I ran the following list the other day (I keep evolving the list based on games)
Slaughtermaster- level 4, heaven, potion of toughness, powerstone
Butcher- level 2, dispel scroll
Bruiser BSB- Stubborn Crown, Sword of Striking
10 Trappers
2 Cats
12 Ironguts, full command, banner of discipline
8 Leadbelchers
4 Mournfang, Gleaming Pendant
3 Maneaters with additional hand weapon, scout, ItP
2 Ironblasters
I played against a WoC list, 3 huge blocks, backed up by Tzeentch lord on disc, warshrine, dogs etc. My plan as I have only been playing WFB for a few games was SW like in nature- shoot the crap out of the army, drop lots of comets on it, then counterassault what was left. I ended up winning a close game, but found the mournfangs did nothing. I couldnt risk running them up early as any of the 3 huge blocks would crush them easily and even the lord could hold his own against them- so I sat them at the back edge with the rest of my army. In the end, I charged a reduced block of warriors, only rolled 3 impact hits, wounded 1, then lost 2 mournfang and killed 1 more warrior- obviously I lost miserably then ran off the board. In my first few games against high elves and tomb kings the mournfang did well, although they were also backed by Maw magic. I was thinking in this list, the mournfang dont belong. 4 Mournfang aren't all that against dedicated close combat armies and leadbelchers really dont want to get into combat, even if they are ogres. So, I am thinking of dropping the mournfang, and adding 5 more Maneaters to my 3 and giving them brace of pistols with the champion having a greatweapon (5 str 7 attacks, yes please!). Now, I was thinking several things I would like some experienced ogre players to comment on-
1. I was thinking of putting my BSB and Butcher in the Maneater unit to beef it up, while my general slaughtermaster goes with the Ironguts. My plan was to give the maneaters swiftstride and sniper, backed by the banner which gives +1 movement- so move 7 with swiftstride, then add the BSB with the banner which allows you to reroll charges (which would almost guarantee getting those d3 impact)- however, in researching the rules, I think the maneaters cant use swiftstride with the bsb in there so either I need to drop swiftstride (Which I think is better than the banner which allows you to reroll charges, since you can use swiftstride to flee) or remove the bsb and butcher (Sigh). I think sniper is okay with Heavens as you can put Harmonic convergence on your whole army (units within 12 inches) fairly easily, so now if the maneaters are within 12 they hit on 5's but the Harmonic convergence makes it much easier (12 shots, 4 hit, reroll 2, good chance of getting 1 more, then 2 wounds, good chance to reroll 1) So you are almost guaranteed to get 2 wounds on toughness 4. But, with the added movement you can also charge and do just as much damage in close combat as mournfangs and have higher impact hits ( 2 ranks of 4, so str 6). So do I keep the swiftstride, or simply drop it for say stubborn, and stick in the BSB and Butcher to bolster the unit? Or, do I keep the swiftstride and sniper, drop the +1 move banner and add in the Dragonhide banner. Maneaters have the +1 intiative so they have a chance to use the banner in both turns, rather than just their opponents turn. I did have a question, does the banner (not the breath weapon) rerolls happen each time you charge? Of course Harmonic convergence does the same thing as the banner so it doesnt seem as necessary. I was also going to add in a gorger, if the enemy wants to sit back away from the sniper effects, first he is going to get hit by ALOT of firepower each turn and has a better chance of getting hit by the gorger. Am I was off base here and can someone help me in the maneater unit creation? Remember, I want to hang back with the rest of my army, and counterattack when necessary (When all my redirectors are gone, but with 2 sets of trappers and 2 cats I have plenty and the trappers work fine in this role as the army hangs back a turn or two anyways giving them a head start).


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