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Thread: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

  1. #61

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Shimmer have you considered that hex scroll that you turn them into a toad on say a cheap NG shaman.

    I know it's expensive and won't work all the time but it works sometimes and can gimp someones magic quite a bit till you can get in there and start killing stuff.

    Another option is adding a cheapish wolf big boss with the all your wardsave are belong to us item as an assassin.

    Risky but it could work. You really need there speed to get after those mages early.

    Multiple small savage boar units can work too. Da big spida is another option too.

    You could also use feedback to weaken them send in the wolfs to finish him hopefully. If that fails you can try to get a snipe spell off. If you can get woulds off early they may not risk the miscast.

    It doesn't seem your games where that bad considering the ogre game was close plus they don't have super spells, the orc game was pure fun, the chaos list was not legal and dark elves well there a bunch of pansies without thier magic.

    Anyway i think you need some options in your list that are an early threat so the boyz can get ignored a little then come in and bash stuff. Maybe im wrong though just trying to throw some ideas out there.

  2. #62

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    The ogre game was fine as it was, but I simply could not dispel the number of spells he could cast. He had one of the very few armies where you can have multiples of a spell. So I could dispel trollguts from his butcher, but by the time his slaughtermaster cast it, I would be out of dispel dice.

    The orc game was a lot of fun.

    However, too many games just keep coming up to roll 6 dice, now you have -2T or have to take 50 Int tests with your Int2 units.

    I have though thought about all the different scrolls, the main problem is they do no good against IF spells. The sniper spells either never work, aren't in range or the mage just has a high level ward save so it doesn't matter.

    Like the chaos sorc had a 3+ armor and 3+ ward. How well can eadbutt or brain bursta ever do vs that?

    I may have to throw the spider or smaller units of boars, or put in some chariots though, to try and make a better earlier threat.

    And I love my wolfies, but I think they have to go.

  3. #63

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Another tourney yesterday. I hadn't had the chance to play for the last 2 months, so this would be the first chance to try out my attempt at a 2 night gobbo horde.

    I'll get the battle reports up in the next day or so, but first I'll post my army list, opponents armies and the scenarios for each battle.

    My list:

    1. savage warlord, 2nd choppa
    potion of strength, 2+ armor

    2. savage great shaman
    shrunken head

    3. orc bsb, lt armor/shield
    5+ ward

    4. night gobbo shaman, lvl 1 w/scroll
    5. 2 x gobbo big boss w/gw's
    6. 4 x night gobbo big boss w/gw's
    7. 39 savage big'uns w/2 choppas, FC
    8. 20 orcs w/shields, boss/standard
    9. 2 x 97 night goblins w/spears, shields, nets + standard
    10. 4 trolls
    11. 1 troll
    12. 2 x mangler squigs
    ------------------------------------------
    1st opponent, High elves
    2nd opponent, New Ogres
    3rd opponent, Dark Elves
    ------------------------------------------
    All scenario's are Ogre Themed:

    1st Scenario
    simple objective scenario. 6 objective markers are on the table, representing wild animals. Capture one and hold it to the end of the game to give as tribute to the ogre tribes around you for 25vps.

    2nd Scenario:
    There are 5 riderless mournfangs in the center of the table. You want to catch them to sell them to the ogres.

    Basically it worked like this. If you shot at a mournfang, it would flee. If you charged it, it would auto-flee. If you killed one on the table you got 30vps. If a mournfang fled off your table side you got 60vps. So basically if you charged a mournfang, it would flee toward your opponents edge, risking giving them vps.

    Scenario 3.

    You are surrounded by ogres and have to fight your way out. This meant that you could always flee from a charge, even if you were ItP, if you fled from a charge, then you would auto-rally your next turn. You could always choose to not use your general's LD.

    Finally the scenario stated that anything destroyed on the table was worth double VPs, while things that fled off the table were worth normal vps.

  4. #64

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Here we go with game 1:

    HE list:

    1. General on eagle, w/gw and 4+ ward and 2+ re-rollable armor save.
    2. Lvl 4. Mage using shadow
    3. Lvl 2 mage using high magic
    4. BSB riding barded elven steed, fire banner
    5. 35 spearelves w/command
    6. 14 archers, I think command?
    7. 14 archers, same as the first
    8. 20ish white lions w/command
    9. 2 units of 6 dragon princes, not sure what sort of command they had.
    10. 2 eagles

    My spells were brain bursta, ere we go, hand of gork and foot of gork. Night gobbo had the signature spell.
    I won roll to go first.

    Orc turn 1:
    1. Big horde of night goblins on the left and my orcs w/bsb both failed and squabbled. My savages failed, but I rolled a 6 so they moved up a few inches.
    2. The woods were a venom thicket. My troll and mangler moved through it fine, but 1 night goblin died while they began to move through it.
    3. I tried to foot of gork his white lions, but it was dispelled. I tried to hand of gork a mangler, but it was dispelled.
    4. No shooting.
    5. No combat.

    http://i384.photobucket.com/albums/o.../vsHEturn1.jpg
    -----------------------------------------------
    HE turn 1:

    1. As I knew it would happen, 1 eagle killed itself to remove a mangler.
    2. In magic he tried to kill the other mangler but failed. He miscast rolling just 2 dice, which killed 2 or 3 archers and he lost some dice, but nothing more.
    3. His archers did kill my other mangler, but falied to wound the single troll.
    4. No combat.

    http://i384.photobucket.com/albums/o...sHEturn1v1.jpg
    --------------------------------------------------
    Orc turn 2:

    1. Animosity: savages fail again and this time are forced to charge the spearelves. This would be ok, if my orcs w/bsb hadn’t failed and squabbled again, meaning now there was nothing really left to protect my savages flanks or rear.
    2. I tried my best to use my trolls as a sacrifice to hold off those 2 dragon prince units. I had also charged my single troll into the flank of the spear elves.
    3. Magic: I try to hand of gork my right side night goblins to be ready to charge the white lions flank, or those tempting acher/mage units on the hill, but I fail.
    4. No shooting.
    5. His spears kill about 3-4 savages, but then I kill around 19 spear elves altogether. He breanks, but I don’t run him down. I do pursue into his white lions with my savages.
    http://i384.photobucket.com/albums/o.../vsHEturn2.jpg
    --------------------------------------------------

    HE Turn 2:

    1. He charges his lord on eagle into my savages. He charges his dragon princes into my trolls.
    2. He rallies his spear elves.
    3. Magic, he reduces my WS by 2 with IF. He does 1 wound to his mage lord and kills more archers, but passes his panic test.
    4. Shooting, he shoots some night goblins.
    5. Combat, his lord whiffs and only kills 1 savage. He tears into my savages killing several, but I kill around 7 white lions and do a wound to his lord in return. I win by 2, he passes both checks.

    His dragon princes kill 2 trolls, I vomit and kill 2 dragon princes. I lose by a ton and break, I am just under 6 inches from my night goblins, who fail panic and flee as well.
    --------------------------------------------
    Orc Turn 3:

    1. Troll rolls and 11 for stupidity. Ugh.
    2. I rally my night gobbos, my other troll unit keeps fleeing. It’s too late now for any of that flank to protect me from all those dragon princes and his bsb.
    3. I can’t get hand of gork on my night goblins to try and protect my rear. I kept rolling like 3 for winds of magic and he had an item that would steal a dice from me, so I practically have no power dice in my phase for most of the game.
    4. No shooting.
    5. I get him down to about 6 white lions, but he has also really torn in my savages. I lose this time, but pass my break test, but I won’t be frenzied anymore.

    http://i384.photobucket.com/albums/o.../vsHEturn3.jpg
    ---------------------------------------------------
    HE turn 3:

    1. He charges 1 dragon prince unit into my rear, the other fails its flank charge though.

    I also forgot to drink my potion of strength, which I wanted to have to use vs those dragon princes(I know my back rank will likely be gone by the time I get to strike and I also figure I might as well challenge either way).

    His spears also charge my lone troll.

    2. Magic. I am down in my WS by 1 this time.
    3. His archers kill some night goblins.
    4. Since I forgot my potion of strength, I don’t challenge. He tears apart my savages. In retaliation my lord, great shaman and what’s left of my savages wipe out the remaining white lions.

    I’ve lost by a ton though, so I break and am run down. My night goblins don’t care about this and stay put.

    He also breaks and runs down my lone troll.

    http://i384.photobucket.com/albums/o...sHEturn3v3.jpg
    -----------------------------------------------
    Orc turn 4:

    1. My only hope now is to get that mage lord’s archer unit. He has put it in the 2nd group of archers, with the level 2 in the front group. I charge them, but they flee and I don’t have enough to re-direct.
    2. No real magic or shooting or combat.
    http://i384.photobucket.com/albums/o.../vsHEturn4.jpg
    --------------------------------------------------
    HE turn 4:

    1. He flies his lord to be in front of my night goblins and rallies his archers.
    2. I don’t remember him doing much with magic this turn.
    -------------------------------------------------------
    Orc Turn 5:

    1. I charge his lord, I need to break it and then pursue into the archer unit with mage lord(who came down the mountain a bit). This is my only hope, all that together is worth nearly 1k vps.
    2. I try to give myself armor piercing, but he dispels.
    3. I can’t wound his lord, he kills some night goblins and doesn’t budge.

    http://i384.photobucket.com/albums/o.../vsHEturn5.jpg
    -------------------------------------------------

    HE Turn 5:

    With his white lions coming into my flank, I know it no longer matters. I will just keep losing combats now, so won’t be able to break him and ever get to that mage lord to try and even things up. The rest of my army won’t be able to kill anything of importance as they spent most of the game squabbling and fleeing. So I have to concede.

    This game was pretty fun, but it was just impossible to keep any semblance of a battle line with the savages running off while their whole left flank was left to squabble and squabble. I only had 4 animosity testing units and they were constantly failing.

    Incredible.

    Next game would be vs New Ogres.
    Last edited by Shimmergloom; 12-09-2011 at 12:40.

  5. #65

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    When i see your opponents list, i think "O, orcs for the win", but then... :S
    Well, you´re playing orcs, all is posible. xD

  6. #66

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Oh yeah now I remember in turn 4 magic he cast one of the boosted INT super spells that killed 30+ of my night goblins.

    I've got the pics wrong for the end of the game there, that's why I wasn't remembering. Let me see if I can fix that.

    edit: ok now it's fixed and the turn 5 pic is correct and shows all my dead night gobbos.

  7. #67

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Vs New Ogres
    His list:
    1. Slaughtermaster general. Don’t really know what he had.
    2. Bsb, not sure what he had beyond a great weapon.
    3. 9 bulls w/command and ironfists
    4. 9 ironguts w/command
    5. 4 mournfangs w/command and that new super banner of theirs.
    6. 6 maneaters with at least a standard w/flaming banner. 3 had a brace of pistols, 3 had great weapons, they were scouts and I am not sure what else.
    7. Sabertusk
    8. Ironblaster
    9. Mammox

    My spells this time were hand of gork, foot of gork, ‘eadbutt and ere we go. My night gobbo had gork’ll fix it.

    He won roll to go first.

    Deployment pic:
    http://i384.photobucket.com/albums/o...Ogredeploy.jpg
    -------------------------------------------------
    Ogre turn 1:
    1. He gave regen to his ironguts.
    2. His maneaters did one wound to my single troll with their flaming shots.
    His ironblaster killed 3 orcs.
    His mammox killed 3 savages, but failed to hit a mangler with its harpoon.
    3. No combat.
    http://i384.photobucket.com/albums/o...sNewOgres1.jpg
    ------------------------------------------------

    Orc Turn 1:
    1. My orcs w/bsb failed(as they have been doing constantly) and were forced to charge the random mournfang, which had to auto-flee. This put them way out of position.
    I did charge my single troll at his sabertusk which fled.
    I also charged my left horde at his maneaters, to keep them from charging me next turn.

    I had a mangler go through one of the random mournfangs, killing it.

    2. I tried to hand of gork my mangler but he dispelled. I tried to eadbutt his SM, but he dispelled.
    3. No shooting.
    4. In combat I only managed to kill 1 maneater. He tore into my night gobbos, I failed my steadfast, but outran him.
    http://i384.photobucket.com/albums/o...ewOgres1v1.jpg
    --------------------------------------------

    Ogre Turn 2:
    1. First his mournfangs charged a random mournfang, which had to flee, which let him redirect his charge to my orcs w/bsb. Then he charged his maneaters at my night goblins, when they had to flee, because he really wanted them to charge to my orc’s flank. My night goblins were less than 4 inches from the table edge. I rolled double 1’s so he would have wiped them out if he hadn’t redirected, but I am assuming he figured they would have just ran off the table.

    His guts also charged a random mournfang, which got away.
    And finally he charged the lone troll with his ironblaster.

    His tusk kept running.

    2. Magic: he made his guts have regen again.
    3. Shooting: His mammox scattered and missed my savages, while his harpoon hit my mangler but only did 1 wound.
    4. He tore apart my bsb’s unit killing everything but my bsb and boss. I managed to do 1 wound to a mournfang. Needless to say, I broke and was run down by his mournfangs, he didn’t pursue with his maneaters though, as I guess he wanted to keep them looking at my savage flank.

    http://i384.photobucket.com/albums/o...Ogresturn2.jpg
    -------------------------------------------
    Orc turn 2:

    1. Animosity. No fails. I declare my Waagh!
    2. My savages charge his mournfangs.
    I rally my night goblins.

    The mangler I can control goes through his regen guts and his mournfangs. I only kill 2 guts, but I kill 2 mournfangs as well.

    The one I can’t control goes spinning between his mammox and guts.

    I try to get my trolls to where his guts can’t charge my savages without hitting them first.

    3. Magic. I try to get a spinning mangler to move behind him, but he dispels.
    4. No shooting.
    5. My general kills a mournfang, before it can attack. The remaining one, I think attacks my great shaman wounding it. My remaining savages kill his last fang.
    I am forced to overrun, which puts me in a dangerous position of hitting my own mangler. I luckily do not roll well and don’t hit him.
    http://i384.photobucket.com/albums/o...resturn2v2.jpg

    ------------------------------------------
    Ogre turn 3:
    1. He could have ganged up on my savages now, but instead I think he decides not to, because of me having 2 large night goblin hordes there which would be getting flank and rear charges on him in the following turn. So instead he charges his guts and my 4 troll unit and then just marches up his maneaters between my savages and horde.
    2. He tries to regen bloom, but I scroll it. He does get stubborn off on his big bull unit though.
    3. His ironblaster grape shots my savages and his mammox shoots them as well, I lose around 5 savages. His harpoon fails to hit the mangler near it.
    4. His guts w/bsb + SM has his SM first kill a troll. Then my 3 trolls fail to hurt him at all. He then kills 2 more trolls. My remaining troll breaks and runs, but gets away.

    http://i384.photobucket.com/albums/o...Ogresturn3.jpg

    ----------------------------------------

    Orc Turn 3:

    1. I pass my tests for a change. I then charge my right horde at his mammox and my left horde at his ironblaster. I am successful with both charges.
    My troll amazingly rallies.
    The mangler in front of my savages goes through them and the maneaters. I lose just 2 savages, but kill 3 maneaters. He passes his panic test.
    My other mangler spins up toward the mamox.
    2. I get foot of gork off with IF and kill the last 2 maneaters. Gork then wanders off.
    3. No shooting.
    4. My gobbos all fail to wound the blaster, he kills a few gobbos, but then my 3 big bosses kill the ironblaster outright.

    In the other fight, again my huge amount of spear attacks manage maybe just 1 wound on the mamox. He kills a few night gobbos, but then again, the 3 big bosses kill the mammox outright. I had been really worried about those huge things, but they seemed to die pretty easily.
    http://i384.photobucket.com/albums/o...sturn3v3-2.jpg

    --------------------------------------------------
    Ogre turn 4:

    1. He charges his bulls into my savages and reforms his guts to face their rear.
    2. He tries to regen bloom again, but I stop it. But again his bulls are stubborn, which I can’t stop.
    3. No shooting.
    4. I kill around 4 bulls and he kills a good number of savages(my general had killed 1, so after that everyone else was striking simultaneously). He sticks due to being stubborn.

    ---------------------------------------------

    Orc Turn 4:

    1. I pass animosity.
    2. I reform my night goblins to be ready to flank charge his guts which are about to rear charge me.
    One mangler has gone spinning off to nowhere, while the other moved back to between his bulls and my gobbos.

    3. I get hand of gork off with IF, to move that mangler to sit right behind my savages in the direct charge arc of his ironguts.

    The miscast result is that I forget that spell and lose 1 lvl.

    4. Again, I kill 3 more bulls, he kills a bunch of savages. He sticks due to stubborn.

    http://i384.photobucket.com/albums/o...resturn4v4.jpg

    ----------------------------------------------------------

    Ogre turn 5:

    1. He does charge through my mangler to the savage rear. I only kill 2 ironguts as my mangler dies.
    2. He gets regen bloom off this time with IF. He just loses power dice and takes a wound from the S6 hit.
    3. I try to desperately kill his bulls before I go away, but I can only do 4 wounds, so his last bull lives. Argh.
    He retaliates by taking my savages all the way down to just my warlord, shaman and about 4 more savages. I have lost by a buttload, I break, run and am cut down. The night goblins in range, pass their panic test.

    http://i384.photobucket.com/albums/o...Ogresturn5.jpg
    ----------------------------------------------
    Orc Turn 5:

    1. I pass both animosity tests.
    2. I decide to charge both hordes at his guts. I don’t really consider charging the remaining bull. I figure he would run and get away and then rally easily. But I forgot that since that bull is under 25% he would need double 1’s for it. But I also don’t want to just use one horde against the guts and then he can just reform and tear them a new one in his turn 6.
    So both go into each flank so that he can’t combat reform later.
    3. I fail to get gork’ll fix it off.
    4. With his regen, I really do almost no damage to his bulls(plus I failed 1 fear test and that same horde threw their nets on themselves to boot). I lose but pass both steadfast checks.

    http://i384.photobucket.com/albums/o...ewOgres5v5.jpg

    -------------------------------------

    Turn 6:

    We are unsure if we have played 5 or 6 turns. We try to figure it out and first think we played 6, but I go over my magic in my head and only remember 5 turns, so we play 1 more turn.

    This 6 turn really doesn’t matter as I only manage to kill 1 gut and I pass all my steadfast checks. There’s really nothing else going on.

    Once we figure things up, he’s at least 100pts ahead, but barely(I think I should have gotten 30 more vps from one of those random mournfangs, but I can’t remember what was what with those, other than we both claimed 2 of them).

    He’s fine with just calling it a draw eventhough he is up by enough for a victory.

    So this one is a draw.

    The big monsters didn't seem that great at this first glance and I really think the mammox shooting attacks are a waste. I think it'll be magic again that will make this army tough to deal with. Regen bloom and stubborn will make their infantry blocks and mournfangs, tough to deal with. The rest of the list just looks like the greenskin support units. Cool but not over powering.


    ----------------------------------------------------------------
    Game 3 Vs Dark Elves

    This was the Greenskin player from the last tourney that I played against.

    Now this is the tricky scenario. All units are allowed to flee from charges, even if they are ItP. If they flee like this, they can auto-rally their next turn. You don’t have to use your general’s LD is you do not wish to. Also any unit/model destroyed on the table from combat is worth double vp’s.

    -----------------------------------------
    The dark elf list:
    1. Sorc lord, ward(not sure if it was reverse ward or not) and the dagger
    2. Hag bsb w/cauldron
    3. Sorc level 2 w/scroll
    4. 26 spearelves w/command
    5. 24 crossbows w/command
    6. 24 crossbows w/command
    7. 3 x 5 harpies
    8. 20 black guard w/command and fire banner
    9. 20 black guard w/command
    10. 20 witch elves w/command
    11. Hydra

    He was using Dark and Fire magic, so that will keep the magic as reasonable eventhough he’s going to have a ton of power dice.

    I don’t get hand of gork this time. I get ere we go, eadbutt, foot of gork and brain bursta. My night gob got itchy nuisance, which was the best spell I think I could get vs dark elves.
    I win roll to go first.
    ------------------------------------------
    Orc Turn 1:
    1. Animsosity. Sigh. Bsb orc’s unit fails, they have been doing nothing but failing all tourney long.
    2. With all those crossbows and harpies, I know my manglers are not long for the world. I just rush everything forward.
    3. I try to eadbutt his sorc lord, but roll double 1’s, so there goes my orc magic for this turn. I try to put itchy nuisance on a harpy unit near one of my manglers so they won’t be able to land on him this turn, but he dispels.
    4. No shooting or combat.
    http://i384.photobucket.com/albums/o...sDEturn1-1.jpg
    -------------------------------------------

    DE Turn 1:

    1. 2 harpy units sacrifice themselves to kill both manglers. His 3rd unit flies up in front of a night gobbo horde, so he can try to assassinate my gobbo big bosses.
    2. He powers of darkness, which is just a wash, he sacrifices a black guard to cast black horror, but it’s barely in range of my savages, so only kills one. He sacrifices another for soul stealer, but I dispel. He gets another power of darkness, tries the boosted fireball on my trolls, I let it go and he rolls low and does no damage.
    3. His left crossbows put 2 wounds on my lone troll, while his other crossbows kill 2 savages.
    4. No combat.

    http://i384.photobucket.com/albums/o...Eturn1v1-1.jpg
    -----------------------------------------------------------

    Orc Turn 2:

    1. BSB Orcs fail AGAIN! And my left side night gobbo horde also fails. Sigh.
    2. I boost foot of gork and get IF. I kill 4 black guard, but then roll a 1, so he kills 4 of my savages. The miscast result is that I forget the spell and go down 1 wizard level.
    3. I charge the harpies with my trolls and night gobbos.
    4. I try to eadbutt/brainburst him, but he dispels.
    5. He tries to assassinate a night gobbo and my gobbo big boss, but doesn’t hurt them, I destroy the harpies and over run, but my trolls only over run 2 inches.
    http://i384.photobucket.com/albums/o...sDEturn2-1.jpg
    -------------------------------------------
    DE Turn 2:
    1. He kills more savages with magic and shooting. He kills like 5 spear elves with his dagger during magic. He can cast basically at will, but at least none of these spells are super destructive. He does a couple of wounds to my trolls with boosted up fireball, that’s about it.

    ---------------------------------------------------------
    Orc Turn 3:
    1. Yes. The bsb orc’s fail again. I utter an obscenity.
    2. Since I have no hope of supporting my savages in any meaningful way, I am forced to march up and force a charge from him and then be destroyed piecemeal by killing blow and poison.
    3. I try to get ere we’ go off on my savages, but he dispels. I try to itchy nuisance his black guard, but he dispels.
    4. No combat.
    http://i384.photobucket.com/albums/o...sDEturn3-1.jpg
    ----------------------------------------------

    Dark Elf turn 3:

    1. He charges his witches and black guard(with killing blow) at my savages.
    2. He kills several more spear elves with his dagger, he keeps casting at will, but again his magic isn’t super powerful, so he kills things, but not a ton of things.
    3. His black guard try to killing blow my general with 6 attacks. He gets one off, but I luckily make my ward. He puts 4 on my great shaman and gets one off as well plus a regular wound. I save the killing blow, then lose a wound to the regular attack. His witch elves tear into my savages, with a ton of poisons, I lose at least 8 savages. This worries me about combat res, so I use my warboss to attack witches instead of black guard. He kills 4 witches. My other savages who can attack them, do 16 more wounds to wipe the unit completely out. I kill around 6 black guard as well. He sticks around due to stubborn.

    If I had known my savages would wipe them out like that, I would have let my general attack the black guard, since the likely fleeing witch elves with just 4 remaining would have needed double 1’s to rally.
    http://i384.photobucket.com/albums/o...Eturn3v3-1.jpg
    -------------------------------------------------
    Orc turn 4:
    1. My night gobbo horde fails and has to charge, which I wanted them to do anyway. I am 7 inches from the other black guard unit. I roll double 1’s to charge. Ugh.
    I want to charge his hydra with my other horde, but I can’t make it, without having to wheel 2 times because of the building. I drink my potion of strength for no real reason.

    2. I want ere we go again but can’t get it cast. I do get itchy nuisance off on his black guard, but their Int only goes down by 1, so he’ll get to fight me first again anyway. My night gobbo miscast just kills 3 night gobbos.

    3. He puts 8 attacks on my warboss this time, killing blowing him 3 times. I only pass one ward, so my warboss is dead. He then puts 4 more on my great shaman killing him. His remaining attacks kill 3 more savages. I kill 4 in return. I break and will be run down.
    http://i384.photobucket.com/albums/o...sDEturn4-1.jpg
    ----------------------------------------------------

    So he gets double points for my general, great shaman and savages and he can flee his black guard from any charges I could get, to avoid losing them. So instead of doing anything, I have to concede, there’s no way I can come back now.

    His black guard in front of my night gobbos can move back to be sure to be able to flee from them and then auto-rally, the remnants of his other black guard will be able to reform in his turn and avoid the other horde, plus he can flank charge them with the hydra and get them locked up from being able to chase down his spear unit.


    This was a weird one since it was killing blow and not magic that did me in.

    It would have been a really great time to have the dragonbane gem too, since those black guard had the flaming banner.

    All in all it was better than before, the night goblins continue to be the only things any good in the army. The savages can tear into things, but they are usually still dying in droves themselves, even with the 5+ ward.

    I am disgusted though at my orcs w/bsb. I've been taking fewer and fewer orcs with each game and I've seen nothing yet to make me want to keep them.

    I didn't get to use my bsb at ALL this tournament because of all the failed animosity checks.
    Last edited by Shimmergloom; 12-09-2011 at 22:21.

  8. #68

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Hmmm- maybe it is time for a black Orc bsb?
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  9. #69

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I've been thinking about going to a gobbo bsb and dropping all those common orcs altogether. I don't know what I'll do beyond the fact that I am digging into the bottom of my gobbo pile and have more ready to be painted up.

    I think though that with a black orc bsb, not only is it 35pts more expensive, but it would have killed orcs on 6 out of 10 turns that the unit tested during this tourney. That's a lot of dead orcs.

    My achilles heel though is really that the savages are an obvious target. If I make the unit smaller, it dies faster though.

  10. #70
    Chapter Master Djekar's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Thanks for the reports sir. I have to admit that you make me really sad that I haven't gotten around to making Manglers yet.

    A gobbo BSB would be fine, but I'm not sure that would solve your problem of the animosity. I suppose you could throw a naked Black Orc Big Boss in there to punch gobbo-heads and keep them in line if you felt like it. He'd also give the bunker a bit more punch in case you ever needed them in a combat (god forbid you are ever looking for goblins to save you in a combat!).

    Why not add another hitty block? I think your savages got singled out as your only threat because they were in fact your only threat? Maybe drop a unit of the spear gobbos for a large unit of squigs (if you have the models that is). It's still night goblin-y and it is a lot scarier.
    Quote Originally Posted by SiNNiX
    If I wasn't completely against the lame practice of "sigging" people's comments, I would sig this one.
    Quote Originally Posted by HereComesTomorrow
    So you can try to avoid it, but it can just FORCE ITSELF UPON YOU like an overly ambitious teenage lover.

    Then once it's done wrecking you and leaving you in a pile, it can reform, cast the spell again and move on, like an unstoppable serial sex offender..

  11. #71

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    They actually weren't the only threat though, the night goblins are tough to break and tough to fight, I had problems with the new block and animosity too though, which kept me from utilizing them. But still they took out a mammox, ironblaster, got 2 flanks on a mid-sized gutstar in the one game where they both were able to move without animosity issues.

    I do agree though that the gobbo bsb doesn't solve my animosity issues, but it does leave me many more spare points for more stuff. Swapping out the 20 orcs and orc bsb with items for a gobbo bsb with around 25 night gobbo stikkas saves me around 130pts.

    It's tempting to do that, since 130pts gets you some good stuff and the fact that 20 orcs really don't die any more slowly than 25 night goblins against most things. Really you don't want either unit in combat alone against just about anything more than fast cav or skirmishers.

    If only I could take more manglers!

  12. #72

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Working my way through the reports thank you for posting them. I enjoyed the Ogre read:Mangler's w/hand of gork is awesome. Your goblin bosses rocked those OK monsters!

  13. #73

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Yeah they died way easier than I expected.

    And I love moving mangler's with hand of gork. It seems that it's easier and more tactical moving them, then it is to move entire units. Safer too, since you can fit them most often where you want them to go.

    Another great way to move them is after they go wild and you can try to move them behind the enemy lines. This tactic would work well with fanatics or wagons and even giants too, since all have smaller footprints than infantry units.

  14. #74

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    When next battle?

  15. #75

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Hopefully in a week or so.

  16. #76

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    I only had the chance to play a couple of storm of magic games the last couple of months, but was able to play in another tourney this past Saturday.

    Here's the first battle report.

    This tourney had a Dreadfleet theme. This scenario for game 1, was pretty basic. There was a treasure marker in the center of the table. If the game ended and you had a unit at least partially on the treasure you got 200vps.

    ------------------------------------------------------

    Game 1: vs Beastmen


    My army:

    Characters:
    1. Savage Orc Great Shaman lvl 4 (General)
    a. Dispel Scroll
    b. Ruby Ring of Ruin
    Total: 255pts
    2. Night goblin BSB, lt armor/shield
    a. Standard of Discipline
    Total: 74pts.
    3. Savage Orc Shaman lvl. 1
    a. Shrunken Head
    Total: 120pts
    4. Savage Orc Big Boss w/great weapon: 79pts.
    5. Goblin big boss w/great weapon: 39pts.
    6. Goblin big boss w/great weapon: 39pts.
    7. Goblin big boss w/great weapon: 39pts.
    8. Goblin big boss w/great weapon: 39pts.
    9. Night Goblin big boss w/great weapon: 34pts.
    10. Night Goblin big boss w/great weapon: 34pts.

    Core:
    11. 40 Savage Orc Big’Uns w/2nd hand weapon + Full command
    Total: 475pts.
    12. 96 Night Goblins w/Spears and Shields + Nets, Standard Bearer
    Total: 343pts
    13. 96 Night Goblins w/Spears and Shields + Nets, Standard Bearer
    Total: 343pts.
    14. 24 Night Goblins stikkas(short bows): 72pts.

    Special:
    15. Wolf Chariot: 50pts.
    16. Wolf Chariot: 50pts.
    17. Troll: 35pts.

    Rare:
    18. Mangler Squig: 65pts
    19. Mangler Squig: 65pts
    20. Rock Lobba: 85pts
    21. Rock Lobba: 85pts
    22. Doom Diver: 80pts.

    Total: 2500pts.

    ---------------------------------------------------
    Beastmen Army:

    1. Great bray-shaman general
    Not sure what items other than the crown of command.
    2. Doombull
    Asf weapon, 2+ re-rollable armor
    3. Bray shaman lvl1
    4. Wargor bsb w/gw
    5. 40+ gors w/shields, fc
    6. 25ish bestigors w/fc gw’s
    7. 6 mino’s w/gw’s and rage banner
    8. 10 gors w/banner
    9. 10 gors w/banner
    10. 10 ungors
    11. 5 ungor raiders
    12. 5 ungor raiders
    13. 1 razagor
    14. Gorgon

    ---------------------------------------------------
    My spells were brain bursta for the lvl 1. Hand of gork, eadbutt, fists of gork and ere we go for the lvl 4.

    He had shadow magic, miasma, -S spell, mindrazor and a couple of others that I can’t remember.

    I won roll to go first.

    Here's a pic after set up:

    http://i384.photobucket.com/albums/o...eastsstart.jpg
    -------------------------------------------


    Greenskin turn 1:

    1. Animosity: my bunker w/shaman general started off by failing animosity and squabbling. Ugh.
    2. Movement: my manglers surged forward along with my main units.
    3. Magic: with only a lvl 1, I tried to brain burst his bsb, but he dispelled.
    4. Shooting: I concentrated on his mino’s but only managed to do 2 wounds to one mino.

    http://i384.photobucket.com/albums/o...eaststurn1.jpg

    ------------------------------------
    Beasts Turn 1:

    1. He lands one of his 10 gor units onto my mangler. The mangler kills them all, getting exactly 10 wounds.
    He’s unable to reach my 2nd mangler with his ungor raiders.
    His razagor moves up close to my wolf chariot and the lvl 1 shaman’s 10 gor unit into a building.
    2. He has low magic, I don’t remember him casting anything.
    3. His raiders manage 2 wounds to my chariot near the razagor, but the other raiders only do 1 wound to my mangler that they are in front of.

    http://i384.photobucket.com/albums/o...ststurn1v1.jpg
    --------------------------------------
    Greenskins turn 2:

    1. I charge my chariot into his razagor. My mangler goes through his raiders but only kills 4, the last one passes his panic test. I land just short of his huge gor unit.
    I put my troll up at an angle to try and delay his gorgon who is threating my bunker which had failed animosity the previous turn.
    2. In magic I go all out with hand of gork to move my bunker away from his gorgon. I get it with IF. But the result is that I lost 1 wizard level(which means no more hand of gork).
    3. I misfire with my doom diver which flies off the table and with one lobba which just couldn’t shoot this turn. My 2nd lobba also sails off to miss the gorgon.
    4. My chariot does at least kill the razagor with impact hits.

    http://i384.photobucket.com/albums/o...eaststurn2.jpg
    ------------------------------------------------------
    Beasts turn 2:
    1. His gorgon charges my troll.
    He tries to triple charge my savages with his minos w/doombull, big gor unit and bestigor unit. But only his gor unit makes the charge. The charge from his gors makes them go through the mangler, killing it and several gor in the process.

    2. He tries to reduce the Strength of my savages, but I dispel. He also tries to get mindrazor off, but I scroll it. I think he gets Miasma off on my savages though.
    3. His raiders finish off my wolf chariot this time with shooting. His lone other raider actually kills a night goblin.
    4. In combat, his gorgon does 2 wounds to my troll, I think I do one wound back maybe? I break, but get away.

    In the bigger fight, I lose 1 savage and kill a few gor. My big boss does one wound to his bsb, but he kills my big boss.
    He is stubborn, so holds.

    http://i384.photobucket.com/albums/o...ststurn2v2.jpg
    -----------------------------------------------
    Greenskin Turn 3:

    1. My big horde of night goblins on the right fail animosity, right when I need them to be able to move up to block his besitgors next turn.
    I charge my other horde into his lone raider to kill it and reform to try and protect my savages from his minos.
    I move up my chariot to block his bestigors for at least 1 turn, but it can’t really get to a point to do it.
    My troll failed to rally, but stayed on the table.
    2. I try to brain burst his bestigor champ, but fail to wound.
    I go all out again to get ere we go on my savages. I get IF again. This time, I roll double 1’s on the miscast table. I lose a wound on my general and 4 night goblins. I then roll a 4 to keep from dying outright.
    3. The gorgon is too close range for my first lobba to shoot it, so I fire at his minos, misfire again and can’t shoot this or next turn.
    I fire my 2nd lobba at his gorgon, but miss. Now since I have a low chance to really kill his gorgon this turn, I fire my doom diver at his mino’s where it finishes killing one and does a wound to another.
    Amazingly my chariot archers finish things off by killing a bestigor.
    4. My night gobbos kill his raider and reform, but can’t block his minos to my savages.
    I keep killing gor, but he’s stubborn so continues to hold. Ere we go really helped a lot.

    Didn't get a pic this turn.
    ----------------------------------------------
    Beasts turn 3:
    1. He can only clip into my unit of savages with his minos, so he charges them to my night goblins. His gorgon charges my doom diver.
    2. He gets off the strength spell on my savages, so they are now -2S. He also gets my savages to have -1WS.
    3. I kill a lot fewer gor with just S2 and lose the combat, but I only lose by like 2 and hold thanks to my general and bsb behind the unit.
    His doombull kills a ton of night gobbos, but my night gobbos then do 4 wounds to the minos. The remainder do more damage to me, but I stick due to steadfast.
    His gorgon rips through my doom diver and combat reforms to face my lobba.

    http://i384.photobucket.com/albums/o...eaststurn3.jpg
    --------------------------------------------------
    Greenskin turn 4:

    1. I charge my chariot into the flank of the gor unit.
    I don’t think his bestigors can get to my savages without running into the impassable rock there, so I reform my night goblins expecting him to charge them next turn.
    My troll does rally.

    2. I try to get ere we go off again, but he scrolls it.
    3. His gorgon was within 12” of my lobba, so I couldn’t shoot at him, instead I targeted his raiders. I got a direct hit, but only managed to kill 1. Ugh.
    My other lobba does shoot and hit his gorgon, but I only do 1 wound. Ugh again.
    4. Since I had completely forgotten to dispel his hex’s on my savages, I am still -2S and now without frenzy. So I again do little damage to him, luckily he still doesn’t do much to me either. I lose again, but stick around again.
    His doombull kills another 5-7 night gobbos and I lose around a dozen total again. I really flub my attacks and only do like 1 wound to his minos. I stick from steadfast again.

    http://i384.photobucket.com/albums/o...eaststurn4.jpg
    -------------------------------------------
    Beast turn 4:

    1. He is able to wheel around the rock just barely, so can charge my savages. He gets the charge off.
    His gorgon also charges my lobba.
    2. He gets +1T and S to his bestigors. He tries to get the S spell back on my savages but fails. He gets the WS one back on them and they are down to WS1.
    3. His gorgon easily takes out my lobba, but doesn’t overrun toward my bunker, like I was fearing.
    He does decimate my savages. I in return take him down to just 1 gor, but I can’t dent those T5 bestigors. I need a 5, with a re-roll but fail and run. I get cut down and his bestigors pursue into the flank of my night gobbos.
    His doom bull continues it’s slaughter, racking up blood greed attacks. However, I kill every mino other than him with my night goblins and do 2 wounds to the doom bull as well with my characters.

    http://i384.photobucket.com/albums/o...ststurn4v4.jpg
    ----------------------------------------
    Greenskins turn 5:


    1. Things are dire, so I have no choice but to go for it and charge my bunker into the remains of his gor unit, which is now just his shaman lord general, bsb and 1 gor.
    2. I get fists of gork off on my shaman general.
    3. My lobba misses his gorgon.
    4. I make way with my gobbo characters and since both sides are using gw’s we attack at the same time(my few regular attacks are basically useless against T5). I kill a few bestigors, he kills several night goblins and does a wound to my night goblin big boss.

    I manage to pass my steadfast check and pass my combat reform test to reform and face him next round.

    I can’t dent his doom bull, who obliterates many, many more night goblins.
    My big hope now is my fist of gork shaman. I am not in a challenge. We are just straight up fighting. He attacks first and does 2 wounds to me. Malorian told me to spend the extra 5pts to give my general the free ward that savages get.

    Will it pay off?

    I roll the dice and roll a 1 and a 6! He stays!

    But when I strike back I can only do one wound as well(he has a 4+ ward).
    I put most of my night gobbo attacks onto the last gor to wipe that unit out. I lose combat, but hold.

    http://i384.photobucket.com/albums/o...eaststurn5.jpg
    --------------------------------------------------
    We think we are about to run out of time, so start rushing from here, so I don't have any more pics.

    Beasts turn 5:

    1. He tries to reduce the S of my bunker, but I dispel. Then we get right into the combat.
    2. With his gor dead, he moves his bsb to btb with my shaman lord. The bsb had a great weapon, so I got to strike first. I manage to kill the bsb, before he can strike. But his 4 attack shaman lord is still there and strikes and kills my shaman lord. However, I win the combat and he rolls double 10’s for his crown of command and breaks. I pursue and run him down.

    Now his doombull rips apart my night goblins again, this time when I test I am on 7 with a re-roll and fail both times. I break, but outrun him as he only pursues like 2 inches. This panics my bunker unit, which flees all the way to the other side of my horde fighting the bestigors. It does a wound to my bsb and kills a couple of archers as well.

    All is not lost though as my other night goblin horde breaks his bestigors and runs them down.

    -------------------------------------------------
    Greenskin turn 6.

    1. I really my horde, but not my bunker. However I roll low to flee and stay on the table. Just barely by around 3 inches.
    2. My lobba lands dead on the doombull. I don’t quite manage to kill him though.

    ---------------------------------------------------------
    Beasts turn 6:

    1. He charges his doombull at my night gobbo horde again, he’s far away, so I want to just flee and take my chances that they stay on the board, but hold instead after being talked into it.
    He kills a lot of gobbos again, but I manage to hold from steadfast ending the game.

    At the end I am up just barely getting a minor victory.

    We sorta forgot about the objective, so no one was able to claim it. Once again though, my night goblins came through, between the 2 hordes and my bunker, I took out the remains of 1 raider unit, his minos, bestigors, finished off the gor unit and got his general and bsb, just losing 1 banner and my general in return(since my bunker w/bsb was still on the table he didn't get the vps for them).

    Magic was not a big deal this time other than a few hexes and augments. But there was no super take out a whole unit in one blow type of spell. Fists of gork though did basically win it for me, by letting me kill is bsb, so that when he rolled that 10, he couldn't re-roll and save his general.

    I did lose every orc though and it got really touch and go when I had to depend on my bunker to get me out of the hole I was in.

    I'll get the next 2 reports up in the next day or 2. Next battle is vs WoC.
    Last edited by Shimmergloom; 15-11-2011 at 04:42.

  17. #77
    Tactical Ninja Malorian's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Looking good so far
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  18. #78

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    It's amazing how 5 pts saved that game for me.

    Along with fists of gork.

  19. #79
    Chapter Master Djekar's Avatar
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    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    Not to say that you shouldn't have a savage general, but you had Fists of Gork on him the turn he needed that 6+ ward and Fists gives you a 6+ ward so it is kind of a moot point.

    Sounds like a nail biter of a game - glad that you came out on top sir. I look forward to the next reports.
    Quote Originally Posted by SiNNiX
    If I wasn't completely against the lame practice of "sigging" people's comments, I would sig this one.
    Quote Originally Posted by HereComesTomorrow
    So you can try to avoid it, but it can just FORCE ITSELF UPON YOU like an overly ambitious teenage lover.

    Then once it's done wrecking you and leaving you in a pile, it can reform, cast the spell again and move on, like an unstoppable serial sex offender..

  20. #80

    Re: Shimmergloom's 8th Edition Orc and Goblins and Friends: Battle reports.

    "the night goblin horde beat & ran down the Beatigor-" ?? What a low day for all besitor....
    odd the beast man player Did not have a unit Ambushing to have a chance to hunt down bunkers.
    Mr gorgan should have ignored the warmachines so as to get back into the fight-since the warmachines could not realy shoot at much else
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

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