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Thread: Storm of Magic pt2

  1. #2661
    Chapter Master Urgat's Avatar
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    Re: Storm of Magic pt2

    Unless you can tell us a more accurate and up to date source for what troop types Empire units are, the bestiary is the source to check, regardless of your opinion on it, is it not?

  2. #2662

    Re: Storm of Magic pt2

    Quote Originally Posted by Urgat View Post
    Unless you can tell us a more accurate and up to date source for what troop types Empire units are, the bestiary is the source to check, regardless of your opinion on it, is it not?
    Personally I would suggest your own judgement as the silly mistake with the steam tank so nicely illustrates. The beastiary is worse than useless considering it spreads false information.

  3. #2663

    Re: Storm of Magic pt2

    well if the faq quote is right :

    FROM GW'S ERATTA OF THE BRB....

    Reference Section – Empire, Steam Tank
    Change the Steam Tank’s unit type to “Ch”, its Toughness to
    10 and the Engineer Commander’s unit type to “-”

    then its fine to summon it, faq beast rulebook.
    unit type chariot is not unique.

  4. #2664

    Re: Storm of Magic pt2

    Quote Originally Posted by drear View Post
    well if the faq quote is right :

    FROM GW'S ERATTA OF THE BRB....

    Reference Section – Empire, Steam Tank
    Change the Steam Tank’s unit type to “Ch”, its Toughness to
    10 and the Engineer Commander’s unit type to “-”

    then its fine to summon it, faq beast rulebook.
    unit type chariot is not unique.
    It is fine to summon it. I find it amusing that you can't summon unique units but the SoM book suggests it's fine to summon special characters.

  5. #2665

    Re: Storm of Magic pt2

    It says you can't summon units with the Troop Types of either Monster or Unique. Find a special character with either of those Troop Types and you've found one you can't summon.
    For now though, please stop pretending this is in any way ambiguous because it simply isn't.
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  6. #2666

    Re: Storm of Magic pt2

    Quote Originally Posted by Mr_Rose View Post
    It says you can't summon units with the Troop Types of either Monster or Unique. Find a special character with either of those Troop Types and you've found one you can't summon.
    For now though, please stop pretending this is in any way ambiguous because it simply isn't.
    Hey I was the one who said it wasn't ambiguous.

  7. #2667
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    Re: Storm of Magic pt2

    Quote Originally Posted by drear View Post
    ANY spell that targets it from lore of light does 2d6 wounds, so its going to need to be careful.
    How on earth do you figure that? A Steam Tank is neither Undead nor a Daemon. Furthermore, the attribute adds D6 hits to spells against these units, not D6 wounds.

  8. #2668
    Chapter Master loveless's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by GodlessM View Post
    How on earth do you figure that? A Steam Tank is neither Undead nor a Daemon. Furthermore, the attribute adds D6 hits to spells against these units, not D6 wounds.
    It's part of the Seven Sigils spell, representing the Lore of Light's ability to "pop" summoned units back to whence they came.
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  9. #2669
    Chapter Master minionboy's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by loveless View Post
    It's part of the Seven Sigils spell, representing the Lore of Light's ability to "pop" summoned units back to whence they came.
    100% correct. I'm glad that there is at least one caveat to summoning these units, it also means that if you can take lore of light, you should always have at least a level 2 with it in SoM games.
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  10. #2670
    Commander Pendragon's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by snottlebocket View Post
    Personally I would suggest your own judgement as the silly mistake with the steam tank so nicely illustrates. The beastiary is worse than useless considering it spreads false information.
    It does? Like what?

  11. #2671
    Chapter Master Spiney Norman's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Falkman View Post
    It's not 0-1 unique, it's unit type: unique, i.e. not belong to any of the other unit types of monster, infantry, cavalry etc.
    By "Unique" it doesn't mean anything that is 0-1, it means anything with the troop type "unique". And Steam tanks are NOT troop type unique, they are chariots according to the most recent FAQs.

    Quote Originally Posted by minionboy View Post
    100% correct. I'm glad that there is at least one caveat to summoning these units, it also means that if you can take lore of light, you should always have at least a level 2 with it in SoM games.
    And hope you don't only roll augment spells...

    I actually hate wht they've done with the LoL in SoM, making its effect dependent on alignment rather than caster. Light is one of only 3 lores my tomb kings have access to and the presence cataclysm spell doesn't even effect them...
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  12. #2672
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    Re: Storm of Magic pt2

    Quote Originally Posted by Pendragon View Post
    It does? Like what?
    I think he's referring to the fact that the entry in the Empire army book is thoroughly ravaged by the 8th edition Empire FAQ, to the point that entire paragraphs are removed, others are altered and the thing reacts to magic in a completely different way. A new player unaware of the 8th edition errata is going to justifiably assume that the steam tank works very differently than it actually does now.
    Read the rules, or the owl will eat you.

  13. #2673
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    Re: Storm of Magic pt2

    Quote Originally Posted by Voss View Post
    I think he's referring to the fact that the entry in the Empire army book is thoroughly ravaged by the 8th edition Empire FAQ, to the point that entire paragraphs are removed, others are altered and the thing reacts to magic in a completely different way. A new player unaware of the 8th edition errata is going to justifiably assume that the steam tank works very differently than it actually does now.
    Of course, but why does that come down on the head of the bestiary specifically?

  14. #2674
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    Re: Storm of Magic pt2

    Quote Originally Posted by Pendragon View Post
    Of course, but why does that come down on the head of the bestiary specifically?
    Because thats where the unit entry is?
    Read the rules, or the owl will eat you.

  15. #2675
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    Re: Storm of Magic pt2

    Quote Originally Posted by loveless View Post
    It's part of the Seven Sigils spell, representing the Lore of Light's ability to "pop" summoned units back to whence they came.
    Forgot about that, thanks.

  16. #2676

    Re: Storm of Magic pt2

    Forgot about that, thanks.
    herher

    but on topic its going to be nice be a nice balancing point .
    sure you can summon that 300 point unit of 100ngoblins..but its going to be ripped apart by lore of light fairly easily.

  17. #2677
    Chapter Master Falkman's Avatar
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    Re: Storm of Magic pt2

    Quote Originally Posted by Spiney Norman View Post
    By "Unique" it doesn't mean anything that is 0-1, it means anything with the troop type "unique".
    That's exactly what I was saying...
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  18. #2678
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    Re: Storm of Magic pt2

    Quote Originally Posted by Voss View Post
    Because thats where the unit entry is?
    By bestiary they mean the bestiary in the rulebook not the bestiary in the Empire army book. So the bestiary is not to blame for the errors in the bestiary. Bestiary.
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  19. #2679

    Re: Storm of Magic pt2

    Quote Originally Posted by someone2040 View Post
    It's been mentioned once or twice so far, but you know, easy to get lost in all these posts.
    That and the price decreases are so miniscule that they're still both pretty crap compared to all the other monsters in the book.
    Ghorgon gets embarrassed by the comparison to Shaggoths in SoM, but Cygors actually work very well in the context of SoM. There's more wizards outside of the leadership bubbles, and more spells being failed. Perfect situation for a cygor. They also stand a very good chance of tearing through a weaker wizard on a fulcrim in a round, and have lots of monsters to throw their rocks at.

  20. #2680
    Commander Bun Bun's Avatar
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    Cool Re: Storm of Magic pt2

    Quote Originally Posted by minionboy View Post
    100% correct. I'm glad that there is at least one caveat to summoning these units, it also means that if you can take lore of light, you should always have at least a level 2 with it in SoM games.
    Which as a Daemonsof Chaos player I always take the Great Standard of Sundering. -2 to miscast for a chosen lore and the Lore of Light miscasts on any double roll of a 1, 2 or 3. Its brilliant.
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