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Thread: Ogre Kingdoms 8th Ed Tactics Recipe Book

  1. #21
    Chapter Master Gaargod's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Eddie Chaos View Post
    Bruiser on a magic carpet anyone?
    I'm lost, why a carpet? A bruiser on it can take no other magic items - thus is restricted to, at least, a 4+ armour save. Ok, he's still hitty and T5, but I foresee him turning into a pincushion the first time he flies out.


    Scrap launchers are now down to a small blast template, as opposed to large. They got cheaper, but its not nearly as effective.


    Leadbelchers are indeed 24" range, but do suffer from long range. Still a large bonus.
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  2. #22

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I realise it would be silly to stick a bruiser on a carpet but I guess he could take out war machines and the like
    they're dalek bumps

    Eddies Blue Ogres
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  3. #23
    Chapter Master Da Black Gobbo's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    How do you guys see the gorger? worth it? i took a look at the book yesterday but didn't see the points cost of it, anyone?
    Quote Originally Posted by Lord Cook View Post
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  4. #24

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I think the lore of the great maw is going to be really good this edition. With a slaughtermaster having a potential +7 to cast or many dice for a turn from the forbidden rod then you can really buff your units when needed (ie: the crucial turn when the majority of your units are charging/ getting charged next turn.

    I think that all in all the fact your opponent cant just dispel your buffs in his magic phase could really hurt his army.

    On a side note Hellheart is going to be awesome, if you affect two enemy wizards then you are pretty much ending their magic phase. They are very likely to lose 2D6 dice and you'll have around 5-7 dice to play with for dispelling.

  5. #25

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Da Black Gobbo View Post
    How do you guys see the gorger? worth it? i took a look at the book yesterday but didn't see the points cost of it, anyone?
    I can see a gorger doing well as a points filler given there relatively cheap cost. Other than that though, considering the units that are available in the special slot now, I don't know if I will field them too often. I'm having a hard enough time balancing leaddies, Mfangs, and man-eaters while still fielding enough units to avoid being too small of a force. (by small I mean I'm hesitant to field a 3k list with only six units.

  6. #26

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    i just cant see where a gorger fits now, outside of a skragg list.

    so last book we used a gorger for warmachine hunting turn 2 onwards, and then harassing stuff.
    but it has apprently gone up in price by 20 or so points.
    so why take a gorger when you could have 2 maneaters scout and poison their way into the warmachines. for cheaper?

    that being said, you might want scout and poison on a bigger unit of maneaters elesewhere, and so theres the gorgers place opened up.

    though, if trappers are still the same type of unit , id always take them over a gorger. as turning up turn 2 and standing there waiting to be shot..isnt fun

    the hell heart looks deadly, for a turn 2 use. as movement 6 means we're guaranteed to be in their lines by turn 2. and can focus on being very near the level 4 when we get it off, so on 5d6 we're definitly in range.
    Last edited by drear; 02-09-2011 at 14:53.

  7. #27

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    What does anyone think about Hellheart vs Dispel scroll and can a firebelly take it as I'll want him closer to use his breath weapon anyway?

    I want some anti magic in my force but won't have many points to play with on magic items. I haven't got the book yet (in the post ) so can't compare relative points costs.

  8. #28
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by drear View Post
    so last book we used a gorger for warmachine hunting turn 2 onwards, and then harassing stuff.
    but it has apprently gone up in price by 20 or so points.
    so why take a gorger when you could have 2 maneaters scout and poison their way into the warmachines. for cheaper?
    I think Gorgers went up by 15 points or so. And Maneaters have a minimum unit size of 3 IIRC, so that ME unit would be considerably more expensive than a Gorger, and that's before you factor in any weapon upgrades.


    Quote Originally Posted by drear View Post
    though, if trappers are still the same type of unit , id always take them over a gorger. as turning up turn 2 and standing there waiting to be shot..isnt fun.
    The last book's Trappers are gone; instead, they are an upgrade for regular Gnoblars that makes any enemy who charges the Gnob unit take dangerous terrain tests.

  9. #29

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I also cant see how gorgers are going to be useful in the new book, dont get me wrong i love using my gorgers currently but i think stuff like ironblasters can kill the war machines with a cannonball. They could be useful to harass units but from experience they die too easily to shooting to justify the 90 points.

    Skinks are the biggest pain ever

  10. #30

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    ah thanks john wayne, i hadnt seen the new trapper rule.
    well that sucks ): i had my trappers all ready to go.

    now i have to take a bigger unit if i want them to be at all useful..
    maybe 10 infront of my scrap laucnher to de-ter charges instead ..hm

  11. #31

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Wouldn't a unit of 20 gnoblars with trapper upgrade be a good idea? A cheap unit that kills 1/6 of any unit charging it - 2 of these would be ideal against anyone who likes their hordes.

    It strikes me that Ogres benefit a lot from charging the enemy. How do you counter an army like bretonnians with their faster knights, and tomb kings with their chariots?
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  12. #32
    Tactical Ninja Malorian's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by drear View Post
    ah thanks john wayne, i hadnt seen the new trapper rule.
    well that sucks ): i had my trappers all ready to go.

    now i have to take a bigger unit if i want them to be at all useful..
    maybe 10 infront of my scrap laucnher to de-ter charges instead ..hm
    Dangerous terrain tests won't be keeping anyone away.
    Last edited by Malorian; 02-09-2011 at 16:52.
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  13. #33
    Chapter Master Da Black Gobbo's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I think a unit of 30 in a 15x2 in front of your artillery is a pretty good idea, they charge they have to face lots of dangerous terrain tests+shooting sharp stuff. Not much but something.
    Quote Originally Posted by Lord Cook View Post
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  14. #34

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    hmm that might be damn useful then ^^
    minimum unit size 20 so ..75 points with trappers .
    thats an extra maneater. but then stopping a charge or eating 100+ points worth of unit will be damn worth it.

    stand and shoot aswell!

  15. #35

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Von Wibble View Post
    It strikes me that Ogres benefit a lot from charging the enemy. How do you counter an army like bretonnians with their faster knights, and tomb kings with their chariots?
    21 point Sabertusk. Stick it in the way of the unit at an odd angle so they don't have an Overrun path into anything good and move into charge range. Their choices are:

    1. Stand there or try to move around the tusk.
    2. Charge the tusk, kill it, reform from combat to face your now ready to charge them unit and go a total of 1-2"s
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  16. #36

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by drear View Post
    hmm that might be damn useful then ^^
    minimum unit size 20 so ..75 points with trappers .
    thats an extra maneater. but then stopping a charge or eating 100+ points worth of unit will be damn worth it.

    stand and shoot aswell!
    Min unit size is now 10. Gnoblar Speedbump is as expensive as an HE Eagle.
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  17. #37

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    i am not an ogre player, never even played against them... but from what i can see...

    Gnoblars seems to be you steadfast counter. Get them 5 wide and many deep and deny steadfast.

    Gorgers go well with gnoblars. They should be really good flankers. Engage a unit with gnoblars, get a gorger on the flank. Best case scenario, gorger gives you the kills the gnoblars can't, but the gnoblars, if deep enough, deny steadfast. Worst case scenario, gnoblars get mauled, gorger rolls bad... outcome? Gnoblars should be steadfast due to ranks, and gorger is unbreakable, so better luck next turn!

  18. #38
    Tactical Ninja Malorian's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Gorgers are not the way to rack up kills...

    Most likely the gorger would die before you beat the unit.
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  19. #39

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by BrotherNefarius View Post
    i am not an ogre player, never even played against them... but from what i can see...

    Gnoblars seems to be you steadfast counter. Get them 5 wide and many deep and deny steadfast.
    No, our Steadfast Counter is simply killing enough models they are no longer Steadfast. It works pretty well too.

    You stick 60 Gnoblars into a unit in the front and you will end up with a unit that isn't loosing combat. It will grind down the Gnoblars fairly quick depending on what it is. This is just not reliable. Gnoblars into a flank is a different thing but it takes a bit to get them there so it's not easy to count on.
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  20. #40

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I'll be taking a few units of 20 gnobs with trappers. Thy are cheap enough and have multiple uses.

    I think Drag hide needs to go on mournfangs to make sure they win combat. What do people think of for weapons? I'm thinking great weapOns to kill as much as possible and still have a 3 + save.

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