The giant spider rider is pretty epic-!
Looks like a very Mobile force.
The giant spider rider is pretty epic-!
Looks like a very Mobile force.
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
That is he big boss riding gigantic spider model that is direct order only. I have the model and was trying it out in several games, but in the end dropped it from my list.
His army is tough with over 50 savage big'uns, plus 2 units of 18 savage orcs and 16 boar boyz + arach, so he has a lot of hard hitting stuff.
I'm not sure who he faced, I didn't really get to see any of his games, eventhough he did play one game next to me when I was playing lizzies. I think I remember asking him to let me take a unit of his savages for reinforcements at one point.
Other than our one 5-0 WoC player, everyone else lost at least 1 game. I assume he was 4-1, since 80% of out overall score was battlepoints, so he would have needed to win 4 times to place that high, even with a near perfect painting score.
Also, I want to note that every year that we have had a players choice voted award, the person I have voted for has won. This year we also had a judges award, that went to the High Elf player that I played against with the 2 dragons with flames coming out of their mouths. There was 4 or 5 that I was mulling over who to vote for and I finally settled on that savage list. So I think all these players need to court my vote next year!
Last edited by Shimmergloom; 30-04-2012 at 18:50.
I was in a local 2500pt tourney this past weekend.
My list:
1. Orc Great Shaman lvl 4, general
4+ ward and dispel scroll
2. Ng bsb, lt armor/shield, short bow
Standard of discipline
3. Savage Shaman, lvl 1, shrunken head
4. Goblin warboss w/gw
5. 3 x ng big bosses w/gw
6. 38 Savage big’uns w/fc and 2 choppas
7. 89 ng w/spears, shields, nets, standard/mus.
8. 5 wolf riders
9. 20 ng archers
10. 37 black orcs w/shields, flaming banner, standard/mus
11. Troll
12. Arachnarok
13. Mangler squig
14. Mangler squig
For Game 1, my opponent was dark elves. His list from what I can remember:
1. Sorc lord, dagger, 4+ ward
2. Sorc lvl 1, scroll
3. Bsb ridding Pegasus, crown of command, pendant, 1+ armor save
4. 30ish spear elves w/command, standard of discipline
5. 20 black guard w/fc
6. 5 dark riders w/rxb
7. 5 harpies
8. 5 harpies
9. 10 crossbows
10. 10 crossbows
11. 5 cold one knights w/fc
12. Hydra
13. 24 cosairs w/fc, frenzy banner
14. 5 shades w/2nd hw
For this tourney our scenarios were a building in the center of each table that would count as a piece or randomly generated mystical monument type terrain from the 3 types of variants on pg 142 of the rulebook. A different type each round. We were suppose to write down from 1-6 which one we wanted it to be each and then compare notes to decide if we agreed. But since that seemed too time consuming in each game we generated it a different way. In round 1 we rolled off and he won the roll. He chose to make it a building that made bretonnians stubborn, which didn’t help either of us, to keep it fair. I did tell him my black orcs came from bretonnia, but he didn’t buy it.
I won roll for turn 1.
------------------------------------------------------------------
Orc 1:
1. My bunker and my savages both start by failing animosity, so I would have no magic this turn.
2. I move up what I can.
http://i384.photobucket.com/albums/o...yvsdeturn1.jpg
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DE Turn 1:
1. He charges his cold ones at my arach and his harpies at my wolves.
2. He makes my black orcs -3M. I have to hold my dice to dispel whithering on my arach. Then I have to use my scroll on mindrazor on his cold ones.
3. He concentrates shooting on my 2 manglers, but only does 2 wounds to the left one and 1 wound to the right one.
4. His cold ones still do 5 wounds to my arach, even without withering or mindrazor, so I think I would have been dead if I hadn’t gotten rid of both spells. In return my arach only manages to kill 1 knight. I pass my stubborn check though, even on a 6.
His harpies beat my wolves, who break and run, but get away.
http://i384.photobucket.com/albums/o...sdeturn1v1.jpg
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Orc 2:
1. My horde fails animosity so can’t charge the freaking shades in the building.
2. My troll charges his dark riders, who flee, since my mangler is right there to kill them anyway. However, they flee right in front of my other mangler.
I charge my black orcs who are only M1 at his other harpies, who flee, but this is fine, because my 4” failed charge is better than the 2” march move that I would have been able to make.
I fail to rally my wolves.
Now my left mangler makes a play for the corsairs but doesn’t make it.
However that mangler in front of the dark riders is able to go through them and continue on skirting both his black guard and spear elves. I wipe out the dark riders, kill 9 black guard and about 6 spear elves. This is my one shining moment of the game.
3. I use all my dice(I roll low like 3 for WOM) on trying to hand of gork my mangler in the woods, but he dispels.
4. I only kill 1 more cold one and he does 1 wound to my arach, I pass another stubborn check.
http://i384.photobucket.com/albums/o...yvsdeturn2.jpg
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DE 2:
1. He charges his corsairs and hydra at my black orcs.
He lands his bsb on my mangler in the woods and I only manage to do 1 wound to it with his armor and reverse ward saving the rest.
His harpies fail to rally.
2. He rolls double 1’s for magic and still manages to whither my black orcs, because of his dagger. So they are only T3.
3. He turned both his crossbow units at my other mangler and kills it. His shades do 2 wounds to my troll.
4. Since I am only t3, I decide to go choppa/shield with my blk orcs, but It is to no avail as I only save like 2-3 wounds and lose maybe 14 black orcs. I do 3 wounds to the hydra and about 5 to the corsairs. I break and run and get cut down.
My arach takes his cold ones down to 2 knights for a 1-1 tie.
http://i384.photobucket.com/albums/o...sdeturn2v2.jpg
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Orc 3:
1. My bunker fails animosity again. I am forced to charge if possible. I figure this means that if I charge my horde at the shades, then I have to charge my bunker at his corsairs, because otherwise my bunker can’t charge. So I don’t charge my horde, since I do not want my bunker fighting corsairs, even though this means his bsb can charge me next turn. But I figure that is at least better than fighting corsairs and I might get lucky and beat his bsb and break it.
Since my savages had been held up by failed animosity and fleeing wolves being in the way, I charge them at his harpies just to get them moving. My troll tries to charge the shades, but is killed.
I forget to reform my horde to be able to help out my bunker, ugh.
2. I have no magic again because of animosity and my lvl 1 only has fists of gork, which doesn’t help me at this point really.
3. My savages destroy the harpies and my arach kills 1 more knight. I just can’t get them out of the way.
http://i384.photobucket.com/albums/o...yvsdeturn3.jpg
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DE 3:
1. He charges his black guard at my savages and his bsb at my bunker.
2. Between killing 5 or so spear elves and power of darkness, he has so many power dice that I can’t stop anything. He makes my bunker -3T, my savages -1WS and kills 24 ng’s from my horde with pit of shades. I don’t bother to remove those casualties, because depending on the coming combat phase, the game may soon be over.
3. He takes my arach down to 1 wound with shooting.
4. I manage to win the bunker fight, but he doesn’t flee, so that was my one shot at salvaging my bunker before his next turn.
I lose in the savage fight, but hold from steadfast and pass my test to reform to face him.
http://i384.photobucket.com/albums/o...sdeturn3v3.jpg
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Orc 4:
1. Ugh, of course my horde fails animosity, so again I will be unable to reform them to help out.
2. I don’t get a lot of dice for magic again, so I decide to not try to dispel things and use them all to boost foot of gork. I get it off on his corsairs, roll a hit and kill like a dozen of them. Unfortunately I fail to re-stomp so am unable to really salvage this situation.
3. My savages wipe out his black guard, my bunker loses this time, but I pass my test.
http://i384.photobucket.com/albums/o...yvsdeturn4.jpg
--------------------------------------------------------------------------------
DE 4:
1. He charges his hydra at my ng horde and his corsairs at my bunker.
2. With a low amount of dispel dice(I have 3) and 3 mega spells that I have to stop, he is able to dagger and power of darkness his way into making my savages Int1 and then pit of shades them. I really have no hope to stop either of those and it is iffy just to dispel whitering on my bunker. So I lose a ton of savages, but manage to dispel whithering to keep my general from being T2 and my goblins at t1.
3. Shooting kills my arach and more savages.
4. The corsairs/bsb kill enough goblins to take away my steadfast and I lose by enough to be double 1’s and fail and get cut down. I even manage to break from the hydra, but get away from that pursuit.
http://i384.photobucket.com/albums/o...sdeturn4v4.jpg
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Orc 5:
1. So now it is over for real and my only hope is to keep it from being a massacre.
2. I charge my savages at his shades and rally my ng horde.
3. My savages destroy his shades.
http://i384.photobucket.com/albums/o...yvsdeturn5.jpg
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DE 5:
1. So now all I can do is egg him on to charge me with stuff and hope that I can kill/break something to not be massarcred. He does charge me with his bsb, hydra and corsairs at my ng horde and his spear elves at my savage flank, because he also needs to kill more stuff to ensure a massacre.
2. He mindrazors his spear elves and whithers my ng horde by -1T
3. In combat he kills all 4 of my big bosses before I can strike with them. I do one wound to his hydra needing to do 2 to kill it. I still don’t break though.
My savages however do break, but get away to end the game.
If I had killed his hydra then it would have just been a regular victory for him. Likewise if he hadn’t charged me, it would have just been a regular victory for him, so it worked out for him as killing those big bosses was enough to put him over the top to get the massare.
The final score for this one was:
DE: 1990
Orcs: 945
I really hate shadow magic and hate it with the dagger even more.
Game 2 will be vs VC.
Game 2 is vs Vampire Counts.
This time we just rolled to see what the building would be and it came up to be the one where everyone who is forces of destruction has to re-roll ward saves within 6”. So immediately for me this means I need to keep my savages away from the building. I also form up my black orcs to not be in horde formation, so that I can get them by it.
His army:
1. Vamp lord lvl 4, general w/asf and more attacks(not sure what these items were).
2. BSB, I think it was a wight, but might have been a Vamp as well.
3. Vamp lvl 1
4. Banshee character
5. Wraith Character
6. 30ish Skellies w/fc. I think they had a magic banner.
7. 30ish ghouls w/champ
8. 30ish grave guard w/fc/shields, not GW’s.
9. 2 x 5 wolves
10. Black Coach
11. Vargulf
12. 5 Hex Wraiths
Here is a pic after set up. I won roll to vanguard first, but we both forgot that you can’t vanguard that close to each other, so my wolves and his wind up really close to each other.
http://i384.photobucket.com/albums/o...svc1start2.jpg
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He won roll to go first.
VC 1:
1. His lvl 1 vamp gets wind of death off and it hits my savages and black orcs, killing 4 savages and 6 black orcs
http://i384.photobucket.com/albums/o...vsvc1turn1.jpg
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Orc 1:
1. I charge my arach and troll at his wolves on the right and my wolves at his other wolves on the left. I charged my arach, because he had placed his hex’s opposite my left mangler, so since I planned to move that mangler backwards to keep his hex’s from getting an easy kill, I knew that would open up my arach to getting charged by his hex’s and locked up in combat with them forever, so wanted my arach away from the hex’s as well.
2. I get a boosted foot off with IF and get a hit on his banshee and black coach. I roll a 1 to wound the banshee, so it’s ok, but I do 3 wounds to his black coach after he fails his ward. The spell then lets him put the foot on me, he puts it on my ng horde, killing 15 of them, I suffer no damage from the miscast though.
3. I easily beat the right wolves and overrun up. My wolves win by 1, to crumble 1 more of his left side wolves.
http://i384.photobucket.com/albums/o...vc1turn1v1.jpg
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VC 2:
1. He gets off a long charge with his grave guard + vamp lord + bsb on my savages. He also charges his ghouls at my troll.
2. Then he lands his vargulf on my left side mangler to kill it. I roll the full 18! For hits. I then do 11 wounds. He regens 7 of them, but I still barely manage to kill the vargulf.
3. I dispel his attempt to re-roll hits and scroll his attempt to re-roll wounds.
4. Next he screams at my arach and does 3 wounds to it.
5. In combat, he beats my troll, but I outrun pursuit. He pursues into the flank of my arach.
In the main combat, he challenges with is lord, I answer with my savage champ. He has 7 asf attacks, but fails to do a single wound to my champ. I don’t wound him either, but this is a big blow.
His grave guard kill 5 savages. With 44 attacks back and my shaman(who I don’t even roll for) I kill 17 grave guard. His bsb whiffs and kills nothing. So his whole unit winds up crumbling from combat res, general, bsb and all. This creates a chain affect where he loses his black coach, remaining wolf unit and his solo wraith character. Along with some ghouls and skellies.
http://i384.photobucket.com/albums/o...vsvc1turn2.jpg
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Orc 2:
1. He’s in bad shape and basically now we are just finishing out this turn to see if anything changes for him.
2. I charge my horde at his ghouls. 1 ghoul is sticking out from the arach, so I can get my warboss into combat and help out some.
3. I rally my troll.
4. I hand of gork my bunker away from his hex’s so there’s no chance he can charge them.
5. He does about 3 wounds to my arach, but I crush about a dozen ghouls and the rest crumble from combat res. I overrun my horde into his banshee and he concedes.
http://i384.photobucket.com/albums/o...vc1turn2v2.jpg
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I don’t think he expected his grave guard to crumble like that to my savages. I had faced the 8th version of grave guard without the regen banner before and knew I could do a lot of damage turn 1 needing 3's and 3's, while he needed 4's and 4's with far fewer attacks, providing his vamp lord and bsb didn’t go crazy. His lord failing to wound at all and his bsb as well though, really hurt him. In 7th my savages could barely dent re-gen grave guard, so it’s quite a turn around to see them go down so fast now. I think now you need a mortis engine to make grave guard viable. There was a VC player there who was running double mortis engines, but I didn’t play him and I'm not sure if he had grave guard.
Instead in Game 3, I played another VC player.
Aw man....
Looks like you need to jus drop to 2 lvl2s & get a fighty lord OR black Orc boss-or maybe even-
blAck Orc bunker -->(original idea Djekar )
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
A fighty lord wouldn't have helped against the dark elves. I am discouraged from black orcs because the last time I took a black orc bsb, in multiple games I had other units fail animosity roll the double 1's and wind up fighting my bunker anyway. And the FAQ says the black orc can't do anything to stop that, so even with that massive points investment, my great shaman still can't cast magic when that happens.
I actually have been debating (only played 1 game with da ladz in a few months, so no experience) with using a black orc bunker. They never have to test for animosity and they can carry the standard of discipline without a bsb so you can either put him in a different bunker or spend points to protect him. Also, they *can* fight their way out of many of the things normally sent after bunkers and in a pinch you can even use them to shore up a hole in your lines - provided they aren't supposed to fight too much.
I've been looking at ~18, though 15 would probably work. This idea was born from 2 things - the first is that I have been increasingly dissatisfied with the performance of my Black Orcs as a combat block. The second is just the thing that you experience - magic fail thanks to animosity.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
Wow-poor Vamps.
Dude should have challenged with his BSB and let his vamp kill R&F
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
Yes, I have been thinking about this alot too. 10-15 black orcs w/standard of disc, to replace my huge black orc unit, then spend the points savings on squigs. I ordered some war haggises from black hat which are a fraction of the cost of regular squigs(even ebay squigs wind up going for near gw prices), but it'll still be 2 months before the back order shows up. Hopefully in time for the next tourney, since I only have 12 squigs right now.
So far my biggest concern with it is that it isn't core. Sometimes I need that 70 point core bunker to fill out my core tax.
I actually used some horror models without arms and green-stuff over the arm joins to be squigs. They seem to be pretty close to me, and hey - plastic! With them mixed in I have 30 squigs which is generally sufficient for butt-kickery.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
For this final game vs VC, we rolled for the building to be a Wyrding Well. It was an ability that he already had anyway in healing troops, but something good for me.
His list:
1. Vamp lord, lvl 4 riding flying hellsteed, don’t know what else.
2. Vamp bsb, lvl 1 riding flying hellsteed, don’t know what else.
3. Lvl 2 Necro
4. 35 skellies w/command
5. 20 zombies
6. 25 ghouls w/champ
7. 2 x 5 wolves
8. 3 x 2 vampire bats
9. 12 Black Knights w/command
10. 5 Blood Dragons w/command
11. Vargulf
I won roll to go first.
------------------------------------------------
Orc 1.
1. The game of course starts with my ng horde and bunker both failing animosity and squabbling. Ugh.
2. I charged my troll at a unit of wolves.
He had stacked up a lot of his stronger stuff on the side vs my savages and arach, so since half my army was squabbling, I decided to hold back with that flank and only moved them up a bit, but marched up my black orcs since they had to swing around the left flank.
3. My troll kills nothing, but wins 1-0 due to charging, to crumble 1 wolf.
http://i384.photobucket.com/albums/o...vsvc2turn1.jpg
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VC 2:
1. His vargulf charged my troll.
2. 2 bat units land on my manglers killing them both.
3. He gets a spell off on my savages that does d6 s4 hits, but also does an s4 hit to each model in the unit if I move. I let it go, cause right now I don’t plan on moving as I want him to come to me, since he has so many knights all stacked together there and I don’t want to be combo charged, plus I want to dispel his other things.
4. My troll loses combat, but gets away as he flees.
http://i384.photobucket.com/albums/o...vc2turn1v1.jpg
--------------------------------------------------------------------------------
Orc 2:
1. I charge my black orcs and wolves at his left side wolf unit.
2. I rally my troll.
3. I try to boost foot onto his blood knights, but roll a bunch of 1’s and 2’s for not enough power.
4. However, my pitiful amount of short bow shooting is able to take out the remains of his right side wolf unit.
5. And my blk orcs/wolves wipe out the other wolf unit.
http://i384.photobucket.com/albums/o...vsvc2turn2.jpg
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VC 2:
1. He flies his vargulf up to land in front of my arach.
2. He gets the movement damage spell off on my savages again, killing just 3, but with the vargulf there, I tried and failed to dispel it. I didn’t want to fail a frenzy check and do damage while charging that vargulf, so that’s why I tried to dispel. He also did a wound to my troll with something, I think the fire ring.
http://i384.photobucket.com/albums/o...vc2turn2v2.jpg
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Orc 3:
1. I charged my arach at the vargulf and my black orcs at his last vampire bat unit.
2. I thought the well was a building and tried to enter it. He thought it was impassable terrain. In the book it says that type of terrain is either a hill or obstacle, so we asked the tourney organizer and he said to treat it like an obstacle. This was better for me than just a building as now I could dominate the center with my ng horde and threaten all this infantry.
3. I try to eadbutt his general, but he scrolls it. I get off eadbutt, but roll for only a 3” range, so it doesn’t reach my savages who are only like 5” away.
4. I destroy his vargulf and vampire bats. I decide to overrun with my arach since I am only 12” from his blood knights, so he has easy charge range on me, so I might as well try to at least get the charge off on him, but I fail to make it.
http://i384.photobucket.com/albums/o...vsvc2turn3.jpg
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VC turn 3:
1. He charges his blood knights w/bsb at my arach.
2. He raises a unit of zombies in front of my black orcs. I let this go, because I know that the re-roll hit and wounds spells are coming vs my arach and I want him to at least live through one combat phase so that I can strike back. So I do manage to dispel those spells.
3. His blood knights do 6 wounds to my arach. I pour all my arach attacks into his bsb and kill it. It was overkill, but I wanted it dead, since I was sure my arach would die next phase. I figured that killing a vargulf and vamp bsb was a good deal for an arach.
http://i384.photobucket.com/albums/o...vc2turn3v3.jpg
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Orc 4:
1. My savages fail animosity and have to charge, which I wanted them to do anyway. I charge my black orcs at his raised zombies, my wolves into the flank of his regular zombies and my ng horde at his ghouls.
2. I get the max of 12 power dice this time. I use 3 to get ere we go off on and it reaches my savages this time. I boost foot on his black knights and get IF. I place it to touch his general.
I roll a hit.
He fails his LOS. I wound and then he fails his ward. I just do 2 wounds to him though. But I kill 5 knights as well.
Then I roll so that I can place it again. So I do the same thing.
I roll a hit again…
He fails his LOS AGAIN! Unbelievable.
I kill his General this time as he fails another ward. And 5 more knights.
The spell dissipates now that it has done its job. And to add insult to injury, my miscast just does the S6 hits, which I save both with my wards.
During his crumble he loses his last 2 remaining black knights and a few zombies, ghouls and skellies.
That basically won the game, but he still has a chance since his blood knights can still tear me up.
3. He starts this by killing my arach and reforming to face my savages flank.
I tear into his ghouls and skellies leaving just 3-4 of each left after crumbles. I destroy the raised zombies and manage to win the other zombie fight(I Had hoped I would destroy the ghouls, overrun and get to fight an extra combat there).
http://i384.photobucket.com/albums/o...vsvc2turn4.jpg
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VC 4:
1. His last chance is to charge my savages in the flank, break them and threaten my horde.
So he charges.
2. He boosts his units by raising more zombies, skellies and ghouls. I dispel his re-roll spell.
3. By casting to boost his ghouls, it also boosted his skellies, which gave me a lot of free combat res for my savages. So while he kills a 3-4 savages and my shaman, I manage to also kill 1 knight and coupled with combat res, this causes his knights to crumble where we call the game.
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Victory to the Greenskins.
Foot of Gork was awesome this game. I think even if I hadn’t killed his general, it still would have been great as I would have killed so many knights that it would have damaged his chances anyway. I also think it was a smart decision for me to hang back, since he had all his power in trying to combo charge me.
The wyrding well turned out to take no part in the battle, other than allowing my ng horde to come through it. I wish I had known it was just an obstacle at the beginning as then I wouldn’t have needed to swing my black orcs around it and have them not really take part in the game.
Crazy people do not bring MR to tournys. The new 8th books have shown that no one is getting über-heap spells of the BRB, ergo MR is needed against these new damage based spells/magic wagons.
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
I wouldn't say it's crazy not to bring MR. Even with it working on some of the new spells, the vast majority of game winning spells (which are character tests, augments, or hex) aren't effected my MR at all.
Adding it also takes up space and points on a character slot that could be used for something else that's more effective.
In open list tournaments it's even more useless as people will then direct these spells at other units.
I actually wouldn't suggest competitive tournament lists to include MR at all unless it is free (hurray for brets!).
The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum
Yeah, his general failed a 4+ ward, to get MR, he would have basically had to not take the 4+ ward, making his save even worse, or take like the MR shield or something. Really though the 2+ LOS and 4+ ward should be enough for spells that allow saves. So I don't think it was stupid or crazy for him to not spend even more points for it.
The best he would have gotten was a 6+ magic ward for his black knights, so he might have saved 2 of them.
But really it was just bad rolling and not a bad list that did him in.
Dude you slaughter folk by the gaggle with foot.
Look at the call to war (uk tourny) Lizardman(10+lizard players??$ list. Deathtoads are beast!!
Heavens is making a comeback.
Sure shadow and life are über stable use but against those who do not have access to it I would rather be ready than not.
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
Yeah, but I think a 2+ LOS and 4+ ward are plenty enough being ready.
You bet I slaughter people with the foot, but the odds of going against an orc opponent with big waaagh isn't high enough to justify trying to deal with it. And I do say try as like I said with open lists an opponent will just target another unit and the item is useless. ("Oh you have a 4+ ward on that character in the graveguard? Alright I'll target the ghouls/black knights/whatever.")
Overall it's just a more stable answer to go with a scroll and get into combat as soon as you can to kill off the enemy caster. Unless of course they have shadow and hex the hell out of you, but hey you don't get MR against that anyway
Maybe the next few books will change things, but for now I just don't see the worth. 45 points for MR3 or 45 points for a 4+ ward: which do you think will be used more often?
The only cure known for the dreaded illnes of Ruleslawyeritus is a swift dosage of punchinthefaceicilin. -Tapok
The 7 Habits of Effective Gamers: http://www.warseer.com/forums/showthread.php?t=232493
The ONLY reason i joined this forum was to join Malorians arenas. - teafloy_the_damned
Join the Arena of Death!: http://www.warseer.com/forums/forumdisplay.php?f=25
Me on Youtube!: http://www.youtube.com/user/MrMalorian?feature=mhum
You give the MR to a hero character ?
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"
To what end?
I stay light on characters to get more troops so MR on a hero would mean on the bsb, and although I've had some spells thrown at my bunker over 100 games I would win more games if I took a wolf chariot rather than making my bunker MR3.
In all seriousness TsukeFox, in all the games you have taken MR how often would you say you actually used it? How many points did it save? And what could you have used the points on instead that would have helped more?
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I roll with MR2 on my Skaven BSB. It has saved some rats and almost saved my Seer. Worth the points. Could have a doom rocket I guess but some protection on my low leadership troops is worth it.
2nd army is slowly growing TK.
Keep thinking of MR on the Hierophant but it is a big eh even though I know it needs it. Damn vamps and passing on leadership.
"just make the Base size reasonable"
go go 100mm by 100mm!
"they cannot stop the signal-!"