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Thread: Ogre Kingdoms 8th Ed Tactics Recipe Book

  1. #581
    Chapter Master Walls's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Alright! 3k game: No magic. No Magic items!

    Tyrant and BSB with 16 Ironguts
    Tyrant with 5 Maneaters
    Hunter on a Stonehorn
    Hunter with 10 cats
    3 Mournfang
    10 Trappers
    Ironblaster
    4 Leadbelchers

    It's interesting how a lot of the stuff like Hunters and Gorgers suddenly become really viable with no magic around. I am toying with dropping the Ironblaster altogether and just running a bucketload of dudes. Maybe take a unit of yhettees or a couple gorgers instead. Anyone ever roll out a game like this? We had played a Storm of Magic game and it was a lot of fun with Ogres, so figured we'd swing the exact other way and try NO magic.

  2. #582
    Chapter Master Frankly's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I'm wondering what peoples feeling on some of the rarer OK units we see on the table tops.

    Hunters + Sabres for vanguard

    Yhetees

    Gorgers

    All these guys have amazing abilities, but I never see them in list or on the battlefield, why is that?
    .......... alittle more ....... a little more.

  3. #583

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Well, the reason is that Maneaters walk around the battlefield singing, "Anything you can do I can do better .... I can do anything better than you".

    While it isn't entirely true it is fairly accurate.

    Yhetee - Maneaters have S5 and a better WS. They can get Swiftstrider and use the +1 Movement banner to have Movement 7. They could then pick up another ability like Stubborn. They have a 5+ save against arrows and such and 4-5 attacks. The only thing Yhettee bring is Magic Attacks.

    Hunter + Sabers - Maneaters can have Vanguard, have just as many attacks, and the cats are limited to the Hunter's movement. they are missing out on Ld9.

    Gorgers - Don't show up till it is often too late. Maneaters can scout and be Stubborn, while not unbreakable, they will stick around and are less likely to lose combats.
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  4. #584

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Walls View Post
    Alright! 3k game: No magic. No Magic items!
    Take some Yhettee to counter the inevitable Ethereal-Heavy list you will see in such a setting?

  5. #585

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Has anyone tried playing Ogres without taking a BSB?

    Was it painful? Or not too bad?

  6. #586
    Commander bravey's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Here is a question: is the below 2k points army list even viable? Just wondering, as the low model count makes it seem otherwise. I am pretty sure it isn't, as I just sort of dreamed this thing up.

    Tyrant w/h Giant Blade, Kineater, Seed of Rebirth
    Level 2 Firebelly
    Bruiser w/h BSB upgrade, Razor Standard, Lookout Gnoblar

    2 Units of 9 Ironguts, or one unit of 18 Ironguts

    4x Mournfang Cavalry, w/h heavy armor, Great weapons

    Stonehorn, or maybe a Thundertusk


    Opinions?

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  7. #587

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by bravey View Post
    Here is a question: is the below 2k points army list even viable? Just wondering, as the low model count makes it seem otherwise. I am pretty sure it isn't, as I just sort of dreamed this thing up.

    Tyrant w/h Giant Blade, Kineater, Seed of Rebirth
    Level 2 Firebelly
    Bruiser w/h BSB upgrade, Razor Standard, Lookout Gnoblar

    2 Units of 9 Ironguts, or one unit of 18 Ironguts

    4x Mournfang Cavalry, w/h heavy armor, Great weapons

    Stonehorn, or maybe a Thundertusk


    Opinions?

    ~Bravey
    I think it is, but play it a couple of times and find out. It is actually similar to the fun list that I bring to fun games.

    2500 Pts - Ogre Kingdoms Roster - Fun Ogre List

    Slaughtermaster Lore of the Great Maw, Fencer's Blades, Glittering Scales, Greedy Fist

    Butcher Hellheart, Lore of Beasts

    Bruiser BSB Rune Maw

    8 Ironguts Full Command, Dragonhide Banner

    6 Ironguts full command

    6 Mournfang Cavalry Full Command, Ironfists, Heavy Armor, Banner of Eternal Flame

    2 Ironblasters

    Thundertusk
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  8. #588
    Chapter Master pointyteeth's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Hi all. Just about to jump in and start an ogre army and had a couple questions:
    - Ogre bulls: better to equip with additionals or ironfists? extra attacks are always a good thing in my book, but does the parry save from the ironfist pay off with multi-wound models?
    - Gnoblar trappers: Difficult terrain tests for charging them seems like a really good way of thinning down large units. Has anyone tried multiple units of 15-20?
    Fantasy log of...Stuff: Vampire Counts, Warriors of Chaos, Southlands Ogres, Cryx plus whatever else tickles my fancy.

  9. #589

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    As you do not get more than 3 Supporting Attacks the Ironfists seem a better buy for Ogres than Extra Hand Weapons. The Parry save does help a lot as saving 1 in 6 wounds means you lose only 1 model and not 2 and thus only lose 3 attacks instead of 6 attacks. As you will often be striking after your opponent this can be a huge thing.
    "The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair."
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  10. #590
    Commander Private_SeeD's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I was hoping to get some input, I'm kicking around Idea's for a low model count army at 1k, so far with Ogres i've got

    Butcher lvl 2 Lore of the Great maw
    8 Ironguts with FC and Standard of Discipline (will set up 3x3)
    4 Leadbelchers
    Iron Blaster

    Now that leaves me with 134pts and I'm not really sure what to fit in, this list will be a list that will go against all comers
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  11. #591

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Private_SeeD View Post
    I was hoping to get some input, I'm kicking around Idea's for a low model count army at 1k, so far with Ogres i've got

    Butcher lvl 2 Lore of the Great maw
    8 Ironguts with FC and Standard of Discipline (will set up 3x3)
    4 Leadbelchers
    Iron Blaster

    Now that leaves me with 134pts and I'm not really sure what to fit in, this list will be a list that will go against all comers
    Potion of toughness or Strength on Butcher. Also a dispel scroll. 3 single sabretusk and a unit of 10 Gnoblars with nothing else.

    You should have a pt. left over. Maybe drop the musician on the Ironguts and give it to the Leadbelcher unit instead to rally from panic easier.

    Careful with deploying the kitties and panic.

  12. #592
    Brother Sergeant
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    The weapon options are the easiest thing to magnetize!

    Just buy those little rare earth magnets and the fit perfectly on the wrist and inside of the hands.

    If you don't wanna go that route, I would recommend the ironfists.
    Getting 5+/6++ in combat helps quite a bit.

  13. #593

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    sad to see a tactica thred dying out so thought I'd bring it back with a few questions (I'm currently thinking of starting a new army (either TK, ogers or DE atm at christmas and getting it ready for when I return to my gaming club after the summer (plus sticking together models is the perfect break from writing disitations)

    a) whats the best set up for our heros- we seem to have so many vital arcane items (hell heart and dispel scroll both seem mandatory) and yet i'm struggling to see how we can keep a firebelly and a SM healthy as well as a BSB and possibly a beast butcher

    b) core= are iron guts or bulls the way to go or a few of each, keep reading hoardstar is the way to go but never realy liked death stars, do mulitple midsized units work as well

    c) Maneaters= thinking a unit of 4 with the flaming banner poison attacks, vanguard and double pistols for shooting monster and same again only with scout and sniper (with TLOS might be able to get behind the unit and see the guys over there heads or something like that) or would it be better to drop snip and say go poisen to go after warmashines and other back line units

    D) iron blasters- I'm persuming one on each flank to try and get down the sides of the opponants battle line and then fire down it is the right way to go- seems to be the way with empire cannons
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

  14. #594

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    The great thing about Ogres - pretty much all those options are quite legit.

  15. #595

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Dark_Mage99 View Post
    Has anyone tried playing Ogres without taking a BSB?

    Was it painful? Or not too bad?
    it was bad. but not as much as i expected.

  16. #596
    Chapter Master Walls's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Ivebeen trying it with a gut star. I put the Gleaming pennant on them. It sucks a bit but it isn't as bad as I thought it would be. Cats can't use the BSB's so I chaff with them stone horn and man eaters rounded it up working on the flanks.

    It's not a tourney list but its something to play around with. If you lose combat with a gut star, it's very likely game over BSB or not.

  17. #597

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    For a 2500pt list I was thinking:
    Sm, ban,firebelly

    2 x 12 iron guys
    2x thundertusks

    What else should I get?
    Last edited by Necromancer2; 12-12-2012 at 00:47.

  18. #598

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by danny-d-b View Post
    a) whats the best set up for our heroes- we seem to have so many vital arcane items (hell heart and dispel scroll both seem mandatory) and yet i'm struggling to see how we can keep a firebelly and a SM healthy as well as a BSB and possibly a beast butcher

    b) core= are iron guts or bulls the way to go or a few of each, keep reading hoardstar is the way to go but never realy liked death stars, do mulitple midsized units work as well

    c) Maneaters= thinking a unit of 4 with the flaming banner poison attacks, vanguard and double pistols for shooting monster and same again only with scout and sniper (with TLOS might be able to get behind the unit and see the guys over there heads or something like that) or would it be better to drop snip and say go poisen to go after warmashines and other back line units

    D) Iron blasters- I'm persuming one on each flank to try and get down the sides of the opponants battle line and then fire down it is the right way to go- seems to be the way with empire cannons
    I have played 10 or so tournaments with my Ogres, and all in all this is what I have seen work well.

    A) Personally I like the Firebelly on paper, but fitting him is always difficult due to getting magic armor on our Butcher/Slaughtermasters. We don't really need a BSB, but it can be handy for those stupid situations like against TK Panic buttons (That is the Skull Catapult with LD penalty spells very effective against us). One Beast Level 1 or 2, and a Gut Magic guy is great, it gives us the most buffs for the lowest cost.

    B) The Hoardstar is unnecessary and you usually lose a massive number of attacks due to most units not being wide enough.
    Medium units of 1 6-8 Iron Gut, and a unit of 6-8 Man Eaters (Sniper, or a Scout unit) are more than sufficient. It also allows you to adapt to your opponents better and prevents you from getting flanked as easy. If you don't like Mournfang's take 2 maneater units one of each type.

    C)6 to 8 Maneaters with Poison, Flaming, and Snipers are usually much better than Vanguard remember they are quick to fire guns, so Vanguard isn't necessary, oh and Teclis, HPA's, and Hydra's all hate these units. As I said above if you can take a unit of snipers, a unit of scouts, and a unit of Mournfang you will really throw havoc and give your opponent no good options.

    D) Iron blasters, aren't really cannons you want to use them for the Grapeshot, however I can't ever fit them in my lists due to my high offense Maneaters, and Mournfang cavalry. I can definitely see them as great support and counter charge for the Hoardstar though, which is why people probably prefer them.

    E) Funny part, field a couple units of 2-3 Sabretusks and you can eat war-machines or Teclis easily, without losing much and it causes an inordinate amount of caution for their cost.
    Last edited by Citadel97501; 12-12-2012 at 03:11. Reason: Added definition

  19. #599
    Chapter Master Walls's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    You play an utterly different "tounament" list then anyone I' ve seen myself included. I couldn't disagree more with your BSB comment, d, and e. NEVER take more then 1 sabre tusk. They are LD4 and can never use the general or BSB so pretty much auto panic. Iron blasters are always used for their actual cannon. It's our easy solution to war machines and monsters.

  20. #600

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I'd tend to agree, BSB is probably the first or second most important model in any non-undead army (after level 4) so wanting one- also are 2 units of sniping man eaters needed? I mean the scouty snipers were good enough to kill or wound most characters especially in bunkers and so I'd rather keep the other unit for monster killing to help out the ironblasters (put in some flaming, cause a wound then use the cannons to really cause some damage)

    also which way round would you have yourspell casters, none of the lores seem great on level 4 (as death just seems to be to snipie and I'd rather not rely on nuke spells)
    Quote Originally Posted by Walgis View Post
    maybe giant has something magical in his pants? :S

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