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Thread: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

  1. #121
    Tactical Ninja Malorian's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Damn regenerating dragons!
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  2. #122
    Man-"mage bunker squabbles-there goes the magic phase."

    Black Orc boss where are you?? Or a bunker of black orcs (idea accredited to Djekar)?
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  3. #123

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Actually, I think his bsb was in the swordmasters, not the white lions.

    Looking at the pics and such, it seems that is correct. So my odds at the lions were better. I was basing my instinct to not go after them and risk losing points based on the bsb being in the lions as well as 30 lion attacks(including champ). I'm not sure though. I think it would have been close either way.

    Quote Originally Posted by TsukeFox View Post
    Odd your Dwarf player did not use his choppers to land on the manglers....
    And to reply to this too, he won roll for table sides and had to deploy his entire army first, so I got to put my manglers as far from his gyros as I could. He also had never faced them before. So I could tell him what they did and how you could not charge them only land on them like fanatics, but until you have real experience vs them, you don't know what they really do to you. He also had a super threat in my savages getting to be right upon him thanks to their vanguard that he had to deal with his other shooting first.

    My 2 first games my manglers did a great job, nearly wiping out his longbeards, killing a rune lord, killing half a dragon and wiping out a unit of archers.
    Last edited by Shimmergloom; 26-04-2012 at 21:52.

  4. #124

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Game 3 is vs Ogres.

    This scenario was Dawn attack, but no reinforcements. You just had to place a minimum of 2 units in each zone. If you had less than 6, there was something you were suppose to do, but I forget what it was.

    My objective was kill his general and I can get +1LD from my general for one turn.

    His objective was keep his most valuable unit above half for 500vp.

    His army:
    1. Slaughtermaster general, fencers, glittering scales, scroll, rune maw lore.
    2. Slaughtermaster, hellheart, greedy fist, death magic
    3. BSB, not sure what he had.
    4. Firebelly lvl 1.
    5. 9 bulls w/command, fists
    6. 8 guts w/command
    7. 6 guts w/command
    8. 3 fangs w/command, I assume the re-roll banner
    9. 2 fangs w/standard
    10. Tusk
    11. Tusk
    12. Tusk
    13. Ironblaster
    14. 4 maneaters w/command and braces of pistols, scouts

    http://i384.photobucket.com/albums/o...vOgrestart.jpg
    ---------------------------------------------------------------------------------------
    Ogres first turn.
    1. His Ironblaster does 6 wounds to my arach, right off the bat.

    ---------------------------------------------------------------------------------
    Orc turn 1:

    1. The disaster continues. My ng horde rolls double 1 for animosity, squabbling my savages in the process and taking out another magic phase for the most part(and no, see a black orc big boss is useless in this situation, the savages would be squabbling anyway and you can’t afford to put a blk orc big boss in every single unit). Then my general’s unit rolls double 1’s as well, putting my ng horde in another fight.

    My arach fails a charge at his tusk that is on the hill a bit, I am forced to try it to desperately get into combat.
    2. And…my brilliant plan to deal with his maneaters falls apart now. I roll triples for the mangler I had over there, killing it. Which panics my ng archers w/fanatic, who were also there to help and they flee. And my doom diver and rock lobba in range panic and can’t shoot this turn either.

    http://i384.photobucket.com/albums/o...greturn1v1.jpg
    -----------------------------------------------------------------
    Ogre 2:
    1. He charges my wolves with his small fang unit, I hold so I can countercharge with my savages.
    He also charges his maneaters at my doom diver.
    2. He finishes off my arach with his ironblaster. And destroy my doom diver with his maneaters. And destroys my wolves, who only manage 1 wound. He does not overrun.

    http://i384.photobucket.com/albums/o...vOgreturn2.jpg
    -------------------------------------------------------------------
    Orc 2:

    1. My savages fail animnosity again and are forced to charge. It’s a longer charge than I hoped for, but I have to charge anyway and fail. And in the isn’t this neat file, my ng horde fails animosity, is forced into a long charge and fails.

    My troll rolls 10 and 11 for stupidity and is stupid. Ugh.

    2. I charge my black orcs at a tusk that flees and gets away.
    3. And of course, my 2nd mangler who has perfect shot on his guts and bulls, rolls triples and dies.
    4. My one good part of the game, my lobbas and foot of gork boosted manages to kill 4 from his 8 strong gut unit, keeping him from achieving his objective. Which in effect keeps him from getting 500vp toward winning the game if the game were even close.
    http://i384.photobucket.com/albums/o...greturn2v2.jpg
    -----------------------------------------------------------------------------
    Ogre 3:

    1. He charges left lobba and destroys it and charges my troll which his small gut unit, he breaks it and kills it, pursuing into my bunker.
    http://i384.photobucket.com/albums/o...greturn3v3.jpg
    ------------------------------------------------------------------------------
    Orc turn 3:

    1. I decide to not try to charge his fangs with my savages as he had moved them back a bit and instead reform to face his maneaters at my savages rear. I figure I would rather be rear charged by 2 fangs and have 6 savages fighting them, then be rear charged by 4 maneaters.

    I charge my blk orcs at his small gut unit fighting my bunker.

    And charge my ng horde at his firebelly, who flees.

    2. I beat his small gut unit, but he gets away, I combat reform my blk orcs.
    http://i384.photobucket.com/albums/o...eturn3v3v2.jpg
    --------------------------------------------------------------------------------------
    Ogre 4:

    1. He gets both his maneaters and small fang units against my savages.
    2. He rallies his guts and firebelly.
    3. His Ironblaster destroys my remaining lobba.
    4. I fluff big time in my rolls and lose 14-12. I only do 2 wounds to his fangs, with 18 attacks and 7 to his maneaters with 35 attacks. I’m still steadfast, but of course I roll a 10. My savages are crushed in pursuit.

    ----------------------------------------------------------------------------------
    Orc 4:

    1. This game is lost, but I still need points. He has a tusk trying to redirect my ng horde which has barely been able to move all game due to animosity and failed charges. I don’t want to risk giving my flank to his giant bull unit, so I charge a big boss out at the tusk which causes him to hold instead of flee.
    I also charge my bunker at his rallied gut unit.
    2. I kill his tusk and beat his guts, but the guts hold.
    http://i384.photobucket.com/albums/o...bbvOgre4v4.jpg
    -----------------------------------------------------------------------------
    Ogre 5:

    1. His small fang and maneater units which were off the table, come back on.
    2. I beat his guts this time and they run, I cut them down in pursuit.
    http://i384.photobucket.com/albums/o...bbvOgre5v5.jpg
    --------------------------------------------------------------------------
    Orc 5:

    1. He had moved most of his army back out of charge range of me and has a giant purple sun sitting there as well. I charge his firebelly with my big boss and his giant bull unit w/3 char with my ng horde.
    2. I do a wound to his firebelly, but he kills me in return.
    3. I lose the horde fight, since I am only fighting 3 characters in the front rank, but I hold from steadfast.
    http://i384.photobucket.com/albums/o...x/bbvOgre6.jpg
    ------------------------------------------------------------------------
    Ogre 6:

    1. He moves his army back even more, except his small fangs that charge my former bunker.
    2. He gets a super fireball off on my gen/bsb, killing my bsb and wounding my general. His firebelly though dies in the miscast.
    3. I get my objective by killing his slaughtermaster general. I still lose combat, but pass my break test.
    He destroys my former bunker with his small fang unit.
    http://i384.photobucket.com/albums/o.../bbvogre6v.jpg
    --------------------------------------------------------------------------
    Orc 6:

    1. Everything is too far for my black orcs to reach, so it is just the combat to deal with.

    I can’t kill his bsb or other slaughtermaster and lose combat. I need an 8. I have completely forgotten my special objective card rule that gives me +1LD for one turn. I completely forget that I have a one use lucky 7 card that will auto pass my test.

    I of course roll a 9 for my test to flee and get cut down.

    Major loss for the Greenskins.

    The only positives I can take from that game was that I gained my objective and kept him from getting his.
    Last edited by Shimmergloom; 28-04-2012 at 03:22.

  5. #125
    Commander dementian's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Holy...might I suggest you buy a new set of dice?

    That's a very unfortunate game but sometimes the dice gods aren't willing. Are there more games in this series yet?

  6. #126

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    2 more games.

    Game 4 is vs Lizzies.

  7. #127
    Quote Originally Posted by dementian View Post
    Holy...might I suggest you buy a new set of dice?

    That's a very unfortunate game but sometimes the dice gods aren't willing. Are there more games in this series yet?
    2nd that- those dice gotta go
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  8. #128

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I cannot believe I rolled triples 2 out of 3 rolls for manglers.

  9. #129

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Get all your bad luck out at one time.

  10. #130

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    So should manglers die on all triples, or only triples after you have 'gone crazy'?

  11. #131
    Chapter Master Djekar's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I always thought it was only after they've gone crazy.
    Quote Originally Posted by SiNNiX
    If I wasn't completely against the lame practice of "sigging" people's comments, I would sig this one.
    Quote Originally Posted by HereComesTomorrow
    So you can try to avoid it, but it can just FORCE ITSELF UPON YOU like an overly ambitious teenage lover.

    Then once it's done wrecking you and leaving you in a pile, it can reform, cast the spell again and move on, like an unstoppable serial sex offender..

  12. #132

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I played it like that, then I heard it was suppose to be on all triples several months ago. So switched it to always on triples. It happens so rarely, I hadn't bothered to question it.

    That could have changed a lot if those manglers hadn't died right away, at least on the maneater flank.

  13. #133

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Game 4 vs Lizzies.

    The Scenario is a Blood and Glory Variant. Instead of the game ending when one army breaks, you instead get 1000vp for breaking your opponent first.

    My objective was to keep my casters alive for 500vp. Also for his first turn any double 1’s he rolled would be miscasts, but not IF’s.

    He played the same card on me.
    ------------------------------------------------------------------------
    His army:

    1. Slann, General and bsb. Becalming, power dice battery, 4+ ward(2+ vs shooting), miscasts rebound.
    2. Slann, ethereal, this one probably had his scroll.
    3. Scar vet on cold one, with charmed shield and other stuff.
    4. Scar Vet on cold one, with enchanted shield and other stuff.
    5. 24 saurus w/command
    6. 26 temple guard w/command + shields
    7. 24 skinks, 3 krox, command
    8. 10 skinks
    9. 10 skinks
    10. 10 skinks
    11. 10 skinks
    12. 3 terradons
    13. 3 terradons
    14. 8 or 9 chameleons
    15. 8 or 9 chamelesons
    16. 2 sallies
    17. 2 sallies


    http://i384.photobucket.com/albums/o...zziesstart.jpg
    -------------------------------------------------------------------
    I win first turn.


    Orc 1:

    1. I charge my ng horde at his terradons that had vanguarded up. They flee.
    2. First I put my savages in the middle, because I saw him putting down skink after skink unit and didn’t want them to be forced to run off chasing them. But then it turns out that this lets his sallies get on the flank vs my black orcs. Also he had his army under the table so I had no idea what he had or that he had 2 chameleon units. I was assuming 1 unit and protected the left side with a mangler, since that had my doom diver, which I deemed more valuable.
    Once he was set up, I saw that his fortitude was 6, so I just needed to take out the temple guard, slann unit to gain 1000vp.
    3. I put a boosted eadbutt on his general slann, but fail to wound.
    So I of course ignore my plan to take out the temple guard and put an IF boosted foot on his ethereal slann. I do hit him, but then fail to wound, rolling a 2. I put it on him again and this time it scatters to a skink unit, killing 4, but they pass panic.
    I get it again and this time finally realize I need to stop worrying with the slann and go for the temple guard. It scatters a bit, but I still kill 4. Then the spell ends. My miscasts wounds me and kills 3 blk orcs.
    4. I land a doom diver right on his scar vet with enchanted shield. It takes out one hit, but I still do 2 wounds and kill him outright. I’m having a pretty good start.
    I put both lobbas on his temple guard, but both scatter and I only wind up killing 1 skink.
    http://i384.photobucket.com/albums/o...vlizzie1v1.jpg
    ------------------------------------------------------------------------------
    Lizzie 1:

    1. He lands a skink unit on a mangler. I roll three 1’s and only kill 3 skinks. Ugh. He passes panic. His terradons draw out my fanatic, which doesn’t hit them since they are behind a wall. There’s so much terrain it’s going to be useless anyway.
    2. He miscasts purple sun, rolling 3 1’s. He just uses his lucky 7 to make the miscast a 7, doing no damage at all.
    3. He shoots and destroys my lobba on the right. He shoots a skink unit, 4 sallies, drops rocks at my black orcs killing 11. He misfired once killing 3 skinks.
    4. More skinks shoot at my arach doing a wound to it. Other skinks shoot at my savages doing nothing.
    http://i384.photobucket.com/albums/o...bbvlizzie2.jpg
    ---------------------------------------------------------------
    Orc 2:

    1. I charge my small archer unit at his terradons, my horde and arach at a skink unit, my black orcs at another skink unit, they flee, so I try to redirect to his ethereal slann but fail my roll to redirect.
    2. He is still calming my lvl 4, so my lvl 1 with foot of gork, boosts it up again at his temple guard. I hit partly after a scatter, but only kill around 3 and then the spell ends.
    3. My doom diver gets a direct hit on his other scar vet, but I only do 1 wound.
    4. My arach/ng horde wip out his skinks. I make a big mistake here, I test to not pursue with my ng horde, worrying about their flank.

    This is stupid because it’s all about me being steadfast long enough for support to come in. So I should not care if I get charged by temple guard and his krox/skink unit, because I just need to hold and counter charge with the arach and/or savages or black orcs the next turn.

    So I only pursue with my arach(which is what I should have tested to not pursue with) which catches them and he has the angle to hit the krox/skink unit dead on.

    My archer unit loses big time and flees.
    http://i384.photobucket.com/albums/o...vlizzie2v2.jpg
    ----------------------------------------------------------------------
    Lizzie 2:

    1. He cuts down my fleeing ng archers and charges my remaining lobba with his other terradons.

    2. He continues to cut down my black orcs with salamander fire. Those long templates and -3 to armor just make me defenseless.
    3. My arach kills a bunch of skinks, but I am not allowed to thunderstomp, which is a stupid rule. His krox only does 1 wound to me though. He holds.
    http://i384.photobucket.com/albums/o...bbvlizzie3.jpg
    --------------------------------------------------------------------------
    Orc 3:

    1. I use my lucky 7 to ensure that my ng horde charges his temple guard. To make this a good decision, my black orcs need to charge his saurus now. I fail this charge. It’s not the flank that is going to matter here from his saurus, it’s that it will keep his slann from breaking and after another shooting round my blk orcs will not be in shape to do much of anything.
    2. I lament not having hand of gork, which would bail me out big time by letting me try and lift my savages in front of my black orcs.
    3. My arach continues killing his skinks, but takes 2 more wounds.
    My ng horde throws their nets on themselves. However despite this, I actually win combat, because he puts almost all his attacks on my characters, killing none of them. I kill around 7 TG.

    He loses combat.

    He rolls a 10.

    Can I win it right here?????

    No. He makes the re-roll.
    http://i384.photobucket.com/albums/o...vlizzie3v3.jpg
    -----------------------------------------------------------------------
    Lizzie 3:

    1. He starts surrounding me with his chaff units and just decimates my black orcs with shooting and magic.
    2. He gets off the +1A spell and has charged his saurus into my ng horde flank.
    1. My arach wipes out his skinks, but not his krox, I am down to my last wound on my arach, who can’t even kill a krox.
    3. I am able to kill more temple guard, but lose a big boss. I lose this time thanks to his saurus warriors, but I hold from steadfast.
    http://i384.photobucket.com/albums/o...bbvlizzie4.jpg
    -------------------------------------------------------------------------------
    Orc 4:

    2. My general’s unit fails animosity and squabbles. Just when I needed to get them out of that unit and into my savage unit.
    3. I need to get my troll into the arach combat to save its life, but forget to declare the charge from it and my black orcs(who really shouldn’t charge, I just need something to try and win that combat. I know I can wipe the temple guard out, but I need to take 1 more fortitude point off to get 1000vp) instead rolling for my mangler after I do animosity. He won’t let me charge my troll, but lets me charge my black orcs.
    4. His krox finishes off my arach.

    I still lose combat from my ng, he’s down to 1 temple guard. My black orcs break and run, my horde holds.
    http://i384.photobucket.com/albums/o...vlizzie4v4.jpg

    I forget to take pics after this as we were hurrying. He thought we had to be finished by noon and lunch was over at 1pm. But we had a new schedule, where round 4 started at 9:15(we really started at 9:20) so we had till 12:15 to finish and we had 1hr 15min for lunch instead of 1hr, so we could play a bit into lunch without really missing lunch time. He doesn't realize this till late in the game when one of his friends tells him there's a new schedule and we don't really start round 2 till 1:45 and are just suppose to be back from lunch by 1:30.
    ----------------------------------------------------------------------------
    Lizzie 4.

    1. He charges my fleeing black orcs cutting them down.
    He charges my bunker with terradons and his scar vet and 2 krox.
    2. He decimates my savages with shooting and magic.
    3. I challenge his scar vet with my general and kill it before it can strike. I still lose the combat, but hold.
    I finally wipe out his temple guard. He is down to fortitude 4, I am at 6. But with the saurus in my flank I have no hopes of taking them out or the slann now, unless I get really lucky with my rolls. I don’t have to worry about that, as my horde breaks anyway and is cut down by his saurus warriors. He had doom and darkness on me, making me ld 5 with a reroll. He just had too much magic this turn, I could barely dispel any of it.

    --------------------------------------------------------------------------------
    Orc 5.

    1. This is going to be our last turn. My last chance to pull this out. I Have to charge some terradons that are blocking me from his saurus warriors, which if I can break, I will win the blood and glory chase part of the battle.
    2. Magic is still a no go, since my lvl 1 is dead and he’s becalming my lvl 4, which just has spells that are no use to try. I can’t brain burst, eadbutt, fists of gork or ere we go my way out of this.
    3. Shooting is all dead, so to combat. I wipe out his terradons and overrun into his saurus.
    His krox wounds my general and kills my bsb. Now I am at 4 to his 4. My general and his unit holds.

    -------------------------------------------------------------------------------------------
    Lizzie 5.

    1. Well this is it. I need to break him before he breaks me. I will probably still lose but it will be very close.
    2. I dispel a soul leech on my general. But he has another sniper spell on my general doing 3 wounds. I need to roll 2 five’s out of 3 to make one ward and live.
    I only save one and now I have broken. At this point I thought I could still get 1000vp for breaking him too, but then I read that it does say first person to break.
    My savages easily break and chase down his saurus to end the game. Without my general to keep them in the fight, my bunker unit breaks as well.

    -----------------------------------------------------------------------------------------------------------------------------------------------
    When we figure it up, I am down by 2200, so if my general had been able to live, then I could have won, assuming my bunker doesn’t break. The 1000vp is a 2k swing, putting me down by 200. My general is worth 103 + 100 bonus, + 85 for bunker + 25 for banner. So I would have been up 113 with a couple of rolls going my way.

    It was a tough game. So much shooting and magic is always my Achilles heel. Orcs are really just sitting ducks to magic and low armor makes even low strength shooting decimate them.

    But now I am 2-2 and have lost 2 straight games to people in a club who are my club’s main competiton for the Top Club prize.

    Last game will be another game vs Ogres.

  14. #134
    What if you would have stomped his legions of skinks?
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  15. #135

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I didn't even think about that, I was so focused on his fortitude being 6, that I didn't think of much else.

  16. #136
    Well it was his Skinks who did the all the nickel & diming right? Your elite blocks outnumber his blocks enough to win prolonged combat-in theory not calculating magic
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  17. #137

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Not really, it was his salamanders that decimated me the most. The skinks mainly got in the way, the chameleons and terradons took out all my war machines.

  18. #138

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Last game, Game 5.
    Vs Ogres.

    This is a straight up pitched battle.
    My objective is to just keep my black orcs above half for 500vp.
    He is using the magic one against me, so my double 1’s are miscasts on turn 1. And he needs to keep his casters alive for 500vp.

    --------------------------------------------------------------------
    His army:
    1. Slaughtermaster general, maw lore, 4+ ward, gw
    2.
    2 . Slaughter master, I think it was life magic? Gw, hellheart.
    3. Bsb bruiser, not sure what he had.
    4. I think he had a butcher or firebelly, I can’t remember.
    5. 10-12 guts w/command
    6. 10-12 guts w/command
    7. 9 bulls w/fists, command
    8. 2 units of 3 leadbelchers
    9. 2 units of 1 sabertusk
    10. 4 mournfangs w/command and the re-roll banner
    11. Somewhere in there is the banner of discipline.

    This was basically the softest Ogre list I could imagine.

    The only thing about in this game is that it is yet another river table. Making 3 out of 5. The positive is that he needs to come across this river, I don’t.

    He wins roll to go first.

    http://i384.photobucket.com/albums/o...ogre2start.jpg
    -----------------------------------------------------------
    Ogre 1:

    1. He gets the regen bubble off with IF, using his general. Then he miscasts and gets sucked into the void, right off the bat. He also kills 2 guts from the miscast. This is a huge blow to him, his LD is now just 7 for most of his army.
    2. In shooting he kills a mangler with 1 belcher unit, but the other fails to wound my other mangler.
    http://i384.photobucket.com/albums/o...ogre2turn1.jpg
    ----------------------------------------------------------------
    Orc 1:

    1. I move my hordes toward the rivers edge, but not into it. I know that I don’t need to cross the river and doing so hurts me worse than him.
    2. I’m super cautious in magic since double 1’s are miscasts. I don’t really accomplish anything.
    3. In shooting it all scatters off the fangs, my doom diver hits his belchers and I kill 1. This panics them and they flee.
    http://i384.photobucket.com/albums/o...re2turn1v1.jpg
    -----------------------------------------------------------------
    Ogre 2:
    1. He decides to go all out charge, since he can’t take a shooting onslaught at ld7.
    He charges his bulls and guts at my savages and his fangs at my black orcs, the fangs fail their charge.

    His movement draws out my fanatic, which skitters across the bridge, killing 1 bulls(4wounds and 1 irongut(4 wounds again, they land on the fanatic in their charge).

    But that’s not the bad part for him. He rolls 5 1’s for DT on his bulls, killing 2 more and 2 1’s for his guts killing another.

    So he’s lost 3 from each unit with the charge.

    He uses a tusk to kill my remaining mangler.

    In combat, he kills around 13 savages, but I decimate him in return, reducing him to insane courage. He fails both, I pursue the guts and cut them down. I lose 2 or 3 savages in my pursuit.
    http://i384.photobucket.com/albums/o...ogre2turn2.jpg
    ---------------------------------------------------------------------
    Orc 2:

    1. My savages fail animosity and are forced to charge his belchers, which I wanted to charge anyway.
    My archers squabble.
    MY arach charges his fangs, but fails.

    I get my gen/bsb out of the bunker and into the horde.
    2. My lvl 4 Is not in good range or LOS for anything really.
    3. I continue shooting at his fangs, but do nothing much.
    4. My savages destroy his belchers and the fleeing bulls.
    http://i384.photobucket.com/albums/o...re2turn2v2.jpg
    -----------------------------------------------------------------------------------
    Ogre 3:

    1. His fangs charge my blk orcs. He has a tusk charge my doom diver in a building.
    2. He uses his hellheart and just needs a 3 to reach my shamans. He rolls a 2. Nothing is going his way.
    3. His fangs decimate my blk orcs killing 15. I realize I have my bsb way away now, so need to make the 8 roll on one try, so that my arach can get the flank of the fangs next turn.

    I make it and hold.

    His tusk destroys my doom diver.
    http://i384.photobucket.com/albums/o...ogre2turn3.jpg
    ------------------------------------------------------------------------------------
    Orc 3:

    1. I charge my arach into the fang’s flank and I swift reform my savages.
    2. I get hand of gork off and move my savages to his guts rear.
    3. My arach and blk orcs decimate his fangs now and he flees. But gets away.
    http://i384.photobucket.com/albums/o...re2turn3v3.jpg
    ----------------------------------------------------------------------------------
    Ogre 4.

    1. He doesn’t rally his fang and reforms his guts to face my savages.
    http://i384.photobucket.com/albums/o...ogre2turn4.jpg
    ------------------------------------------------------------------------------------
    Orc 4:

    1. I charge my arach at his fleeing fang, chasing it off the table. My savages charge his guts as does my lone troll.

    2. Things are going my way so much that I get a direct hit on his lone tusk with a lobba and kill it.

    3. In the final combat, he kills my troll, but I have decimated his guts w/slaughtermaster and bsb. He breaks and runs and is cut down ending the game.

    Victory for the greenskins.

    -----------------------------------------------------------------------------------
    This game was a reverse of my last game vs ogres. All the rolls went my way, all the rolls went against him. The river hurt him and had no real effect on me. But that’s why I hate having so many rivers on tables, because it almost always greatly favors one player over the other one. This player was from my club, I assume the painted requirement to be eligible to win prizes was why he didn't have his ironblasters or thundertusk.

    I even wind up getting my objective by having 21 black orcs out of 38 still alive. This is also why I did not pursue them vs the fangs. I only needed to roll two 1’s for DT tests to lose 500vps. So I tested to restrain them. Worst case scenario otherwise was that he rallied his 1 fang and then my arach charges it and likely kills it.

    So I finish the tourney, 3-2.

    I’ll post up a summary of everything in my next post.

  19. #139
    Ya rivers should only take up parts of the battle field not the entire horizontal of the board.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  20. #140

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I was happy to go 3-2. This is the best I have done with Greenskins in 4 tries at Brawler Bash. First 2 times in 7th, I was 2-8. Now in 8th the last 2 times I am 5-4-1.

    As for the tournament, the only thing I continue to dislike is all the rivers. They let us bring a bridge this time, which you saw from my pic, but that isn't really the point. It just makes the game unfair for one opponent more often than not.

    The No Comp situation to me turned out to be a non-issue. I don't know about anyone else, but for my personal experience, I faced far tougher and unbalanced lists the 3 years we had a lot of comp. Including the 3rd year when we had the WPS system. I used dark elves that year, which were considered medium hard, but that year I faced much tougher lists than anything I faced the last 2 years which had little to no comp.

    For this year I think that part of it was the no grand armies aspect, but moreso, I think that the game does indeed appear to be balanced for 3k. It makes the superspells less effective and forces you to take more units, since you can't just load up on more of the things that are scary at 2500 and less, because of the no grand armies aspect.

    So I really like this format.

    As for prizes, I came in 10th out of 32 not counting the ringer(the ringer played 2 or 3 games, so I am not sure what happened, since that makes it appear that there was an uneven amount). Also hilariously the ringer was undefeated.

    This is also the best I have ever done. I am using placing in the 20's, so a top 10 is a big accomplishment, I think. The best greenskin player was an all savage/forest goblin list which came in 2nd and won player's choice for best painted.

    Here is his army:

    http://i384.photobucket.com/albums/o...x/DSC01259.jpg

    http://i384.photobucket.com/albums/o...x/DSC01260.jpg

    Our club won Best Club, Best Overall and Best General(Both of those were our Beastmen player, who was the only Beast player there). We also had someone go 5-0, but unfortunately his army was not fully painted. He misunderstood the rules thinking it said you didn't have to be painted to win. I actually didn't even notice that you had to be fully painted to win, this must have been something that changed. Although someone said it was the same as last year, but I didn't notice that either. Best Club was determined by top 3 placements, add the places and lowest score wins. We had 1, 2 and 10, the next closest was 4, 5 and 7. I lost to 4th and 5th, so I almost blew it for us, lol.

    So with all that said, this was a great tourney overall.

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