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Thread: Kampfgruppe Normandy - a Short Review & Log

  1. #181
    Chapter Master colhodg's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    I can honestly say that outside of the odd specialist afv modelling magazine i don't think i've seen anyone get the mud/faded paint/armour effect as well as you have - maybe because you can see it across a bunch of similar vehicles but is really stunning!

    Going to try and work out how you've done it now but kudos on a really inspirational plog - packed with ace stuff, thanks for sharing.

  2. #182

    Re: Kampfgruppe Normandy - a Short Review & Log

    Thank you.

    Im hoping to do a tutorial on how I do pigment weathering...

  3. #183

    Re: Kampfgruppe Normandy - a Short Review & Log

    Grey version of the Fortress Models Opel Blitz Ambulance;








  4. #184

    Re: Kampfgruppe Normandy - a Short Review & Log

    Hi big P,

    Just start getting some figures together for KGN (I have had the rules for nearly a year so far and only played a couple of games using club figures). Your blog makes for very interesting (and exciting) reading. That Tilly game seemed very fun.

    Will be keeping up to date with your blog hopefully. :-)

  5. #185

    Re: Kampfgruppe Normandy - a Short Review & Log




    Another night... Another playtest, but this time with me taking the Soviets with Gary and Cyril playing the Germans. Wanting to try something different, I opted for a 'Russian' approach to a problem - Quantity.






    We used 650 point armies for this game and the Escalation scenario.

    German force with 120mm Mortar Battery (Off-Board) and a single High Priority Request;



    Soviet Infantry Force with 120mm Mortar Battery (Off-Board), two timed 152mm strikes and a timed IL-4 air strike;




    As usual, Gary wanted to kill a Tiger... As he hasnt got one yet. A cagey start from both sides saw little happen on turn 1, but on turn 2, two Tigers rumbled up to the crossroads... Which turned out to be the target for the IL-4 bombing run. A direct hit with a large bomb reduced one of the Tigers to scrap metal...




  6. #186

    Re: Kampfgruppe Normandy - a Short Review & Log

    With a morale victory already, we were gonna call it quits there, but we carried on. As the Germans weighted onto our right flank, I put all our army onto our right and we rushed through the town. I convinced Gary that we would play it like Russians and with screams of 'Urrah!' resounding I launched an entire infantry company on a mad charge towards the Germans lines. Two more Soviet timed artillery strikes came in, doing little as few troops were in the area, but our mortars kept pounding away.






    Then disaster loomed... The German FAO in his Panzer III lined us for his high prority request and whistled up a battery of Nebelwerfers to drop on us... As all our infantry were bunched up trying to leave the town it was a target rich enviroment to say the least. But it was Cyril rolling. His rounds went 'wild' and the target point scattered off the table...






    With the charge about to begin I sent the KV-1s on a do-or-die mission and caught a Tiger in the flank... Much more of a surprise was when one round hit and penetrated the beast and we got our first Tiger kill from a Soviet tank! Much celebration was had though Gary, after five games of trying, was a little miffed he hadnt rolled the dice! We lost a KV-1 in the process but that seemed a fair trade...






    We know sent in the infantry and did nothing more than launch the charge... We took some losses on the way in but our mortars lay down covering fire and the remaining KV-1s supported with their MGs. Once close enough our infantry laid down devastating fire, and to add insult to injury, Gary used one of our Anti-Tank Rifle teams managed to hit the German Battlegroup Commander in his Tiger and his failed morale roll saw him suppressed from the gunfire!

    With the mass firing over the German morale had broken and the Russians chalked up a convincing win, albeit with alot of luck and a fair bit of bad luck from the Germans.

  7. #187

    Re: Kampfgruppe Normandy - a Short Review & Log




    This was a 600 point KG45 game with Germans defending the partly ruined outskirts of a German town. This was my first time using my new Yank stuff and Gary took the Germans.










  8. #188

    Re: Kampfgruppe Normandy - a Short Review & Log

    It started well for the Germans with a mortar stonk landing squarely on the M7 Priest Battery and several well placed minefields caused further casualties. However concentrated tank fire on the buildings in the centre, backed up by the lucky arrival of a P47 helped to swing the balance, till the P47 got shot down...






    Then the German Panther reserve turned up... and one promptly broke down, while the others steamed forward to engage the Jumbos. As this was unfolding the Yanks got their first toehold in the city with a unit clearing out two German units while supported by several tanks.






    As the Panthers charged up they took out one Jumbo and then failed to do much, while US bazooka teams crept up on them. The German luck began to run dry when a valiant M36 drove into the city to catch the German command group unawares and promptly mowed them down with a burst from the .50! US firepower then took out a tenacious MG team that had stalled the advance and as the bazooka teams opened fire, German morale finally crumbled.






    In what had felt like a hard going slog, suddenly ended just as the Yanks were getting going, German morale crippled by Garys inability to draw chits lower than 4... Was a shame as it was just hotting up when the Germans legged it!

  9. #189
    Chapter Master shaw3029's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    Nice battle reports and a great looking board.

    What sized table do you play on?

  10. #190
    Brush-for-Hire sigur's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    These are very, very pretty pictures there and thanks for the review. Sounds like a neat system to play. The ranges really seem to be a little weird, especially given how this seems to be played on rather large tables. Anyhow, always great to learn about new rulesets. Have you ever tried "I Ain't Been Shot, Mum"? That one might fit your bill splendidly as well. It's got no points system and is purely scenario-based but it is said to be a great ruleset. One tiny thing irks me though - you got a giant swastika flag lying around?

    Anyhow, the miniatures are really pretty as well - nice job. 20mm is a really neat scale. Looking forward to seeing more!

  11. #191
    Librarian Sithlord's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    a question.... where did you get the soviet red army list for kampdgruppe?

  12. #192
    Veteran Sergeant Slartibartfast's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    AWESOME. You always make me want to drop all other projects and do something for this game. Doesn;t help that GW did what they did. Can not wait to find out how you guys are going to get these supplements out. Really want to see KGN45. If you can answer a question, does KGN45 handle the Soviet side of the conflict? The invasion of east Prussia or destruction of the armies in Hungry interest me quite a bit.
    Love isn't blind, it's retarded. - Charlie Harper

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  13. #193
    Quote Originally Posted by sigur View Post
    One tiny thing irks me though - you got a giant swastika flag lying around?
    Yup... We have national flags for all WW2 nations that we own armies for. We also have ones for Cold War battles too.

    Dont like IABSM, didnt work for me.


    Quote Originally Posted by Sithlord View Post
    a question.... where did you get the soviet red army list for kampdgruppe?
    The Kursk ones? From Warwick Kinrade... I know him so its very handy.


    Quote Originally Posted by Slartibartfast View Post
    If you can answer a question, does KGN45 handle the Soviet side of the conflict? The invasion of east Prussia or destruction of the armies in Hungry interest me quite a bit.
    It will do... As Im just working on the second draft of the 1945 Soviets...

    Quote Originally Posted by shaw3029 View Post
    Nice battle reports and a great looking board.

    What sized table do you play on?

    Depends on the size of the game but usually 6 x 8.
    Last edited by Codsticker; 28-05-2012 at 19:52. Reason: double post

  14. #194
    Librarian Sithlord's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    Quote Originally Posted by big p from gmg View Post

    The Kursk ones? From Warwick Kinrade... I know him so its very handy.
    gahhh... so nice you got close with one of the game designers so that means you are playtesting it?

  15. #195

    Re: Kampfgruppe Normandy - a Short Review & Log

    Testing, writing and supplying pics...

  16. #196
    Librarian Sithlord's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    Quote Originally Posted by big p from gmg View Post
    Testing, writing and supplying pics...
    don't forget to include both commissar and standard bearer rules on the soviet

  17. #197

    Re: Kampfgruppe Normandy - a Short Review & Log

    Well Commissars are in it...

  18. #198
    Librarian Sithlord's Avatar
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    Re: Kampfgruppe Normandy - a Short Review & Log

    so when is the next kampfgruppe expansion (kursk) is out? I want to activate my soviet armies

  19. #199

  20. #200

    Re: Kampfgruppe Normandy - a Short Review & Log

    We played out the basic 'attack' scenario tonight from the BGK rulebook. Interesting battle with the Russians having a few poor rolls but the Germans once more performing well...






    The game started with a scheduled artillery strike from the Germans landing right on a Russian infantry platoon and with 8 dice scoring four direct hits... That pretty much gutted a platoon in the first turn and killed their Platoon Commander. Things didnt get much better from there on in for the Russians. Their attempt to push the left flank of the Germans ran onto mortar fire and two Panzer IVs set-up in ambush that destroyed four T-34s with a bit of help from the lone Tiger Ace.






    On the other flank the massed tank attack by 6 T-34s and a single SU-152 was broken up by another Panzer IV and an artillery rquest that brought in a Nebelwerfer strike. This caused the Russian attack to divert, after knocking out the Panzer IV and they tried to attack in the centre. This met with more heavy mortar fire and tank fire, and although they managed to immobilise the Tiger, the Russians lost all their armour... With 11 tanks burning on the battlefield and one of their two infantry platoons gutted, the Russians retreated. The Germans lost a Panzer IV and two MG teams plus a few more casualties from one of the infantry commands.






    What clinched it for the Germans was that their force was more compact and featured a balance of all arms with some choice supporting artillery. The Russians, electing to go tank heavy, had little artillery support to help them and with the tanks moving far ahead of the infantry, and the infantry commanders being casualties early on, they had to make an armour only attack that battered its way through but to no avail.

    Oh and the Germans had some very nice dice rolls...




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