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Thread: Ogre Kingdoms 8th Ed Tactics Recipe Book

  1. #161
    Chapter Master Gaargod's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Yeah, that's pretty much been the line people have been taking since the first rumour ages ago pointed out they could be taken units of 1.

    All fairness, the cats are angry. 3 Ws4 S4 attacks each. If you put 2 of them into a wizards face, the enemy has issues.

    A) The cats are seriously quick with Mv8, swiftstride and vanguard. Depending on how away they started, you can quite easily face the possibility of losing your whole unit to a couple of 21pts cats. Thus, fleeing is not an easy option.

    b) So, let's assume you allow them to charge. Cats are hitty. Let's take an empire wizard without gear: Average of 16/9 wounds. That's enough to make someone take pause. Even if you've got a decent ward save... you're still going to think twice about it. Worse, as the cats aren't champions, you can always get two against the wizard, unless he's on the flank.

    c) You know what else Ogres have for character hunting? Sniping Maneaters with pistols. If they've already put a wound (or two on lords), sabre tusks can easily finish them off.

    d) If at all fails, its still only 44pts. So is it really worth spending time on killing them?
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  2. #162
    Tactical Ninja Malorian's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by loveless View Post
    An army of all Core units is dreadfully boring.
    Boring yet effective

    I do agree though, it's hard to go wrong with the sabretusks. Those things are amazing in so many ways.

    The more I've looked at it the more I can see a place for the knights, and yet there is risk, whereas just a bunch of bulls is solid and always good.
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  3. #163

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    They make there points up before the game even begins, anything else they achive after that is a bonus.

    If i was not a WE player, with lots of GG units I would be pulling my hair out trying to deal with these guys. Unless you have small units to deal with them, any diverted firepower is not be optimaly used, but you don't have a choice.

    Honestly not a single unit it the Ogre book that compares to these guys in cost to benefit ratio.

    Sabers ROCK!

  4. #164

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Question. Trappers for Gnoblars?

  5. #165
    Solitaire Avian's Avatar
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    Depends on whether or not you think your opponent is likely to charge them in the front. If he wasn't going to charge them anyway, it's a small amount of wasted points. You could build your strategy around several small Trapper units, but I think they are too easy to get rid off and units of 20-ish are better.
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  6. #166
    Commander Coldblood666's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    So what would you use in a 2500pt list, 4 units of 2 Sabretusks or 4 units of 1? Other?

  7. #167
    Chapter Master minionboy's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Coldblood666 View Post
    So what would you use in a 2500pt list, 4 units of 2 Sabretusks or 4 units of 1? Other?
    3 Units of 1, because 4 units would be against the rules. :P
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  8. #168
    Commander Coldblood666's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Oh that's right, max 3, not 4 on like units

    I'm thinking about getting chaos hounds and painting them with lion stripes and using them as Sabretusks, so I'd want to use all 10. So 1 unit of 4 and 2 units of 3? I also was going to convert a Hunter so maybe he would go well with the unit of 4 Sabretusks.

  9. #169

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Gaargod View Post
    A) The cats are seriously quick with Mv8, swiftstride and vanguard. Depending on how away they started, you can quite easily face the possibility of losing your whole unit to a couple of 21pts cats. Thus, fleeing is not an easy option.
    They only get vanguard if deployed with a hunter, no?

  10. #170

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Mutter View Post
    They only get vanguard if deployed with a hunter, no?
    Tis true, a lot of people are giving sabretusks a little too much credit.

    They are still great, but certainly do not get vanguard without the hunter

  11. #171

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    If only the look of the models were as positive as their usage/stats >_<

    *sigh* Looks like I am gonna have to try and revise my army again to fit in 3 x 1 of these. Then I need to find some good models for them, I kinda like the idea of these three solo beasts prowling around the battlefield
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  12. #172
    Librarian Mid'ean's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    How about these?

    http://www.reapermini.com/Miniatures...l/latest/65113

    http://www.reapermini.com/FigureFinder#detail/03570

    http://www.reapermini.com/Miniatures...l/latest/65017

    I picked up 4 of the bottom model on ebay and he looks pretty good. I plan to add a couple of the middle ones and I'll be good to go.

  13. #173
    Chapter Master stonehorse's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Use Wargs, GW have 6 for £10.50. If you play in a GW shop they are legal.
    The objective of the game is to win. The point of the game is to have fun. The two should never be confused.

  14. #174
    Librarian Vaiuri's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    I notice a Slaughtermaster can take an Ironfist (6+ armour save), does this mean I can give him magic armour since he can take the Fist as part of his normal selection as with Vamps and Warriors?

  15. #175

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Yes

    Random letters

  16. #176

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Vaiuri View Post
    I notice a Slaughtermaster can take an Ironfist (6+ armour save), does this mean I can give him magic armour since he can take the Fist as part of his normal selection as with Vamps and Warriors?
    It's hotly debated. Wait for an FAQ ...

  17. #177
    Chapter Master Gaargod's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Mutter View Post
    They only get vanguard if deployed with a hunter, no?
    Oops, my bad. You are quite correct.

    To be honest, I was actually thinking vanguard was a bit wasted on them, as you can't charge first turn if you use it anyways, from memory.

    Slaughtermaster can indeed take armour. Debatable whether its worth doing though. A lot of builds are currently giving him a 4++ or 5++. At that stage, you might decide 'hey, what the hell', and pay the 5pts more to make it into heavy armour with said ward save. If you give him an ironfist too, you can easily be walking around with 4+/4++.
    As I say though... is it really necessary? He's really quite hard to kill.

    Interestingly, he might not be quite as hard as everyone is making him out to be - after all, you get 2 combat phases to each magic phase. If you get unlucky on your magic phase and only cast 1 or 2 spells, you could very easily lose an unprotected SM. But just knowing he can heal his hurts away is likely to be a psychological pain in the ass for the opponent, so they'll probably not even try.
    Quote Originally Posted by HellRaid View Post
    Gaargod... I think you win.
    Quote Originally Posted by theunwantedbeing View Post
    Give the guy a power penknife
    Provided it has sword, maul and hammer attachments he can freely switch in game :P

  18. #178

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Mutter View Post
    It's hotly debated.
    I wouldn't say hotly. I would say a bunch of people who haven't read the new Ogre Book and still think the Ironfist can be used as a weapon have been saying it can't while most people who have read the actual wording in the book have gone... "Oh look, it's a shield that grants a Parry save when mounted." and realized that is armor.
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  19. #179
    Librarian Vaiuri's Avatar
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    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Given the army book says it works 'like a shield', which gives an ARMOUR save, I'm all for allowing magic armour to be taken - my question was more on the subject of is this possible rather than good/bad/ugly.

    One interpretation that was sent my way was that a magic Ironfist could be taken but not amour as in a suit of armour - but I think this goes off the definition of what magical armour is, does it cover shields, helm, suits etc... or ONLY suits of armour?

  20. #180

    Re: Ogre Kingdoms 8th Ed Tactics Recipe Book

    Quote Originally Posted by Vaiuri View Post
    Given the army book says it works 'like a shield', which gives an ARMOUR save, I'm all for allowing magic armour to be taken - my question was more on the subject of is this possible rather than good/bad/ugly.
    It works like a shield, gives an armour save - BUT it's listed among the weapons, and disallwos other weapons (which shields don't do), I can see the other side, too.

    *shrug*

    I got no stake in this either way, I use him without armour anyway, but I don't agree with EITHER side that claims that there is NO room for debate.
    That's all ...

    (And I call 5+ pages on TWF on just this subject not something minor ... )

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