An ork skull might work on the belt. Might help sell the conversion which looks at little at odds IMHO.
Fantastic and inspiring thread BTW![]()
An ork skull might work on the belt. Might help sell the conversion which looks at little at odds IMHO.
Fantastic and inspiring thread BTW![]()
Junk Pirates - An uncharted seas blog
My Terrain Thread
There are concerns over my Forum/Life balance
Very cool conversion as ever. I don't think she needs anything else to be noticeably Ordo Xenos to be honest. Although the Ork skull would be a nice touch if you can get hold of one.
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Steam Giant - main problem I have with a skull on the belt is the size of it.
Thanks Hadriel.
I've actually taken her to pieces again and going to take the basic idea and see about improving it.
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Well my figure saw me dismantle her again and try a different tack.
I went back to the original head as the one I wanted to use seemed too small.
Cadian gasmask deals with my big issue which was the shouty mouth and gives her a better look for the Ordo Xenos feel. Shoulder pads removed and then looked at the arms.
I was then thinking of her as a hunter type. She became Ordo Xenos from hunting background and the body position worked with the gun braced. Though I did not want a Dark eldar weapon there.
Belt and body wise to bulk up her waist and the removal of the old model's holster meant I looked at a scabbard here.
Then it was a case of with the arm I was looking to use over there how to work the scabbard and arm together.
I ended last night with the one arm done and in position.
Now for her other arm I'd really like some sort of crossbow 40ked up so after bits at the moment to see if I can get it to work.
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Looking good. The gasmask is a real improvement. Might I suggest the cross bows from the empire men at arms set (i think thats the one) Its very 'blobby' which could be painted matt black or something to look like its synthetic rather than wooden. I used it on a 54mm conversion a while ago so it may look too big. The Dark Elf crossbowmen ones might be too elfish but might be ok with a bit of work?
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Well Bitswise I was trying to get either an Empire one or one of the Ogre Kingdom ones. As it is I've gone with a modified Kroot rifle. If I can get the crossbow I'll use it on someone else in her hunting party/retinue.
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Well she's now built.
Ordo Xenos Inquisitrix who I envisage having a retinue which also operates akin to a hunting party. I've started building what I think I'll use with her. I am definitely planning one carrying alternative weapons for her to take. The only thing I think I may do on her is maybe do a bit more on her hair.
I've also gone back to the Governor's daughter and used the head chop to start converting her to act as a negotiator for an Inquisitor.
I suspect she's going to end up with Inquisitor Lynch as it helps with the balance of gender across my warbands, though I'm almost tempted to use her with Nathin. I realised one of the issues I had with using her head in the conversion. The nose had not been properly cast so I've had to add one in.
Plans for the month are finish the figures that need to be done for the Inqvitational - Kraye, Vacetti and the cyberhound - and also try and paint the Ordo Xenos as well.
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Whilst I was working on other stuff yesterday I painted Drei the new cyberhound for use at the Inqvitational.
I've done a barcode again, small imperial eagle tattoo and the numbering to emphasise the factory built nature of the beast. Working on the Inquistrix and the two other retinue members. Can't get the enthusiasm to finish Kraye. He's almost done, but just not getting the buzz to get him done.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
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As we're getting closer to the Inqvitational I'm now getting to the stage of finalising background and stats. We're not using the Expanded armoury this time so I'm stripping out those bits taken from there this time.
Here is the updated background and stats etc for Tybalt.
Origins
Born with psychic ability to an insignificant family on a minor world in the Farlon system Tybalt was taken at an early age when a routine scan found his ability. Once on the Black ships he was seemingly fast tracked and then placed in the Scholastica Psykana. There he was raised and become a Banisher, training under Inquisitor Jerimas Karjan.
Training and life with Inquisitor Karjan
As Tybalt was taken under Karjan's instruction at a relatively early age, his initial training took place in between Karjan's missions. Tybalt would accompany Karjan on board his various vessels and be instructed, not only by Karjan, but also his various retinue members. Every so often Tybalt would accompany Karjan's Savant Mortemer along to a social gathering that Karjan was attending and would be instructed to observe and report back. In this manner Karjan sought to educate the boy not only in the physical elements of an Inquisitor's life, but also some of the political and social aspects as well. Mortemer and Tybalt became close as part of this routine and it is during this period that they started to develop their shorthand and sign language which enabled them to have fairly complex discussions without recourse to telepathy or much speech, whilst also allowing opinions to be passed innocuously.
As he grew older Tybalt was allowed out into the field, first as part of Karjan's own retinue, then later as Interrogator he was given the authority to run his own team under Karjan's command. When he set up his own team he requested that Mortemer be assigned to him. Of the others from this early command only Mortemer and Dariel Geneso survive as members of his current retinue.
Eventually Tybalt was deemed worthy to progress to the rank of Inquisitor and set up on his own with a few resources gifted from his former master, such as the vessel Retribution Star.
A Broken heart?
Tybalt became involved with Sister Aella, later Sister Superior, who was also one of Karjan’s acolytes, whilst both were still in their Master's entourage. Tybalt suspects that Karjan arranged the start of the relationship or made it possible to try and strengthen his religious fervour.
The relationship continued once both left Karjan's influence and as both were promoted. When Tybalt took in his current interrogator he put her under Aella's tutelage for a while to give her a different perspective to his own as well as to see her receive exemplary combat training.
Aella was killed a few years ago and this has made Tybalt more concerned for his interrogator/apprentice Serren, whilst at the same time less so for himself. He is now taking on tasks that he might not have previously pursued.
The Hunt for Inquisitor Nathin
It was Geneso's crew that started Tybalt onto Inquisitor Nathin’s path when they came across mysterious psychic energy on Tigeron IV in the Borderworlds. Tybalt met up with his acolytes on the unremarkable world and came across the remnants of a ritual as well as traces of the warp. He has yet to be able to conclusively prove that the events on Tigeron IV are the work of Nathin, but very shortly afterwards Tybalt followed the last embers of this warp trace to the Mantinanus system and the tale of Lady Ismene. Now he definitely had a name to go with these dangerous tactics and Tybalt took in Saul Kraye to help locate this radical.
They are now following Nathin on the basis of collecting information, trying to get ahead of potential radical activity and to see whether there is grounds for declaring him Excommunicate Traitoris.
His relationship with his associates/Warband
Mortemer has been with him since he became an Interrogator. They established a form of sign language to be able to pass information/areas of concern etc between themselves whilst in the company of others. Serren, Geneso and usually the leaders of the other acolyte bands have been taught this same skill. None of the others in his current band have been with him long enough, nor are trusted enough to have been taught so far.
Geneso is his most trusted lieutenant with his own command, regularly going dark for months before returning with either the solution to a problem Tybalt did not know of or some sliver of information that helps with a current situation.
Tybalt is also trying to build up a retinue for Serren so that she might operate on her own having so far recruited Taril Camiron as a likely acolyte to place with her. However he has put so much effort into establishing his networks that he is currently surrounded by a group that he not operated as a unit for very long at all.
Approach and Philosophy
Tybalt has long since tried to avoid the factions. Could be seen as an Amalathian, but is steadfast in refusing to be categorised. Certainly puritan in his approach. His current pursuit of Nathin is pushing him to take a firm stance against the radicals though this is largely because he sees sloppy methods are causing more destruction in their wake. Certainly his recent encounter with Adorno has done nothing to dissuade him from his stance and Kraye continues to press him to help rescue his lady. When they finally come face to face with the Huntress it will be interesting to see whether the facade of Lady Ismene's former spotless existence continues to hold.
Data Records
Long Overdue: Tybalt, whilst pursuing a lead that he hoped would lead to Nathin, clashed with Inquisitor Theodor Adorno over a number of proscribed texts. The outcome of the battle was inconclusive, though Tybalt was able to escape with the book Adorno was seeking. Interrogator Serren was forced to have her legs regrown after an encounter with one of Adorno's retinue.
Auspex, Stubber, 2 clips, mesh lined robes, Filtration plugs
The Hammer of St Agustinel (Anointed Force hammer) - Daemonic characters gain no benefits from any daemonic attributes when struck by an Anointed weapon, although it does not confer the damage bonus for Shadow or Void-chill. A critical against a daemonic character by an anointed weapon will cause damage one injury level greater than normal after all other modifications. (Increase damage by the minimum needed to achieve this). Finally, a character using a daemon weapon that is parried by or parries a strike from an anointed weapon must pass a strength test or drop their weapon as its purity courses through them.
Sign language, Psyniscience
Psychic Abilities – Banishment, Distraction
WS 62 BS 58 S 54 T 55 Init 71 WP 79 Sag 66 Nerve 73 Ld 82
I've increased his nerve as I thought the original value of 53 was too low for an Inquisitor, and I've also given him another psychic ability to accompany Banishment as he was a one trick pony that was great if there is any daemonic presence, but not someone to get that involved otherwise.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
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High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
The Kel'Siral Tau Sept (1500 pts in 6 months - COMPLETE) - August 15th 2011 update
Inquisitor 28mm plog - April 28th update
Trying to get the Ordo Xenos Inquisitor done before the end of the month.
Red armour I figured as again it gives a new look to a warband. I figure she's usually on the offensive so hiding away is not usually her plan once she's in the field.
I've also made progress on Vacetti. I'm trying if I can to finish of Kraye in the next day or so which will just leave Vacetti to concentrate on.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
The Kel'Siral Tau Sept (1500 pts in 6 months - COMPLETE) - August 15th 2011 update
Inquisitor 28mm plog - April 28th update
You've got some great characters going on, the Ordo Xenos inquisitor is real badass! I think I might have the OK crossbow bit if you still want it? Looking to trade for some bare human/elf heads, if you've got any. Drop me a PM if you're interested!
Cheers,
BTB
Coming along well mate. I like the deep red. Also the mastiff has painted up nicely.
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{ Champions of El'Jonson: The Deathwing }{ Dark Eldar: Purple and Spiky }
{ Mordheim } { Tale of three (sometimes four) painters }
BTB - trading for heads sounds wrongI'll see what I have, but most of what I have are IG heads as the others have been used in one project or the other. Though suppose I have Dark Eldar and Eldar heads as well.
Thanks Hadriel.
Well managed to finish Kraye I think. He's been in an almost done state for so long that putting him to one side for a bit might reveal things I want to do on him. Having put up the picture I can see I need to finish his mouth.
I think I've got his stats sorted on the Inqvitational wiki, but need to expand his background now Mantinanus is starting to be fleshed out.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
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Inquisitor 28mm plog - April 28th update
Kraye looks sweet. I love the vostroyans. They make such a good basis for conversions. Might have to look into getting some myself!
If you like what I've said please return the favour
{ Champions of El'Jonson: The Deathwing }{ Dark Eldar: Purple and Spiky }
{ Mordheim } { Tale of three (sometimes four) painters }
Kraye is now done - teeth and all. I'm still not happy with him, but I think that's because if I was painting Vostroyans I'd want a different scheme than the one I've gone to to fit him in the warband.
And finished the Ordo Xenos Inquisitrix. Need to name her and compile a montage for the competition on Ammobunker still. Though I have figured her first retinue member for certain.
More pictures of her to come, though none of the ones I've taken show the xenos runes on her base![]()
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
The Kel'Siral Tau Sept (1500 pts in 6 months - COMPLETE) - August 15th 2011 update
Inquisitor 28mm plog - April 28th update
Multiple shots of the Inquisitrix
Modified the lighting on her backpack after taking this photo so there's a glow to the green.
Fairly happy with her and much happier with how her armour came out. Going to use the white flash on her shoulder as almost a heraldic device to put throughout her warband.
And just to prove I am still working on him
Vacetti is still coming. I really need to decide on what colours to work into him. Not happy with his skullcap at the moment. Got a week to finish him or in reality I have until Tuesday as I'm off travelling with work Wed and Thurs.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
The Kel'Siral Tau Sept (1500 pts in 6 months - COMPLETE) - August 15th 2011 update
Inquisitor 28mm plog - April 28th update
Well I finally finished Vacetti.
Fairly happy with him. Need to touch up his sleeve behind the icon and got a better idea for his background now with things such as why he carries the pistol, why his right arm can carry an Exterminator on its own, so I'll be writing that up and statting him shortly.
The warband all together
There should be many more pictures after Saturday's event and hopefully they will get some good stories to build from.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
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Inquisitor 28mm plog - April 28th update
Various photos from the day from me - http://s96.photobucket.com/albums/l1...tional%202012/
I had camera issues which is why so few in the end and I've hidden the final game shots for Marco to use in the article so no details on how that went.
So probably best to do this game by game.
Game 1 - Meet with a contact (Tychonaut gming, playing with Neil101 (Inquisitor Vendrake)
We set up using Old Guard's space station set up for a meeting with a contact both Tybalt and Vendrake wanted to get on board their respective side.
Set up for the board with the contact in the middle.
Tybalt brought along Serren to show her more on how negotations should go and Mortemer as his trusted advisor. Mortemer was also wary still of how Serren is performing so wanted to keep an eye on her.
Vendrake brought the Duke, his bodyguard duellist, and his Astropath.
First couple of turns was various walking down corridors. No matter how eager Serren seemed to be her master was always ahead of her. Tybalt was also aware fairly quickly that there were other psykers in the area. Vendrake got to the contact first striking up a conversation with Tybalt arriving just a little after. The duke had positioned himself beside a table to watch over proceedings and take action if need be.
Negotiations started with Vendrake trying to use psychic abilities to force the Electro Priest to side with him (and failing), but he was definitely ahead in terms of negotiations as Tybalt tried to sway both the contact and Vendrake himself over to his side. Tybalt campaigning now in earnest to take up the role as leader of the conclave.
The others moved up as well, and Mortemer had positioned himself next to a data terminal and connected in. The various psychics apart from Tybalt all kept powering up then either not succeeding or powering back down in Serren's case.
In the end it came down to Serren actually taking a lead and offering some use of Tybalt's resources to assist the Electro Priest, Mortemer unearthing a cargo with how profit potential which needed to be moved quickly, as well as route that could be used. Tybalt then sealed the deal and then offered Vendrake a private discussion on the topic of the election.
So first game and not a shot fired. Very tense negotiations then and Mortemer really helped seal it for me. This was Neil's first game of Inquisitor so a definite show of how different it was to normal wargames.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
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Inquisitor 28mm plog - April 28th update
Lunch and the painting competition.
We went off to lunch leaving behind the figures to be judged and to be photographed.
The assembled mass of warbands
I'll probably put up a separate post with the warband shots I got in them and I got shots of models from those people who came to have a chat with us on the day, some of whom have joined up as well. Good chatting over food, talking conversions, the games, 54mm, Andy's work, GW art etc.
Then it turned out that Peter had won best Inquisitor which I think most of us expected. Even despite his issues with her Benadice is a fantastic figure. I did suggest later on I thought he had another one as he'd retrieved her and I had no idea where Tybalt was
And then weirdly I won best retinue, which I completely did not expect as I was certain Rise or Neil would take it. I guess painting them all green did work. Still flummoxed by that.
Game 2 - GMed by Dave (Kaled) and playing against Fulgrim (Tim)
Another new player with Tim having joined us and it didn't dawn on me until later how I knew who he was. He took Inquisitor Velk which was one of the Jakob Nielsen figures Mol had been sent and he was accompanied by two retinue members who I recognised under different names - the priest with the Exterminator and the Harker conversion from Mol's warbands.
The setup was that Tybalt was returning with information and had to make it to his transport and off the board. We used the jungle board with Dave packing it into a more dense area (which given how long I skirted around the edges was probably a good thing).
I took Tybalt, Kraye and Vacetti. It quickly dawned on me as this played that the Tracker Kraye probably needs his own Auspex, properly set up for him, so he's getting one modelled on.
Velk and his lot set up in ambush right at the road at the other end with Velk spending the entire game (right until the end) inside the truck's cab and the priest buried himself under the bottom of the truck.
So what happened was that a fluke auspex ping set hairs running and Vacetti and Tybalt parked themselves whilst Kraye snuck off to see what was going on.
This meant a lot of sneaking around with various people missing spotting each other. The only thing that gave Kraye cause for concern was the disturbed earth under the transport. He had visions of a bomb having been planted. There was a period of Velk trying to indicate something was up to the autogun thug, but he simply couldn't see the arrow drawn on the mucky windscreen. Must have been the sun getting in his eyes.
Eventually with time running out on the game, but not because we pushed it, Kraye was spotted on his circular route to get closer to the truck. The Priest got out and charged him with his Eviscerator.
Kraye was pretty damned lucky to dodge the blow and promptly drew his own sword and proceeded to stab the Priest straight in the head. Everyone else was now aware of what was going on and Velk started the truck, with his other henchmen running over to jump in. Velk reversed the truck with the autogun wielding thug standing with the door open using it as a sort of weapon platform. That door open business was the bad idea.
Tybalt and Vacetti had heard all this and started to run across the forest to help Kraye. Tybalt tried distracting Velk and just managed to frost the screen of the cab a little.
Vacetti on the other hand barrelled forward and got in line with the open door of the cab at which point he activated the Exterminator fitted to his chainsword. Fire plus enclosed cab did not go well for Velk whose arms were on fire nor the henchmen. Velk jumped out the other side and ran away. The truck was toast with no one able to fix it so having expected to just say I'll walk home if it became too dangerous, that's exactly what ended up happening.
The explosion of action at the end really helped pay off what had been a very tense sneaky game. It was pure luck that it ended up that way, but it was good to get it resolved properly after how it had played through.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
The Kel'Siral Tau Sept (1500 pts in 6 months - COMPLETE) - August 15th 2011 update
Inquisitor 28mm plog - April 28th update
Game 3 - Tychonaut (Matt) gming and Rise (Jon) playing.
This scenario was about blackmailing and convincing the other party to be on the same side. Jon and I were both playing Puritans and Hellsmark was one of those Inquisitors I'd tagged to want to talk to.
So we meet up in the mine (built by Little Brother) to talk.
And that's exactly what we did. I suggested as the setup was explained to let's go off turns and have a proper roleplaying conversation. What followed was a very interesting and enlightening conversation on the election, our viewpoints, and Tybalt pressing for Hellsmark's support. I think we talked for 15 -20 minutes with Tybalt being forced to consider where in fact he did draw the line, and I do think this conversation will have a big impact on his perceptions going forward as I think he's moved much more moderate due to being pressed on what he believed by Hellsmark.
In the end Tybalt had Hellsmark's support, Serren would spend some time with Hellsmark getting a different viewpoint and we had not moved a figure at all or touched a dice.
The Election
Then it was time for the election and Tybalt went to work firstly trying to convince Trask and Madine to pull out and put their support behind him. He was very clear he had support and told Madine's representative to his face that he had Hellsmark and Vendrake's support. I told Neil later I'd been using his support as a given even though he voted for Madine
There were conversations with others, but I definitely talked to Stetheno (Andy H) and to Velk himself (Tim) about securing their support. Benadice (PDH) and Tybalt had their first encounter as well.
In the end it came down to Tybalt managing to draw with Madine which was a surprise, especially after the arguments about the stances splitting the votes. Well they did but only because those were the front runners.
Then Inquisitor Falstaff who was officiating called for a second single vote election between Tybalt and Madine and Madine won.
The speech started and Tybalt had literally dodged a bullet seemingly as Madine's head exploded due to an assassin's shot.
Game 4 - Tychonaut gming (again) and playing with Peter (PDH) using Benadice.
Then the reprecussions started and Benadice had arranged to meet Tybalt as she suspected his potential involvement in the assassination. They met in a graveyard (it dawns on me that apart from the first game I need to figure narratively where these games took place across the sector).
This I think we both expected to turn bloody so we'd both bought a chunk of our retinues.
Peter's nutter who had shot at me before back at the bash clambered up onto the top of one of the crypts.
Benadice enters the graveyard. She and Tybalt shouted at each other and agreed to meet with one associate in the middle.
Tybalt took Serrren and the rest set up ready for this to go badly wrong.
And again it turned into sharing of information and Serren using Speak Truth on her own Inquisitor to prove his innocence to Benadice. What started to come to light was that Mandread had commissioned a Vindicare assassin for a job days before his death. Given the circumstances of Madine's death that immediately started alarm bells ringing. Then we discussed was Mandread actually dead. We only had the word on Inquisitor Falstaff and so we had our next port of call. Many questions need to be answered - not least who is actually in charge now. Not that runner up Tybalt is actually pressing that YET.
And that was the end of the Inqvitational games. I certainly did not expect to do as much talking and negotiating as I did. I was expecting to be dealing with the various radicals Tybalt has issues with, but because of the scenarios and the Inqusitors he came into contact with then he was a lot more ameniable.
Definitely a lot to be playing on going forward. I should possibly figure out who actually voted for me as well.
As I said the other game played after this will be a Dark Magenta article and lots happened there. It had quite a lot of action.
Kabal of the Shadow Void - DE old and new- update November 26th 2011
13th Company and own Chapter - update 4 Oct
High Elves, Privateer Press, Freebooter & all other fantasy - April 28th update
The Kel'Siral Tau Sept (1500 pts in 6 months - COMPLETE) - August 15th 2011 update
Inquisitor 28mm plog - April 28th update