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Thread: Tactica: Tomb Kings 8th Edition Book

  1. #1341

    Re: Tactica: Tomb Kings 8th Edition Book

    Tbh the Warsphinx doesn't really shine vs VC and OG. It is made to deal with elite units, who generally rely on S5 and 6 to kill stuff. For this reason it works best against elves, WoC and DoC, as they have very little (witch elves aside) as anobvious counter, and also very little high strength non magic shooting.

    Casket of souls seems a good bet against those OG war machines. Isn't the poisoned shooting rather short ranged?
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  2. #1342
    Chaplain skirder's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    range is crap... 24", i want to say. And he uses both, giving them poisoned on a 5+. Doom Divers don't bother the cat much. If they are dropper those on it, then they AREN'T hitting anything else, and they are d6 s5 hits, i want to say? still needs sixes. I understand hiding behind the skittles for a modifier, but when you have that many shots, enough are going to get through

  3. #1343
    Chapter Master w3rm's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Isn't the sphinx a large target?
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  4. #1344

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by skirder View Post
    range is crap... 24", i want to say. And he uses both, giving them poisoned on a 5+. Doom Divers don't bother the cat much. If they are dropper those on it, then they AREN'T hitting anything else, and they are d6 s5 hits, i want to say? still needs sixes. I understand hiding behind the skittles for a modifier, but when you have that many shots, enough are going to get through
    Goblins use short bows and only have range 16" (or is it 18"?). It's certainly not 24" anyway. Basically, this means that goblin archers should be out of range even after marching 8" towards you (if you deploy just a little bit closer to the board edge) - and besides marching and shooting is not allowed, so marching would forfeit a round of shooting.

  5. #1345

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by w3rm View Post
    Isn't the sphinx a large target?
    Large target means you can't claim cover from obstructions. So a kitty or giant can't stand next to a fence and claim a cover bonus for protecting his ankles.

    As long as HALF or more of the unit is screened it can claim a cover save. There's a neat little picture early in the BRB that shows this with an empire army and normal giant. The giant actually uses a building.

    Depending on the angle, cavalry, ushabti and other taller troops may screen a giant. It's all down to true LOS and bird's eye view of the shooters. I doubt skeleton infantry will screen 50% of a kitty or giant unless they are right in the shooters face, and the shooters are shorter.

  6. #1346
    Chaplain skirder's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    It's 18", i checked...
    He's usually not hitting me with them until turn 2-3...
    he also uses an exploding mage... anyways, even when i hold him back, he usually doesn't reach combat
    Originally Posted by skirder
    it's a lot easier to hit someone than it is to hit them... just sayin.


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  7. #1347

    Re: Tactica: Tomb Kings 8th Edition Book

    I'm still of the opinion poison is a bit dumb in warhammer, stonekilling poison! Or do skinks and goblins have acces to copious amounts of holy water?

    Anyhow, using a warsphinx against an army that can throw a huge pile of poisoned shooting attacks isn't the best idea I suppose. Try deploying the warsphinx somewhere the archers won't be able to reach, 18 inch isn't too great. Best bet is just tryin to avoid walking into their line of fire. Stuff with entombed can also help, but can only be charging on turn 3... so not so great.

  8. #1348
    Chaplain skirder's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Just have to say, our colossus are amazing! two of them killed a 40 man horde of black orcs and only died once it was down to just the bsb and the warboss!
    Originally Posted by skirder
    it's a lot easier to hit someone than it is to hit them... just sayin.


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  9. #1349
    Chapter Master Spiney Norman's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Crovax20 View Post
    I'm still of the opinion poison is a bit dumb in warhammer, stonekilling poison! Or do skinks and goblins have acces to copious amounts of holy water?

    Anyhow, using a warsphinx against an army that can throw a huge pile of poisoned shooting attacks isn't the best idea I suppose. Try deploying the warsphinx somewhere the archers won't be able to reach, 18 inch isn't too great. Best bet is just tryin to avoid walking into their line of fire. Stuff with entombed can also help, but can only be charging on turn 3... so not so great.
    Of course they do, skinks regularly empty their slanns bedpans into the holy water bucket and goblins can boil up mushrooms into a concoction that can corrode literally anything.

    Anyhow I was thinking that we might look a bit closer at the named characters in the TK book, which ones do folks use or consider worth using.

    For me, Arkhan looks ok if you're looking to free yourself from the lore of nehekhara and Settra has performed well for me. I'm not sure about Khatep, he looks a little bit overpriced for what he can do.

    Khalida sits in her own private league of crapness unless you're able to field at least 100 archers in one unit so her abilities actually become worthwhile.

    I can't say I see much application at all for the hero choices, I suppose ramhotep might be useful, but I can't see him surviving long in the front rank of any unit in combat.
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  10. #1350
    Chaplain skirder's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Rhamotep is good if you only field one unit of constructs and that unit happens to be necro knights. you feild him in a unit of tg with a prince/king and keep them near your archers as a counter charging unit. extra attack and rerolling 3+ to hit tg are pretty tasty.

    the grand heirophant can be pretty good. Loremaster and the ability to reroll one spell per turn is pretty cool, but i'll usually take a lvl 4 over him, as it is 100 pts less, usually.

    The black is pretty cool, as he is always level 5 unless you remove that item. being a tk is cool as he has boosted stats and can benefit from the bsb (if you take one).

    haven't used any of the others yet.
    Originally Posted by skirder
    it's a lot easier to hit someone than it is to hit them... just sayin.


    GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  11. #1351

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Spiney Norman View Post
    Of course they do, skinks regularly empty their slanns bedpans into the holy water bucket and goblins can boil up mushrooms into a concoction that can corrode literally anything.

    Anyhow I was thinking that we might look a bit closer at the named characters in the TK book, which ones do folks use or consider worth using.
    .
    Grand Hiero Khatep.

    No if ands or buts.

    His scroll is hit or miss, matters what wizards you are facing.
    Loremaster I love.

    But...that STAFF 1 re-roll a turn for casting dice?
    Good Bye Irresistible force (if you didnt want it)!
    Good Bye failed cast roll!
    Good Bye really weak roll!

    That is a godsend

  12. #1352
    Chaplain skirder's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    i usually let weak rolls pass, as the reroll might get an irresistible or a failed cast. let them waste their dispel dice, i'll save my reroll for a more detrimental throw.
    Originally Posted by skirder
    it's a lot easier to hit someone than it is to hit them... just sayin.


    GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  13. #1353

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by skirder View Post
    i usually let weak rolls pass, as the reroll might get an irresistible or a failed cast. let them waste their dispel dice, i'll save my reroll for a more detrimental throw.
    Its only if I like just make the casting value of the spell, and I REALLY need the spell to be harder to dispel


    Small questions.

    Do people like Heralds?
    They got a points decrease, +1A, and the ability to take a wound for a King/Prince, but I still hate taking them. I love having the Battle Standard, but i really don't like heralds.

    Same thing with Necrotects love the unit wide hatred, but I dont find 6+ regen for constructs useful nor their mediocre combat ability and T4/2, Flammable and light armor means they go down quickly.

    maybe I just like princes too much.
    cheap with good survivability, good combat ability, and good utility.

    Maybe princes are too cheap when compared to Heralds/Necrotects
    Last edited by gdsora; 08-01-2012 at 03:48.

  14. #1354
    Chapter Master Spiney Norman's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by gdsora View Post
    Its only if I like just make the casting value of the spell, and I REALLY need the spell to be harder to dispel


    Small questions.

    Do people like Heralds?
    They got a points decrease, +1A, and the ability to take a wound for a King/Prince, but I still hate taking them. I love having the Battle Standard, but i really don't like heralds.

    Same thing with Necrotects love the unit wide hatred, but I dont find 6+ regen for constructs useful nor their mediocre combat ability and T4/2, Flammable and light armor means they go down quickly.

    maybe I just like princes too much.
    cheap with good survivability, good combat ability, and good utility.

    Maybe princes are too cheap when compared to Heralds/Necrotects
    I'm not really a fan of heralds or necrotects. Buying them magic items to provide a decent defence is both costly and means you don't have those items available for your royal characters, plus spending 50pts on magic armour for a herald/BSB/necrotect doesn't seem like a good use of pts to me.

    Add to this that the BSB is only really worth it's costs if you lose your hierophant (which I usually hope isn't going to happen). The necrotect and herald SCs both have the problem that they have no meaningful save and are designed for frontline combat. T4 and 2W really doesn't go very far in 8th ed melee and given our low Int across the board, I'd say it's pretty unlikely a necrotect will ever be alive when it's his units turn to strike.
    Last edited by Spiney Norman; 08-01-2012 at 07:19.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  15. #1355

    Re: Tactica: Tomb Kings 8th Edition Book

    Heralds have specific uses like carrying flaming banner for the khalida archer deathstar list or giving extra wounds to a king with the Destroyer of Eternities. You can go king, command, and a prince in rank 1 and the herald hides rank 2 with armor of destiny and shield absorbing wounds from the king.

    Someone did the math awhile ago and Ramhotep makes necro knights the most resilient unit in the entire game for their points cost.

    Since hatred only works round 1 anyway if you go horde vs 5 wide you can keep the necro alive for the first round when he matters. I have had mixed results with regular necrotects though myself.

  16. #1356

    Re: Tactica: Tomb Kings 8th Edition Book

    I am building a 1500 pts list to game with in the local shop. Maybe what to ad for a 2000 pts battle. Pretty new to the gaming bit so would like some help from you tk veterans

    Have aprox. 6000 pts(With upgrades of course) to choose from.

    The base of the army is:

    Khalida 365 pts
    Archers X50 (musician, light Armour) 360 pts One big horde unit ?
    Liche Priest(lvl 2, Lore Of Nehkara) 105 pts Need input on magic items.


    This is 830 pts... 670 pts left to choose for.

    Need som hitting power for the last points.

  17. #1357
    Chapter Master Spiney Norman's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Naley View Post
    I am building a 1500 pts list to game with in the local shop. Maybe what to ad for a 2000 pts battle. Pretty new to the gaming bit so would like some help from you tk veterans

    Have aprox. 6000 pts(With upgrades of course) to choose from.

    The base of the army is:

    Khalida 365 pts
    Archers X50 (musician, light Armour) 360 pts One big horde unit ?
    Liche Priest(lvl 2, Lore Of Nehkara) 105 pts Need input on magic items.


    This is 830 pts... 670 pts left to choose for.

    Need som hitting power for the last points.
    No, you need more archers. Unless you're fielding them in units of 100 Khalida is the most overpriced lord in the game. Currently you are paying 7pts per archer to give them poison, that is not an efficient use of pts.

    For the rest of your points, another 50 archers (drop the armour, an AS of 6 is meaningless even if you are being hit by str 3) then think about a warsphinx or necropolis knights. One level 2 wizard will not do anything either, you either need a second so you can use all your casting dice and actually get some spells off, or drop the second level to give you more points to play with.

    Another idea would be a BSB herald with the banner of eternal flame to further boost those archers.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  18. #1358

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Spiney Norman View Post
    I'm not really a fan of heralds or necrotects. Buying them magic items to provide a decent defence is both costly and means you don't have those items available for your royal characters, plus spending 50pts on magic armour for a herald/BSB/necrotect doesn't seem like a good use of pts to me.

    Add to this that the BSB is only really worth it's costs if you lose your hierophant (which I usually hope isn't going to happen). The necrotect and herald SCs both have the problem that they have no meaningful save and are designed for frontline combat. T4 and 2W really doesn't go very far in 8th ed melee and given our low Int across the board, I'd say it's pretty unlikely a necrotect will ever be alive when it's his units turn to strike.

    Cool, I was always wondering If i was the only one who thought this. I absolutely love the idea's they tried to implement with Necrotects and Heralds. I just feel like they could've been better. (well maybe not heralds...I would kill for a prince to be a bsb...)

  19. #1359
    Chaplain skirder's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Spiney Norman View Post
    No, you need more archers. Unless you're fielding them in units of 100 Khalida is the most overpriced lord in the game. Currently you are paying 7pts per archer to give them poison, that is not an efficient use of pts.

    For the rest of your points, another 50 archers (drop the armour, an AS of 6 is meaningless even if you are being hit by str 3) then think about a warsphinx or necropolis knights. One level 2 wizard will not do anything either, you either need a second so you can use all your casting dice and actually get some spells off, or drop the second level to give you more points to play with.

    Another idea would be a BSB herald with the banner of eternal flame to further boost those archers.
    poison and upping their hits to 50% instead of 33.3333%. still way overcosted, but much better.
    Originally Posted by skirder
    it's a lot easier to hit someone than it is to hit them... just sayin.


    GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

  20. #1360
    Chapter Master Spiney Norman's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by skirder View Post
    poison and upping their hits to 50% instead of 33.3333%. still way overcosted, but much better.
    Yes, that's true, but I daresay another 365pts of archers would probably be better value. In a unit of 100 archers you are only paying 3.5pts for the bonus per archer, which is much more sensible (actually that does seem a pretty good deal, perhaps there is a happy middle ground, i'd probably pay 4pts per model for the bonus khalida brings) The only problem there is that you have to paint 100 archers.

    It's a shame they didn't give her the MWBD rule as well, and either regen or a ward save so you could take her into combat, then she might actually be worth her price tag.
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

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