one attack tomb guard will fare fine against the books where the 'elite' infantry only have one attack, like dwarves and empire
And you do have a spell to give them an additional attack...can't count on it, of course.
The real value of the halberds is to chop through heavy armour units hopefully augmented by some kind of I10 spell (if only we had light... oh wait!) in addition to killing blow. 1 attack per model should more than suffice for that task.
the anti-horde will be terror causing units and constructs that can dish out a large number of painful attacks.
There comes a time in every man's life when he needs to put his toy soldiers down.
And pick up new ones!
The point of war machine hunters is just to tie up the war machine, killing it is a bonus.
That said I think I'm liking stalkers more for war machine hunting. You pop out and if you get lucky you can kill a war rmachine with the gaze, if you do than you combine a charge with maybe some knights in the flank/rear and prevent the unit from combat reforming. If you don't kill the wamachine you can have a weak unit like swarms hit it (although I wish it was 1+ instead of 2+) and move your stalkers to more important targets.
Is anyone else thinking that Settras Herald and a TK with the death mask is a deadly combo for a unit? I still think Khalida doesn't belong in a list anymore, she's way too expensive for just giving bowmen 4+ and poison. I'd rather spend points on someone who is going to actually do something.
Civilian of Khemri since 2005
My Slayer Cult Army Book, New everything, including Runic Striking. http://www.warseer.com/forums/showthread.php?t=322805
If I can use a TK king with death mask to make those absurd LD10 blocks of skaven slaves flee in terror I am going to start a new TK army immediately.
Some people are saying that the stalker gaze attack doesn't work on warmachines.
I don't agree as I think that you're supposed to use the crew Initiative, and it seems like at least someone from GW agree too :
Source: http://www.games-workshop.com/gws/co...?aId=16200033aOriginally Posted by Andrew Kenrick
12 s5 posioned +9 st4 (str 5 on the charge) kb = 21 st 5 attacks on charge, 3+ armor save (possibly re-rollable) and most likey 6+ regen all for around 200 points (depending on some options)*.
*(this is all based on the rumors I've seen some of this info might not be accurate)