Page 94 of 143 FirstFirst ... 44 84 92 93 94 95 96 104 ... LastLast
Results 1,861 to 1,880 of 2851

Thread: Storm of Magic pt2

  1. #1861
    Commander
    Join Date
    Mar 2011
    Location
    Dunno
    Posts
    915

    Re: Storm of Magic pt2

    Chimera... yum I am buying that for my dwarves
    Sqallum

  2. #1862

    Re: Storm of Magic pt2

    has anyone managed toread what other magic items do bar, i can make out the dawn sword but not the others.

    also can anyone read the lore of beasts and fire spells from yesturdays whats new today? :P
    Last edited by Nighthawke; 28-06-2011 at 15:35.

  3. #1863

    Re: Storm of Magic pt2

    Quote Originally Posted by Lorcryst View Post
    Back on topic, I really don't know what monsters to take in a SoM game with my NGs ...
    In the older fluff the mountains are full of almost every kind of monster and the night goblins are experts at stealing eggs to trade to their low land cousins. On top of that enormous spiders and scorpions were said to live in the night goblin tunnels specifically.

    Fluff wise almost all of them would fit.

  4. #1864

    Re: Storm of Magic pt2

    The WD lists the price of the Cokatrice as £25, whilst the website states £21.50. Other currencies are at the equivalent lower rate (in comparison to the Chimera, etc.).

    It's probably just a printing error, but it might also be worth preordering.

  5. #1865
    Chapter Master Urgat's Avatar
    Join Date
    Apr 2007
    Location
    Paris
    Posts
    14,276

    Re: Storm of Magic pt2

    Quote Originally Posted by Lorcryst View Post
    Back on topic, I really don't know what monsters to take in a SoM game with my NGs ...
    Any, really. Lots of monsters in the World Edge Mountains, and night gobs are routinely described as selling eggs and hatchlings around. They appear to be the main wyvern providers, for instance. I never quite got why, in the fluff at least, night goblins didn't have menageries of those. Common goblins do have them in cages in their caravans (which covers MY army quite handily ) along with slaves and loot, so why not night gobs?

  6. #1866
    Chapter Master Odin's Avatar
    Join Date
    Mar 2005
    Location
    Greenwich
    Posts
    5,058

    Re: Storm of Magic pt2

    You can always use the rules for one of the monsters but create your own creature, suited to the army.

    For the night goblins for example, you could use the spined chaos beast as some sort of squig variant - the "spiny squig"? Giant Hedgesquig? Squigupine?

  7. #1867
    Chapter Master popisdead's Avatar
    Join Date
    Jan 2006
    Location
    Blackwater Park
    Posts
    2,513

    Re: Storm of Magic pt2

    Quote Originally Posted by Ramius4 View Post
    Oh most certainly. Just nothing 'official' of course.
    And really, unless it's a tournament game, house rules are often not an issue (7th ed making Beast Herds always 5-wide for example). Worst case scenario you ask your opponent to use the printed material only.

  8. #1868

    Re: Storm of Magic pt2

    saw new stuff on the site kinda bummed as the great taurus looks like it's only got a WS and T of 3.

  9. #1869
    Chapter Master Odin's Avatar
    Join Date
    Mar 2005
    Location
    Greenwich
    Posts
    5,058

    Re: Storm of Magic pt2

    Quote Originally Posted by nagash42 View Post
    saw new stuff on the site kinda bummed as the great taurus looks like it's only got a WS and T of 3.
    It does look like T3 doesn't it? But I think it's quite fuzzy, and that's actually a 5.

    Ws 3 does seem a bit low too.

  10. #1870
    Commander Algovil's Avatar
    Join Date
    Nov 2010
    Location
    Uppsala, Sweden
    Posts
    771

    Re: Storm of Magic pt2

    The Taurus has special rules which deals a strength 4 flaming hit to all units in base contact. Yes toughness 3, but -1 to damagerolls with all mundane weapons. To me it seems like the WS is 5, not 3. And buffing it with flaming sword is powerful, +1 to damage (good vs other monsters) as well as regains D3 wounds!

  11. #1871
    Chapter Master Odin's Avatar
    Join Date
    Mar 2005
    Location
    Greenwich
    Posts
    5,058

    Re: Storm of Magic pt2

    Quote Originally Posted by Algovil View Post
    The Taurus has special rules which deals a strength 4 flaming hit to all units in base contact. Yes toughness 3, but -1 to damagerolls with all mundane weapons. To me it seems like the WS is 5, not 3. And buffing it with flaming sword is powerful, +1 to damage (good vs other monsters) as well as regains D3 wounds!
    If it genuinely is Toughness 3, it will never make it into base contact!

    I'm pretty sure that says T5 anyway.

  12. #1872

    Re: Storm of Magic pt2

    i read it as toughness 5

    Also the templates are back up on the GW site. guess they found some boxes or something :P

  13. #1873
    Veteran Sergeant
    Join Date
    Jan 2011
    Location
    Trondheim
    Posts
    115

    Re: Storm of Magic pt2

    I am absolutely certain it says ws5 and t5. It actually seems like a decent choice considering s6 and the s4 fire hits. Certainly much better value than the 200 pts manticore (which I am guessing will see a point drop in SoM).

  14. #1874
    Chapter Master Lorcryst's Avatar
    Join Date
    Aug 2007
    Location
    Belgium, PEBCAK
    Posts
    2,328

    Re: Storm of Magic pt2

    Quote Originally Posted by snottlebocket View Post
    In the older fluff the mountains are full of almost every kind of monster and the night goblins are experts at stealing eggs to trade to their low land cousins. On top of that enormous spiders and scorpions were said to live in the night goblin tunnels specifically.

    Fluff wise almost all of them would fit.
    Quote Originally Posted by Urgat View Post
    Any, really. Lots of monsters in the World Edge Mountains, and night gobs are routinely described as selling eggs and hatchlings around. They appear to be the main wyvern providers, for instance. I never quite got why, in the fluff at least, night goblins didn't have menageries of those. Common goblins do have them in cages in their caravans (which covers MY army quite handily ) along with slaves and loot, so why not night gobs?
    Quote Originally Posted by Odin View Post
    You can always use the rules for one of the monsters but create your own creature, suited to the army.

    For the night goblins for example, you could use the spined chaos beast as some sort of squig variant - the "spiny squig"? Giant Hedgesquig? Squigupine?
    Good ideas, thanks gents !

    I might go the "spined squig" route, as that will double with my Chaos armies, and I quite like the model itself ... now, to find a way to fund my future purchases ...
    My logs : Fantasy ** Updated 22/05/2013**

    Lorcryst's Sales Thread

  15. #1875

    Re: Storm of Magic pt2

    In other news I can bind some blood knights to my Brittonian army, to make that undead brittonian army I always deamed of.

  16. #1876
    Commander iamjack42's Avatar
    Join Date
    Jun 2008
    Location
    Virginia, USA
    Posts
    578

    Re: Storm of Magic pt2

    Quote Originally Posted by Dark Reaper View Post
    I am absolutely certain it says ws5 and t5. It actually seems like a decent choice considering s6 and the s4 fire hits. Certainly much better value than the 200 pts manticore (which I am guessing will see a point drop in SoM).
    If you look at the SoM Bestiary pages posted online you can see the Manticore is listed at 150.

  17. #1877
    Chapter Master N810's Avatar
    Join Date
    Mar 2007
    Location
    Delmarva
    Posts
    6,552

    Re: Storm of Magic pt2

    seems a bit under priced then....

  18. #1878
    Chapter Master
    Join Date
    Sep 2009
    Location
    St. Paul, MN
    Posts
    2,657

    Re: Storm of Magic pt2

    Quote Originally Posted by N810 View Post
    seems a bit under priced then....
    Nah... How many of them do you see fielded at 200? 150 is about right. It lacks the frenzy (uncontrollable) rules as well, so is potentially vulnerable to psychology unless upgraded.
    Feel free to visit my ToFP painting log: http://www.warseer.com/forums/showthread.php?t=275669

    No wonder that you thought 2nd ed 40K sucked. You weren't even playing it.

  19. #1879

    Re: Storm of Magic pt2

    Quote Originally Posted by Nighthawke View Post
    Also the templates are back up on the GW site. guess they found some boxes or something :P

    I think he means for U.K. since they are up there, but not up on the U.S. site. (Dang it)

  20. #1880
    Chapter Master Palatine Katinka's Avatar
    Join Date
    Dec 2006
    Location
    Santa Destroy
    Posts
    1,660

    Re: Storm of Magic pt2

    Quote Originally Posted by drear View Post
    they already brought skarbrand and kugath over from 40k forgeworld stuff so i cant see a reason not to bring mamon, and the unnamed slaneesh stuff too
    Skarbrand and Kugath aren't the Forgeworld models. The Forgeworld Bloodthirster is An'ggrath the Unbound and the Great Unclean One is Scabeiathrax the Bloated. They are in Imperial Armour Apocalypse along with the Daemon Lord of Slaanesh, Zarakynel.

    Quote Originally Posted by NightHawk45 View Post
    I think he means for U.K. since they are up there, but not up on the U.S. site. (Dang it)
    According to the blog, they still have soem in Australia. Also, the store allocations have been set aside so they will stil be available on the day if you get to a GW early.
    Last edited by Palatine Katinka; 28-06-2011 at 18:33.

Page 94 of 143 FirstFirst ... 44 84 92 93 94 95 96 104 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •