Salutations ladies and gentlemen
Now you've probably never heard of me, I joined Warseer ages ago to post a blog but sadly due to reality getting in the way I never really did anything, so now I'm here (not that it matters).
So now I'm going to cut to the case....
Former 14th Company 'The Bloodtears' of the 8th Legion Astartes.
The Night Lords 14th Company was as sucessful as any other Legion during the Great Cursade. Lead forth by the mysterious Bloodtear, the company won a great many victories for the Legion. However when Horus declared war upon the Imperium, 14th Company turned its back on the Legion, while the rest went to Caliban, the 14th Company seached for plunder, knowing that the traitors wouldn't win, and as a result resources would be scarce.
And so the walls of Terra did not fall, and the Legion's disbanded, however 14th Company, now proclaimed The Weepers, were at full strength. Residing withing the Ghoul Stars, The Weepers have been prosperous and often use Warp Jumps to assult far-off, isolated worlds. Known as a minor threat to other Chaos lords, due to their small raids (often only striking planets at a time), however even the greatest lieutenants of Abbadon's Black Legion know full well not to rile The Weepers, for the loss will be great.
Now with each unit I like to add a bit of fluff to, just a small paragraph.
Starting with the Afflicted
'We cease to call them brothers, their minds to weak to hold on. Now they are pawns to Chaos, and that is how we will treat them, like pawns.' Incareal the Grievious
'Unlike most renegades, the Weepers abhor any connection to the Dark powers, they believe only the damned tread that path, and it leads to damnation. However with all that travel the rouge stars, some will fall. The Affilicted are those fallen, brothers whos minds have been ravaged by the warping powers of Chaos. These brothers are not wasted instead they are sent out as cannon fodder, their insanity only quenched by their bloodlust. The Weepers care not for a brother once his mind has been overcome.
Chaos is not the only way to be inducted. If an Astarte breaks any rule of law, then they are punished by serving in the Affilicted. During the Crusade many criminals of Nostramo we're initiated into the Legion. The 14th company, not wanting to waste new blood, sent them on almost suicidal missions and this pratice is still upheld to this day.
They are not respected, given a chaos star on their shoulder to indicate their postition, not being given a helmet for their chances of surival is minimal and given sharpened talons as weapons, but they are an effective way of butchering the Weepers foes.'
'Let us fall from the sky, braking the gloom with a cascade of nightmares. Let us parlyze them with our gruesome demeanor. So come my Xero, let our bloody talons will rip out their hearts.' Master Horrocks, Master of the Talon.
Through the hierarchy of the Weepers once a Claw has proven their worth in the field of battle, they will be exalted into the ranks of the Talons. A Talon is a traditional Night Lord, falling from the sky in Drops Pods and striking at the most vulnerable and toughest area of the enemies battle line. Their armour is adorne with images of death, from the skull painted helmets to the images of cruified angles on their chests. But it is not just their image which is to be feared, their skill with a boltgun allows them to take on any oppersition from Carnifexes to other Astartes. A Talon is given more freedom with his equipment and often they will modify their bolters with longer barrels, given them a more powerful range.
A Talon is both respected and envied by other Night Lords, for their tactical flexibility allows them to fight in almost any condition. Leaded by the young and radical Master Horrocks, the Talons drop down from the sky and cause anarchy within the enemies heart.
'Enemy in sight, rifles at the ready, shot to panic.' Vox-caster, unknow Insurgent
An Astarte isn't made to be, he has to go through training of the high degree, like their loyalist counterpart the Weepers use their youngest initiates in scouting missions as both training purposes and as vanguards. After the initial induction a young Astarte will be included in an Insurgency mission, this is very much similier to that of any Space Marine chapter scout patrols. What seperates Insurgents from Scouts, is their purpose. An Insurgent is not sent down for recon, infiltration nor for securing vital areas, instead they are used to strike the first needle of fear into the populations body. Their methods include hallucinogenics in the main water supply, placing cult symbols around the major cities, controlled demolitions placed under significant areas and assassinations. All these things, when activated correctly, cause untold panic and when mixed with the major fear inducing aspects of the Night Lord army, victory is almost always secure.
The Weepers have a constant stream of fresh aspirants at their disposal. Not all missions are successful and often casualties are horrendous, however with the use of gene recovery, gene stealing and sometimes more sinister methods, the Weepers ranks are mostly full. There is another way, within the depths of the Bloodtears own ship, there lies a machine of dark origins, a machine that it is said, creates new geneseed. The Artificer of the Weepers guard it closely, however no matter the speculation, it does produce new recruits. Lately rumour are rises of it being a deamon construction, this belief is reinforced as the new Astarte that appear from the machine do have a tendency of ending up within the ranks of the Afflicted. It is yet to be seen what the Bloodtear will do about it, only time will tell....
I have been gifted, gifted from Him, with the most fear inducing warriors that I have ever come across. Their wings beat with the sound of their enemies hearts, fast. And as they fall, with their glistening blades, no Astarte of any Legion can argue, I lead the angels of death.' Raxhen, Master Terrorist
The Terrorists of the Bloodtears mighty Company are at the epicentre of most battles, their knowledge, their daring skill often creates the backbone for a usual raid. The Terrorists are simply an elite unit within the 14th company, like many Legions, the Terrorists are the veterans of 14th company while the Talons and Raptors fulfill a more speciallist role the Terrorists are what those two units look up to. As far as rank is concerned a Terrorist is below a Master, therefor their opinion and ideas are respected fully.
Each Terrorist is a competent strategist, and knowledgeable fear-monger, therefore any Terroists opinion is upheld and taken into perspective. The full unit of Terrorist is usually taken up by 30 marines, and commanded by the elusive and clandestine Raxhen, on missions the Terrorist will spread themselves into groups of 5, with no clear leader within the group. It's is not unheard of for the entire Terrorist unit to be deployed together as one, leader into to battle by the Master Terrorist himself. Due to the freedom of being in such a high rank the Terrorist's often request for their armour to be modified by the Artificers, leading to the abundance of 'Bat winged' helmets. Each Terrorist is given a Terror Shard, a black and blue blade mounted on top a heavy pole. It is said that if you survive a blow from a Terror Shard, you are eternally huanted by memories of the Night Lords.
'Sir, they were there relentlessly marching towards us, our bullets faded within the black void that surrounded them. But they were not alone, strange figure of pure darkness accompanied them, I was alone, I still am, but I will not faulter in the name of the Emperor, I wil.......' Last vox-cast trasmission from Jybre IV
Each Night Lords is gifted with some small pychic abillity, for it is inherited from the Night Huanter himself, however they may not use these gifts as dangerous powers, instead unconsciously they give birth to creature of twilight.
In Nostramo folklore, once the Night Huanter proclaimed himself ruler of the dark planet, all was normal, crime was low and Nostramo boomed, however there began to be strange occurrences, dark figure stalking and killing people with midnight flames. Whatever these beings were it is unknown, however often within the mid-point of a conflict, the 14th company will be joined by the ethereal beings. These Spectres (as they are called) literally cover the area in total darkness, the surrounding Night Lords are not effected, due to their traits, but bullets and weapons of all kind get lost within the thick blackness. The Spectres also defend them selves, firing dark flames from their hands, which sear the foes flesh.
What ever these creature are is unknown, whether the Bloodtear knows is also a mystery, but these Spectres help and aid the Bloodtears, and that is nothing to argue about.