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Thread: Tactica: Tomb Kings 8th Edition Book

  1. #81
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    Re: Tactica: Tomb Kings 8th Edition Book

    Who says you will even have access to the spell every game? If you do who says you will get it in turn 1 precisely? If you are adding in that spell for one turn of your choosing then I can easily add it to the second result also for an extra 3A. This is just not how theoryhammer works.

    Also, as I have said before, arguing something is better if you get a spell off isn't avery solid way of making it out to be better, since you are admitting to needing an x-factor to equal to odds.

  2. #82
    Veteran Sergeant Skaven-1989's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    I used to be a Tomb King player a few years back, I must admit the new models look nice, if i wasnt poor id invest in some. I'm loving their new lore as well.

    I used to run a Khalida army, and had quite a lot of success with it, you have to build the army around her, so im interested to see her points cost and experimenting with her again, she cant make you shoot the catapult twice anymore, as soon as i saw that the model cap had been dropped i was thinking she'll be great then saw they'd changed smiting but ah well.

    In terms of not taking a monster army I think having large numbers of skellys and archers for support will be good, i honestly cant say that giving ushabti shooting will make much difference, ive always found them quite vulnerable, i still intend to use carrions and a scoripion for war machine hunting, so ill use the new knights for flanking and supporting say a tomb guard of skelly unit but thats if i decide to take them, im quite impressed with this new list thus far

    I can see myself taking a magic heavy infantry army and buffing normal skellys with KB lol
    I'm a fan of the bone giant and ushabti but i dont know if i have a place for them

  3. #83
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Yamabushi View Post
    d) Warsphinx destroyed 15 Chaos Warriors (Frenzy Banner, Halberd, Mark of Tzeentch) in a single turn. Still needs more testing, but with T8 and Neru watching over it, it kicks ass.
    I would call shenanigans if I was your opponent.

    4 attacks from riders, 4 attacks from beast, thunder stomp equals 14 potential wounds, assuming you hit with all, rolled 6 hits with TS and managed to wound on 3’s with them all (St5). Then the opponent would have to fail all his 6+/6+ saves. I guess there is a buff spell that would increase the number of attacks by a couple, but again, you are rolling perfect.

    You can replace the 4 beast attacks with Thunderstrike (hitting 50% of the time btw). Not sure of max number of 25mm models under a small template, but those would be wounding on 5’s and allowing a 4+/6+ save.

    Did you simply win combat and run the unit down or destroy all 15?

  4. #84
    Commander TheKingInYellow's Avatar
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    Yeah not sure how that could all happen in one turn...

    Possible I suppose but highly unlikely.
    Phoenixes are phun!

  5. #85
    Librarian Yamabushi's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Hinge01 View Post
    I would call shenanigans if I was your opponent.
    The riders each have 2 attacks, so 8 S5 attacks from the spear armed crew (I charged his unit). Several Killing Blow hits were scored. The Thundercrush attack succeeded, and covered twelve 25mm models at S5 (we were not aware of it being S3(9) - being playing what amounted to a collection of rumors from all over the interwebs), then the Thunderstomp struck at S5 for *I think* 4~5 hits. Please let me know it the Thundercrush is 100% confirmed to function as a normal stone thrower, and that each crew has 2 attacks It's what we can gather anyway, as the book hasn't reach our store yet

    The combat was a test fight as my opponent wanted to see how killy is the warsphinx, so we simulated a what-if in the middle of the battle, if I had charged the warsphinx into his warrior block head on.

    Quote Originally Posted by Hinge01 View Post
    Did you simply win combat and run the unit down or destroy all 15?
    It was a block of nearly 50 warriors, I wouldn't want to go near that even with a ten foot pole
    Last edited by Yamabushi; 17-04-2011 at 04:00.
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  6. #86
    Librarian EdFireborn's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Deff Mekz View Post
    They come with HW/Shield, but you can upgrade them with halberds.
    i was referring to the list that I was critiquing, wondering if he had upgraded them, cause you would. =p

    Anyways. I'll stand with my argument about Ushabti bows. They're ok, but the other options are just better.

    going through light and death. Light would be a much better option in 75% of battles. You're more likely to get useful spells to help your units (timewarp anyone? =p) and the standard amount of buffing really helps the army surge. Death has good options too, don't get me wrong. I just think running light with a level 2 at least (or multiple) would be a good idea.
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  7. #87

    Re: Tactica: Tomb Kings 8th Edition Book

    How about lvl 4 loremaster....khatep?
    Then you can be sure that you have all nehekharan spells, but I don't know his cost or what his special wargear does. But combine him with 1 or 2 lvl1 or 2 priests with lore of light....atleast something I was thinking
    And I still need some point costs to play with new TK so I will be really happy if someone can PM them for me

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  8. #88

    Re: Tactica: Tomb Kings 8th Edition Book

    How much more does the Casket of Souls cost now? Or is it still the same price?

    I wonder how good taking both of the two lore masters would be, I think it might work in 2500 or more games? I am assuming both cost at least 300+
    Last edited by Citadel97501; 17-04-2011 at 05:56. Reason: Added a line,

  9. #89
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    Re: Tactica: Tomb Kings 8th Edition Book

    TK movement spell might be one of the most powerful tools at our disposal. Not because it allow us to do something everyone else can already do, but for what it allow us to do that noone else can do.

    It helps us be the ones who get the charge off. It helps us take controll of a random factor in the game that everyone is suffering from.

    If you fail a charge in the movement phase, you can use the spell to back up away from the target, denying them the greater chance of charging you in their next turn and maybe preventing a flank charge or a rear charge, or get out of LOS from a warmachine.
    This is ofcourse good for your chariots and other units that benefit from charging, and bad for your opponents counterparts. Its also important for overrunning/denying overrrun, but also the positioning of troops up against your enemy.

    The additional combat resolution is not a great advantage, but its better you have it, then him.

    So you cant use the spell to charge, but it will help you to be the one getting the charge off.

  10. #90

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Citadel97501 View Post
    How much more does the Casket of Souls cost now? Or is it still the same price?

    I wonder how good taking both of the two lore masters would be, I think it might work in 2500 or more games? I am assuming both cost at least 300+
    Theres only one loremaster.

  11. #91
    Librarian mortetvie's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Someone asked about the super hierophant hero. He is 300 some odd points, a very reasonable cost for what he offers: loremaster Khemri, once per magic phase he can re-roll all of the powerdice used to cast thus canceling out or causing a IF/Miscast, and once per game he can use a scroll that forces a wizard to take a t test and if failed no more casting that turn and if failed on a 6 d3 wounds are taken.

    I am leaning towards taking him and maybe 2 or 3 level 2 guys with a hierotitan so I can have lotsa cheap castings of the characteristic spell/augments. The hierotitan grants d3 to casting rolls made by liche priests within 12" so yeah. Would you guys think that is too much magic? An average roll with the casket would net something like 7-10 PD which should be enough to spam the spells, no? On top of having the undying legion in a unit, I think healing units shouldn't be a problem.

    Conversely, I can see taking 2-3 light wizards to guarantee time warp for an aoe double movement spell (can chariots be boosted to m 16 or do they cap out at 10?) and get infantry to m 8/10 and then cast the desert wind spell for a pretty crazy fast army. Of course, getting the time warp off on a 25 will require like 6 dice lol but still.
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  12. #92

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Yamabushi View Post
    The riders each have 2 attacks, so 8 S5 attacks from the spear armed crew (I charged his unit). Several Killing Blow hits were scored. The Thundercrush attack succeeded, and covered twelve 25mm models at S5 (we were not aware of it being S3(9) - being playing what amounted to a collection of rumors from all over the interwebs), then the Thunderstomp struck at S5 for *I think* 4~5 hits. Please let me know it the Thundercrush is 100% confirmed to function as a normal stone thrower, and that each crew has 2 attacks It's what we can gather anyway, as the book hasn't reach our store yet
    [...]
    I think that the crew members only has 1 attack each, it's the knights that get 2.

  13. #93

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by astorre View Post
    Theres only one loremaster.
    I could swear that Arkhan the black is a Loremaster for Death & Khatep is LM for Nehekara? But I might be wrong as I am at home away from book? I was just thinking that having both loremasters if you can afford it could be great?

  14. #94

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by mortetvie View Post
    Conversely, I can see taking 2-3 light wizards to guarantee time warp for an aoe double movement spell (can chariots be boosted to m 16 or do they cap out at 10?) and get infantry to m 8/10 and then cast the desert wind spell for a pretty crazy fast army. Of course, getting the time warp off on a 25 will require like 6 dice lol but still.
    Briora's Time Warp doubles movement allowance it doesn't change the trait so you actually do go over the normal cap of 10. Its why my lovely high elves were guaranteeing a charge on the 2nd turn. . .

    That could be kind of funny, with the 2 spells however, throw in the Nehekara extra attack spell and your opponent gets multi-shot by the chariots, and gets to choose to get charged with impact hits or face ASF +2 extra attacks per crew and horse for every chariot, that could really hurt.

    Assuming the same crew and a unit of 3 chariots (I don't know how support works with them yet, so I didn't say 6), thats 36 ASF attacks hitting on 4's at strength 3, vs. Empire Swordsmen thats 5 dead after armor and parries.

  15. #95
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Citadel97501 View Post
    Briora's Time Warp doubles movement allowance it doesn't change the trait so you actually do go over the normal cap of 10. Its why my lovely high elves were guaranteeing a charge on the 2nd turn. . .
    I disagree. "The Target's Movement is doubled, and....". I would say that Movement, with capital M is reffering to the movement characteristic of the target. If it was not a capital M in there, i would agree with you. The spell does not use the word allowance either.

    Quote Originally Posted by Citadel97501 View Post
    Assuming the same crew and a unit of 3 chariots (I don't know how support works with them yet, so I didn't say 6), thats 36 ASF attacks hitting on 4's at strength 3, vs. Empire Swordsmen thats 5 dead after armor and parries.
    Both crew have spears, so 18 S4, 18 S3 on the charge Its a very deadly combination indeed.
    Last edited by Odlox; 17-04-2011 at 10:52.

  16. #96

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Odlox View Post
    I disagree. "The Target's Movement is doubled, and....". I would say that Movement, with capital M is reffering to the movement characteristic of the target. If it was not a capital M in there, i would agree with you. The spell does not use the word allowance either.
    The words "movement allowance" are in the FAQ however.

  17. #97
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by KimikoPT View Post
    The words "movement allowance" are in the FAQ however.
    I see, my apologies Citadel97501. I totaly agree with you now

    Thanks for bringing this to my attention KimikoPT. This is good news for the TK army.

  18. #98
    Chapter Master Korraz's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Deff Mekz View Post
    Sadly that doesn't work, the King/Prince gives the Skeletons his unmodified WS, so no WS 10 Skellies I'm afraid.
    Actually, it should work. As long as he carries the blades, WS10 is his unmodified WS, for all intents and purposes.

  19. #99
    Librarian Yamabushi's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Does it work like that? The blades are already modifying his WS to 10.
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  20. #100
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Korraz View Post
    Actually, it should work. As long as he carries the blades, WS10 is his unmodified WS, for all intents and purposes.
    Sounds like one for the FAQ I tihnk. I thought a model's unmodified WS was his original WS?
    Last edited by Deff Mekz; 17-04-2011 at 19:10.
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