A work in progress Codex for the Salamanders, the rules are geared towards making them specialist close quarter fighters, more focused on rapid fire/template weapons than long range fire and few bonuses that benefit assault and instead boost resilience.
Tough, better equipped, slow moving pyromaniacs.
The Salamanders are about the close range firefight. This means that they're afforded better equipment (such as improved bolters and twin linked flamers) and special rules for using close range weapons more effective/flexibility than Codex: Marines.
This gives them more up-range shooting power than regular marines, but when locked in sustained melee combat they are no better, or arguably worse due to their increased points cost.
One change made has to been to restrict Salamanders benefits to Salamanders style combat. While Codex: Space marines and Vulkan makes fast attack units more effective as they're most commonly fitted with Multimeltas) Salamanders here are benefiting in troops, elites and heavy support.
As Salamanders are also noted for the number of Devestators they have in their companies (Salamanders have roughly 2 Devestator squads for every 3 tactical squads.) they gain further access in the guise of Tactical devestators, mobile mid-range combat units who can also be tooled with heavy-flamers.
Speaking of heavy support, this codex wont be entirely balanced with C:SM for good reasons. Many of the overpriced units will be re-balanced to be effective choices, while still keeping in theme with the Overall Marine doctrine.
However, don't expect a Codex: Space Wolves, this wont just be 'Space Marines but better'
Special Characters still to come:
Chapter Master Tu'Shan
Leads from the front - can take Firedrake Terminators or Firedrake veterans as troops choices.
'That which does not kill me' Every wound Tu'Shan takes gives him +1 attack and +1 strength, as he redoubles his efforts.
Same basic equipment as Codex: Sm, but now his rules gear him to granting the Salamander benefits to Fast Attack/Vehicle units and special rules for hunting the relics of Vulkan.
Chief Librarian Vel'cona
A cyborg librarian in life-support terminator armour. Cold hearted, likes to crush people with gravity.
Terminator Sergeant Preator
A specialist in Phalanx formations, makes storm shield terminator units
2nd Company Captain, prefers careful planning over haste. Sacrifices deployment and seizing the initiative for improved deepstrike/orbital bombardment.
Master of Sanctity, badass.
Wondering if I should make rules for this guy, since he's hanging out on Bolter and Chainsword somewhere