I think ironblasters will now be very common in ogre armies as you get a cannon with a strength 10 grapeshot (seriously WTF!) and an angry chariot with the survivability of a hellcannon. That and they are only 5 more points than the old scrap launcher.
The model is also amazing.
i can see a 3k list featureing 2 ironblasters and 2 scrap laucnhers regularly just for their cheap cost and the devistation they could cause D:
I'm liking the idea of 2x4 leadbelchers with bellowers deployed 2x2, won't take a lot of room their main job being to take out support units.
I'm thinking lv 4, lv1 w beasts and lv 1 firebelly wold be very nice, probably a little ott though, so the firebelly will probably be dropped.
4 Man-eaters with ahw, scout and stubborn is going to be my favourite unit I think, 208pts of win, another unit the same but with vanguard and swiftstride may also be taken.
The 2 big monsters are ok, if the thundertusks chill was units not models it would be awesome, as is it's good but not great, I still don't think I'll be taking either though, as I2 is a little too vulnerable imo for that many pts.
2400 List I'm looking to use this week s:
Lv 4
Lv 1 w/beasts and helheart
BSB
2x11 bulls, full co
2x4 leadbelchers
4 maneaters
3x1 sabertusks
3 mournfangs, musician
Ironblaster
Victory goes to the player who makes the next-to-last mistake.
Game On.
What size bases are the Mournfang Riders on I have seached and searched and can't find the info anywhyere. It looks like 50x100 But I would love to know for sure.
Kasrkins Imperial Guard
Thorran 77th - Mobile Infantry
Red, Yellow, & Blue Platoons
123rd Airbourne - 108th Recon - 42nd Armoured
50x100. At least, that's what the GW website claims.
Is anyone else feeling pretty 'eh' about the new Lore and the fact that at least one wizard has to take it? Other than on a Slaughtermaster, who can use the healing and can cast the boosted spells much easier, I think I'd rather have any of the other Lores on my casters.
I don't get paid to speak, I get paid to SCIENCE.
I think the new lore will just take some getting used to, stubborn, +1 S, +1 T and regen will allow you to swing combats your way, while bubbled trollguts will swing games if you get it off at crucial times. The number 6 spell could be good depending on what your playing. The panic and mm spell both have their uses but I don't think either are great, I see panic being useful for clearing a support unit on a flank and the mm I think is ok but a little too high in castng value.
I believe the ogre book folows the new books quite well, there's nothing in there too ott while most units are viable, if the rest of the 8th edition books are like this then all well and good from my point of view.
Victory goes to the player who makes the next-to-last mistake.
Game On.
Exactly, I cannot understand why people have claimed this is powerful. Unless I am seriously missing something, I can barely think of situations where you would want to actually use this. As you are getting at most 10 shots, hitting on 5s = 3-4 hits, so you may as well fire it as a normal cannon through ranks and ignore armour, causing multiple wounds. If they don't have many ranks, why not just charge in?
On another note, I'd like to talk about sabretusks. Since they are warbeasts, they only get 1 supporting attack, right? So If you want to field 10 with a hunter, you need a stupidly wide frontage to get the most out of it.
I am also not quite understanding the excitement over the single sabretusk redirecters - could someone explain this to me? Surely the enemy unit either redirects a charge if you flee, or kills the sabretusk and reforms. I can understand this being great for messing with frenzied units, but with 8th Ed rules, is this worthwhile now?
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Let's say your out of charge range of a unit. You move up the unit you wish to charge to within easy charge range. Place sabretusk in front of the enemy unit so he will have to charge it or move around it. You don't flee with him. If he charges, he kills him and he reforms right in front of your unit wishing to charge.......He has other uses too. To pull a unit out of line. To delay a unit....All for 21 points. Well worth his points!!!
An with attacking stats better than an Ogre's, they're quite capable of going after small targets, too.
I don't get paid to speak, I get paid to SCIENCE.
Or take a firebelly for a different sort of role altogether, whilst still bringing the magic.
Yeah, we flew our space church across 500 light years to get to this planet taken over by the orks. Now we're going to drop from orbit in buckets and run out and shoot pistols and hit people in the head with chainsaws. Ultramarines!
That seems to be the most popular set up atm anyway.
Slaughtermaster with ogre lore
Firebelly for the breath weapon and a spell or 2 from fire
lv1-2 from another lore, beasts is nice since it gives redundancy, the first spell is very good and combined with the ogre lore you should be able to give additional S or T to a unit you need to since you have the 2 abilities to do so.
Working on: Kabal of the Final Breath. (+2500 points fully painted) Games played:24, 13W/5D/6L
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6th edition DE record: W3/D0/L1
I decided to start an Ogre army..and I was looking through the codex and thought that the Gnoblars would do well with Lore of fire backup. Namely flaming sword of Rhuin
Not great use of that mage Aschen. Gnobs are mainly to protect a flank and tarpit their hammer unit for a few turns. Even with a bonus to hit, they wont kill much more.
Guys, has anyone done any maths for the Ironblaster? For a normal cannon, optimal is 7" from base (closer for larger bases), so I suspect 8" is the better.
Or am I wrong, is it the bounce with 2 arty dice? Havent got my book yet.
Its only the bounce that gets the extra artillery dice, so when firing it treat it exactly as you would a cannon.
What uses do people have planned for Yhetees? They are the only unit I haven't really seen mentioned.
I still don't think people are that impressed with them, as they were last edition, not to mention not getting new models doesn't help them...
Yeah, we flew our space church across 500 light years to get to this planet taken over by the orks. Now we're going to drop from orbit in buckets and run out and shoot pistols and hit people in the head with chainsaws. Ultramarines!
Also no one has mentioned hordes? I am still well up for a couple of units of 18 ogres with some of the new support units to act as either a deterrent or a potential flank charge.
dragon banner is awesome now! one of the lamest magic items has been seriously buffed. To bad about mawseeker though :-(