one attack tomb guard will fare fine against the books where the 'elite' infantry only have one attack, like dwarves and empire![]()
And you do have a spell to give them an additional attack...can't count on it, of course.
Its a fairly reliable cast (9+) and with most people running large amounts of magic and a compulsory priest with that lore, quite likely haha.
The real value of the halberds is to chop through heavy armour units hopefully augmented by some kind of I10 spell (if only we had light... oh wait!) in addition to killing blow. 1 attack per model should more than suffice for that task.
the anti-horde will be terror causing units and constructs that can dish out a large number of painful attacks.
There comes a time in every man's life when he needs to put his toy soldiers down.
And pick up new ones!
+1 CR for charging and possibly +1 for rank and +1 standard. Also don't forget will be higher str on charge and that the horses can attack as well.
The point of war machine hunters is just to tie up the war machine, killing it is a bonus.
That said I think I'm liking stalkers more for war machine hunting. You pop out and if you get lucky you can kill a war rmachine with the gaze, if you do than you combine a charge with maybe some knights in the flank/rear and prevent the unit from combat reforming. If you don't kill the wamachine you can have a weak unit like swarms hit it (although I wish it was 1+ instead of 2+) and move your stalkers to more important targets.
Is anyone else thinking that Settras Herald and a TK with the death mask is a deadly combo for a unit? I still think Khalida doesn't belong in a list anymore, she's way too expensive for just giving bowmen 4+ and poison. I'd rather spend points on someone who is going to actually do something.
Civilian of Khemri since 2005
Play: Tomb Kings(Main), Khorne WoC, Dwarfs. 40K: Dark Eldar, World Eaters (Shelved until a real Chaos Codex).
My Slayer Cult Army Book, New everything, including Runic Striking. http://www.warseer.com/forums/showthread.php?t=322805
If I can use a TK king with death mask to make those absurd LD10 blocks of skaven slaves flee in terror I am going to start a new TK army immediately.
Some people are saying that the stalker gaze attack doesn't work on warmachines.
I don't agree as I think that you're supposed to use the crew Initiative, and it seems like at least someone from GW agree too :
Source: http://www.games-workshop.com/gws/co...?aId=16200033aOriginally Posted by Andrew Kenrick
It's Adventure Time!
2010 'Ardboyz Champion
Pirate Kings of the Sour Sea
Tactica: Tomb Kings 8th Edition Book
It's Adventure Time!
2010 'Ardboyz Champion
Pirate Kings of the Sour Sea
Tactica: Tomb Kings 8th Edition Book
It's Adventure Time!
2010 'Ardboyz Champion
Pirate Kings of the Sour Sea
Tactica: Tomb Kings 8th Edition Book
I agree completley, if they can't destroy war machines though I can't really see me taking them (although if the models are as they could as look in the pics I may just have to) as they wouldn't really have much use then. Although I wonder if you could use them as mage snipers.Is it something like 15-18 S1 hits of average ignoring armour saves? It could be quite brutal.
I'm inclined to agree with you. People also seem to underestimate that they easily benefit the most of any construct from the +1 attack spell (assuming it benefits both rider and mount).
12 s5 posioned +9 st4 (str 5 on the charge) kb = 21 st 5 attacks on charge, 3+ armor save (possibly re-rollable) and most likey 6+ regen all for around 200 points (depending on some options)*.
*(this is all based on the rumors I've seen some of this info might not be accurate)