The Boogeymen have been a criminal organization as long as they have existed. In their early days much of the business revolved around illicit smuggling, narcotics trafficking, and assassination contracts. They never operated out of any location for long, and a complex system of coding combined with stoic secrecy within the organization meant much of their activity was never directly attributed to them. This allowed them to avoid the wrath of the planetary governments who floundered around multiple sectors in search of them. Over time, their success in concealing their business ventures allowed them to gain a large amount of wealth. With a bountiful resource base at their disposal the Boogeymen began to evolve into the military threat they are today.
Warfare has become a commercial interest for the Boogeymen. Manpower and resources are rarely wasted on forlorn ventures as great emphasis is placed on ‘making a profit’. ‘Profit’ comes in the form of post-combat salvage and the capture of survivors for ‘repurposing’. Technological artifacts are a focus of the Boogeymen who use such finds to maintain their special arrangements with the Dark Magos who work with them. This partnership has resulted in the creation of such monstrosities as the ‘Shamblers’, mindless flesh automatons used to supplement the Boogeymen’s mercenary forces.
The mercenary arm of the Boogeymen is made up of contract criminals. Many of these men are wanted for trial in more than one system. They are survivalist of the lowest kind; hive-gangers, thieves, hit-men, and murderers. The most ‘stable’ of these men are scouted out by Boogeymen ‘recruiters’ and offered service contracts. The organization equips them with military grade weaponry and then turns them loose. They receive payment in the form of whatever they can pillage, plunder, and carry from the battlefield. The Boogeymen also draw in a great number of abhuman recruits whom they welcome openly. Along with the more familiar Ogryns and Rattlings, more peculiar specimens like the cave-dwelling Unterkin have contracts with the mercenaries. These auxiliary units are invaluable assets as they are naturally capable of fulfilling battlefield roles and will often fight for food.
Although they are vigorously pursued by the Ordo Hereticus, the Boogeymen do not consider themselves ‘servants of Chaos’ in the classical sense. Their motivations are entirely based on maintaining their ‘business’. That said, the enigmatic leadership of the organization obviously has no qualms with their ‘employees’ worshipping the dark powers, especially if it leads to the potential for more profits in the immediate future. ‘Gifted employees’ are considered a commodity, and their unnatural abilities make them valuable assets within the criminal enterprise.
On the battlefield, the Boogeymen have proven to be a challenging opponent. They often employ hit-and-run attacks combined with feints and false-retreats to keep an engagement on their terms. Many fool-hardy commanders have pursued a fleeing squad of mercenaries, only to be utterly obliterated upon entering a carefully planned kill-box. A typical Boogeymen raiding party consists largely of well-equipped infantry supported by light armored elements. Tanks are uncommon but will be deployed when a mission requires the extra firepower only steel treads can carry. Most of their heavy armor takes the form of mobile artillery elements, as they possess enormous destructive potential without the need to directly engage an enemy. Ultimately, a Boogeymen force will be tailored towards their specific mission as they rarely engage in prolonged operations.
The Boogeymen have become increasingly organized since establishing their fortress on Apotheos VII. The planet lies within the outer arm of large, eternally brooding warpstorm that dominates the Apotheos sector. This location deters all but the most hardened or insane, providing a perfect staging point for Boogeymen ‘commercial ventures’. Neighboring systems are plagued by raids from these masked madmen and shipping lanes suffer from constant piracy. They often act as mercenary auxiliaries for other traitor factions, even fallen Astartes legions. That said, their motives are always internal and they only fight as long as things seem ‘profitable’.
Well, I'm doing something I swore I wouldn't do, start a plog before I finished my CSM. Unfortunately, the large amount of awesome and inspiring renegade militia stuff I have been looking at has caused me to go on a minor tangent. Hey, at least it is still chaos.
Here is were all this begins.
This is my WIP first platoon command squad. From left to right: rocket launcher team (second member is the headless/armelss dude), platoon leader, grenade launcher, and vox.
A close up of the leader and the rocket launcher. Great increase in photo quality when two are in the field of view.
And a close up of the grenade launcher and the vox. The vox has the same gas mask look, but his awesome hat is a bit to big.