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Thread: Storm of Magic pt2

  1. #2441

    Re: Storm of Magic pt2

    A magic duel is far from a guaranteed thing for knocking a wizard off their perch. Ld+Lvl+2D6 is fairly random- still, it's one of the best methods.

    As a house rule I think I'd have dominance level determined at the start of the magic phase and remain that way for the duration- it just seems more tactical to me that way.
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  2. #2442

    Re: Storm of Magic pt2

    Quote Originally Posted by Geep View Post
    A magic duel is far from a guaranteed thing for knocking a wizard off their perch. Ld+Lvl+2D6 is fairly random- still, it's one of the best methods.

    As a house rule I think I'd have dominance level determined at the start of the magic phase and remain that way for the duration- it just seems more tactical to me that way.
    I fully agree. That way you'd have to compete in every phase of the game to get those wizards of their perch.

  3. #2443
    Solitaire Avian's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Azrothan View Post
    Please tell me what page that's written on and the actual quote that says they can't get magic items (in the sense that they aren't allowed to use magic items).
    They can't for the same reason I can't give my Chaos Warhounds magic items. It's not that there is a line in my army book that says "Chaos Warhounds may not take magic items", the option simply isn't there.

    If there is a mention in the SoM book that you can give DoC characters (or all characters in the game) one of the über magic items, then that is different. If there is no mention to that effect, Daemons can't get them.
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  4. #2444

    Re: Storm of Magic pt2

    Quote Originally Posted by Avian View Post

    If there is a mention in the SoM book that you can give DoC characters (or all characters in the game) one of the über magic items, then that is different. If there is no mention to that effect, Daemons can't get them.
    It's sort of in between. They're never called magic items, they just use the name mythical items. But they do use of slots for arcane, enchanted etc. items.

  5. #2445

    Re: Storm of Magic pt2

    im leaning toward that they can be taken on a deamon character.

    my reasoning being that a normal character entry says ' may take up to 50pts of magical items' ( a generic hero lvl character) so you take magical armour, that costs 50points.

    the monster/magic allowance means you can take any item withing your 25% cost and give it to a character.

    the character isnt allowed more than 50 points , but that rules is ignored to give him a magical sword for 250 points.

    deamons cant take any points allowance of magical items, but can use 25% magical monster points to give a SOM item to a character?

    sounds right to me.

    but then again, a demon cant take enchanted items or magical armour or magical banners ..of which the new SOM are catagorised.

  6. #2446
    Chapter Master Falkman's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by snottlebocket View Post
    It's sort of in between. They're never called magic items, they just use the name mythical items. But they do use of slots for arcane, enchanted etc. items.
    If they're not called Magic items but Mythical items, then no one can take them at all (if using the Dwarf/Daemon logic) since no one in the game have Mythical item availability.
    So the logical thing seems to be that everyone can take them, including Daemons and Dwarfs.
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  7. #2447
    Chapter Master static grass's Avatar
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    Re: Storm of Magic pt2

    Just had a quick check through the dwarf book again. So dwarfs dont have access to magic items because they only have the option to buy ruinic items.

    Given that Mythic items are bought using the "monsters and magic" allowance then yes dwarfs do have access to them because dwarfs get a monsters and magic allowance.

    This is probably also true for Daemons. If you dont want them to have them dont play SoM.

  8. #2448
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    Cool Re: Storm of Magic pt2

    In my chaos army I will either be taking the Windcatcher Prism on Chaos Lord who leads my Chaos Warriors of Tzeench or the Dawn Blade on my Exalted Hero Battle Standard Bearer who leads my Chaos Knights of Khorne, though if I am playing 3000pts I will be taking both.
    For my Orcs and Goblins army I will be taking the Black Book of Ibn Nagazzar on a level 2 Night Goblin Shaman leading a unit of over 90+ Night Goblins. Sacrificing the souls of so many night goblins is small price to pay for having Loremaster (Death) and Loremaster (Shadows).
    Last edited by Bun Bun; 09-07-2011 at 15:33.
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  9. #2449
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    Re: Storm of Magic pt2

    People don't seem to understand that just because they are called Mythical Artefacts doesn't matter, what matters is that in order for a character to take one they have to have a corresponding Magical Item slot, which neither Dwarfs nor Daemons have, thus they cannot take them.

    Quote Originally Posted by snottlebocket View Post
    It's a remain in play. If you get it of, your opponent is going to have to make some sacrifices to get rid of it. Dispelling 25+ in a later turn will probably expend most of his power dice for that phase.
    Well that certainly makes it slightly more managable. Makes Enkhil's Canopi all the more important also.

  10. #2450
    Chapter Master Falkman's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by GodlessM View Post
    what matters is that in order for a character to take one they have to have a corresponding Magical Item slot, which neither Dwarfs nor Daemons have, thus they cannot take them.
    No character has "Magical Item slots", that's a bogus term you just made up (unless it's something new to SoM of course).
    The only thing preventing Daemons and Dwarfs from taking Magic items is simply the fact that they don't have the option to buy Magic items, not that they lack some made-up "slots".
    There is nothing in the rules for Magic items that inherently excludes Dwarfs and Daemons from them, they just don't have the option to buy them in their armybooks.

    On a different note; snottlebocket, you've been brilliant in providing Cataclysmic spells for a bunch of lores, any chance you could also list the ones for Lore of Nehekhara and Lore of Death?
    Would be much appreciated.
    Last edited by Falkman; 09-07-2011 at 15:52.
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  11. #2451
    Chapter Master Kronos's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by snottlebocket View Post
    They're all in there. All four of them have a nasty stat line. Aside from the blood thirster they're all lv4's and each have a few unique rules. They're expensive, somewhere around 750'ish.

    And surprisingly, they're not even the biggest, baddest things in the book.
    cheers, sounds bad ass, still worth it if it is that expensive, purley just as a centre piece, and not mention a gargantuan daemon wizard.

    Is the biggest badesst thing, something known already.

  12. #2452

    Re: Storm of Magic pt2

    ''that in order for a character to take one they have to have a corresponding Magical Item slot''

    i understadn what you mean here, but it does make it sound as if you imagine a rule that doesnt exist.

    do you mean that each character has an allowance of 1 enchanted item, 1 peice of magical armour etc etc ?

    from the book
    '' the ARMY takes a magical item and gives it to a character''
    the army buys the itme, not the character. no army has an army wide magical item allowance, so therefore all armies can get a mythical item.

  13. #2453

    Re: Storm of Magic pt2

    Quote Originally Posted by Kronos View Post
    cheers, sounds bad ass, still worth it if it is that expensive, purley just as a centre piece, and not mention a gargantuan daemon wizard.

    Is the biggest badesst thing, something known already.
    To be honest, I've seen the forge world demons first hand and I find them a little too large for practical gaming.

    The emperor dragon is a bit meaner with a statline of almost all 9s and the chaos war mammoth could also give one a run for their money.

  14. #2454

    Re: Storm of Magic pt2

    I have a question about the cockatrice... Is the shooting heroic killing blow attack a special attack of some sort, or is it just a shooting attack with the heroic killing blow rule and some fluff?

  15. #2455

    Re: Storm of Magic pt2

    its a noirmal shooting attack range 12 str 2 , but it uses I rather than toughness

  16. #2456
    Chapter Master Falkman's Avatar
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    Re: Storm of Magic pt2

    So basically more of the same crap as the Sepulchral stalkers, but at least with HKB tacked on as well.
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  17. #2457

    Re: Storm of Magic pt2

    and sniper D:

  18. #2458
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    Re: Storm of Magic pt2

    Doesn't sound like an overwhelming ability, but those single dice rolls with massive impact make for some very dramatic moments in-game. Personally, I really want to try one in my Khemri army to get HKB sniper shooting attacks on a 5+

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  19. #2459
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    Re: Storm of Magic pt2

    Quote Originally Posted by Falkman View Post
    No character has "Magical Item slots", that's a bogus term you just made up (unless it's something new to SoM of course).
    That alright so. Next tournament I'll take two sets of Magical Armour and tell the TO Falkman said it's ok because the restriction is just a bogus term I made up

    Seriously dude, you know exactly what I mean, so making pussyfoot arguments so that your Daemons can take a Mythical Artefact is pants. The book lists something along the lines of take a Mythical Artefact instead of taking a Magical Item of the corresponding type. What it boils down to is you need to be able to take the corresponding Magical Item in order to take the Mythical Artefact, or so I'm told.

    Quote Originally Posted by Jericho View Post
    Doesn't sound like an overwhelming ability, but those single dice rolls with massive impact make for some very dramatic moments in-game. Personally, I really want to try one in my Khemri army to get HKB sniper shooting attacks on a 5+
    Cursed Blades only works on Nehekharan Undead, which the Cockatrice isn't.

  20. #2460
    Chapter Master colonel kane trine's Avatar
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    Re: Storm of Magic pt2

    I dont see why its so hard to understand the mythical items? They get bought out of the som allowance and given to any character. The only thing I saw thatd matter is the bit about not being able to have an item of the same type ie cant have a magic weapon and a magic weapon mythical item.
    Until gw say otherwise id let any army take them.
    Last edited by colonel kane trine; 09-07-2011 at 17:21.
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