
Originally Posted by
Delta Echo
I usually cringe when I read fandexs (especially Nids) because people usually go too far overboard with their improvements / cost cutting. However, for the most part, I must admit I like what I'm reading here. The majority of your tweeks seem to be logical, balanced, and for issues that really need changing.
The key is don't go overboard. It is surprisingly easy for a few moderate to minor changes in a dex to snowball into something that ends up being overpowering (why do you think so many people believe in GW's codex powercreep).
Don't get me wrong, while I personally dislike the direction that the GW Tyranid 5th ed codex took, it isn't as worthless as a lot of the net nerd-rage would have you believe. It probably is the worse written, and powered, 5th ed codex, but unless you are a diehard tourney player, Nids are still viable for casual to semi-competitive games. I don't do Tourneys at all, but enjoy extremely competitve games and have done well (75% wins or better) against most of the "top tier" codexes. What I see your dex doing is just bumping us up marginally but enough where Nids are in line with the rest of the 5th edition dexs.
Every thought of applying to GW? Outside of Phil K. they doesn't seem like they have many authors who know how to write xeno dexs...