Lots and lots of arrows (my 3k list runs 2 blocks of 20 archers, 7 chariots, and 7 horsemen, meaning a well placed smiting bubble can generate 82 arrows in a single shooting phase). Casket is also good, or killing blow to the face off of Tomb Guard (cursed blades being cast if I think I need to rely on killing blow). Other than that, avoidance is a good strategy... if I'm going to get stuck in combat with it, then I'm likely to feed it a tarpit of skeletons and chuck the 5+ ward incantation...did this this afternoon against Wood Elves... 40ish Tomb Guard, or whatever was left after a fight with Treekin, overran and got flank charged by Orion and Dryads. Dumped protection on them, and when we had to pack up 3 rounds of combat later there were still 20-odd left, and my king was near his gunline flaunting his death mask, letting the casket go nuts.
Necropolis Knights are also a reasonable bet, and chariots if you can get them into a flank, deal damage with impact hits, and break them on the charge.


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Malorian
"
go go 100mm by 100mm!
). Sure, it can be related to the fact that I often face empire and ogres, but really, against cannons armies you are giving away so many points and so fast that is hard to deal with it. Dwarfs can go into that cathegory as well. Add to that that a lizardmen army with a regular load of skinks can be a pain in the ass also. Dark elves with repeater bolt thrower can make saturation fire in the sphynxes and the have decent chances as well...