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Thread: Tactica: Tomb Kings 8th Edition Book

  1. #1721

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by AmaroK View Post
    Im not so fond in the sphynx spam. I got my TK army with 3 sphynxes and I have a hard time making it works (though Im achieveing it ). Sure, it can be related to the fact that I often face empire and ogres, but really, against cannons armies you are giving away so many points and so fast that is hard to deal with it. Dwarfs can go into that cathegory as well. Add to that that a lizardmen army with a regular load of skinks can be a pain in the ass also. Dark elves with repeater bolt thrower can make saturation fire in the sphynxes and the have decent chances as well...

    Donīt get me wrong, Im not saying it canīt work. In fact, if your rival doesnīt have the tools to take down the sphynxes, heīs going to get a big headache. But at the end of the day, they have "just" 5 wounds, a lucky shooting volley/cc phase and you can have it down or severely crippled. And with so many of them, you dont have enough magic to heal them all, or move them all, or buff them all... Iīd call it a tricky pony indeed
    Dark elves are better off taking rbxmen instead of bolt throwers in general and particularly to kill sphinxes since both need 6 to wound and rbx are core. Neither are very good at killing sphinxes compared to empire, dwarves, or ogres.

  2. #1722

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by herohammer View Post
    Dark elves are better off taking rbxmen instead of bolt throwers in general and particularly to kill sphinxes since both need 6 to wound and rbx are core. Neither are very good at killing sphinxes compared to empire, dwarves, or ogres.
    I would say crossbows are great at taking out sphinxes or any constructs

    That -1 armor save.

    Even if the unit only gets a few wounds, 6+ saves are really hard to make.


    Similar reason I cannot stand facing empire with gunpowder weapons.

    Pop pop pop
    Constructs cant take those gunpowder shots

  3. #1723
    Quote Originally Posted by AmaroK View Post
    Im not so fond in the sphynx spam. I got my TK army with 3 sphynxes and I have a hard time making it works (though Im achieveing it ). Sure, it can be related to the fact that I often face empire and ogres, but really, against cannons armies you are giving away so many points and so fast that is hard to deal with it. Dwarfs can go into that cathegory as well. Add to that that a lizardmen army with a regular load of skinks can be a pain in the ass also. Dark elves with repeater bolt thrower can make saturation fire in the sphynxes and the have decent chances as well...

    Donīt get me wrong, Im not saying it canīt work. In fact, if your rival doesnīt have the tools to take down the sphynxes, heīs going to get a big headache. But at the end of the day, they have "just" 5 wounds, a lucky shooting volley/cc phase and you can have it down or severely crippled. And with so many of them, you dont have enough magic to heal them all, or move them all, or buff them all... Iīd call it a tricky pony indeed
    Well-add 3 more sphinxes like ole Boy and see how well you do then.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  4. #1724

    Re: Tactica: Tomb Kings 8th Edition Book

    Actually, itīs "just" 2 more sphynxes (heīs proposing 5 and I have 3 in my army) and 1 of them is a ridden monster, which is usually too risky in this edition. But by adding those two and go to a full sphynx mash, the concept goes much more extreme: it will work greatly, or wont work at all. Also, the game will became more dull (in my opinion) having less flexibility and variety: go there, smash your construct into something, pray they dont get much sixes and there we go

    Btw, Iīm not saying Iīm not making to work my army, itīs just it is hard to do it against some armies. But I got my quote of wins, be sure of that

  5. #1725
    Commander Plebian's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Is there any reason to take Ushabti in this book?
    Quote Originally Posted by BriareosDX View Post
    But all that said, Couldn't they leave us with one chapter? It's not like the future is short on pasty white guys.
    Quote Originally Posted by Dan Abnett
    in the grim darkness of the far future, someone’s always going to complain about something

  6. #1726
    Meat shield for larger constructs-??
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  7. #1727
    Commander Plebian's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by TsukeFox View Post
    Meat shield for larger constructs-??
    Sad

    Battle Standard Bearers seem useless as well.
    Quote Originally Posted by BriareosDX View Post
    But all that said, Couldn't they leave us with one chapter? It's not like the future is short on pasty white guys.
    Quote Originally Posted by Dan Abnett
    in the grim darkness of the far future, someone’s always going to complain about something

  8. #1728
    Quote Originally Posted by Plebian View Post
    Sad

    Battle Standard Bearers seem useless as well.
    Well it is an ugly model anyway-

    Well the sword arm is cool....
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  9. #1729

    Re: Tactica: Tomb Kings 8th Edition Book

    Me and another TK player in my area use Ushabti as unit fillers....

  10. #1730
    Quote Originally Posted by panic_puppet View Post
    Me and another TK player in my area use Ushabti as unit fillers....
    Terrain piece would be another good option.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  11. #1731

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Plebian View Post
    Is there any reason to take Ushabti in this book?
    It's a sad state that some of the best models in the TK range are one of the worst units to take in terms of in-game effectiveness. If they had been just a little cheaper, and/or you could heal a unit of them for more than 1 wound per turn then they might have been effective in some scenarios. But as it stands they can be very easily wounded by basic magic missiles or S3 shooting and there is no realistic chance of healing them back up. If only GW had considered making all constructs high toughness / armour save instead of just the new ones
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  12. #1732
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    Re: Tactica: Tomb Kings 8th Edition Book

    I use mine as unit fillers too!

    The book is a typicall Cruddace book, just like the Nids: he make old models much more bad as they were before, but in return we get shiney new units/modells with far superior rules. In both books! Nothin more to say, IMO...

  13. #1733
    Quote Originally Posted by Mercutius View Post
    I use mine as unit fillers too!

    The book is a typicall Cruddace book, just like the Nids: he make old models much more bad as they were before, but in return we get shiney new units/modells with far superior rules. In both books! Nothin more to say, IMO...
    Yeah I use rat ogres as unit fillers as well.

    So when should we expect a new FAQ to clarify MY WILL BE DONE vs modifiers-?? I am tired of playing 20 questions on that subject.

    Maybe the FAQ could modify Ushabiti like the white dwarf nurfed Flamers?
    Wishful thinking on my part maybe.
    "just make the Base size reasonable" go go 100mm by 100mm!

    "they cannot stop the signal-!"

  14. #1734
    Commander Skywave's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Ushabti aren't bad. Overcosted, but not a bad unit. But just like you don't field units of 10-15 Tomb Guards, don't expect much from 3-4 Ushabti. Start at 6 as a minimum, and they can start to perform reasonably well. Bumping them to 8 is starting to get better, and maybe even 9 in a 3x3 formation won't be a bad choice. It's no more costly than 40 TG with halberd you can see around. And depending on your meta, if you don't face too many cannons you could put a BSB in there (mounted) to get the BotHD with them, or the flaming banner if they have bows.
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  15. #1735

    Re: Tactica: Tomb Kings 8th Edition Book

    Ushabti are unit fillers and statues to me, nothing they can do that chariots or tomb guard can't.

    As for the BsB I find him really useful just with banner of eternal flame a shield if I have a point or 2 left. He starts the game in my bunker behind 2 units of 30 archers then if I see anything flammable or has regen jump him out to an archer block try and get multi-shot then let loose.
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  16. #1736

    Re: Tactica: Tomb Kings 8th Edition Book

    I've been enjoying some success with a super magic-lite army based around 3 sphinxes, 2 units of necroknights and a unit of 6 bowshabti. Check it out in the Battle Reports forum for a more detailed review of how that kind of army performs. Long story short: It is quite possible to run a construct heavy army even in the face of arguably the perfect monster killer.
    Looks like you lost this game in the "purchase models" phase.
    Why is it always the innocents who suffer most, when you high lords play your game of thrones?

  17. #1737
    Commander Althwen's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Phew, anyone have an inkling of how to deal with VC?

    Every time I play against VC, my Warsphinxes and Collossus have a couple of missiles homing in on them in the form of single-base spirit hosts and a banshee...
    Once locked in combat, said banshee and stupid Terrorgheist will just swoop by to scream into combat and finish the beasties off. A super bad tradeoff if you ask me... 35 point spirit host to lock up a 230pt warsphinx!

    Since he puts all his dice into dispelling my casket's light of death (I can't seem to roll double 6 even when 6-dicing) I can't take out all of those threats!
    Besides those pesky nuisances he has 3 Vargheists hunting my casket amd lots more to cause more havoc.
    Very funny Scotty... Now beam down my clothes.

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  18. #1738
    Brother Sergeant Chaos Wombat's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    For the spirit hosts try 1 or 2 level 1 light wizards with the signature spell.
    Terrorgheists tend not to like catapaults landing on them so try 2 of them.

  19. #1739
    Commander Althwen's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Chaos Wombat View Post
    For the spirit hosts try 1 or 2 level 1 light wizards with the signature spell.
    Terrorgheists tend not to like catapaults landing on them so try 2 of them.
    Very valid arguments, they would however require vast amounts of points spent on different stuff than the high toughness beasties that seem to be TK's forte.

    What does your rare slot look like in 2k / 2.4k points?
    -casket
    -ssc
    -ssc
    (-Colossus/Hierotitan only in higher point games?)

    And your mages?
    I tend to run one lvl 4 now. Is it wise to run 3 lvl 2's with two of those having lore of light?
    Very funny Scotty... Now beam down my clothes.

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  20. #1740
    Chapter Master Frankly's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Whats in your armylist althwen, because it sounds like your just getting bad match ups.

    Really, you want to target his support units with range attacks(magical on his banshee/spirits) and take those options off the board.

    To be honest terrorghiest don't like much ranged attack at all, if you start concentrating fire at him you can atleast slow him down and make him pull back to get healed or play defensively.

    Long and medium ranged attacks are your big advantages in the opening turns, so make sure you deploy well to get alot of attacks on to your primary target(s) and have enough redirectors to slow him down abit in mid-field to carry on with the job of depleteing his units.

    Even look at taking Arkhan and 2 light priests + hierotitan
    .......... alittle more ....... a little more.

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