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Thread: Ogre Rumours MK.II

  1. #1
    Germannibal Darnok's Avatar
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    Ogre Rumours MK.II

    Since the older thread became kind of a mess, and due to lots of new stuff (and pictures!), we'll have a fresh start on the big bellies.

    The release, if the current pattern is to be trusted, should be at the first weekend of September, so 03/09.

    It seems that eastern barbarian is pretty spot on with his rumours so far, so I'll give him the first quote:

    Quote Originally Posted by eastern barbarian View Post
    Somebody posted that roundup so I will just correct what I know to be wrong:

    LORDS:
    - Tyrant
    - Slaughtermaster
    +2 special characters

    HEROES:
    - Butcher
    - Hunter (Stonehorn mount option?)
    - Bruiser
    - fire wizard thingy
    +2 special characters


    CORE: Sparse compared to other races, trends in counts-towards-minimum core units (and total) -- SK: 4(6), BM: 4(5), OG: 7(??), TK: 5(5)
    - Bulls
    - Ironguts
    - Gnoblar Fighters

    SPECIAL: 6+ options is typical trend (SK: 6, BM: 6, OG: 10, TK: 8)
    - Leadbelchers
    - Yhetees
    - Maneaters
    - Sabertusk Riders
    - Scrap Launcher thats RARE
    - Stonehorn* speculation, may be rare RARE
    -- Gnoblar Trappers are rumoured to not be in the new book (maybe an upgrade for Fighters?) - got that second bit right by the sound of it.

    -Sabertusks packs

    RARE:
    - Gorger
    - 'Mammox'
    - Slavegiant
    - Ironblaster
    Quote Originally Posted by eastern barbarian View Post
    OK ,few answers to few questions to the best of my knowledge:

    There is no special character called Jared and Golfang/Golfgang (not sure how you spell him?) will NOT be a n unit upgrade. That is of course not confirmed, but so far my source had been really spot on.
    As for magic- all i managed to find is that ogres have 3 augment spells, direct damage spell, hex spell and magic missile spell . Signature spell is also an augment.
    According to eastern barbarian, there are 4 new special characters in the book, even though according to 75hastings69 only 2 of them will get a model at this point of time.

    Quote Originally Posted by eastern barbarian View Post
    From ogre kingdom about new fire-wizard mini:
    "Apparently, the mini is holding a flaming torch and is fire-breathing as in the circus act style. Still haven't seen it myself though." -sounds good.
    I'll add more on it as it comes across:

    Magic:
    Ogre Magic has been reworked and spellcasting now works the same way as for all wizards. Spells are pretty much similar to what they used to be, except they last until next magic phase and are not RIP. Lore attribute is bloodgruel - on 2+ mage gains 1 wound and +1 to cast for his next spell, on a 1 takes an S6 hit.
    Ogre mages can take great maw, death, heavens and beasts magic.
    New mage model is the firebelly, who uses lore of fire, costs araound a fifth more than an empire cannon, can be upgraded to lvl 2 for the standard price of a wizard upgrade, can take a great weapon or extra hand weapon and has S4 breath attack, flaming attacks and 4+ ward vs fire.

    Magic items and big names:
    Big names still there and come out of magic item allowance. Didn't get changed that much from what you currently have. Best one is probably giantbreaker - doesn't require giant in the army - for the cost of dispel scroll model can't refuse challenges or flee but gets +1S.
    Magic items are few and generally meh compared with common items. Thundermace basically gives you one thundercrush attack just like the sphinx has for a ton of points. Most interesting item is hellheart, which causes a miscast in all enemy mages within 5xD6" at the beginning of enemy magic phase - one use only, costs 2 scrolls.

    Core units now include ironguts at five points less than they used to be, and with all command models costed at +10 points (which is same across the book).
    You can get 40 gnoblars for the cost of one dark elf sorceress, and they come with throwing weapons attached and no prerequisites.

    Special units got a lot of changes, leadbelchers will now fire D6 shots every turn, no misfires, and are move and fire with no penalty for moving. They cost one point less than Yhetees, which cost one point less than talisman of preservation.

    Maneaters are half an empire cannon in points, and basically choose two special rules (you cannot chose the same special rule for two units) from a group of 8 - including poisoned attacks, sniper, stubborn, swiftride, strider, vanguard, itp, scout.

    Mournfang cavalry is the new heavy cav, with a lot of options (potentially a 2+ armour save), tons of attacks and a price tag that is in the vicinity of a bloodcrusher, depending on what armour/weapons you take. 3 wounds, D3 impact hits and a total of 7 attacks per model make them somewhat fearsome.

    Gorger is now special and gets a bit more expensive, but loses the rule by which it had to end movement closer to an enemy unit. It does have frenzy, unbreakable, killing blow and ambusher special rules.

    Rare
    Scrapalauncher is rare, slightly cheaper I think and similar to what it does now (S3 KB catapult)
    Ironblaster is an empire cannon with horrible fluff and a pretty unpleasant misfire chart. It is nearly as expensive as a hydra, but has move and fire, S10 grapeshot and a special rule that allows you to roll two dice for bounce and chose the highest, even if one is a misfire.

    The two mammoth-like critters are:
    the stonehorn, which can have a mounted harpoon launcher (S6 D3 wounds 36" bolt thrower that doesn't penetrate ranks and is move and fire if mounted), 4+ armour save, does a lot of S6 impact hits on the charge, has dragon-like stats (but lower WS, Ld and initiative), M7, 4+ armour save and a special rule which halves the damage from all multiple-wound weapons that hit it.

    and

    the thundertusk, which is a support version of the above - has a mounted catapult that doesn't get hurt in any way by misfires, a harpoon and a 12" S6 KB weapon (chaintrap) - 3 weapons on its back, and gives all enemy models within 6" ASL. The tradeoff is - no impact hits and one less attack.

    Both of these big beasties cost as much as around 5 wraiths.

    A stonehorn can also be the mount for a hunter, which costs almost as much as a high elf prince.

    Last but not least: the sabertusk. Special unit, 1-10 unit size. Each one has 3 S4 attacks, so aside from being the redirector of your dreams, it can sometimes work as a mage assassin. One costs slightly more than 4 halberdiers. T4 and two wounds.

    They can't use general's leadership or battle standard re-roll, and their own LD is 4 - and can only be joined by a hunter - so I would say they will only come in two unit sizes - 1 or 10+hunter. This second option is not so bad - the unit will cost you some 350 points, but it has vanguard, swiftstride, and 30 S4 WS4 I4 attacks + whatever the hunter brings.
    A compilation of rumours from Scammel:

    Quote Originally Posted by Yrrdead
    Ironfists are literally shields in every way. No other bonuses unless you're mounted.
    For larger units though, they're worthwhile, they're only a (current) Gnoblar for a 5+/6+ save (Bulls come with LA 'for free') and larger units will be getting plenty of support attacks to make up for the lack of additional hand weapons (which coincidentally are half a Gnoblar).

    They have more options, but not necessarily 'fancy' ones. They get access to full command and a magic banner and can have 'Ogre pistols', additional hand weapons and 'fists, but that's it. No more CLSs in the book, not even for characters. (In reference to ME's)

    Yhetees can have a cheap (read: auto-include) Greyback but have no other options.

    Minimum size of 3 (a pain, I know) and stubborn is one of the 8 special rules they can pick from. (In reference to ME's)

    Yhetees are exactly as they are in SoM (so yes, flammable). Not a clue about Maneater command models.

    Maneaters can have great weapons.

    The only army-wide rule Ogres get is 'Ogre Charge'.

    Big names pretty much as before, some got slightly cheaper, one in particular quadrupled in cost (and I'm betting many sad Ogres will know which one it is).

    Ogre Charge is Bull Charge without the min. distance requirement. Additional strength is added per additional rank bonus, and a roll of 10 or more on the charge dice means D3 hits per Ogre.

    Mournfangs and Stonehorns have their own rules for impact hits. With the former it's simply D3, with the latter it's 3D3, but if it rolls 10 or more on the charge dice it's 3D3+3. However, the Stonehorn may not attack normally when it charges (but may still TStomp).

    Leadbelchers fire D6 shots and suffer no penalties for move and shoot/multiple shots, but are 'slow to fire' and the cannon give no bonus in combat. They're min. size 3 and are 6 Gnobs cheaper.

    Riders are just Bulls (FYI, Bulls are now just called 'Ogres').

    Mournfangs are S5.

    Mundane stuff is a bit cheaper. Not massively, but every little helps.

    Rune Maw has tripled in cost. Slightly different effect - your opponent chooses any other valid target regardless of the distance from the banner. If there is no other valid target, the spell fails.
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    Last edited by Darnok; 12-08-2011 at 07:39.
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  2. #2

    Re: Ogre Rumours MK.II

    I have only one thing to say ....

    BRING IT ON!

    Oh and thanks, Darnock, for starting a new thread.
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  3. #3
    Chaplain manickze's Avatar
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    Re: Ogre Rumours MK.II

    oooh pretty mammox
    manickZe

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  4. #4
    Chapter Master librerian_samae's Avatar
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    Re: Ogre Rumours MK.II

    I am so looking forward to this release, the only thing I may change is bulking out the cats rear ends and possibly swapping out their heads for rhinox ones.

    I second the BRING IT ON!
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  5. #5

    Re: Ogre Rumours MK.II

    I already got my three hordes of ogre infantry. I just need to focus on this ere good stuff
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  6. #6
    Commander Coldblood666's Avatar
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    Re: Ogre Rumours MK.II

    Can't wait for this release, its been a very long wait. I really want to know if the Stonehorn will be a special or rare choice though.

  7. #7
    Commander Valaraukar's Avatar
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    Re: Ogre Rumours MK.II

    Haha something I just noticed, is it just me or on the scraplauncher and ironblaster is there a Gnoblar steering the rhinox by it's tail?
    To paraphrase Harry: 8th edition and Storm of Magic - BRING IT ON!

  8. #8
    Get your custom title 'ere! Jim's Avatar
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    Re: Ogre Rumours MK.II

    I love the Stonehorn, it is a really cool concept well executed.

    I'm not sure about the Mammox - I need to see a better pic of the head/face... but all the gubbins you get with that kit looks super - particularly like the trussed up Empire soldier waiting to be snacked upon later!

    The Sabretusk cavalry are ok, slightly too small hind quarters, why not just do Rhinox Riders??!!

    The Scraplauncher looks ace and I like the Ironblaster too.

    Looking forward to seeing the other releases soon...

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  9. #9
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    Re: Ogre Rumours MK.II

    OMG, that's just awesome, I think I'm going to be living on cheap canned food for some time to be able to affort it but still, I so want the bigger critters. The cavalry, not so sure about, the mount look a bit weak to be able to trudge a big blob of fat and muscle around, the rest looks great, going to take a lot of conversion work to fit em in with the rest of the ogres but it'll be worth the effort.

  10. #10
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    Re: Ogre Rumours MK.II

    The big Sabretusk mounts have weird tusks and a weak backsection, and most of the monsters could've been fatter, but otherwise I really like these. Congratulations, Ogre Kingdoms. It'll be easy to redo some of them into Chaos monsters, that's for sure!
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  11. #11
    Commander Coldblood666's Avatar
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    Wink Re: Ogre Rumours MK.II

    Everyone keeps talking about the monsters being too skinny in the rear. Maybe its because the Ogres steal and eat all of their food?

  12. #12

    Re: Ogre Rumours MK.II

    I think it's not a matter of monsters being too skinny, but ogres being really fat, wich make seem the monsters too small.

  13. #13

    Re: Ogre Rumours MK.II

    I know fantasy is all about suspension of belief and of course I like fantasy stuff that's not realistic but is really cool. But the fact that they didn't give the Mammox at least a trunk so it can eat beats my suspension of belief...

    There is just no way it can eat something on it's own. So I don't like that one, the others are pretty neat

  14. #14

    Re: Ogre Rumours MK.II

    I had been wondering from the picture of the back of the current white dwarf but I guess these images confirm it the age of the green/grey skinned ogres is over they're back to regular fleshy tones... well as regular as you get in the warhammer world. Liking the Ironblaster guessing its pretty much a leadbelcher +++

  15. #15
    Chaplain El'Flashman's Avatar
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    Re: Ogre Rumours MK.II

    Anyone else notice that the cannon appears to be rifled? I'm taking that as a sign of GW tipping it's hat towards those who've complained their 'Renaissance' cannons appear to have laser like accuracy. Don't like it? Well now they're officially rifled.
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  16. #16

    Re: Ogre Rumours MK.II

    Quote Originally Posted by Sloeberjong View Post
    I know fantasy is all about suspension of belief and of course I like fantasy stuff that's not realistic but is really cool. But the fact that they didn't give the Mammox at least a trunk so it can eat beats my suspension of belief...

    There is just no way it can eat something on it's own. So I don't like that one, the others are pretty neat
    Maybe it has a prehensile long tongue that allows him to get the food.

  17. #17
    Librarian Bra'tac's Avatar
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    Re: Ogre Rumours MK.II

    Can't wait to finish moving house, should be done before the release, who needs furniture when you can buy brand new ogres

    Really can't wait to get my hands on the new goodies.
    My current tyrant shall be pleased

    Cheers'

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  18. #18
    Chapter Master Bloodknight's Avatar
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    Re: Ogre Rumours MK.II

    What are those HORDES minis doing in WFB?

    Pretty ugly stuff, all of them. Especially the mammox with its ridiculously angled giant tusks and of course the ogres on battlehamsters.
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  19. #19
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    Re: Ogre Rumours MK.II

    Someone should start a poll to see the current opinion on the new ogre models.

    I would be in the " missed the mark by a long way " camp.

    I thought the SoM and vampire stuff was quite average ( except the garden of Morr, and some of the individual models and the riders of some of the monsters), but this is really average, except maybe for the cannon/scraplauncher.

    The mammox ............WTF?

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  20. #20

    Re: Ogre Rumours MK.II

    Quote Originally Posted by orlanth1000 View Post
    Someone should start a poll to see the current opinion on the new ogre models.

    I would be in the " missed the mark by a long way " camp.

    I thought the SoM and vampire stuff was quite average ( except the garden of Morr, and some of the individual models and the riders of some of the monsters), but this is really average, except maybe for the cannon/scraplauncher.

    The mammox ............WTF?
    Yeah, a poll would be cool. I am pretty sure 'the missed the mark by a long way" camp would be in the minority.

    But I see you like mantic mini's, that explains a lot (just joking).

    I am amazed by these mini's. I never really liked OK, but with these new mini's.... The Stonehorn is phenomenal. I am not planning to start an OK army, but I certainly will buy the book and the Stonehorne.

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