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Thread: Tactica: Tomb Kings 8th Edition Book

  1. #701
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    Re: Tactica: Tomb Kings 8th Edition Book

    I think Stalkers are a much more reliable steam tank counter than the necrosphinx.

    Get 3 or 4 wounds, it goes right through the armor save, the steamtank is a useless heap of metal that can *maybe* generate one steam point.

  2. #702
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Skyros View Post
    I think Stalkers are a much more reliable steam tank counter than the necrosphinx.

    Get 3 or 4 wounds, it goes right through the armor save, the steamtank is a useless heap of metal that can *maybe* generate one steam point.
    Yes, models that need 6's to wound in combat and can't wound it with shooting are a more reliable counter

    Quote Originally Posted by GreySeerZ View Post
    I really can't see running a Necrosphinx JUST in case I face an empire player at some point, at least competitively. I would argue theres some other options as well.
    Well if you play at tournaments, that's kind of the point of a Steam Tank counter, in case you run into one as they are both common and a pain to deal with when you have no check for them. This is the basis of building a tournament list, having something for as many serious eventualities as possible. And it's not like it is entirely useless at other things; even with fluffy attacks its T-stomp alone can beat average CR, its ability to fly allows it to put pressure on the enemy early on, it is an adept Knight hunter, and can tarpit smaller and/or weaker units alone with ease. Other than that, flanking and combo-charging are fair game.
    Last edited by GodlessM; 24-05-2011 at 22:09.

  3. #703

    Re: Tactica: Tomb Kings 8th Edition Book

    Don´t forget that Stank can be healed. And then it charges your Stalkers=bye bye!

  4. #704

    Re: Tactica: Tomb Kings 8th Edition Book

    I'm not sold on the item, but I think the DoE is probably the best counter to the STank that TK have.

    It isn't as mobile for sure, but with make way, and positioning, you shouldn't have too many issues.
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  5. #705
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    Re: Tactica: Tomb Kings 8th Edition Book

    played tomb kings the first day they came out , special rule allow chariots to get supporting attacks is killer. And necrosphinx are insane. Tarpit comes to mind.

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    Re: Tactica: Tomb Kings 8th Edition Book

    special rule allow chariots to get supporting attacks is killer.
    No such thing.

  7. #707
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by GodlessM View Post
    Yes, models that need 6's to wound in combat and can't wound it with shooting are a more reliable counter
    I think he means using the shooting attack, the wording of transmogrifying gaze would seem to allow you to damage the steam tank by rolling on the engineer commander's initiative in the same way as you can damage a warmachine by rolling on the crews Int. I don't believe he accounted for the Empire's life mage healing it up afterwards mind you

    and getting within 8" of a steam tank with a unit that can't do anything against it in combat with it is rather foolish.
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  8. #708

    Re: Tactica: Tomb Kings 8th Edition Book

    Well since they have their special deployment rule, its perfectly reasonable for them to appear next to it and shoot it. In fact due to its destructive capabilities vs. TK it sounds like a good idea to me.

  9. #709

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Trains_Get_Robbed View Post
    Agree, I don't play T.K, just play agaisnt them ALOT and I would have to agree that the Necrospynx's only advantage to over the War is Fly, and even that is partially a joke as it can only go 10in'.

    A single HKB attack does that has a 8% chance of working dosen't scare me at all.

    This attack is also S10, so wound on 2+ almost anything (only exception I can think is the steam tank that you would still wound on 4+), and will ignore any armor save (well, not exactly, it will just give a -7 modifier to the armor save )

    Even without HKB, this still give you a decent chance to inflict at least one wound to any unit if you hit.

    Of course, hitting first could be the hard part ...

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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Esco Thomson View Post
    I'm not sold on the item, but I think the DoE is probably the best counter to the STank that TK have.

    It isn't as mobile for sure, but with make way, and positioning, you shouldn't have too many issues.
    Except your TG bodyguard getting grinded up in bonedust.

    Quote Originally Posted by Spiney Norman View Post
    I think he means using the shooting attack, the wording of transmogrifying gaze would seem to allow you to damage the steam tank by rolling on the engineer commander's initiative in the same way as you can damage a warmachine by rolling on the crews Int.
    The Engineer doesn't have an Initiative value either, so the point is moot.

  11. #711

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by GodlessM View Post
    Except your TG bodyguard getting grinded up in bonedust.
    You know, I can't think of any game where I would mind that trade, unless I was already sitting at an extremely low number of TG.

    However Augment Spells and Res Banner can alleviate/remedy that to some degree.
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  12. #712
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Esco Thomson View Post
    You know, I can't think of any game where I would mind that trade, unless I was already sitting at an extremely low number of TG.

    However Augment Spells and Res Banner can alleviate/remedy that to some degree.
    Depends on if you still need them or not, but considering how quickly a Stank could grind up your Tomb Guard, you may not have opportunity to regrow many, and remember Empire has a better magic defense than your average army.

  13. #713
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by GodlessM View Post
    The Engineer doesn't have an Initiative value either, so the point is moot.
    He does. He does, in fact, get one attack in close combat.
    I don't get paid to speak, I get paid to SCIENCE.

  14. #714

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by GodlessM View Post
    Depends on if you still need them or not, but considering how quickly a Stank could grind up your Tomb Guard, you may not have opportunity to regrow many, and remember Empire has a better magic defense than your average army.
    Most definitely true. I am not brushing it off, nor do I even advocate fielding the DoE. Merely stating that I think pound for pound it is the best hard counter to it in the list.

    Most Empire lists I face have insane dispelling abilities, however depending on your list, you can bypass some of it with casting multiple lower valued spells.

    There is also the Incantation of Vengeance to try and tack on some wounds to the thing. It is a chariot if memory serves me right.
    Last edited by Esco Thomson; 25-05-2011 at 14:33.
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  15. #715
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    Re: Tactica: Tomb Kings 8th Edition Book

    What are some good builds for a Tomb King on a Chariot?
    Quote Originally Posted by onidemon View Post
    And, that's the really big deal with 2nd edition, for me. Its as much about the story you tell on the board as winning or losing. Its random, sloppy, and overly complicated. But, for one who loves the background fluff and wants to see their chosen army do the kinds of things that would fill a novel or a movie, 2nd edition delivers it by the truckload.

  16. #716
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    Re: Tactica: Tomb Kings 8th Edition Book

    To everyone who doesn't think the Steam Tank Engineer has an Initiative value, read the FAQ:
    http://www.games-workshop.com/MEDIA_...EmpireV1_2.pdf

  17. #717
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by GodlessM View Post
    Yes, models that need 6's to wound in combat and can't wound it with shooting are a more reliable counter
    Eh?

    The stalkers need 6's to wound the steamtank in shooting, just like they do for a war machine. It has an init value of 3, because of the engineer inside. It's right there on the profile. Page 2 of the FAQ.

    Each 6 rolled is a wound that allows no armor saves.

    300 points worth of stalkers will utterly trash the steamtank in one turn. You cannot say the same thing of the necrosphinx, because he needs a 6 for his HKB to work.

    You can use EBTS to come up within shooting range and out of charge LOS of the steamtank. The idea that an empire player with all his dispell dice is going to allow you to charge a tomb king on foot with DOE into the steamtank is hilarious.

    Also, a necrosphinx will be annihilated by cannons.

    Stalkers can be guaranteed to get off a round of shooting at the steamtank before the empire player can do anything about them. That is *priceless*.
    Last edited by Skyros; 25-05-2011 at 15:53.

  18. #718

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Skyros View Post
    The idea that an empire player with all his dispell dice is going to allow you to charge a tomb king on foot with DOE into the steamtank is hilarious.
    While I agree with a lot of what you are saying...

    The hilarious part is how DD have anything to do with charging...
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  19. #719
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    Re: Tactica: Tomb Kings 8th Edition Book

    Well, when you have only M4 and can't march, you need the magic move spells to close with the enemy in anything resembling a decent amount of time. Empire typically have TONS of DD, as an AL + WP + some wizard with the rod of power are seen very often.

    Given empire may be the army TK have the greatest trouble against in terms of getting spells off, I think ETBS is a key component in terms of being able to pick your fights.

  20. #720

    Re: Tactica: Tomb Kings 8th Edition Book

    An average minimum unit stalker roll puts 3 wounds on the stank. Dunno how many you really need to put on there to cripple it but there it is.

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