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Thread: Tactica: Tomb Kings 8th Edition Book

  1. #1541

    Re: Tactica: Tomb Kings 8th Edition Book

    Two (sorta) more questions. I was thinking of Running Settra as part of my force, and I was wondering how mandatory a BSB is and how to run Settras unit. I was thinking of the BSB because my number of Constructs, but he would go into the chariots unit with settra with the strider banner. Right now the run down of the army is this:

    Settra

    LP lvl 2 - Nehek
    LP lvl 2 - Light

    40x Bowmen
    7x Chariots
    3x Chariots

    Warsphinx
    Warsphinx
    3x Necro Knights

    Casket
    Bone Giant
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    Quote Originally Posted by Boss_Salvage View Post
    Your army is possibly the coolest CSM list I've seen
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  2. #1542

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Spiney Norman View Post
    Errrr, I'm not sure that's a wise combo, the death mask is pretty short ranged, I for one would be pretty nervous about dropping a flaming stone thrower template within 6" of my King... (...)
    Two things about your king:
    2+ Look out sir if you are in an unit
    2+ ward save against flaming attack for 5/10 points that you *should* have on a king.

  3. #1543

    Re: Tactica: Tomb Kings 8th Edition Book

    Yeah, King's normally bunkered down in a unit of either Tomb Guard or Skeletons depending on the size of the game (at 2k I don't run TG due to being really expensive and would rather get more stuff on the table), and I never leave hone without the dragonbane gem. So for him to be in danger I'll need a bad scatter in -exactly- the right direction for the hole to be on top of him, followed by a marginally worse than 1 in 12 shot of it actually making a dent (failed look out sir, chance of a 1 to wound, and then 2+ ward), then the multiple wounds has to roll a 4+ to kill him outright. I'll take those chances :P. If he was only clipped by the template, I wouldn't even bother with a LoS roll - S3 to toughness 5 with an armour save and a 2+ ward, I'd rather save the tomb guard/skeleton and watch it ping off...

    Besides, the -unit- only needs to be within 6" of the king to be affected. If its at the edge of the bubble, and I land the template on the middle of the unit, makes it even less likely to squash the king. I do take the point though, and its not something I'd do every time (killing my own Tomb Guard is fairly low on my list of priorities), but its a nice option to have.

  4. #1544

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by White_13oy View Post
    Two (sorta) more questions. I was thinking of Running Settra as part of my force, and I was wondering how mandatory a BSB is and how to run Settras unit. I was thinking of the BSB because my number of Constructs, but he would go into the chariots unit with settra with the strider banner. Right now the run down of the army is this:
    No need for a BSB. TK should only use BSBs if there is a specific thing you want a tomb herald for. The undead BSB bonus is secondary. There is the option to include a BSB with the Standard of the undying legion, but that's almost a 200 points investment.

  5. #1545

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by oldWitheredCorpse View Post
    No need for a BSB. TK should only use BSBs if there is a specific thing you want a tomb herald for. The undead BSB bonus is secondary. There is the option to include a BSB with the Standard of the undying legion, but that's almost a 200 points investment.
    One thought I had when looking through the list: the Tomb Guard can take that banner using their own allowance, which made me question the choice to put a Tomb King with the terror-mask and a Herald with the banner in the unit. Looking through the magic standards in the main rule book though, I noticed there's a banner for the same cost as the Undying Legion banner that also gives the unit Terror, so now I'm asking myself: would it be a good idea to take that banner instead of the mask and plop a Herald with the Standard of the Undying Legion next to the King in the unit of Tomb Guards?
    I guess the main benefit of the mask is to refuse the enemy's right to use the general's Leadership though.

  6. #1546
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    Re: Tactica: Tomb Kings 8th Edition Book

    More so the BSB's re-roll.

  7. #1547

    Re: Tactica: Tomb Kings 8th Edition Book

    Do you people consider musicians worth if for TK units like archers for reform?

  8. #1548
    Commander bluemage's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Not really in small point games. In larger games it depends on whether or not I have the points lying around. And since TK leadership isn't dependable, I want to depend on passing that leadership test to reform.
    My goal for the year is to get another 100 models painted.
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  9. #1549

    Re: Tactica: Tomb Kings 8th Edition Book

    If I take a large archer unit, I always take a musician, losing one turn of firing because you cannot reform and shot if you don't fo a fast reform is too risky.

    However small 10-archers units are more maneuvrable, and can go without

  10. #1550
    Librarian LevDaddy's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by jtrowell View Post
    If I take a large archer unit, I always take a musician, losing one turn of firing because you cannot reform and shot if you don't fo a fast reform is too risky.

    However small 10-archers units are more maneuvrable, and can go without
    Ditto this. I take one with my 20-man unit, and that's almost always the only command model I'd take with them. They make it so helpful for taking out Skinks/Shades/Runners and other Scouts. They are well worth the investment.
    "What's a matter Colonel Sanders?? CHICKEN?!?!?!"

  11. #1551
    Chapter Master Spiney Norman's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by jtrowell View Post
    Two things about your king:
    2+ Look out sir if you are in an unit
    2+ ward save against flaming attack for 5/10 points that you *should* have on a king.
    If I run a deathmask king he usually rides with my chariots because its difficult to get the deathmask into the best position if it can only move 4" a turn. Then basically as soon as I lose a couple of chariots I can't make LOS any more, and a 2+ ward save is great but there is still a chance of it failing if you try this enough. I guess it's viable as a desperate last-roll-of-the-dice tactics, but I wouldn't want to do it every game.

    Quote Originally Posted by oldWitheredCorpse View Post
    No need for a BSB. TK should only use BSBs if there is a specific thing you want a tomb herald for. The undead BSB bonus is secondary. There is the option to include a BSB with the Standard of the undying legion, but that's almost a 200 points investment.
    the only real reason to bring a BSB is if you want The banner of the undying legion in a unit of Necropolis knights (or Ushabti, but then I don't think anyone uses Ushabti anymore).
    Quote Originally Posted by Alebelly_Cragfist View Post
    any argument to say that they're thinking of us by turning metal to resin is as convincing as a frenzied Khorne worshipper covered in blood, still chomping on a victim, with a Khorne sigil tattooed to his forhead pleading a case of mistaken identity when questioned about a murder.

  12. #1552

    Re: Tactica: Tomb Kings 8th Edition Book

    Ushabtis can still be fairly strong in large units, they get lots of S6 attacks with WS4, making them in theory better than ironguts, except for the lack of characters to protect them of course, and the fact that they are more expensive.

    A small unit of 4 could also be used as a flanker or monster hunter, depending on the monster.

  13. #1553

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by panic_puppet View Post
    Yeah, King's normally bunkered down in a unit of either Tomb Guard or Skeletons depending on the size of the game (at 2k I don't run TG due to being really expensive and would rather get more stuff on the table), and I never leave hone without the dragonbane gem. So for him to be in danger I'll need a bad scatter in -exactly- the right direction for the hole to be on top of him, followed by a marginally worse than 1 in 12 shot of it actually making a dent (failed look out sir, chance of a 1 to wound, and then 2+ ward), then the multiple wounds has to roll a 4+ to kill him outright. I'll take those chances :P. If he was only clipped by the template, I wouldn't even bother with a LoS roll - S3 to toughness 5 with an armour save and a 2+ ward, I'd rather save the tomb guard/skeleton and watch it ping off...

    Besides, the -unit- only needs to be within 6" of the king to be affected. If its at the edge of the bubble, and I land the template on the middle of the unit, makes it even less likely to squash the king. I do take the point though, and its not something I'd do every time (killing my own Tomb Guard is fairly low on my list of priorities), but its a nice option to have.
    A quick aside, it only takes 2 wound from a flaming hit to take all four of his. It looks like 1 in 52, with an accurate scatter.

    Also I think the mask is better on a chariot of warsphinx, but that might just be me.

  14. #1554

    Re: Tactica: Tomb Kings 8th Edition Book

    With a 2++ save against flaming easily available for 5-10 points (and you can have it on 2 different characters), flaming attacks should not be a problem.

    Tomb King royalty characters might not be as killy as Vampires, but they are tough, and you will find that it is usually better for your opponent to try to kill the unit (hoping for unstable to kill the character once the unit is depleted) instead of allocating attacks on the character.

  15. #1555

    Re: Tactica: Tomb Kings 8th Edition Book

    What's the consensus on Ramhotep?

    My idea for him would be to stick him in a unit of Tomb Guards (what else?) with the King, but I am concerned about his survivability. Even if you prop him in the corner, and hopefully away from any enemy characters, that's still four units (six in a horde) that can strike at him, and he goes down even faster than the Tomb Guards! With their low Initiative, it seems to me that he's likely to just die before giving the Tomb Guard (and King) any benefits at all.

  16. #1556

    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by Renka View Post
    What's the consensus on Ramhotep?

    My idea for him would be to stick him in a unit of Tomb Guards (what else?) with the King, but I am concerned about his survivability. Even if you prop him in the corner, and hopefully away from any enemy characters, that's still four units (six in a horde) that can strike at him, and he goes down even faster than the Tomb Guards! With their low Initiative, it seems to me that he's likely to just die before giving the Tomb Guard (and King) any benefits at all.
    Ramhotep <3 light magic <3 necroknights

    Rammy's bonus to armour save is random, so the solution is to only bring knights as constructs. A re-rollable 3+ AS is quite good, while a re-rollable 5+ save is quite bland. Light magic: necroknights shine with light magic, and Rammy can survive long enough to make a difference with light magic.

  17. #1557

    Re: Tactica: Tomb Kings 8th Edition Book

    So after painting my ass off i got my first game with TK upcomming. I was looking for some tips. Its going to be a 2250 point battle and i am prob gonna run a list with 1 lvl 4 lhp. 1 block of skel war. 1 block of TG with a prince and a NT. 2x 16 or so archers. a casket en 2x ssc. Some questions:

    - What are you guys using as re-directors. carions, swarms or horsearchers. (atm im goin for horsearchers)
    - Should i drop de TG for a unit for a unit of snakesurfers?
    - Should i make room for a warsphinx?
    - When using a king with the mask do you put him in TG still or better get a unit of chariots since moving 4 inch a turn is not going to help getting the mask to the units you want?

    I watched alot of batreps trying to get to know Tombkings a lil. But its hard to find any that are actualy won. Looking at the book i dont think its particulary underpowerd or am i wrong?
    Or am i wrong?

  18. #1558
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    Re: Tactica: Tomb Kings 8th Edition Book

    - I don't like that people still use the term redirectors. Because of combat reforms it is impossible to redirect something unless (a) it is frenzied, (b) your redirector is large enough to withstand a charge (which kind of defeats the general purpose of cheap-as-chips chaff), or (c) your opponent is a ***** he chooses to overrun and expose his flank. The chaff can slow down the enemy though. However I don't use any with TK. More often than not I'm marching to them, and normally at that point the purpose of chaff is to prepare for if you break, which we don't.

    - Keep the TG, they are much better than Knights IMO.

    - Definitely yes. It's benefits should be obvious enough.

    - I run the Mask in TG and I've gotten it around fine. As I said, I'm usually heading toward the enemy and most armies are ok with that so move in as well. Plus, it is kind of useful no matter where you put it.

    As for being underpowered, the internet says so, but I've yet to lose with them, and that's more than I can say for my tournament winning Chaos.

  19. #1559
    Chapter Master bigbear bailey's Avatar
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    Re: Tactica: Tomb Kings 8th Edition Book

    +1 Godless

    In general chaff is a huge help but there a several reasons not to take them with TK.

    1) A big use of theirs is to protect units that may break in a hand to hand (something we don't worry about)
    2) We can't march to secure the areas that chaff need to.
    3) Compaired to most other chaff ours is pretty high priced.
    4) most units in the TK army do a hard hit and the fights over (skellies are really our only grinders) so if ya get into a bad spot, just over run out of arks,
    5) Alot of TK players run a lot of msu 10 man archer blocks and they can do the chaffing for us if needed as they are only 60 pts

    I'm sure I could go on and on but you get the point. I will say that 1 unit of charrion are great in a army as you can use them as chaff if there are no warmachines. The one use chaff really does still offer us is the fact that we can protect our flank for a turn incase we don't auto break them.
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  20. #1560
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    Re: Tactica: Tomb Kings 8th Edition Book

    Quote Originally Posted by GodlessM View Post
    - I don't like that people still use the term redirectors. Because of combat reforms it is impossible to redirect something unless (a) it is frenzied, (b) your redirector is large enough to withstand a charge (which kind of defeats the general purpose of cheap-as-chips chaff), or (c) your opponent is a ***** he chooses to overrun and expose his flank. The chaff can slow down the enemy though. However I don't use any with TK. More often than not I'm marching to them, and normally at that point the purpose of chaff is to prepare for if you break, which we don't.

    - Keep the TG, they are much better than Knights IMO.

    - Definitely yes. It's benefits should be obvious enough.

    - I run the Mask in TG and I've gotten it around fine. As I said, I'm usually heading toward the enemy and most armies are ok with that so move in as well. Plus, it is kind of useful no matter where you put it.

    As for being underpowered, the internet says so, but I've yet to lose with them, and that's more than I can say for my tournament winning Chaos.
    I must disagree with you on chaff. Yes you can't redirect as in 7th, but that's not the reason you take them. You run the "redirectors" to block up enemy units. They are a huge boon to any army. Consider this: You attack one of his units in the middle with TG or smthn. On your flank there's something nasty, now you know you won't break the first unit straight off but given 1 more turn you might. So you don't want unit nr 2 in your flank. Then you take your nifty horse archers and put them on an angle in front of the flanking unit. Now he won't be able to support his first unit for 1 turn. ----> Profit. Chaff is also good to counteract your opponents chaff or block your own frenzy troops (Ramhotep I'm looking at you).

    I would say that an army without chaff will have a really hard time being competitive.

    As for what chaff I use, Carrion are probably the best but I never use them for lack of points. The great thing about horse archers is that they are core, and if you don't run chariots you'll find that filling core is hard work. So I usually try to run 4-5 units of horse archers. They do wonders in my oppinion. Having the scout rule also affects your opponents deployment if he has weak warmachines or the like.
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