 wounds. So he had to waste his fire banner unit at the mangler as well. He did kill it, but it was a round he wasn’t shooting at the trolls.

    He charged his treekin and a hero kindred at my orcs. And his other dryads at my wagon.

    2. My night gobbos passed fear this time(they had failed vs the dryads) even on ld5. So even without my general I was making ld4 and 5 checks for these 2 units.
    He killed 3 or so night gobbos, but I killed around 7 or 8. I had expected the night gobbos to be flanked charged by that other small guard unit, but I guess he was more worried about the mangler. It might have been worth the risk to attack the night gobbos, use the lord’s unit exclusively on the mangler and then just worry about the trolls later, who were so far away and ld4 for stupidity, that they were not a big threat to the lord’s unit.

    Anyway, that guard broke and fled, but outran the night gobbos. My wagon was destroyed, he overran to m spiders, who fled.

    In the other fight, my lord challenged and his hero accepted. He did a wound to me, but I only did a wound back to him. He killed a few orcs, but I killed 2 treekin. The treekin broke, but the hero held his ground.

    http://i384.photobucket.com/albums/o...oodelves32.jpg

    I forgot to take pics after this point, since we were now trying to rush to finish the game in time.

    Greenskin turn 4:

    Trolls failed stupidity.
    My savages tested to not charge, since the mangler was right in front of them.
    My night gobbos charged the fleeing guard unit and pursued them off the table.

    Spiders fled off the table.

    My mangler went through the waywatchers, treemen and treekin. I wiped out the watchers, did nothing to the treemen and finished off one more treekin.

    My shooting did a couple of wounds to his kindred lord.

    I didn’t hurt his hero in combat and he didn’t hurt me, but he did break and run this time. I didn’t catch him.

    Wood elf turn 4.
    1. He charged his treeman at my orcs. He rallied his hero, but his treekin kept fleeing.
    2. His shooting wiped out my trolls. Magic killed about 5 or 6 savages. I think he was using dweller’s below or something like that.
    3. His treekin focused on my lord cause his objective was to kill my general. He did nothing, but I did 1 wound to him total with all my attacks. He held.

    Greenskins turn 5:

    1. My savages failed animosity and failed their charge they were forced to make. My mangler went flying off toward the right side of the table.
    2. I was concentrating what magic I had(we rolled really low all game and magic paid almost no part in the game) and shooting on killing his lord who had one wound left.
    I hit him with a chukka and rolled a 1 to wound and hit him dead on with my doom diver but rolled a1 for hits and a 1 to wound. The lobba then misfired and I rolled another 1, so it destroyed itself. Sigh.
    3. He wounded my general one more time and I did a wound in return, he held again.

    Wood elf turn 5:

    1. He charged his eagle at my doom diver. Moved his guard units away from my night gobbos and rallied his treekin.
    2. Dwellers this time killed about 9 savages, which was enough to bring them below half strength, ugh.
    3. He wasn’t able to kill my general and I wasn’t able to kill the treeman. His eagle then wiped broke my doom diver crew.
    We had to add up the scores since we only had about 5 minutes left and they gave us a bonus sports point for turning your card in before time was called.

    When we added it up he was up by 46pts. So a draw. The last turn letting him get my diver and lobba took him from losing to almost winning with these crappy new vp rules. Which would have been stupid, cause this battle was clearly a draw.

    The two things I wish I had done differently was just for one, tested my general and bsb separate from the orc unit for dawn attack, to try and get one of them close to the trolls and night gobbos. And 2nd been more aggressive with the savages. I just had a mangler stuck in front of them for a long time.

    Final score:
    Wood elves: 595
    Greenskins: 549

    Battle points: 11 for each of us.

    Next will be Game 2 which was Watchtower vs Lizzies.

  2. #2

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Interesting.

    Ok. How did the rest of it go?

  3. #3
    Tactical Ninja Malorian's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    The list has some weak points but I know from our other communication that you are still doing well with it so I can't blame you for mixing in some fun

    For example it was those weak support unit that made this game into a tie as he picked them off.


    Looking forward to more
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  4. #4

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    yeah, I hadn't played enough 8th yet to really abandon the weak throwaway units yet.

    My entire playstyle for years is to take lots of units and take cheap units and then not care if they died.

    I'm not use to not doing that yet. In the future, I will have less support I think.

    I'll try to get game 2 up tomorrow and try to get a report a day for the rest of the tourney.

    Until then, here's a pic of the start of the game. I took it while he was starting his movement. This was watchtower, however we used a hill instead of a building. I won control of it, but didn't have a core unit of 20 or less models to claim it.

    http://i384.photobucket.com/albums/o.../vslizzies.jpg

  5. #5

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Ok Game 2. It’s watchtower and we are using a hill instead of a tower. I won control, but had nothing that could occupy it. He got first turn.

    My objective was to successfully flee one time. Seems easy right?

    Pic as he started his first turn.

    http://i384.photobucket.com/albums/o.../vslizzies.jpg

    Lizzie Turn 1.
    1. Not much really happens. This river was a more calm non-dangerous terrain one. The woods were dangerous terrain however on both of them.

    Greenskins turn 1.

    1. I lose around 2-3 orcs to the woods. Otherwise I’m heading straight for the hill. My spiders are sitting at the edge of the woods ready to be charged so they can flee and get me 2 battle points.
    2. My magic and shooting manage to do a couple of wounds to his carnasaur and krox.

    http://i384.photobucket.com/albums/o...slizzies12.jpg

    Lizzies Turn 2.

    1. He charges his sallies at my wagon. He moves a saurus spear unit into the building. And he shifts his skinks/krox so that if I charge them with my general’s orcs they would be way out of position.
    2. His magic is again weak and does nothing significant. He destroys my wagon, overruns and draws out my fanatics, which both fail to make it to him.

    http://i384.photobucket.com/albums/o...vslizzies2.jpg

    Greenskins Turn 2:

    1. My spiders fail animosity and are forced to charge his skink/krox. Ugh. They make the charge.
    2. My mangler goes through his oldblood/carny and does 1 wound to each. I don’t quite know what happened to it after that, since it’s not showing up in my pics. My fanatics both tear into his sallies and send them running.
    3. Otherwise I lose a few orcs to the woods again.
    4. My doom diver and a chukka manage to kill the carny and the oldblood. A lobba lands on the saurus killing a few. Then a couple of warpath foot stomps kill many more. He’s down to 10 out of the 20 saurus + the scar vet.
    5. My spiders are annihilated in combat. The problem is that this is pretty much the only unit that I wanted to have flee.

    http://i384.photobucket.com/albums/o...slizzies22.jpg

    Lizzies turn 3:

    1. He stays in the building and moves his eotg up for burning alignment.
    2. He uses that to kill a couple of gobbos, a wound or 2 to my trolls and a wound to my mangler. He then used chain lightning to kill more gobbos, go into the trolls and do another wound and then into the mangler and kill it before running out of power.

    http://i384.photobucket.com/albums/o...vslizzies3.jpg

    Greenskins turn 3:

    1. With his saurus depleted, I go after his krox with my general’s orcs. I think this was the only time all tourney that I called my waaagh! My wagon crashes into his depleted saurus. My last mangler has spun off who knows where at this point.
    2. I was worried about his eotg sitting there that could flank my night gobbos or even hit them in the front. With my general and bsb now far away, I used hand of gork with IF to move them back into general’s range. The miscast wounded my shaman and killed a couple of savages.
    3. My combined shooting kills his skink priest. Meanwhile my wagon only kills a couple of saurus before being smashed. My orcs kill a couple of krox and lose a few in return. I believe I only won by 1 or 2, he passes his test.

    http://i384.photobucket.com/albums/o...slizzies32.jpg

    Lizzies turn 4:

    1. His skinks/krox charge my chukka on the far right, which he destroys. His eotg moves up to the flank of my savages.
    2. I tear into his krox again and he needs double 1’s to not break. He gets them.

    Greenskins turn 4:

    1. My savages charge his depleted saurus. I worry his eotg will nab the hill at the end, so move my night gobbos up as much toward the hill as possible.
    2. My shooting continued to be great as I managed to kill his eotg and end the threat to him getting a last minute victory on the hill.
    3. I get a warpath off on the krox/skinks and hit them like 4 times straight with minimal scattering and wipe the unit completely out. Then gork lets him stomp on me, which he uses to stomp on my savages, I think.

    4. In combat, I finally break the remaining 1 or 2 krox and run them down. My savages wipe out the remaining saurus.

    There’s really no way he can win at this point since all he has left are his saurus which he kept in the building and a lone scar vet.

    So Victory to the greenskins. I get 18 battle points, I missed out on my objective again.

    I'll get up the last 3 games over the next day or so.

    Game 3 will be vs Beastmen using the Blood and Glory, Fortitude scenario.

  6. #6
    Tactical Ninja Malorian's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    A hill instead of a tower has it's own problems, but I'm glad you won.

    Some beastmen lists really lack in the banner department so I have high hopes for the next game
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  7. #7

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Next up game 3 vs Beastmen. This will be a fortitude scenario. My objective now is to keep all my power/dispel dice users alive. But mainly I played that card because the special rule for it was that in turns 1-3 all enemy casters will miscast on double 6’s and double 1’s. But the double 1’s will not be IF.

    Unfortunately he plays a card that nullifies my special rules. So much for that.


    His army was in a lot of ways the mirror image of mine. He had better magic and initiative. I had better shooting. He had 4 chariots, while I had 2 wagons and 2 manglers.

    In both cases we could win the game by wiping out one unit. He just had to kill my orcs w/general and I needed to take out his 40 gors, w/beastlord and bsb.

    http://i384.photobucket.com/albums/o...vsbeastmen.jpg

    http://i384.photobucket.com/albums/o...stmensetup.jpg

    Beasts turn 1:

    1. He moves his scout harpies to where they can charge my doom diver next turn.
    2. He moves very little, since we both know one battle can pretty much win this.

    Greenskins Turn 1:

    1. My spiders charged a chariot. My wagons just couldn’t make it to his lines. My manglers were close to his bestigors.
    2. I used hand of gork on my doom diver to try and save it. But my range was not good enough to really get it out of harms way. So I moved it close to my night gobbo’s so at least my fanatics could hopefully deal with his harpies.
    3. Shooting took 2 wounds off a chariot and killed a bestigor or 2.
    4. In combat, my spiders did 1 wound to the chariot, he killed 1 spider.

    http://i384.photobucket.com/albums/o...beastmen12.jpg

    Beasts Turn 2:

    1. His harpy scouts charged my doom diver, which released my fanatics. One couldn’t even make it to the doom diver to go through it and out the other side. The other one did and went through the harpies as well. I did 1 wound to my doom diver and then only managed to kill 1 harpy.
    His other harpies charged a wagon.

    In regular movement, he ended one ungor unit’s movement on one mangler and I killed 15. They panicked and fled. His other ungor unit landed on the other mangler and I killed 17. They panicked and fled as well.

    2. He made my savages I think less toughness. Or the orcs. One of the two.
    3. This time in combat, he killed 2 spiders and ran me down as I fled. His harpies did 1 wound to my wagon, I did 1 back for a draw. His other harpies killed my diver crew.

    http://i384.photobucket.com/albums/o...sbeastmen2.jpg

    Greenskins turn 2

    1. With my wagon blocking the way I couldn’t charge my savages at his gor unit. I should have charge his bestigors with my orcs and trolls, but I didn’t. I was being too cautious about separating my battleline. My unengaged wagon hit his gor unit.
    2. I dispelled his toughness spell.
    3. I tried to finish off his fleeing ungors but only killed 1 with shooting.
    4. This time he popped my wagon due to being unstable. The one in the gor unit killed maybe 2 and then was destroyed.

    http://i384.photobucket.com/albums/o...beastmen22.jpg

    Beasts turn 3

    1. He charged his gors and one chariot at my general’s orcs. I held.
    2. He charged his bestigors at my trolls. And his harpy scouts at my chukka.
    3. His other harpies flew to try and block my savages from supporting.
    4. He rallied 1 of his ungor units.
    5. In magic he got off the toughness spell with IF. My orcs w/general now had -2T. Then he rolled 20+ for the strength spell, I rolled all my dice but it wasn’t enough. So now my orcs and general had -1S as well. Ugh.
    6. In combat he killed 23 Orcs altogether. I only killed like 4 gors at the most and did 2 wounds to the chariot. I got the double 1’s on the re-roll from my bsb, so I would prolong the inevitable.

    My trolls killed 9 bestigors, but he killed 2 trolls in return(flaming banner). I broke and was ran down. His harpies didn’t wound my gobbos and I failed to wound him. I lost by 1, but held.

    http://i384.photobucket.com/albums/o...sbeastmen3.jpg

    Greenskin Turn 3.

    1. My night gobbos charged his bestigors. My savages charged his harpies, since I had no real choice anyway.
    2. In magic I only had 4 power dice and I needed to dispel 2 spells. I needed a 13 to get rid of the toughness spell, so I rolled all 4 for it, knowing there was no need to save 1 dice in the hopes that I would roll a 6 for it(I needed 8 total to get rid of that one) and I didn’t want to risk not getting rid of the T spell. I did dispel it, so I would at least only be -1T now.
    3. In shooting my lobba landed right on his cygor and I rolled a 1 to wound. My chukka missed him as well.
    4. Well it was down to this. I did the night gobbos first. I killed a few, but he killed a bunch of night gobbos. They held from steadfast however. My savages then ripped apart the harpies for some small satisfaction.

    I issued a challenge with my warlord, which I should have done the previous turn. He just answered with a champ. I killed the champ, then he killed around 6 orcs this time. I took out around 4 gors. I needed a 5 with the re-roll this time. But failed to get it. I broke and he ran me down with his chariot to end the game.

    I was broken at fortitude 3 now.

    Loss to the Greenskins. Battlepoints = 5

    http://i384.photobucket.com/albums/o...beastmen32.jpg

    Next day would be a Meeting Engagment vs WoC.

  8. #8

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Game 4 vs Woc.

    Meeting engagement. He only rolled a 1 for his slaneesh marauder horsemen. I rolled a 1 for my general, night goblins, spiders and a mangler. Ugh.

    My objective this time was to kill a character in a challenge. I believe his characters were a lvl 4 tzeentch on disc, a lvl 2 nurgle and a khorne bsb.

    He got first turn.

    Woc Turn 1:

    1. His hellcannon and gateway killed a few orcs and he did a little moving, but overall not much his turn.

    http://i384.photobucket.com/albums/o...x/vswoc1-1.jpg

    Greenskin turn 1:
    1. My trolls failed stupidity and made the river a raging torrent. Before I had been taking dangerous terrain tests, I wasn’t sure if I was suppose to do this for infantry, he told me you didn’t have to for infantry. I figured that made sense so didn’t take any.
    2. I managed to hand of gork with IF on my pump wagon behind his lines so he couldn’t charge it. My savage shaman took a wound.

    http://i384.photobucket.com/albums/o...1x/vswoc12.jpg

    WoC Turn 2:

    1. He charged his marauders into my orcs w/bsb.
    2. He got the toughness spell off on my savages.
    3. His hellcannon misfired. It then reduced his nurgle to lvl 0 and did a wound. It killed my savage shaman and reduced my orc shaman to lvl 0. His sorc lord was fine with a 3+ ward. So now I had no magic after just getting one magic phase.
    4. The marauders were able to beat my orcs, but I held.

    http://i384.photobucket.com/albums/o...m1x/vswoc2.jpg

    Greenskin turn 2.

    1. I basically over thought things here. If I charged his marauders, I felt they would break and then he flees and I turn my savages and pursue with both leaving me safe from a flank or rear charge.

    But if I charged his warriors, his 2nd warrior unit was set up to flank the savages the next turn.

    So I went with option A and charged the marauder flank with my savages. I then sent my mangler through his 2nd warrior unit killing about 5. My wagon then hit his hellcannon.

    When my reinforcements arrived, I moved up my night gobbos 4” which was enough to trigger my fanatics. One hit the warriors killing one more.

    2. My shooting was abandoning me, as I managed only to kill 2 horsemen who were threatening my doom diver.
    3. I did TOO well in combat. I completely wiped out his marauders. Killing like 20. This meant my orcs had no pursuit and my savages must overrun, which left them open to his warriors.

    For the wagon, I forgot that impact hits being like shooting would not distribute to his crew. So I only did 1 wound to his machine while losing my wagon.

    http://i384.photobucket.com/albums/o...1x/vswoc22.jpg


    WoC turn 3:
    1. He did rear charge my savages, who had to take it.
    2. He charged my diver as well.
    3. He tried to gateway my orcs but did only 2 S2 hits and killed nothing.
    4. He ripped apart my savages, who broke, but outran his warriors and destroyed my diver.

    http://i384.photobucket.com/albums/o...x/vswoc3-1.jpg

    Greenskins Turn 3:

    1. I pretty much was down to really needing to break his warriors with a flank charge here by my orcs w/bsb. So I charged in.
    2. I rallied my savages, then my manglers and fanatics were all whirling around and creamed his other warriors w/halberds apart, knocking them down to 4 models. I moved my spiders to redirect his horsemen away from my lobba.
    3. I was able to kill the rest of his crew and make his hellcannon go beserk as well.
    4. Unfortunately in the combat that matter, while I won it, I was unable to break him. I took a wound to my bsb as well in the challenge vs his bsb. He was able to combat reform to face my front.

    http://i384.photobucket.com/albums/o...1x/vswoc32.jpg

    WoC Turn 4:

    1. He charged his halberd warriors remnants into my night gobbos and his khorne knights into my trolls and his horsemen into my spiders. His hellcannon landed on a mangler, but the mangler only managed to do 1 wound to it.
    2. He tried to gateway my savages but failed.
    3. His warriors tore into my orcs and I was unable to make much headway back(he had used his shrine earlier to give them +1 armor, so they were at 2+ armor save). Luckily I was barely steadfast, so I held and hoped my savages could do something to help.

    My night gobbos and warlord wiped out his remaining halberd warriors, but his knights killed 3 trolls before I could strike back. Vomiting only killed 1 knight in return. My trolls broke and were ran down.

    His marauders killed 2 spiders and I only got 1 back. I managed to make my break test.

    http://i384.photobucket.com/albums/o...m1x/vswoc4.jpg

    Greenskin turn 4:



    1. My savages charged the flank of his warriors in an effort to turn things back around.
    2. Fanatics and manglers were all spinning around but really did nothing but hurt me and I think they did another wound to his cannon.
    3. My shooting failed to do any damage to his knights.
    4. My spiders did break this time, but outran him.

    In the fight that mattered, even with my savages(who were no longer frenzied), I couldn’t crack that 2+ armor enough to matter. I also lost my bsb in the challenge(I made 2 out of 3 needed wards saves). This meant no re-roll. Both units failed and were ran down by his warriors.

    WoC Turn 5:

    1. His cannon landed on my other mangler. This time I did enough damage to destroy the hellcannon.
    2. He cast gateway on my night gobbos with IF and then destroyed the entire unit with one roll.

    Greenskin Turn 5:

    1. It was over, but I was just trying to get some more bash points. All I had left was my 2 chukkas and lobba on the table. Both chukkas missed his warshrine and the lobba wildly overshot by 10”.
    Massacre Loss to the Greenskins. Battle points = 6.

    During lunch, I went to one of the vendors and bought new dice.

    -------------------------------------------------------

    Game 6 was vs Empire. Regular pitched battle. My objective this time was to kill the enemy general. This was the only hard list I faced in the tourney, all others were medium.

    He had 2 arch lectors, the general was on the war altar. A steam tank, huge unit of greatswords and 2 cannons, 2 mortars, plus 2 low level battle wizards. Along with 3 units of swordsmen with a couple of small archer detachments. I am assuming the 2 archlector’s and the mortars + tank are what made it a hard list.

    Again I was stuck with another river to worry about. This was another raging torrent. My opponent didn’t think you needed to take dangerous terrain tests for it again with infantry, but at this point, I didn’t know what to think, so I just went to ask the organizers. They explained it to me in detail that I would have to, because I didn’t have the strider rule.

    So I would be spending most of the game again taking dangerous terrain tests.

    He won the roll to go first.

    http://i384.photobucket.com/albums/o.../vsempire1.jpg

    Empire Turn 1:

    1. I lost 29 night goblins to a mortar and cannon. His other mortar killed around 6 orcs. He also did 2 wounds to a troll with his other cannon.

    http://i384.photobucket.com/albums/o...vsempire11.jpg

    Greenskin turn 1:

    1. My savages failed animosity, but then rolled a 6 to surge to within 1” of the building.
    2. I moved across the river killing more orcs and about 15 more night goblins. Both fanatics came out but both failed to make it to the steam tank.
    I moved my savages into the building.

    3. I failed to get foot of gork off and my shooting was ineffective against the tank. I killed maybe 2 or 3 greatswords with my lobba.

    http://i384.photobucket.com/albums/o...vsempire12.jpg

    Empire turn 2:

    1. His mortars killed more night goblins and orcs while his tank shot steam and killed 2 or 3 more gobbos. One cannon destroyed a pump wagon, while the other one misfired shooting at my lobba and could not fire this turn.

    http://i384.photobucket.com/albums/o.../vsempire2.jpg

    Greenskin Turn 2:

    1. My night goblins passed terror to charge his tank, I managed not to kill any of my unit doing this. I sent one mangler through the back of the tank and then over the war altar. It did like 1 wound to the tank and 1 to the altar.
    My other mangler went through an archer detachment but again only killed 3 of the 5 and he didn’t flee. So since he didn’t, I sent my remaining wagon into the detachment. He didn’t flee, but I wonder if he should have since that would have killed the detachment most likely, but then would my wagon have to crash into the mangler? Or just stop an inch from it?

    Finally I got my orcs out of the river with more losses and my savages left the building, ready to unleash havoc.

    2. Shooting takes out a few more greatswords. But my doom diver misfires and is destroyed.
    3. My wagon wipes out his detachment. My night goblins can’t wound the tank.

    http://i384.photobucket.com/albums/o...vsempire22.jpg

    Empire turn 3:

    1. His altar w/general charges my orcs.
    2. He tries to concentrate on my orcs with a cannon and indirect mortar fire, but only manages to kill 2 or 3.
    3. Another cannon tries to shoot my trolls but overshoots and misses.
    4. His tank only manages to take out around 3 night goblins with is grind attacks.
    5. My warlord challenges his arch lector, because I forgot the speculum exists. He does 2 wounds to me, I do 1 to his lector.

    http://i384.photobucket.com/albums/o.../vsempire3.jpg

    Greenskins turn 3:

    1. I can finally get into real combat as my savages charge his cannon. I move my compulsory’s in a way to allow for a double combat. I move the random mangler first, who goes through the swordsmen killing a few, while the other spins through his greatswords and stops behind his mortar, killing a few greatswords. A fanatic doubles and dies, while the other spins back toward me. With all the uncontrolled stuff out of the way, I am free to move my wagon into his swordsmen. Now I can take out the cannon and hopefully overrun enough to take out those swordsmen in one turn.

    I also charge my trolls into the tank’s flank.

    2. I finally get a warpath off with IF and kill maybe 4 more greatswords before gork wanders off. I forget the spell in the miscast.
    3. More shooting at the greatswords to whittle them down for a fight that should happen in my next turn vs the savages if all goes well.
    4. Now my savages rip apart his cannon crew and overrun into the swordsmen’s flank. In the 2nd fight the combo of my savages and wagon nearly rip apart his swords w/battle wizard to nearly nothing. However since he got to fight after impact hits, he did manage to destroy my wagon first. He’s lost so badly though that he needs double 1’s and breaks. I catch him and pursue into a mortar. I fight the tank battle first, cause I fear for my warlord’s life. My trolls do nothing even with vomits(I lost one troll charging through the river).
    My night goblins then roll and get 4 6’s for wounds. I couldn’t get one for my trolls. He makes all the saves of course. However then my troll stomps do manage an unsaved wound.

    In the last fight, he kills my warlord.

    http://i384.photobucket.com/albums/o...vsempire32.jpg

    Empire Turn 4:

    1. He doesn’t reform his greatswords, nor does he bring back a sword unit which was way out of the fight. He just tries to charge his far left sword unit w/2nd lector at my trolls, but fails his charge.
    2. His last cannon misfires and destroys itself.
    3. His tank is able to grind, but he puts them at my trolls, which does no wounds. My trolls do another wound with vomit.
    4. My savages rip apart his mortar crew and overrun into the greatsword flank. They have to end their move on a mangler and he kills like 7 savages.
    This time he challenges, I refuse and my bsb is moved out of the fight. I can’t wound his lector, but do a wound to his altar, he kills maybe 1 orc.

    Greenskins turn 4:

    1. Now here we’ve completely lost track of the turns. He seems to here get a double turn, since we at the end think we only played 3 turns and this is turn 4. I told him and the tourney organizer when he asked how close we were to finishing, that I think we’ve lost track, he is sure we hadn’t.

    He puts a lightning speed spell on his swords which I scroll. He has no shooting. He doesn’t try to charge this time. I have no idea how this was slipping by me, I guess in game 5, your mind is shot. I only remember this later, because I know what happens with the greatsword fight, that two combats are fought.

    Anyway going into combat. I kill his arch lector, I do another wound to the tank. I kill some greatswords, but he is stubborn and then reforms to face me.

    1. Now let’s go into what was thought to be my turn 4.

    2. My last mangler flies way to the other side of the table. My last fanatic comes flying back through his altar and my orcs, killing some orcs and maybe doing one more wound to the altar.

    I think I skip magic entirely since there's nothing I have anymore that matters.

    I try shooting his remaining swordsmen, but really do nothing.

    3. My savages kill all but 1 greatsword. I really wanted to take that stubborn away. He kills 2 or 3 savages with is bsb, last greatsword and lvl 1 battle wizard. He’s stubborn and holds(he does roll a 12 at first though, lol so close).

    4. I think I do another wound to his tank and can’t kill the altar at the end.

    So we add it up and it’s a minor victory for the greenskins. Most of my stuff took a ton of casualties but gave him no vp’s. While I got none from his greatswords or tank. I did kill his general for the extra 2 objective points, for the only time the entire tourney that I got those points.
    The savages really tore through his battleline, while most of my army was never able to make it past the river to fight.

    And I finally found out what spiders excelled at: Hiding in the woods for nearly the entire game.

    Battlepoints 18. Total battlepoints 58. 2-2-1 overall.

    His extra turn really didn't matter so much since he had no real magic or shooting, but it did mean that I should have gotten one more turn. Maybe I could have killed the altar and I am sure I would have wiped out his greatswords. That would have netting me at least one more battle point, maybe 2, but no big deal, since we weren't playing for anything important at this point.

    So really I made no improvements on my overall 2-8 greenskin record at this tourney. But on the bright side I won as many games with the 8th book as I won total with the 7th book, in one tourney.

    I figure since I had only very little experience with 8th to begin with and a new book to try and learn, that this was a good outcome.

    In conclusion, savages and manglers are great. If I could take 10 manglers, I would. Also, buy new dice as often as possible.

  9. #9
    Chapter Master SevenSins's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    buying new dice always help (or scaring the old ones, blend one bad die and let the rest watch you do it, then have the dice-powder in your dice bag, that'll make them shape up nicely)

    fine reps, and nice pics all over. Glad to see someone using the crazy stuff like the manglers (close up pic?)
    Happiness is having an alibi and a big backyard to bury the bodies

  10. #10

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Hey, those tables look familiar...

  11. #11

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Thanks.

    Here's a more close up pic of my manglers.

    http://i384.photobucket.com/albums/o...x/manglers.jpg

    The one made from cow cold ones looks a lot better than the saurus coldones. But I didn't want to spend a small fortune to find 2 more of the cows.

    I made the manglers with cold ones, tooth picks for the teeth, extra river troll bits for the horns and the upper maw on the one on the far left. Plus the faces are greenstuff and just regular plastic chain from a cheap bracelet.

  12. #12
    Chapter Master SevenSins's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    cool manglers
    Happiness is having an alibi and a big backyard to bury the bodies

  13. #13
    Commander
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Good reports!!! With more 8th experience do you reckon you would have done batter - beaten the WoC?
    Sqallum

  14. #14

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    The game against the WoC, I made the big mistake to charge his marauders with my savages, which didn't seem like a mistake when I did it. There was also the problem of losing all my magic in his 2nd turn, which was beyond my control.

    So if I had taken those warriors, it would have been closer, but I'm not sure if I would have won. His gateway would have still taken out something. I'm guessing my orcs w/bsb and shaman as they were worth over 700vps. If so, he probably would have still won. I had no way to engage his disc lord or knights once they killed my trolls.

    While to an extent that was an 8th edition mistake since he could have never made that rear charge in 7th, I probably should not have over thought things.

  15. #15

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    fun battle reports^^

    i noticesd a few times you mention combats where you charged both did one wound yet said they were a draw..did you forget the +1 for the charge ?

  16. #16

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I think we probably did.

    I also only called my waaagh! one time all tourney, because I just kept forgetting it existed.

  17. #17
    Tactical Ninja Malorian's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    It's not all that common that it's even required to call the Waaagh, but it can be HUGE when it is (say for example the difference of losing by 1 due to musician and winning by 3).

    Maybe to make sure you remember it make it a personal goal to call your Waaagh every game no matter if it's needed or not
    The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
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  18. #18

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I was trying to do that. I even printed up a card that said the following:

    REMEMBER!

    1. CALL YOU WAAAGH!
    2. USE YOUR NETS!
    3. DISPEL REMAINS IN PLAY SPELLS!
    4. CHUKKAS CAN MISFIRE NOW!
    5. ANIMOSITY USES A 2ND CHART NOW! DON'T JUST SQUABBLE ON 1'S!

    I had the card there for game 1, and don't know what happened to it after that. lol.

  19. #19
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Probaly some one stole it
    Sqallum

  20. #20

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I think it just got mixed up with all my other papers(we were suppose to bring copies of our army list for everyone in case they asked for it, plus objective cards, magic cards, errata and a copy of the tourney rules) after game 1 or 2, when I couldn't find all my greenskin magic cards, I tore through everything trying to find them, till I finally did find the cards. At that point though everything else I had was a mess and was all mixed up.

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