The problem with Tomb Guard isn't an inability to hurt things, it's an inability to survive.
T4 with a 6+ save is simply ludicrous for a 13 point per model unit with a single attack. They're horrific glass cannons, and the minute you end up in combat with some Swordmasters, Bloodletters, Temple Guard, Chaos Knights, Chosen, Wardancers, etc. you're haemorraging points. Unstable is actually a huuuuge liability for them, because the real heavy hitters of the Warhammer world will kill more Tomb Guard than Tomb Guard will hope to kill back, leaving you in a CR defecit, and earning your opponent some juicy double kills in combat.
The same holds true of shooting and magic.
This leaves you in the position of being forced to use Augment spells to try and keep them alive. And if you're doing that, you might as well be doing it to Skeletons, who reap greater rewards.


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And are Skeletons going to fair any better against said units? Of course not.
