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Thread: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

  1. #81

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I think he was thinking that turn 5 was the last turn, so didn't bother to do anything with it after he took out the lobba.

    And really, my goblin heroes would have probably killed it pretty quickly if it got into combat.

    The bestigors fluffed their rolls on my goblin heroes in the first turn that they were in the flank of my night goblins only doing the 1 wound to my night goblin big boss, so that left them in trouble in round 2 when they faced about 37 night goblins plus the 3 heroes.

    A 5+ armor save really isn't that great against that many attacks. The only other time I faced bestigors was a horde of 40+ where I didn't have any big bosses in my horde and I still killed 9 of them.

    I think he ambushed in the other games, but wanted to place all those little ambushing units on the table for the game against me to guard against the manglers.

  2. #82

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Game 2 vs WoC.

    This scenario had much more at stake in terms of victory points. You gained points for every one of your units that you got into the enemy deployment zone and lost vps for every one of your units still at least partially in your own deployment zone. It was half vps.

    So a 300pt unit stuck in your deployment zone would give your opponent 150vps.


    His army:

    1. Chaos lord of tzeentch on disk. I think he had crown of command, 3+ ward
    2. Level 4 sorc of tzeentch
    3. Level 2 of nurgle
    4. Bsb, I think it was khornish
    5. 2 units of around 18 warriors of khorne, w/halberds, shields. I think they both had magic banners.
    6. 2 units of 5 slaanesh horsemen.
    7. 50ish marauders of tzeentch
    8. 7 Khorne chaos knights
    9. 2 units of 5 dogs


    When I deployed, I had to make my bunker 7 wide, because there wasn’t enough room for me to put them in good place otherwise.

    I won roll to go first.
    ----------------------------------------------------
    Greenskin Turn 1.

    1. I of course tried to surge forward to get out of my zone as much as possible.
    2. I shot a fireball at his horsemen, but did no damage.
    I then got boosted foot of gork off on his chaos knights. He failed to dispel. It scattered and did no damage. I rolled for it to work again and placed it on the knights, it again scattered and did no damage. It worked a 3rd time, this time it scattered to also touch the nearby warriors and managed to at least kill 1 of them, but no knights.

    The 4th time I rolled a 1 and he placed it on my savages, after scatter and ward saves, he killed 2 savages.

    3. I continued to try and take out the knights with my first lobba, which scattered onto the warriors again, to kill 1.
    My doom diver hit the knights dead on, but I AGAIN failed to kill any.
    My 2nd lobba misfired and could not shoot this turn. Sigh.

    http://i384.photobucket.com/albums/o...riorsturn1.jpg
    ---------------------------
    Warriors turn 1:

    1. First he killed a mangler with a dog unit. He charged his horsemen at my chariot, but I fled to keep him from getting an easy overrun into my lobba.
    2. He had an item that would let him use my spells. But he didn’t really have any use for them right now. I can’t remember what spells he did use, just that they didn’t do much.

    http://i384.photobucket.com/albums/o...orsturn1v1.jpg
    ------------------------------------------
    Greenskins turn 2:

    1. If you could guess what was going to happen now, when you read the scenario rules, then you win the prize for having played greenskins before.
    My savages failed animosity, rolled a 2nd one and attacked the nearby horde, each killing just a couple. My 2nd horde also squabbled. Ugh.

    To add insult to injury, my troll failed and stumbled toward the knights.

    2. At least my remaining mangler went through his horsemen, marauders and warriors. I did wipe out the horsemen, but did very little damage to the other 2 units.
    My chariot left the table and since everything else was squabbling, I reformed my bunker to be 5-wide again.

    I couldn’t claim the house now though, so I would never make it to his table with that unit.
    3. He dispelled foot of gork and I wasn’t in range to do anything else.
    4. In shooting I tried to take out the horsemen threatening my left side machines, but did no damage.

    http://i384.photobucket.com/albums/o...riorsturn2.jpg
    -----------------------------------------------------
    WoC Turn 2:

    1. He charges his knights at my troll and his lord on disc at my savages. He also charges warriors at my goblins near the building. And horsemen at my doom diver. He also puts his marauders into the building.
    2. Flickering fire kills my remaining mangler.
    3. His knights first make quick work of my troll so that they can overrun into my savages. This fight is a mess, I lose nearly 10 savages, even though I do kill 4 knights. I hold from steadfast and have lost frenzy and my choppa bonus, so he’ll save on a straight up 2+ with his knights now.

    His warriors kill a night goblin and a goblin big boss that I sent in hoping to do damage to him. I lose but hold.

    His horsemen kill my doom diver and overrun to a lobba.

    http://i384.photobucket.com/albums/o...arriors2v2.jpg
    ----------------------------------------------------
    Greenskins turn 3:

    1. I fail my charge at his warriors with my horde, so now I’m stuck still in my deployment zone with this unit.
    I charge a chariot into the knights.
    2. I have really nothing much to cast other than trying foot of gork at his one warrior unit that is in my arc and un-engaged. It does nothing. I fireball his wolves and kill a couple panicking them.
    3. My remaining lobba fires at his warriors and scatters onto the building where it kills a couple of marauders.
    4. He decimates my savages again and I only manage to kill 1 knight. I lose my savage big boss too.
    He also wins against my night goblins, but neither of us have much that can fight here. I hold in both cases.
    I lose my lobba to the horsemen.

    http://i384.photobucket.com/albums/o...riorsturn3.jpg
    --------------------------------------------------
    WoC turn 3:
    1 . He charges my other horde with his warriors. He rallies his wolves, so I can’t even get that.
    2 . I don’t really remember any magic here.
    3. Again my savages get hurt bad and I can’t even kill a knight this time. All the battles are stalemates again.

    http://i384.photobucket.com/albums/o...orsturn3v3.jpg
    ----------------------------------------------------
    Greenskins Turn 4:

    As you can see it is an absolute stalemate, I can’t break him , he can’t break me, it’s a grind. All that happens this turn is that he kills my lobba and takes his marauders out of the building.

    As we go to turn 5, this is the last turn we would have time for. I am stuck, I should be able to finish off his last 2 knights(I hope, I hadn’t killed one in the previous two turns of combat). But that’s about all I can do. My hordes are killing 1-2 warriors a turn and losing about 10 goblins themselves.

    So since I can’t break him, I know I will lose based on the scenario, because I have a horde, my bunker, my general and my bsb all stuck in my deployment zone and he also has his marauder horsemen there. He’ll also charge his marauder horde at me, where he will then outrank me and my horde will not be testing on steadfast. So I figure there is no reason to play it out. Even though on the field I am in good shape currently, the scenario just has me too far behind, with no real way to get out of it.

    Loss to the greenskins.

    Game 3 is vs Vampire Counts.

  3. #83

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Wow-really looks like a couple black Orc bosses are in demand- those failed animosity rolls are adding up to ruin you.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  4. #84

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    It is hilarious that even with just 4 testing units I manage to have 3 of them squabbling, where 2 attacked each other.

    I really wanted to sit back and fire artillery and foot of gork onto him, but that scenario made it impossible to do, because I knew I would be mired in long combats with all those chaos warriors and would wind up giving up way too many vps. But animosity hurt me anyway.

    Also it's so irritating that the S3 part of the stonethrower damage allows armor saves now. It really makes them terrible vs high armor troops.

    My VC report should go up tonight sometime.

  5. #85

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Game 3 is vs Vampire Counts.


    This scenario was straightforward. The tower in the center of the table had a vampire lord in it. Kill the lord and you claim his body like a banner. If you have it at the end of the battle you get 500vps.

    His army:
    1. Vamp lord
    2. Vamp lvl 1
    3. With bsb with regen banner
    4. 30ish ghouls
    5. 25 ghouls
    6. 20 skellies
    7. 20ish grave guard
    8. 5 dire wolves
    9. Vargulf
    10. 2 terrorgeists

    He won roll to go first.
    http://i384.photobucket.com/albums/o...vampsstart.jpg
    ------------------------------------------------------
    Vamp turn 1.

    1. He flies up his geist’s and vargulf and has his infantry ready to storm the watchtower next turn.
    His lvl 1 vamp had something that made him take a stupidity test, which he failed, so could only stumble forward a bit.
    2. He tried to curse of years my large horde near the tower, but I dispelled. He does get some spell off on them that kills a few of them.
    3. One geist screamed at my chariot and killed it outright. Another screamed at the big horde in front of the wolves and killed around 5.
    http://i384.photobucket.com/albums/o...x/vsvamps1.jpg
    ----------------------------------------------------
    Orc Turn 1:

    1. I pass all my tests.
    2. I charge my horde into his wolves.
    3. I try to foot of gork a geist, I hit it and do 2 wounds. When I roll again, I get a 1 and he stomps my horde near the tower and kills a bunch of them.
    4. I rip up the wolves and overrun into his geist.
    http://i384.photobucket.com/albums/o...vsvamps1v1.jpg
    ---------------------------------------------
    Vamp turn 2:

    1. He charges the tower. And his grave guard charge my savages.
    2. He tries to curse of years my horde, but I dispel. He tries to doom and darkness my bunker, but I scroll it.
    3. His geist in combat screams at my horde and kills a bunch. The other one screams at my lobba and kills it.
    4. He kills the vamp lord in the tower with a bunch of poison attacks and then claims the body and occupies the tower. I know now that the chances of me taking out 25 ghouls from that tower are slim and none.
    He wounds one of my goblin big bosses, but I outright kill his geist with my horde.

    I do one wound to his bsb with my big boss, but he kills my savage big boss in that fight. He also kills a few savages, while I only kill around 4-5 grave guard. We have a straight up tie in CR.


    http://i384.photobucket.com/albums/o...x/vsvamps2.jpg
    -------------------------------------------
    Orc Turn 2:

    1 . My bunker fails animosity. Ugh.
    2. I charge my horde and troll at his ghouls. My other horde charges the tower.
    3. No magic
    4. I shoot at his remaining geist with my doom diver and lobba. Both hit and take out 3 wounds total.
    5. I forget to target the bsb and target all grave guard. I do terribly and only kill maybe 2 guard. I lose combat this time, but hold.
    6. I only kill around 4 ghouls in the tower. He doesn’t target my heroes at all, so I only lose a bunch of night goblins.
    7. My goblins against his other ghouls also do terribly and only kill 3 or so and my troll kills 1. I do win combat though as he only kills around 4 or 5 goblins as he tries to kill my big bosses.
    http://i384.photobucket.com/albums/o...vsvamps2v2.jpg
    -------------------------------------------
    That was it for the pics. Things were winding down around us at this point, so the game got a bit more rushed even though we still had a lot of time left.

    Vamps turn 3:

    1. He charges his vargulf at my horde, but fails his charge with his geist at my horde.
    2. He gets doom and darkness off on my bunker this time, reducing my general’s ld to 5(+1 for the banner)
    3. I put every attack that I can into his bsb and completely fail to wound him thanks to his regen. This time I manage to kill maybe 1 grave guard. I lose again, but hold.
    Thanks to his vargulf he wins this combat, but I manage to hold.


    --------------------------------------------------------
    Orcs turn 3:

    1. Tower charged.
    My mangler moves through his grave guard. However when it comes out the other side it is touching both my night goblin horde and his grave guard and the building, so via the errata it dies. We just figure it does 3D6 to both units. I roll really low for both, like 7 for the guard and 5 for the night goblins. I actually don’t think I kill a single grave guard with this mangler.
    2. I put a foot of gork on his remaining geist taking it down to 1 wound left.
    3. My doom diver misfires and fires wildly off the table. My lobba misses entirely.
    4. I had forgotten to charge my chariot into this fight. And again, I just can’t kill that freaking bsb. I hold again, but at least wear his guard down a bit.
    This time I lose and since my general is still ld5(I forgot to dispel), I want to use my big bosses ld. They say I can’t that I must use my general’s. I find in the errata that it does say MAY use, so I use my big bosses. It doesn’t matter as I break anyway. He runs down my troll, but my horde gets away, running through the giest to kill more of them.
    I think I might have killed 2 ghouls in the tower.

    ---------------------------------------------------
    VC turn 4:

    1. He tries doom of darkness on my bunker again, but I am pretty sure I dispelled. He heals 2 wounds to his geist, bringing it back to 3.
    2. I think his geist screams at my bunker killing a few.
    3. I just can’t kill his bsb. It is really driving me crazy now. While this is going on everyone else has finished. Since several people had to cancel at the last minute, we are told that even though we are playing for 3rd place, there is no prize for it this time.

    ------------------------------------------------------------
    Orc turn 4:

    1. Since everyone is gone, we agree to just end it after this turn as a draw. I only want to kill his geist. I foot of gork it and take out a wound. I doom diver it and take out another wound. I fire my lobba on it and it scatters wildly to land on his vargulf. I wound it, he fails his regen, but I only take the vargulf down to its last wound.
    2. I hadn’t bothered to charge his tower this time, but I did charge my chariot in just to see what happens and I did rally my fleeing horde. I roll terrible for impact hits and only kill 1 guard with it.
    I don’t bother to fight out the rest of that fight, since we just agreed to have a draw being as everyone else had left and we both had about an hour drive back home. I figured eventually I would have killed the bsb and the grave guard, but I wasn’t going to get his ghouls out of the tower. And I would either kill the geist or vargulf, but neither could really risk charging my horde now, so he would have to depend on healing one of them.

    So this just ends as a draw. I would hate to face those geist shooting attacks with an elite army. That’s all I can say. It is gigantic though, so an easy target for templates and it is weak in combat.

    It turns out we were basically tied for 3rd because we drew, but even though there was no prize, after we packed up we looked at the painting and terrain aisle and what was there? 2 copies of Garden of Morr, which we snatched up. So technically we won the best prize.

    This was also the best I've done at these tournies, which I think had a lot to do with using a bunker instead of an expensive warboss.

    The savage big boss is more of a conceit to the fact that I really love that dragonrune model and want to use him. I do figure though that if my greenskin army was comped medium during a comped tourney, when I had no great shaman, no bunker, no big bosses in my night goblin horde and a big unit of regular orcs, then this would be considered hard, which is crazy, because this is not what I think of when I think of a hard list.

    I still get ravaged by animosity, my guys still die in droves to shooting, magic and combat and I still have no real magic defense.

  6. #86

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Dumb one of the 100 ngs for support and anti
    Magic stuff-?
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  7. #87

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I have 2 lobbas, 2 manglers, 2 chariots, a troll and a doom diver. How much more support should I have?

    Right now my ngs are the only things that live. When I took more orcs, the orcs still die, where my ngs are surviving. Same with trolls and boar boyz.

  8. #88

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    YEEEES 100 NG!!
    I need to used them... :O

  9. #89

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    In the last 2 months I painted up 20 of the stikkas, re-primed and repainted around 30 of the old 5th/6th plastics and re-based/highlighted every other goblin in the unit(there are squigs, hoppers and some hidden goblin models in the unit, along with the great cave squig and the teepee as rank fillers), around 30ish were already fully done with flock, the rest still had painted sand, which is what I was re-doing.

    It drove me crazy, but I did it.

    Now I need to rebase and touch up about half my savages and rebase my chariots and trolls.

    After that I get to work on my arachnarok and finish my black orcs for the heck of it.
    Last edited by Shimmergloom; 18-11-2011 at 21:30.

  10. #90

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Does anyone think I should drop some stuff to make way for a fanatic or 2?

    I've been avoiding them because of all the terrain. But maybe I need 1 or 2 to help fend off fast cav going for my manglers or to help crack armor?

  11. #91
    Brother Sergeant
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Quote Originally Posted by Shimmergloom View Post
    Does anyone think I should drop some stuff to make way for a fanatic or 2?

    I've been avoiding them because of all the terrain. But maybe I need 1 or 2 to help fend off fast cav going for my manglers or to help crack armor?
    Yes, I think so.
    With your classic deployement, the opponent will try to charge your savage big unz unit and hit them very hard (no one want to fight 100 NG !!!). But you can throw your fanatics in front of your savages when the opponent charges them. The ennemy unit have to complete his charge, so it will be very difficult (impossible in most cases) to avoid contact with the fanatics.

    Opponent's fast cav already have to deal with your manglers and warmachines, so you have a chance to throw your fanatics at the right time.
    It could help your savages to win in combat against deathstars.

    I use it with a main line of 3 fighty hordes and 2 small units of 20 NG with 2 fanatics each, like this :

    mangler - HORDE - 20 Ngs - HORDE - 20 Ngs - HORDE - mangler
    -----------------------------bunker--------------------------

    and it works rather well, subject to multiple sources of distractions for the light cavalry. (and occasionnally NG can shoot them with short bows !)

    So I think you could try the same with 2 fanatics in each big NG units (drop some gobbos).

    Finally, I really like your battle reports, I expect the next !
    Last edited by Djine Phaï; 21-11-2011 at 13:26.

  12. #92

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Thanksgiving is this weekend, so it'll probably be a while before I have a chance to play again.

    I do want to try and work 2 fanatics into the list. I think I can do that and keep both chariots, just by dropping an item and a handful of goblins, but if I work in more than I need to drop a lot that I don't want to drop.

  13. #93

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    When a new battle?

  14. #94

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Not sure. It's the middle of the holidays, but hopefully soon.

  15. #95

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Well. I´m going to go to a tournament with orcos. 45 big uns with 2 hand weapons and +1L standar with orc warboss with 4+/4+ and stubborn, 60 NG with 2 fanatics and nets, with NG BsB with 2+, 30 black orcs with fire and big orc shamman lvl4 4+ special, 6 trolls, 2 manglers, 1 pumb wagon, 2x 5 wolves... I think it´s all.
    Your opinion?

  16. #96

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Let me know how it goes. I have had little success with regular orcs at all and not much better with savages.

    It's always my night goblins which either survive or do the best. That's partly why I have avoided taking black orcs.

  17. #97

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Played in another local tourney. This one had a vampire counts theme for the new book out soon.
    My army was exactly the same as in my last tourney, no changes. Here is the list again:

    1. savage great shaman, general
    ruby ring and dispel scroll
    2. savage shaman lvl 1 w/shrunken head
    3. night gobbo bsb, standard of discipline, lt armor/shield
    4. savage big boss w/gw
    5. 4 goblin big bosses w/gw's
    6. 2 night goblin big bosses, w/gw's
    7. 40 Savage big'uns w/2 choppas, full command
    8. 96 night goblins w/standard, nets, spears/shields
    9. 96 night goblins w/standard, nets, spears/shields
    10. 24 night goblin stikkas
    11. wolf chariot
    12. wolf chariot
    13. troll
    14. lobba
    15. lobba
    16. doom diver
    17. mangler
    18. mangler

    total: 2500pts.
    -------------------------------------------------

    First opponent was Ogre Kingdoms.
    His army:

    1. Tyrant w/gw 4+ ward, crown of command
    2. Bsb w/4+ ward
    3. Butcher w/scroll, lvl 2
    4. Firebelly lvl 2.
    5. 6 bulls w/bellower
    6. 6 bulls w/bellower
    7. 9 ironguts, full command
    8. 3 units of 4 leadbelchers w/bellowers
    9. Ironblaster
    10. Mammox
    -------------------------------------------------------
    He had fireball and burning head for his firebelly and the +1 toughness spell and braingobbler for his butcher.

    I had fists of gork for my lvl 1 and foot of gork, hand of gork, ere we go and brain bursta.

    The scenario was that refugees were hiding at points in the middle of the table(for our table 1 was in each tower), if you are within 4” of the tower, you take the refugees(to rescue them, eat them later, etc). If you have them at the end of the game you get 200vps. If you lose them from fleeing or being destroyed, then they are dropped. If you break from combat, then the unit that broke you captures it like a standard.
    -------------------------------------------------
    I won roll to go first.

    Pic at start of battle:

    http://i384.photobucket.com/albums/o...ogresstart.jpg

    Orc turn 1
    1. Passed animosity and moved forward, my troll claimed the first refugees.
    2. I tried to foot of gork his ironguts, it scattered off and the spell ended.
    I tried to hand of gork a mangler, but he dispelled
    3. I fired everything at his ironguts, killing 2
    4. No combat

    http://i384.photobucket.com/albums/o...ogresturn1.jpg
    ----------------------------------------------
    Ogre turn 1:
    1. He surges forward.
    2. He put a fireball on my mangler near the cemetery and did 2 wounds.
    He made his ironguts stubborn
    3. He shot his ironblaster at a chariot, destroyed it and killed my savage big boss(failed look out sir) and 2 big’uns. His 2 leadbelcher units there then killed 10 more big’uns.
    His 3rd belcher unit though fired at my mangler with 2 wounds, but failed to kill it.
    4. No combat.

    http://i384.photobucket.com/albums/o...resturn1v1.jpg
    ---------------------------------------------------

    Orcs turn 2:

    1. First ng horde fails animosity and has to charge, but then my 2nd horde fails animosity and rolls the 2nd 1. I was unsure if since my first horde already failed animosity and had to charge if this made them immune to being attacked by the other horde. In the end it was ruled that they were not, so the 2 units would attack each other. I lost 2 ng’s from each unit and then both units squabbled.

    I charged my remaining chariot at his mammox and passed my terror test.
    2. He scrolled my hand of gork on my savages. I cast foot of gork onto his mammox, which hit but failed to wound, then gork wandered off.
    3. I fired again at his ironguts with 1 lobba and my doom diver, killing around 1 this time.
    My other lobba fired on the far corner of his middle belcher unit, but scattered wildly landing on my chariot in combat with his mammox. I wound up destroying my own chariot.

    http://i384.photobucket.com/albums/o...ogresturn2.jpg
    ----------------------------------------------------

    Ogre turn 2:

    1. He charges his mammox and ironguts w/tyrant/bsb at my middle horde, I hold, passing my terror check.

    His belchers took the 2nd refugees.

    2. His firebelly which had left his unit tried to fireball my mangler, but I dispelled. He got IF on braingobbler toward my unengaged horde, I passed my test and he took 1 wound to his butcher and 1 wound to a bull.
    3. His ironblaster misfired and could no longer fire for the game. His 2 bull units fired at my savages again, but this time only killed 5. The 3rd unit did finally kill my wounded mangler.
    4. In combat, I netted his guts. I managed to do kill a couple more ironguts and take his mammox down to half wounds. He killed around a dozen night goblins, but I passed my steadfast check.


    http://i384.photobucket.com/albums/o...resturn2v2.jpg
    --------------------------------------------------------
    Orc turn 3:

    1. My bunker w/general squabbled meaning I would have no major magic.
    2. I failed a charge with my savages on his ironblaster. I got my troll who had the 200vp refugees as far away from everything that I could.
    3. Only having fists of gork to cast, I thought at first to just skip magic and then I was like, well I’ll try. I of course rolled IF on 3 dice, did a wound to my shaman and killed 2 more of my savages. Sigh.
    4. 1 lobba misfired and could not shoot this turn. The other missed his firebelly. My doom diver hit his bulls and did enough wounds to kill 1.
    5. In the one combat, my night goblins wipe out his ironguts and my characters kill his mammox. He kills a few night goblins, including my night goblin big boss with his tyrant(they both had gw’s so I still got my big boss attacks on the mammox). This time I won combat, but he had crown of command, so held.

    http://i384.photobucket.com/albums/o...ogresturn3.jpg
    --------------------------------------------------------

    Ogre turn 3:

    1. He kills a mangler with fireball and gets braingobbler off on my unengaged horde. I pass my test.
    2. A belcher unit kills my last mangler. The other shoots at my savages killing a couple. His 3rd unit fires at a lobba, but only kills 1 crew.
    3. I do 2 wounds to his bsb and 1 to his tyrant, he wounds 1 goblin big boss and kills a few gobbos. He passed his stubborn check again.

    http://i384.photobucket.com/albums/o...resturn3v3.jpg
    ---------------------------------------
    Orc turn 4:

    1. I charge my savages at his belchers, but can’t make it without drawing both units into combat. So I will be fighting both belcher units at once.
    My 2nd horde charges his bulls w/butcher.
    2. I do one wound with brain bursta to his firebelly. I try to get ere we go off on my savages, but don’t have enough power.
    3. I finish his firebelly off with my lobba. My doom diver kills 1 bull from his 2nd bull unit.
    My other lobba misses his ironblaster.
    4. I do absolutely no damage to his tyrant/bsb. He kills both my goblin big bosses in return and some night goblins. I still hold from steadfast.
    My other horde breaks his bulls, but they get away. His belchers in the tower with the refugees panic and flee, dropping the refugees. This gives them to my horde as I am within 4” of the tower.
    My savages wipe out 1 belcher unit and kill 2 more from the 2nd. We were striking simultaneously though, so he kills a few savages in return. He breaks and gets away. I pursue just enough to get out of the charge arc of his ironblaster.

    http://i384.photobucket.com/albums/o...ogresturn4.jpg
    ------------------------------------------------------------------

    Ogre turn 4:

    1. He rallies his bulls and a belcher unit, the other continues to flee.
    He charged his other bulls at my doom diver.
    He tries to charge the flank of my bunker with his ironblaster needing a long charge, but fails.
    2. He tries to braingobbler my horde, but I dispel.
    3. The result of the only combat is no change as I make my steadfast check.
    We have to stop now as we are out of time. I’m up by 777pts, so victory to the greenskins.

    I don't remember to get a pic at the end of game.

    I keep seeing ogres going 3 wide, and I don’t really like it. I think 4 wide is just better. The big ogre monsters seem like they aren’t worth it either.
    Game 2 was vs Vampire Counts(last time with 7th book)

  18. #98

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Warning, the following Battle Report contains scenes and descriptions not intended for younger players. Viewer Discretion is advised.

    His army:
    1. Vamp lord, lvl 3 with lore of light mastery, helm of commandment
    2. Vamp level 2 with lore of light mastery
    3. Wight bsb w/regen banner
    4. Wight King
    5. 2 units of about 20 ghouls
    6. 25 skellies w/command
    7. 25-30 grave guard w/command
    8. 2 units of 3 fell bats
    9. 3 wraiths

    Scenario:

    The battle was suppose to be like a zombie graveyard or something. I think it was basically if you charged and had a total distance of like 12” or more you caused terror.

    ------------------------------------------------------------------------
    Start of battle pic:

    http://i384.photobucket.com/albums/o...nvsvcstart.jpg

    This. This was terrible. Please do not try this at home.

    ----------------------------------------------------------------
    VC turn 1:

    1. Only things of note was that he got a spell off that made me have -1BS or need a 4+ to shoot within 12” of his vamp caster and then had a spell at my bunker that killed 5 night goblins.
    ----------------------------------------------------------------------
    Orc turn 1:

    1. I simply tried to cast eadbutt at his lvl 2 vamp. I rolled 3 dice. IF. He charm shielded it away.
    I then rolled double 1’s for the miscast. I first killed 6 night goblins from my bunker and 8 from the horde next to it.

    I then rolled a wound on my general followed by a 3 sending him into the warp. !!!!!!!
    The panic test on my bunker was failed, I rolled a 10 to flee, going through my lobba and off the table, taking my bsb in that bunker with them. !!!!!!!

    My doom diver also misfired in shooting and destroyed itself. Sigh.

    http://i384.photobucket.com/albums/o...svcturn1v1.jpg
    --------------------------------------------------------------------------
    VC turn 2:

    1. He charged his ghouls and wraiths at my ng horde, they failed terror and fled. Aaaargh. He redirected to my savage big’un flank.
    His vargulf charged my troll.


    2. He fired his magic missle at a chariot destroying it.
    3. His vargulf killed my troll, but my horde passed their panic check.
    His wraiths managed a draw vs my big’uns, but lost no extra because of his bsb.
    ---------------------------------------------------------
    Greenskin turn 2:

    1. I sent my other mangler through his 2nd bat unit, destroying them.
    My fleeing horde failed to rally and fled off the table. Sigh again.
    2. AND his wraiths won 5-4 vs my savages, I rolled an 11 for my steadfast test, fled and was cut down by his 3 wraiths, where I conceded.

    End of game pic:

    http://i384.photobucket.com/albums/o...svcendgame.jpg

    ------------------------------------------------------------
    All I had left was 1 horde of ngs’, 2 lobbas, 1 chariot and my manglers. All I had killed of his was 2 bat units and I can’t even remember how I took out his other bats(with my lobba I think since I couldn’t really shoot at his center because of his spell). This all took around 40 minutes, including set up. It was absolutely horrible and there was nothing I could have done differently. I couldn’t control those dice rolls.


    Now the long almost 2 hour wait for game 3.

  19. #99

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Game 3 was again vs another Ogre Army:

    His army:
    1. Slaughtermaster, don’t know what items other than a scroll.
    2. Bsb, don’t know what items.
    3. Hunter riding stonehorn, the rider had 4+ ward/hvy armor item.
    4. 10 ironguts w/command
    5. 12 bulls w/command + ironfists
    6. 4 mournfangs w/command and I think they had the runemaw banner.
    7. Ironblaster
    8. Sabertusk
    9. Sabertusk
    10. Sabertusk


    Scenario was that there was a tower in the middle that contained a master necromancer who made the tower count as a sinister statue. So at the start of every turn, any unit within 6” of the statue would have take D6, S4 hits on a roll of 1-3. Also at the end of the game whoever had an unengaged unit within 6” of the tower or was closest would gain 500vps.

    -----------------------------------------------------
    His spells were regen, +1toughness, stubborn and I’m not sure what else.
    Mine were hand of gork for my lvl 1 and brainbursta, eadbutt, fists of gork and foot of gork for my general shaman.


    He won roll to go first:

    Start of game pics:

    http://i384.photobucket.com/albums/o...gres2start.jpg

    http://i384.photobucket.com/albums/o...es2v2start.jpg
    --------------------------------------------------
    Ogre turn 1:
    1.
    1. He moved up all 3 tusks.
    2. In magic he put +1 toughness on his bulls, I dispelled regen on his guts.
    3. He fired his ironblaster at a mangler, but it stuck in the ground in front of it doing nothing.

    --------------------------------------------

    Orc turn 1:

    1. The tower does nothing to the one tusk in range.
    2. I charge my chariot and my left horde at 2 sabertusks. He flees with both. I roll super high, catching and killing them both. My chariot rolls so well that I redirect into his stone horn, only because I was going to be 1 inch from them if I finished my charge move without charging.
    3. I try to hand of gork a mangler, but he dispels. I foot of gork his ironguts and do a little damage, afterwards gork wanders off.
    4. I concentrate shooting on his guts and mournfangs. I scatter off the fangs and hit the guts anyway. When it’s all done, I’d killed 3 guts and wounded another.
    5. My chariot does 1 wound from impact on the stonehorn and 1 on the rider. I pass my fear test, but do no more wounds. He destroys my chariot outright.

    http://i384.photobucket.com/albums/o...es2turn1v1.jpg
    --------------------------------------------------

    Ogre turn 2:

    1. The tower kills a couple of night goblins, but doesn’t affect the savages. I don’t think it affected his bulls either.
    2. He charges his stonehorn and big bull unit at my center horde, I pass my terror check and hold.
    His ironblaster charges my troll.
    He then puts his last tusk on my right side mangler killing it.
    3. I stop regen on his bulls, I let the stubborn spell go through, since I figure there’s no way I win combat.
    4. I throw nets on his bulls, to blunt their impact hits and to make them s3 when attacking. Between impact hits and other attacks, I still lose a ton of night goblins. At least 15, probably more. I do kill a bull in return and I think I did a wound to his stonehorn. I hold from steadfast.
    His blaster kills my troll, he overruns but only goes about 2 inches forward, so doesn’t hit my bunker.

    http://i384.photobucket.com/albums/o...gres2turn2.jpg
    -------------------------------------------------------
    Orc Turn 2:

    1. I lose a couple more goblins and a savage to the tower. I think it does a wound to his bulls.
    2. I flank charge his blaster with my left horde. I wheel up my savages to protect the tower and I move my chariot up to re-direct his movement for a least 1 more turn for his mournfangs.
    I just keep my mangler moving toward the building, which it has to stay 1” from, cause at the moment there is nowhere for it to go.
    3. Foot of gork does nothing to his guts.
    4. Again, I continue my bombardment of his fangs and guts. Again I do nothing to his fangs, but do more wounds to his guts as I keep whittling them down.
    5. My goblins take out his blaster, I overrun into the flank of his stonehorn in the battle with my other horde. In this battle I flub my rolls big time, just doing a wound to his horn. My other goblins/big bosses do some wounds to his bulls, he kills 11 goblins, making it a 13-13 tie. Pro-musician proponents will like that I lost this because I had no musicians.

    And my luck from having to take so many fear/break tests run out as I roll 10 twice for my center horde and they flee. My flank horde had already passed their steadfast check and were holding, so only the bulls could pursue. I got away, but it wouldn’t matter as it was his turn next.

    He reforms his horn to make it face the flank horde.

    http://i384.photobucket.com/albums/o...es2turn2v2.jpg
    -----------------------------------------------------
    Ogre Turn 3:

    1. He charges my fleeing night goblins, who go off the table. And my chariot with his fangs, I hold.
    2. I stop regen on his guts again.
    3. He kills my chariot.
    4. I roll 10 twice again failing my fear test, so I take his horn down 1 more wound to leave it with 2 wounds,. He kills a ton of my goblins, but I make my steadfast check after 4 rolls of 10 in a row from LD tests.

    http://i384.photobucket.com/albums/o...gres2turn3.jpg
    ---------------------------------------------------------------------
    Orc Turn 3:
    1. I have to go for broke and send my mangler through my horde and into his horn. I make the roll and kill about 6 goblins. I only roll 3 for hits to his horn though.
    The random hit goes toward the horn. I need to wound it 2 times to kill it and I do. I don’t hurt his hunter though, but I should be able to win that combat now.

    2. I foot of gork his guts, I think I kill 1.
    3. One lobba fires at the guts again, I get a direct hit, but can’t do a single wound. However, I roll direct hits 2 times on his fangs with my diver and other lobba. I kill 3.

    He actually concedes now. I was only up on points by around 100ish pts and that was mainly from controlling the tower. He felt that it was a foregone conclusion that he couldn’t take on my big’uns anymore with his guts and last fang being devastated by foot of gork and artillery, plus without his horn, his hunter should die to my ng horde in a combat turn or 2.

    End of game pic:

    http://i384.photobucket.com/albums/o...es2turn3v3.jpg

    ---------------------------------------------------------

    I feel like I played it right vs his fangs/guts, since I don’t think my big’uns could have gone toe to toe against a full unit of 10 guts, 4 fangs + 2 characters, so I needed to whittle them down. The stonehorn made a really tempting target for magic and shooting, but luckily for me, I had faced new ogres multiple times now, so I know my hordes can eventually take them down or tie them up for long periods. But the gut hordes are something that I need to deal with way before worrying about horns, mammox’s or other ogre monsters.

    I could see why he conceded, because there wasn't much had left to hurt me with, but it looks bad since I was barely ahead at the time.

    In the end I went 2-1, which is the best I have done in a long, long time at a tourney. It was a pretty big turnout too, with about 16 people there.

    Only one other greenskin. He had 3 arachnarok’s and a unit of 9 trolls, plus a unit of around 30 big’un savages. I know he was 1-1 going into game 3, like me, but I don’t know how he did in his 3rd game. I was hoping to play him in game 3 to see how the 3 arachnarok’s play, but I was also glad that I didn’t have to play one of the many warrior armies at the tourney, since they seem to be the bane of my existence.

  20. #100

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Man that bunker of yours loves to squabble. Taking 15 ngs from each block of 96ngs to create a black Orc bigboss for the bunker. Buy a shield if you can spare the points. The lack 15/30 night goblins will not really hurt the effectiveness of the Brick Night goblin units that much & you will save your magic phase when you need important combat.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

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