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Thread: Storm of Magic pt2

  1. #1441
    Chapter Master Frgt/10's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Jack of Blades View Post
    Ok so have I gotten this right?

    - In a 3000 point army, 25% of those 3000 points can be spent on allied units etc. you don't add another 750 points.
    - What you purchase counts toward its own 25% limit, not your own army's percentages, so for example you could have a daemon prince and a greater daemon in a 3k army.
    nope, the 25% for monsters and magic is in addition to your 3k.
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  2. #1442
    Librarian
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    Re: Storm of Magic pt2

    For example, if you have an army of 2000 points, you can spend 500 extra points in monster/allies/etc.

  3. #1443
    Commander RTGamer's Avatar
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    Re: Storm of Magic pt2

    Really excited about this.

    Been digging around and there are some really impressive paint jobs and photos if you dig hard enough and the book looks amazing. Pictures should be officially up on the GW site soon, so lets let them have their thunder which they deserve.

    They looked like a quality release. Some will not like the models for various reasons but the different paint schemes were better (IMHO) than the ones we have seen from White Dwarf.
    Last edited by RTGamer; 24-06-2011 at 15:12.

  4. #1444

    Re: Storm of Magic pt2

    With a 2000 point army it lets you spend another 500 points on extra good stuff.
    You need to spend lots of that on wizards to have a shot at winning a game.....

    Wizards

    Only a wizard can hold an Arcane Fulcrum - the key to victory and with three or four Fulcrums in every game, you'll need several wizards if you want to annihilate your opponent. Of course, there will be casualties (usually unexpected and extremely painful ones), so taking a few more wizards than normal is advisable. This will give you a better chance of overall victory and the potential to cast more high-end spells - all the better to pulverise your enemies and splatter them across the battlefield.

    The Storm of Magic rulebook contains 65 brand-new spells for your wizards to cast. There are three Cantrips, which allow wizards to engage in magical duels across the battlefield and unbind enemy monsters. Each lore of magic (including the race-specific ones) now includes several terrifying new spells. Known as Cataclysm spells, they really are as apocalyptic as their name suggests, and there are 59 of them!



    "Magical duels"
    'Unbound monsters roaming around'
    "several terrifying new spells" for each lore.

    What's not fun about this?

    BRING IT ON!
    Last edited by Harry; 24-06-2011 at 15:26.
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  5. #1445

    Re: Storm of Magic pt2

    Getting the impression from other sites that you don't actually get to put all the bound monsters, pacted units and allies in your army from the start, but you become able to summon them by standing on the control points... eg. can bring on 100pts worth for every point you control...

    Guess I'll have to wait until people get their hands on the book...

  6. #1446
    Commander Algovil's Avatar
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    Re: Storm of Magic pt2

    Thanks for the information Harry! Would you say that several lvl1 mages are OK to use, in combination with one high level mage, or does it seem like lord level mages are the only way to play this?

    @RainSong: Sounds great! That way you are not screwed if big parts of your army get detroyed first turn!

  7. #1447
    Chapter Master Morkash's Avatar
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    Re: Storm of Magic pt2

    Maybe WAAAAAAAAAAAAAAGH! comes back as Cataclysm spell? That would be great!
    As there will be no more black boxes, the indie stores get the book on the release date, or is there a chance for them getting it earlier?
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  8. #1448
    Commander Zaonite's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Algovil View Post
    Thanks for the information Harry! Would you say that several lvl1 mages are OK to use, in combination with one high level mage, or does it seem like lord level mages are the only way to play this?

    @RainSong: Sounds great! That way you are not screwed if big parts of your army get detroyed first turn!
    Those level 1s will be priceless... hmm I'll just cast a cataclysm spell with 6 dice hoping for IF to wipe out half your army? What, my lv1 is gonna die. Who cares? I have 5 more
    Self confessed fanboy of ponsy armies. High Elves, Bretonnians, Eldar, etc.

  9. #1449

    Re: Storm of Magic pt2

    Quote Originally Posted by Harry View Post
    With a 2000 point army it lets you spend another 500 points on extra good stuff.
    You need to spend lots of that on wizards to have a shot at winning a game.....

    Wizards

    Only a wizard can hold an Arcane Fulcrum - the key to victory and with three or four Fulcrums in every game, you'll need several wizards if you want to annihilate your opponent. Of course, there will be casualties (usually unexpected and extremely painful ones), so taking a few more wizards than normal is advisable. This will give you a better chance of overall victory and the potential to cast more high-end spells - all the better to pulverise your enemies and splatter them across the battlefield.

    The Storm of Magic rulebook contains 65 brand-new spells for your wizards to cast. There are three Cantrips, which allow wizards to engage in magical duels across the battlefield and unbind enemy monsters. Each lore of magic (including the race-specific ones) now includes several terrifying new spells. Known as Cataclysm spells, they really are as apocalyptic as their name suggests, and there are 59 of them!



    "Magical duels"
    'Unbound monsters roaming around'
    "several terrifying new spells" for each lore.

    What's not fun about this?

    BRING IT ON!
    This doesn't sound fun !

    Having to pay points and ŁŁŁ only to loose them, and having ridiculously powerful spells destroy most of my army. Why is that fun ?

    Doesn't GW know that they are only meant to add skulls to things !

    "Stop giving that shark a machine gun GW I'm already scared of it ! "
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  10. #1450
    Chapter Master Zanzibarthefirst's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Darnok View Post
    That artwork instantly made me think of the Raging Heroes model. Funny, isn't it?
    someones a double agent, working forboth sides but making sure GW gets shafted

  11. #1451

    Re: Storm of Magic pt2

    Quote Originally Posted by BorderKing View Post
    This doesn't sound fun !

    Having to pay points and ŁŁŁ only to loose them, and having ridiculously powerful spells destroy most of my army. Why is that fun ?
    Spongebob's Definition:

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    My definition:

    Getting a load of beautifully painted models and terrain on the table and blowing stuff up!
    Founding father of J.A.D.E.D. Jerks Against Directors Extraordinary Decisions.
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  12. #1452

    Re: Storm of Magic pt2

    Good thing beastmen players already have a half dozen shamans, and have shaggoths and daemon princes and trolls and ogres and dragon ogres to ally in. Storms of Putting the Chaos back in the Beasts!

    Sounds like a lot of fun.

  13. #1453

    Re: Storm of Magic pt2

    im rather glad i have 3 elf wizards , and 1 more to paint up already o.o

    its interesting that you can have 2k + 25% for som stuff, thats 2 extra wizards at lvl 1 and a gribbley! or a few smaller gribblies D:

  14. #1454

    Re: Storm of Magic pt2

    Quote Originally Posted by drear View Post
    im rather glad i have 3 elf wizards , and 1 more to paint up already o.o

    its interesting that you can have 2k + 25% for som stuff, thats 2 extra wizards at lvl 1 and a gribbley! or a few smaller gribblies D:
    Or a unit of Unicorns is a winner.
    Founding father of J.A.D.E.D. Jerks Against Directors Extraordinary Decisions.
    My Project Log "This week I have mostly been painting ...."
    My other log of Vintage stuff: "A Blast from the Past"
    Also check out ''The Tale of Fantasy Painters" in the Warseer Painting Support Group forums.

  15. #1455
    Brother Sergeant salamander's Avatar
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    Re: Storm of Magic pt2

    I'm personally looking forward to SOM, we only play a few times a year due to work/family commitments so most of our games are 15k a side so we can get all our models on the table.
    Have you read the rules for Stubborn?

    Stubborn characters make their unit Stubborn. Stubborn units make joined characters Stubborn. It's a Stubborn party and you're the only one who didn't get an invite

  16. #1456

    Re: Storm of Magic pt2

    I assume we have to take the riders off all the stags, pegasi, giant spiders, gribblies etc. before they are SoM-able?

    btw.
    +1 to filling table with nice models and blowing stuff up.

  17. #1457
    Librarian Hannimar's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Harry View Post
    What's not fun about this?

    BRING IT ON!
    Unfluffy armies (dwarfs with chimeras etc, imagine what would Gotrek think...) - so please DON'T bring it on!

    The magic bits can be fun but from the rumours nothing to get us excited about. Still sounds like a great hobby book.
    ADB wrote: "Die as you lived, Son of the Eighth Legion. In midnight clad"

  18. #1458

    Re: Storm of Magic pt2

    In response to some comments earlier, the monsters part of the army list is in addition to the core points value, not part of it. For example, in a 2k SOM game, you may set aside an extra 500 points to spend on monsters/magic.

    Here's a pic of the magic wind spinner on the back cover of the SOM book/set.

    Also pictures of two of the new finecast releases, lammasu and great taurus.
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  19. #1459

    Re: Storm of Magic pt2

    Quote Originally Posted by Spiney Norman View Post
    I'm not sure on that actually, looking at the spinner there are "pips" for want of a better word between the outer circle that contains the racial lore symbols and the inner circle that contains the common lore symbols, effectively splitting the outer ring into 3 segments per common lore segment.

    I'm wondering if the outer ring will be used to determine which racial lore is ascendant and the larger common lore segments will determine which common lore is ascendant. For example if the spinner stops in the left side of the green segment the ascendant lores will be life and skaven, whereas if it stopped on the right side of the life segment the ascendant lores would be life and nurgle. If that is how it works then the effect would be harder to simulate using dice.
    Harder, definitely; however, here is a way to roll a d8 with a d6. It takes 2 dice.
    Number the lores 1-8.
    Roll a D6 on a 1-3, you take the first four (1-4) and on a 4-6 you take the second 4 (5-8).
    Roll a second D6, on a 1 take either 1 or 5 (which every partition you are on, on a 2 take 2 or 6, 3: 3 or 7, 4: 4 or 8. On a 5 or 6 reroll. That is how you simulate a D8. Note each number has a 12.5% chance of being rolled so you keep the same probability as rolling a D8.
    If you want to add in the last part [if that is what it means] (left, middle, right) just D3 it (1,2,3) respectively and there you go.

    So if you don't want to use the spinner or want to buy a d8, you can now roll one with a (two) d6!

  20. #1460
    Chapter Master
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    Re: Storm of Magic pt2

    Meh. I mean, nice models are great and everything, I love models, painting is my favourite part of the hobby; but when it comes time to play the game, I don't just want to blow **** up and sweep models off the table with a broom - I want it to involve tactics, not just a race to find who can roll a double 6 for a cataclysmic spell first; I want all my units to have something to do, not just declare my opponent the winner because he took four Cockatrices, three Manticores, two Hydras and a partridge in a pear tree.

    So in answer to the question: that's what doesn't sound fun. (Yeah, I know this is a negative post. It's answering the question!) If I wanted explosions, I'd watch a movie, and see the explosion, not just make "prrrKKOWWwww" noises as another unit of carefully painted figures gets removed wholesale.

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