Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 43

Thread: 1750 Grey Knight "Army"

  1. #1
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    1750 Grey Knight "Army"

    40K Army: Daemonhunters
    Righty-ho. Playing around with the Grey Knight Codex the other night and quite fancy the below list. I can see in my head kinda how it would work and am aware it has its limitations. It might also be stupid and just a little silly, but hey thats the hobby.

    Giving consideration to taking this down the Road to October Throne of Skulls.

    Army is Thus:

    Draigo
    Stern
    Paladin with Stave
    Paladin with Stave
    3 Dreadknights with the jumpy packs, flamers and cannons
    Stormraven with psy-ammo, extra armour and teleport homer.

    Its a magical 8 Models and a magnificent 1750 points.

    Thanks to deep strike, the jumpy packs and the stormraven its a fairly nippy army when I need it to be. Its also got a fair bit of firepower. Potential of 5 large templates, maybe 4 little ones and some flamer templates rocking around plus sterns strength test thingy and the obvious CC potential. Plus the silly S7, S6 and S5 bolt ammo on the raven.

    Comments Chaps?


  2. #2
    Chapter Master Aldarionn's Avatar
    Join Date
    Oct 2008
    Location
    San Diego
    Posts
    1,813

    Re: 1750 Grey Knight "Army"

    Well....erm.....it's certainly unique. But that's about the only thing I can say for it. The Paladins may have Warding Staves but those only work in close combat. The Dreadknights are bearing the primary burden of this army, and while you have some cute tricks, it just doesn't have enough models. TH/SS Terminators would eat the Dreadknights alive, even if they get a bit torn up in the process, and the Paladins will die to bolter fire. Take enough shots and you will lose wounds.

    But I assume you know all this, and it's certainly amusing.

  3. #3

    Re: 1750 Grey Knight "Army"

    The paladins and Stern are easy to melta/darklight/laser snipe, and pose practically no threat to armour. The Dreadknights and Draigo are practically all you've got.

  4. #4
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    Slightly harder to snipe whilst one of them and stern are in the 'raven, or hovering in deep strike as long as possible with stern on the board somewhere safe (haha, yeah unlikely) minusing 1 from my reserve rolls. But I take your points.

    I'm confused by the implication that Dreadknights and Draigo aren't enough though. Draigo: Mr "Hi, can you remember when Lysander was Hard, I'm Draigo and I too have a wee beard and this gives me awesome power..." Surely he's enough on his own.

    If the bloody raven could have S8 missiles instead of the silly psykblasts I'd be happier with my anti-tank. As it stands I've only got three S10 MC's who also rock S7 rending blasteroos , a S7 rending assault cannon and a bunch of S5 and S6 at best close combat attacks from my dudes.

    I've been playing with Sanguinary Guard for about a year and have been getting fed up with having to deploy 24 models, reckon reducing it to 8 with the above will sort that out.

    I think that with a bit of playing around with tactics and that I might win the occasional game. But chimera/rhino/raider/battlewagon armies to pose a wee problemo I suppose.

  5. #5

    Re: 1750 Grey Knight "Army"

    Draigo, meet an Autocannon/Autocannon Dreadnought. You'll be friends forever. He's hard, but he can only do so much to the battle, and there are ways to keep him out.

    Also, how many bolter/lasgun/shoota shots can he take? A lot, but whole Tactical squads have been erased by bolt fire, and he's about as tough as a full squad.

    If you don't like deploying models at start of game, you can deploy 4-5 with a Land Raider or Battlewagon list.

  6. #6
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    I already have the 5 Land Raider Blood angel list. But inside those tough nuts are an irritating 26 Space Marines that I kight have to get out at some point.

    I just think theres something really epic and heroic and grey knighty about having these 8 Heroic dudes, who are after all mostly just human (ish), well ok superhuman but still, stand against the varied xenos and chaos hordes of the day.

    Yeah I know the power of bolters/massed gunfire. Number of times I've lost Mephiston and Dante to a round of massed crapfire... But. It's Cool?

  7. #7
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    Volandum, I assume thats a codex space marine autocannon/autocannon dreadnought and not a Codex grey knights one. One of the few walkers Draigo could actually kill....

    Yeah Draigo doesn't like armour 12 or more. Unless its a Grey Knight Dread, furioso librarian or a Soulgrinder or similiar.

  8. #8

    Re: 1750 Grey Knight "Army"

    Yep, that's the standard one.

    Well, if you think it's cool I don't think there's much left for me to say.

    EDIT: By the way, Draigo can also commune, in case you missed that.
    Last edited by Volandum; 31-05-2011 at 02:34.

  9. #9
    Chapter Master Aldarionn's Avatar
    Join Date
    Oct 2008
    Location
    San Diego
    Posts
    1,813

    Re: 1750 Grey Knight "Army"

    It's debatable whether or nor GW will make Doomfists double the strength of Monstrous Creatures. By the RAW it doesn't work right now, and FAQ would have to change that. Also, just a heads up in case you run into a Rules Lawyer, if you give the Dreadknights Personal Teleporters, they become Jump Infantry which means they lose Relentless and 2D6 Armor Pen against vehicles. Another issue that the FAQ will need to fix. If you combine all of those problems, you have precisely 5 weapons that can damage a Land Raider, three of which cannot move and fire, and absolutely nothing that can damage a Monolith.

    Just figured I would point that out, in case your TO decides to royally screw your army.

  10. #10

    Re: 1750 Grey Knight "Army"

    I dont really know if a list with 8 models can do something.

  11. #11
    Chaplain
    Join Date
    Nov 2008
    Location
    Melbourne
    Posts
    295

    Re: 1750 Grey Knight "Army"

    Quote Originally Posted by Aldarionn View Post
    It's debatable whether or nor GW will make Doomfists double the strength of Monstrous Creatures. By the RAW it doesn't work right now, and FAQ would have to change that. Also, just a heads up in case you run into a Rules Lawyer, if you give the Dreadknights Personal Teleporters, they become Jump Infantry which means they lose Relentless and 2D6 Armor Pen against vehicles. Another issue that the FAQ will need to fix. If you combine all of those problems, you have precisely 5 weapons that can damage a Land Raider, three of which cannot move and fire, and absolutely nothing that can damage a Monolith.

    Just figured I would point that out, in case your TO decides to royally screw your army.
    Not a place for this debate however gaining the status of jump infantry does not overright having another staus of MC so no it still is an MC. This has been fairly well covered in other threads where it is clear there is nothing that stops you from being in two types of unit categories. Though the str 6 part does stand, they are indeed not Str 10.

    Regards,

    Crynn
    "And They Shall Know No Fear, what does that rule do?" "What doesn't it do!"

  12. #12
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    Well it's been almost a year now and I just wanted to say that I've had a lot of success with a tiny grey knights army consisting of.

    Draigo.
    Librarian with stave and powers.
    Two paladin apothecaries with staves.
    Two teleport dreadknights with heavy incinerators and heavy PSycannons.
    Vindicare.

    Thats my 1500 points anyway. I reckon I'm winning 50% of the time with the other fifty split maybe thirty losses and some draws.

    Dark eldar are an issue but it holds up well against most other armies.

  13. #13
    Chapter Master
    Join Date
    Jun 2008
    Location
    Belgium
    Posts
    1,009

    Re: 1750 Grey Knight "Army"

    do tell me how do you deploy, do you keep them in hiding all the time? all deepstrike?
    Have a look at my plogs and comment: Malifaux (new sept 2012)
    Infinity Military orders (new sept 2012)
    Started NIDS
    Imperial forces plog (IG+ GK +salamanders+ravenguard+space wolves+white scars)
    Dark Elves plog
    Tau plog
    Eldar plog

  14. #14
    Chapter Master Commandojimbob's Avatar
    Join Date
    Dec 2009
    Location
    Cambridge, UK
    Posts
    1,109

    Re: 1750 Grey Knight "Army"

    If you think it looks fun, go for it. However I certainly would not fear this with my Inquisition or Necron army but I would love to face it for a laugh.

    Warning, my mate did face something similar, all be it at a smaller point level, with his drop pod marines and beat it easily.
    The Inquisition - from nothing to something log! Update 15th September 2012 - Ordo Malleus Inquisitor progressed- Project on ICE !
    A Tomb World Awakens! Update 31st January 2013 - Flayed Ones !
    I AM A GW FANBOY - THERE I SAID IT !
    Proud member of the Safehouse !

  15. #15
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    Usual trick is to deploy draigo and a paladin hidden, cast plus 1 to reserve rolls then deep strike the Libby and paladin and outflank the dreadknights and vindicare. Assuming the Libby lasts a turn he then casts the summoning to bring draigo across the board.

    Works well in kill points and base objectives. And ti my mind is as close to a 'movie marine' army as you can get. :-D

  16. #16

    Re: 1750 Grey Knight "Army"

    I've been playing the movie marine list for quite some time. My won/lost record is not that good although it is fun. I would not play it above 1500. At 1850-2000
    I use Draigo, tecmarine (fitted out for cc), vindicare, 6 teminators w/Thawn, 2x 5 paladins w/ apoth and max psycannons, 5 purgation squad. Still not a large list
    but it has nine psycannons and 24 models. This is the 1500 list ...


    -It's Hammer Time-
    -Movie Marines-

    HQ 475

    Lord Kaldor Draigo
    Inquisitor Fyodor Karamazov

    Troops 840

    5 Terminators, Deamonhammer, Psycannon/Sword, Halberds (2), Justicar Thawn 300

    2 Paladin Squad, Deamonhammer, Warding Stave 135
    2 Paladin Squad, Deamonhammer, Warding Stave 135
    2 Paladin Squad, Deamonhammer, Warding Stave 135
    2 Paladin Squad, Deamonhammer, Warding Stave 135

    Heavy Support 185

    Dreadknight, Heavy Incinerator, Doomfist, Greatsword 185

    -1500-

    I have 16 models. The terminator squad I find near essential to bolster the list. I use the DK but it should be a purgation squad too. Staves only work in cc. If you really want to abuse them get Karamazov.

    For 1850 I add
    Vindicare 145
    Techmarine, RAd Blind, Psycho, Servo Skulls (3) 155
    Terminator MC Force Sword 50
    Last edited by bebe; 26-04-2012 at 17:35.
    Co-Founder Anti-Mech League
    Winning with bad lists

  17. #17
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    Good list. :-D 16 models is a lot though. At 1500 I have 7 which allows for lots of 7 samurai/ magnificent 7 jokes/references during the game. :-P

  18. #18

    Re: 1750 Grey Knight "Army"

    Well I just thought of a small GK list

    2*Librarian shroudind and deep strike ability
    2*5 termites 1 hammer 2 sword 1 halberd 1 halberd psycannon
    3*ven dread assault cannon and fist heavy flamer psyflame psybolt warp stabalization
    3* dread assault cannon and fist heavy flamer psyflame psybolt warp stabalization

    I dub thy terminoughts everything runs around deepstrike shoot pull and clear up in assault.

  19. #19
    Librarian yarrickson's Avatar
    Join Date
    Apr 2005
    Location
    Scotland, Aberdeen
    Posts
    313

    Re: 1750 Grey Knight "Army"

    6 dreads is pretty decent. But you've way too many troops for my taste :-P

  20. #20

    Re: 1750 Grey Knight "Army"

    Just played a 1850 game against DoA BA. Only real additions were a Vindicare and a Callidus. Karamazov/Callidus/Warding Stave/Thawn/Astral Aim - very frustrating for my opponent. I scouted my Purgation forward w/ my terminators. A lot of fun. Still lost a close match with a few bad rolls late. Shoulf have held the Callidus back longer to contest.
    Co-Founder Anti-Mech League
    Winning with bad lists

Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •