The HPA was my big one. I heard a lot of hype about the new Hellpit. First game it surged forward, hit a mob of boyz, lost combat and ran away (and never rallied either, much to my opponents chagrin). Since that first time I've run it down, killed it with cheap Night Goblin Big Bosses, Warbosses, Battle Standard Bearers and plain ol' ladz with some luck and time.
In fairness it has wrecked a fair few units of mine in return, but overall in my experience it is overbilled.
Originally Posted by SiNNiX
Originally Posted by HereComesTomorrow
I remember once in 7th my WoC opponent used a chaos lord on dragon. Man, that was scary. It flew behind cover first turn and the rest of the army advanced. The next turn it landed next to my thunderers and bolt thrower and used his breathweapons on the thunderers. In a desperate attempt I fired my bolt thrower at it. It hit, randomised on the lord and wounded. No armoursave allowed. It was a magical shot so he didn't get the wardsave from his magic armour ( armour of morrslieb or something? It's a 4+ ward against non-magical attacks ) and failed his Tzeentch wardsave. D3 wounds rolls a 6. Dead chaos lord.
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Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
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A player using a Hellpit was worried about facing a monster.... anyone else see something wrong here?
HPA is the most powerful unit point for point in the game.
The Red Guards encountered an Empire army which looked rather like the sort of hellish monstrosity people rant on about on warseer, just without the Arch Lector on war alter: an absurd amount of artillery, steam tank, huntsmen, two knights units, a brace of fire toting battle wizards, and a general leading one of the Knights. I was more or less whimpering as I formed the revolutionary ranks up; but, fortunately, they simply absorbed his cavalry charge, heroic killing blowed the steam tank to death, and watched as his artillery started to misfire en masse.
Now just doing Battle Reports.
http://www.warseer.com/forums/showthread.php?t=191378 for the Red Guards
http://www.warseer.com/forums/showthread.php?t=196677 for my Imperial Guard.)
"this is the best 40k stuff I have ever read." (Carltmc)
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
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Great weapons are an option ( they then have strenght 7 ), but they can also have additional handweapons. That'd be ( assuming 2 ranks of 3 ) 21 attacks but 6's to wound. Even if all attacks hit, the to wound rolls would be far above average.
Maybe it was wounded already?
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 23-5-2013; Finished Riptide, broadsides and pathfinders ---> New: 13-5-2013; Lizardmen, tournament pictures, Won best painted army!
Giants are always menacing with their dreaded jump up and down, but they ofc rarely make it into combat.
Also had an elven prince on sun dragon charge my KoTR. In a challenge against the unit champion both rider and dragon fluffs all their attacks and in return my horse and champion hit & wound with all 3 of their attacks on the prince, who fails his saves....dies his dragon gets run down
The Giant is the best anti monster out there with his 3 Inish and all 3 results being awsome twords monster combat.
I've never feared the HPA, I usually have a unit of witch elves with the flaming attack banner. Love poison. :-P
I just have a fear of artilary. In all of it's unit crushing forms. The people I play don't normaly go overboard with it though so it's not so bad.
Stubborn Greater Daemons.
Really, how do you kill those things? Short of hoping for a headshot from the Hell Cannon, or a lucky Infernal Gateway, I'm really not sure. It doesn't help when my oh so helpful unit champions feel compelled to deny me the attacks from the rest of the unit...
Fortunately our only Daemon player (other than me, my Daemon army is rarely used) insists on using Fateweaver. While I'm sure most people will claim Fateweaver is much better than a Keeper of Secrets, I'm happy to face the giant bird.![]()
I've just finished a rewrite of Codex: Dark Angels for 6th edition!Find it here:
http://www.warseer.com/forums/showth...ex-Dark-Angels
Sometimes a post is so rotten I have to respond like dr.Cox -- My Dwarven painting log -- My Lizardmen painting log -- My Scurrying Skaven painting log -- My nurgle beastmen painting log --My Tau cadre painting log -- My knights of the white wolf -- My Ork painting log
---> Newest: 23-5-2013; Finished Riptide, broadsides and pathfinders ---> New: 13-5-2013; Lizardmen, tournament pictures, Won best painted army!
Keep in mind I was probably thinking more in terms of Skulltaker's HKB when the game was on. See why I was worried about something that could kill off my HPA in one hit, especially when affected by Timewarp?
We've been through this. I am now going to edit the first post.
Timewarp would have no effect on the Necrosphinx's ability to HKB your HPA. He still only gets one attack with HKB, and doesn't get re-rolls since he is only I1. All it does is allow him to try get it off before the HPA attacks, but considering those attacks likely won't do too much and the chances of getting the HKB, that's no biggie by any stretch of the imagination.