Kings of War is light on the wallet, light on rules (which both is a good thing), light on design (debatable) and light on tactics... really?
When I stop by here in the Mantic forum I really miss the threads about tactics and strategies. I am aware that the game is more or less still in development but why are there almost exclusively threads about new army lists and game design and on the other hand virtually no threads about tactics?
Apart from the chess clock, the rules are nothing revolutionary and their elegance lies solely in their simplicity, imho. However the fact that the rules are simple doesn't mean that the game is light on tactics, but it also doesn't automatically make it a tactically challenging game either.
The games I played so far have all been quick and interesting, mainly because there was something new to explore. But I fear that when the newness fades away that there is not much left that would make me want to play the game. This is mainly because the game feels shallow in the way that there seems to be a lack of options, i.e. there is not much you can do and the game boils down to basically move+attack. Apart from flanking and target allocation there doesn't seem to be a lot of tactical decisions to be made.
I know that KoW has a huge following with avid fans of the system. So do a bit of advertising and let me (and all the other players that are still on the fence) know what the beauty of KoW is and what your favorite tactics are. I would really love to hear what makes the game so appealing for you players out there. And if its only because other competing systems are worse or you like the simplicity, that's fine too. Although that wouldn't make me any more interested in KoW![]()


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orlanth1000
