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Thread: About Gw product codes

  1. #1
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    About Gw product codes

    Hi all,

    Couldn't find a better place to ask this, so if this doesn't belong here plese move post.

    As some of us know, GW product codes are identified this way

    Example 99120101023

    Product type

    Product game

    Product race

    Product number

    Searching through the product codes I found which code is related with which game/race

    Games:
    01 Warhammer 40000
    02 Warhammer Fantasy Battles
    03 Epic 40000
    04 Gorka Morka
    05 Necromunda
    06 Battle of Five Armies (Update: Space Hulk as well, so i think this is were standalone games are)
    07 UPDATED: Warhammer Quest
    08 Battlefeet Gothic
    09 Blood Bowl
    10 UPDATED: Wargames Series
    11 Mordheim
    12 Warmaster
    13 Inquisitor
    14 Lord of the Rings

    Also, races

    40K:
    01 Space Marines (including BT, DA, BA and SW)
    02 Chaos space Marines
    03 Orks
    04 Eldars
    05 Imperial Guard
    06 Tyranids
    07 Grey Knights
    08 Sisters of Battle
    09 Rumoured: Alienhunters
    10 Necrons
    11 Rumoured: Squats
    12 Dark Eldars
    13 Tau Empire
    14 Kroot (Dogs of War?)
    15 Daemons of Chaos

    FANTASY:
    01 Warriors of Chaos
    02 The Empire
    03 Bretonnia
    04 Wood elves
    05 Dwarfs
    06 Skavens
    07 Vampire counts
    08 Lizardmen
    09 Orcs & Goblins
    10 High Elves
    11 UPDATED: Chaos Dwarfs
    12 Dark Elves
    13 Ogre Kingdoms
    14 Dogs of war
    15 Daemons of Chaos
    16 Beastmen (They were before in 01 along with WoC)
    17 Tomb Kings (they were before in 07 along with VC)

    the question is, is any game and/or race which code I'm missing? There are 2 game codes available, as well as at least 2 40K armies and 1 WHF army.

    Thanks for the help, I'm really intrigued about this
    Last edited by Asensur; 11-05-2011 at 13:44. Reason: Updating information

  2. #2
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    Re: About Gw product codes

    modelling supplies?

    or not, ignore me

  3. #3
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    Re: About Gw product codes

    Quote Originally Posted by Hermanesq View Post
    modelling supplies?
    Modelling supplies are marked as 9999 (game/race part)
    Last edited by Asensur; 11-05-2011 at 10:20.

  4. #4

    Re: About Gw product codes

    W40k:
    Possibly Codex:Assasins?

    WFB: Possibly Chaos Dwarfs?
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  5. #5
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    Re: About Gw product codes

    I don't want to say it. But Squats were once a 40K army, I'm not sure how old this numbering convention is, but that could be a missing one.
    Along with Warhammer Fantasy Roleplay.
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  6. #6
    Chapter Master shelfunit.'s Avatar
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    Re: About Gw product codes

    Man O' War as one of the games maybe?

  7. #7
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    Re: About Gw product codes

    Other fantasy army could be dogs of war?
    2013 OK lost count

  8. #8
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    Re: About Gw product codes

    Quote Originally Posted by reddevil18 View Post
    Other fantasy army could be dogs of war?
    See #14.
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    Re: About Gw product codes

    Quote Originally Posted by mechanicalhorizon View Post
    Maybe this will help, it's the mold numbering system I used at GW. This is what we would give to new hires in moldmaking/casting to learn the code system.
    Thanks a lot!!!

    So the two remaining 40K codes are supposed to be Alienhunters (who didn't passed through concept design I guess), and another one (New Squats maybe?). So, even if they didn't show up they have their slot reserved.

    As for #14 in 40K (Kroot), this shows that at a certain point GW was planning to release Space Dogs of War.

    Just one last question...What is Wargames Series?

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    Re: About Gw product codes

    Quote Originally Posted by mechanicalhorizon View Post
    I think those were going to be for the "self contained" games GW was producing like Space Fleet, Ultramarines etc. but for newer versions.
    Well, looking at Battle of Five Armies code (sharing 06 with Space Hulk) it tells me that at the end they decided to ignore code 10.

    Thanks a lot again. Reason I asked this is because I would like to make a "historical" product list.

    Now I only have to find obsolete catalogues and begin typing

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    Re: About Gw product codes

    Quote Originally Posted by mechanicalhorizon View Post
    Did you get a copy of the component list I posted a while back?
    Nop. do you have the link? ^^

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    Re: About Gw product codes

    Quote Originally Posted by mechanicalhorizon View Post
    Asensur, PM your e-mail and I'll send it to you.
    PM sent

  13. #13
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    Re: About Gw product codes

    I raise this thread from the dead in the name of analyzing the rumor dump here: http://www.warseer.com/forums/showth...9-release-list

    The coding does not seem to match.
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  14. #14

    Re: About Gw product codes

    Quote Originally Posted by Austinitor View Post
    I raise this thread from the dead in the name of analyzing the rumor dump here: http://www.warseer.com/forums/showth...9-release-list

    The coding does not seem to match.
    The codes here are sales/stock codes, while the codes in the rumor dump are likely production codes.
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  15. #15

    Re: About Gw product codes

    Here's the Excel spreadsheet Mechanicalhorizon posted a while back.

    Unfortunately I can't find the sheet I had with the 4 digit global code system that goes in front of the codes.

    I do remember that 9947 was the metal code, 9948 was for molds, then you had the codes for metal/plastic and hybrid box sets.

    I posted in another thread that the codes listed on that sheet before the descriptions make no sense at all.

    Quote Originally Posted by MajorWesJanson View Post
    The codes here are sales/stock codes, while the codes in the rumor dump are likely production codes.
    That's what I mean. GW uses the same code system for it's product whether it's a finished item or components. The codes I'm seeing are gibberish.

    For instance is packing needs to make Ultramarines Tyranid Hunters they would print out the packing sheet for 99060101316. the individual component codes would be 9947010131601-9947010131604. The 9947 being the code for metal. They would pull the molds for those codes 9948010131601-9948010131604. 9948 being the code for molds.

    After the global code, the coding system is standardized. The box set stops at the "box code" part of the global code, the metal and mold codes would have two extra codes labeling each components.

    The sales codes follow the same numbering system. Everything is standardized to make manufacturing and inventory control easier.

    That's one of the reasons they no longer use the old blister codes, like 8605G. They now use the global code 9906 for blisters then the product code.

    The codes that are on that sheet make no sense at all. They are gibberish, unless as I said GW changed it's numbering system completely.
    Attached Thumbnails Attached Thumbnails Mold numbering system.pdf  
    Last edited by selfconstrukt; 13-08-2012 at 02:03.

  16. #16

    Re: About Gw product codes

    @selfconstruckt


    This post may help you understand, main thing is that all the listed models have not entered mass production so they will not have mold codes or product codes yet.


    Quote Originally Posted by Vovin View Post
    I spend some hours to analyze the numerical codes in the list to find out if they are nonsensical or if there is a recognizable system behind them. Short answer: the code makes sense and isn’t very hard to decipher. Here’s what I have found out. Unfortunately, there are no release dates hidden in the codes. Basically the numerical code contains the same information as the affixes behind the product names plus the game system, the army and a four digit number. I do not know if these kinds of code make sense in a business environment and if they are commonly used. But from a mathematical standpoint, the numbers are consistent and not random at all.

    First digit: game system
    1 = Fantasy
    2 = 40k
    5 = Hobbit
    9 = White Dwarf + Frodo + Turin, coincidentally miniatures with the pr affix

    Second+third digit: army
    00 = Space Marines or Dwarfs in the LotR system
    and so on

    71 = Daemons in 40k
    86 = Daemons in Fantasy

    The Adventures have the same codes as the armies, for example The Fall of Dale has the code 508 which stands for Hobbit + Grey Mountain Dragons, which makes sense because Dale was destroyed by dragons. But the entry is duplicated and has the code 506 = Humans as well. Dale was a human city. I dare say it is likely that adventure sets contain miniatures from more than one range, like mini starter-boxes. Some adventures have only one code and apparently belong only to a single range.

    4th-7th digit: box number
    I think these digits have to be interpreted as a single unique number from 0000 to 9999 for each release (together with digits 1-3). There are no releases with the exact same first seven digits. There are some code that only differentiate in a single of these digits (and the last, this is later explained), however, which let me believe that these digits are one entity.

    There are huge gaps between some releases. They are not just counting continuously from 0000 to 9999. For example, one release has the number 2004625x and the next higher is 200428x instead of 2004626x. However, some items are grouped together without these gaps, for example the space marine fortress that consists of three boxes with the numbers 2004623x, 2004624x and 2004625x. There are more of these grouped entries.

    The order of these numbers do not correlate with the order in which the items appear in the original list.

    8th digit: material
    This one is easy. Exactly every finecast release has a 3 at this position, every plastic release has a 1.

    9th + 10th digit: box
    a10 = 10
    b07 = 07
    and so on

    11th digit: Len_X, Xian, Sou
    Len_A= 4
    Len_B= 1
    Len_C= 5
    XianD= 8
    Sou= 7

    12th + 13th digit:
    these are the two digits that come before the cc column
    02: This is the most common entry in these columns.
    03: exactly the Tau, Chaos SM and Daemon (40k and fantasy codes) releases
    11: Grotesques, Avatar of Khaine, Imperial Guard releases
    04: only Phoenixlord Kymedoc
    What’s so special about these products?

    14th digit: cc
    cc= 0
    another product code = 9
    li=7
    pr=8
    mf=1
    I don’t know what this means. The majority of the releases has a cc entry here. Only the squiggotaur has mf. Only the 999 releases Frodo, Turin and the White Dwarves have pr. Gwethil and the two Space Marine upgrade packs have li. Someone else in this thread already stated that boxes that are released for two different armies have the other product code in this column.
    I don’t understand why there are only two letter abbreviations in this column when it can clearly carry a much longer string.

    15th digit: checksum
    I am really proud of myself for deciphering this. Thanks to Halva at gw-fanworld.net for putting me on the right track.
    This digit is a checksum that is used to make it easy for a machine to recognize if a wrong number is entered. This is used in almost every numerical code like EANs, bank account numbers, etc. There are many different methods. This code uses the most standard variant. Take every odd digit and every even digit multiplied by 3. Add all these number for the first 14 digits. Than choose the 15th so that if you add it to the sum, the total can be divided by 10 without fractions. See wikipedia for details, it is quite easy.
    This method holds true for every single entry in this list! This cannot be coincidence. Either the one who faked the list has not only deep knowledge of both the hobbit and 40k, but also of mathematical verification methods or the list is genuine. In the end, this convinces me that the list is the real thing.

    Questions:
    Why are there gaps between the individual product numbers?
    What does mf, li and pr mean?
    What does column 12 & 13 mean?

  17. #17

    Re: About Gw product codes

    Quote Originally Posted by pingualoty View Post
    @selfconstruckt


    This post may help you understand, main thing is that all the listed models have not entered mass production so they will not have mold codes or product codes yet.
    I did see that post, but I still think this is something they implemented later on, after I left GW. I spoke with mechanicalhorizon about the numbers as well and he seems to agree. I trust his judgement since he was the moldmaking/casting manager for GW for many years in Baltimore and Memphis he might have known what it was, but he also couldn't figure out the system so we both figured it was something new, implemented soemtime after 2007 (when he left GW).

  18. #18
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    Re: About Gw product codes

    @selfconstrukt: Thanks much for weighing in. This is just the kind of perspective I was hoping to get.

    One thing I've wondered about is the bit in the annual report suggesting a new ERP system (ERP isn't exactly the term it mentioned, but this is what it seemed to describe to me, a guy with an informatics degree). Is it possible that GW has switched to/from Oracle or SAP or something and thus, had that reason to have re-numbered all of their various items?
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  19. #19

    Re: About Gw product codes

    Quote Originally Posted by Austinitor View Post
    @selfconstrukt: Thanks much for weighing in. This is just the kind of perspective I was hoping to get.

    One thing I've wondered about is the bit in the annual report suggesting a new ERP system (ERP isn't exactly the term it mentioned, but this is what it seemed to describe to me, a guy with an informatics degree). Is it possible that GW has switched to/from Oracle or SAP or something and thus, had that reason to have re-numbered all of their various items?
    It's very possible that they did change the system and there are new types of codes. The old inventory control system at GW Memphis was horrible, especially when it came to the metal components in Direct Sales.

    Bins that had plenty of metal in them were listed as having "0" inventory in the system resulting in backorders. Many codes were in two different bins, but if the first one was empty you weren't directed to another bin to fulfill the order. This was changed later one, but the packer had to know there was another bin of metal to pick from, most didn't so there were still a large amount of backorders in the system. Naturally the DS manager Andre blamed that backorders on the casting dept, when in fact the issue was coming from the DS supervisor Kevin not doing his job and order placed with Lenton not being fulfilled etc, etc.

    Odds are if you placed an order and something is backordered from Memphis, the product it sitting on a pallet next to the Direct Sales area that the guy responsible for it just hasn't gotten around to putting it away.

  20. #20
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    Re: About Gw product codes

    Just to confuse you guys a bit: I worked at Siemens for years. They have a standardized format for serial numbers for circuit boards. However, only ~70% of the boards we had to print and put electronics components on applied to this standardisation.
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