Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 55

Thread: Tactica: Adeptus Mechanicus

  1. #1
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Tactica: Adeptus Mechanicus

    So...I realize there isn't an Ad Mech codex, but there are options for playing Ad Mech themed forces with existing rules if you want to. And while such armies are mostly about the models and the story around them, there has to be a population of players who still care about performing with the army in games. What are tournaments with painting/modeling prizes for after all, if not to take an army on which you've showered lots and lots of custom modeling love? And there's no sense in going to a tournament if you don't intend to win some games...

    Goals of this thread:
    • Fleshing out which codex and unit entries are best to use with an Ad Mech army, probably counts-as (choosing a set of rules to use).
    • This includes Dark/Renegade Ad Mech forces
  2. Working through general army comp
  3. Working out how an Ad Mech army should play/feel on the tabletop
  4. Establishing this thread as the go-to place for questions regarding how to build/use an Ad Mech counts-as army by accomplishing the items above.


  5. As for the look of an Ad Mech army, I'd like to give a shout out to the damned artificer's project log over in the plog section. It's very inspiring.

    I encourage any and all Ad Mech players, whether current or aspiring future, to contribute here.
My Chaos Project Log - ride the lightning!
Reply With Quote Reply With Quote

  • #2
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Tactica: Adeptus Mechanicus

    I'll start things off with my own aspirations. I've been looking at building a Dark Mechanicus army to complement my Chaos army for some time now, especially as my Chaos army's size swells to a proper Apocalypse-size level (somebody has to maintain the Hellblade, Tower of Skulls, and Warhound...and I need a reason to build a Silver Tower of Tzeentch...). A Chaos force that size is surely going to have some dark Techpriests/Techmarines working for/with it. So here's what I've been thinking: a handful of Ad Mech magi and their underlings serve as the warhost's Mechanicum. In list terms, this means Codex Space Marines for me -

    HQ
    Master of the Forge w/Conversion Beamer (possibly on Bike/daemonic contraption counting as a bike)
    Master of the Forge w/Conversion Beamer (possibly on Bike/daemonic contraption counting as a bike)

    Elites
    (Venerable) Dreadnought w/Assault Cannon
    (Venerable) Dreadnought w/TL autos
    (Venerable) Dreadnought w/Lascannon & Missile Launcher

    Troops
    Here is where I'm undecided. Do I go with extremely mechanically enhanced troops and use the Tactical Squad profile, or do I use Skitarii types with the Scout profile? For the moment, I've decided on the former
    Tactical Squad w/Missile Launcher, Flamer
    --Rhino
    Tactical Squad w/Missile Launcher, Flamer
    --Rhino
    Tactical Squad w/Missile Launcher, Flamer
    --Rhino

    Heavy Support
    Can take advantage of the Masters of the Forge here and use even more Dreadnoughts, or go all-out with more Techmarines manning Thunderfires (Daemon-cannons, in my case)
    Thunderfire
    Thunderfire
    Thunderfire

    All considered, this list should weigh in around 1700-1800. In an 1850 tourney, there wouldn't be much else to it, and maybe some cuts/swaps. In a 2000 tourney, would have some room for some Fast Attack (bikes?) or more Troops. How does one flesh out the list, or pare it down/hone it for effectiveness, without losing the Techmarine-inspired/Ad Mech feel? What about (counts-as) Ironclads?
    Last edited by Finn; 30-08-2011 at 21:19.
    My Chaos Project Log - ride the lightning!

  • #3
    Marine
    Join Date
    Jan 2011
    Location
    Blackpool, England
    Posts
    23

    Re: Tactica: Adeptus Mechanicus

    ive been thinking of starting an ad mec army myself, but i was thinking of using the grey knight codex, with all the cool combinations for inquisitor retinues and random wargear it seems like a good basis for a force, however im not entirely happy about power armour so was thinking a coteaz build would give me the chance to have my cake and eat it.

    im only in the early planning stage at the mo so i will be keeping a close eye on things,

  • #4
    Chapter Master Ozendorph's Avatar
    Join Date
    Jul 2005
    Location
    Mission Viejo
    Posts
    1,789

    Re: Tactica: Adeptus Mechanicus

    GK Codex could be very nice. Coteaz would be the way to go imo, with various arcane or experimental wargear explaining psychic powers. It makes Skitarii squads easy, provides a diverse selection of unusual troop types, and plenty of big nasty machines - including Dreadknights, which could be modeled in many creepy admech ways
    Thou art the whisper in the gloom,The hinting tone, the haunting laugh:
    Thou art the adorner of my tomb,The minstrel of mine epitaph. - Lionel Johnson, "The Dark Angel"

    WH40K: A 'cinematic narrative' in which two armies meet, some people get eaten by trees, and the side with the best codex (or the most fliers) wins. - Hengist

  • #5
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Tactica: Adeptus Mechanicus

    Quote Originally Posted by Ozendorph View Post
    GK Codex could be very nice. Coteaz would be the way to go imo, with various arcane or experimental wargear explaining psychic powers. It makes Skitarii squads easy, provides a diverse selection of unusual troop types, and plenty of big nasty machines - including Dreadknights, which could be modeled in many creepy admech ways
    Oh, definitely...I was planning to buy a bunch of Defiler hulls from the Warstore, and maybe find or make some legs somewhere, for my evil Dreadnoughts... Could be very mean-looking, am basically thinking of an upright version of a model TDA has in his project log.
    My Chaos Project Log - ride the lightning!

  • #6
    Librarian
    Join Date
    Aug 2010
    Location
    Little Silver NJ
    Posts
    364

    Re: Tactica: Adeptus Mechanicus

    Grey knights could work, but It would definitly have to be converted or people would nerd rage on you. I think its a really cool idea though. model your own counts as corteaze with techmarine or techpriest, and use seritor squads with tons of dreds. imagine 6 dreds with 2 plasma cannon toting servitor squads moving up the field. verrryyy nice.

  • #7
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Tactica: Adeptus Mechanicus

    Quote Originally Posted by grey knights rock View Post
    Grey knights could work, but It would definitly have to be converted or people would nerd rage on you. I think its a really cool idea though. model your own counts as corteaze with techmarine or techpriest, and use seritor squads with tons of dreds. imagine 6 dreds with 2 plasma cannon toting servitor squads moving up the field. verrryyy nice.
    You, sir, have made me rethink my project idea. I will have to take a closer look at the GK rules.
    My Chaos Project Log - ride the lightning!

  • #8

    Re: Tactica: Adeptus Mechanicus

    GK techmarines can also be utilized to decent effect methinks...

    When I was list writing for a prospective project, I had one techmarine with rad grenades for a close assault unit (deathcult/gladiators/crusaders) and one with an orbital relay to camp with the jokaero/servitors/acolytes.

    I'd stay awat from actual GK units as much as possible...

    My personal take on the list would be something like:

    Coteaz

    Karamazov

    Techmarine - rad/blind grenades - 3 servo-skulls

    Techmarine - 3 servo-skulls - orbital relay

    Venerable dread - psyfleman

    Troops:

    2x11 henchmen: 3 arcos, 4 crusaders, 4 deathcult

    12 henchmen: 2 jokaero, 4 servitors (MM), 4 acolytes (storm-bolters), 2 crusaders

    12 henchmen: 2 jokaero, 2 crusaders, 8 acolytes (storm-bolters, 2 plasma-guns)

    2x12 henchmen: Jokaero, 2 crusaders, 9 acolytes (storm-bolters, 2 flamers, 2 melta-guns)

    6x inq. chimeras

    2x psyflemen

    Dreadknight

    Cheers,

    The Good Doctor.
    Last edited by Dr.Clock; 05-09-2011 at 17:36.

  • #9
    Librarian
    Join Date
    Aug 2010
    Location
    Little Silver NJ
    Posts
    364

    Re: Tactica: Adeptus Mechanicus

    I think something like corteaz modeled as a tech priest with the servo arm counting as his thunderhammer. have another ordo malleus Inquisitor with similar load out, also a techpriest. Could also have an ordo xenos with a conversion beamer. SO MANY CHOICES!

  • #10

    Post Re: Tactica: Adeptus Mechanicus

    Hello fellow Ad-Mechites,

    I have recently found the grey knight codex to be an infallable source of counts-as for admech players. The codex has many types of list, and with suitable alternatives for many types of units found in the adeptus mechanicus, you can make anything from a sagitarii maniple to a maniple explorator force.

    These are all the correlations i have found with the two armies:

    Magos/Archmagos-Inquisitor-Has access to Conversion Beamer and other Archeotech

    Preatorians-Acolytes in Carapace-The main fighting force of the Adeptus Mechanicus ( note skiitarii refers to all troops types)

    Protectors-Crusaders,DCA,Arco-Flaggelants-These figures are designated to protect important characters in an Ad-Mech army.

    Sagittarii-Purgation Squad-Sagittarii are the Heavy weapon troops of the Ad-Mech, composing of a half equine half humanoid form.

    Electro Preists-Purifiers- The Cleansing Flame ability perfectly represents the discharge ability, and also the 3+ save can be represented by heavy bionics.

    Battleknights-Nemesis Dreadknights-The Battleknights would carry more portable versions of starndard tank weapons, and so the heavy psycannon and gatling psylencer emulate this perfectly.

    more to come...
    Thank you Moderators, and the initial creator of Warseer, for a wonderful forum.

    Quote Originally Posted by Darchangel View Post
    Orks are not Dragonforce--through the fire and flames they do not carry on.
    Quote Originally Posted by Toe Cutter View Post
    I think this is why I love the guard. A thirty man platoon of normal blokes just got charged by a bloodthirster. And they killed it. With their rifle butts, boots and knives. Hard core. Space marines have got nothing on that.

  • #11

    Post Re: Tactica: Adeptus Mechanicus

    And so, whit all this in mind, here is my 1000 pts Admech List:

    HQ

    Magos Aphrati (Coteaz) 100 Pts

    Archmaogs Phathalos (Ordo Xenos Inquisitor) 95 Pts

    Hammerhand
    Force Weapon
    Conversion Beamer

    TROOPS

    Protector Bodyguard Maniple(Henchmen) 125 Pts

    4 "Crusader" Assualt Servitors (Crusaders)
    +
    Maniple Explorator (Chimera)

    Heavy Bolter
    Heavy Bolter
    Hunter Killer Missile

    Preatorian Maniple Alpha(Henchmen) 131 Pts

    7 Preatorians with MKII Gyro-Bolters (Acolytes with Carapace and Storm Bolters)
    3 Preatorians with Plasma Cutters (Acolytes with Carapace and Plasma Guns)

    Preatorian Maniple Beta(Henchmen) 131 Pts

    7 Preatorians with MKII Gyro-Bolters (Acolytes with Carapace and Storm Bolters)
    3 Preatorians with Thermal Cutters (Acolytes with Carapace and Melta Guns)

    Preatorian Maniple Gamma(Henchmen) 131 Pts

    7 Preatorians with MKII Gyro-Bolters (Acolytes with Carapace and Storm Bolters)
    3 Preatorians with Thermal Cutters (Acolytes with Carapace and Melta Guns)

    HEAVY SUPPORT

    Myrmadon Assualt Engine(Dreadnought) 135 Pts

    Twin-Linked Autocannon
    Twin-Linked Autocannon
    Psybolt Ammo

    Myrmadon Assualt Engine(Dreadnought) 135 Pts

    Twin-Linked Autocannon
    Twin-Linked Autocannon
    Psybolt Ammo
    Thank you Moderators, and the initial creator of Warseer, for a wonderful forum.

    Quote Originally Posted by Darchangel View Post
    Orks are not Dragonforce--through the fire and flames they do not carry on.
    Quote Originally Posted by Toe Cutter View Post
    I think this is why I love the guard. A thirty man platoon of normal blokes just got charged by a bloodthirster. And they killed it. With their rifle butts, boots and knives. Hard core. Space marines have got nothing on that.

  • #12
    Commander Crimson Templar's Avatar
    Join Date
    Nov 2006
    Location
    Denver, Co
    Posts
    564

    Re: Tactica: Adeptus Mechanicus

    I may have to buy the Grey knight codex just to check this out. My marine army is almost complete and I was thinking of trying something a little differetn next. Thanks for the inspiration guys!
    My 2013 Record
    Ultramarines W 0/D 0/L 0
    Guard W 0/D 0/L 0
    Eldar W 0/D 0/L 0

  • #13

    Post Re: Tactica: Adeptus Mechanicus

    I have also found that Karamazov fits the idea of a very resilient Archmagos very well, whilst this statline prehaps representing his extreme bionics and his bubble of morale as his venerated status. By any means neccesary may also reflect the mechanicus's beleif in not questioning the judgement of the ancients.

    I am currently converting a technomagos to work as him. If you do take Karamazov, take him with a unit of 4 crusaders for some 3+ invuln love.
    Thank you Moderators, and the initial creator of Warseer, for a wonderful forum.

    Quote Originally Posted by Darchangel View Post
    Orks are not Dragonforce--through the fire and flames they do not carry on.
    Quote Originally Posted by Toe Cutter View Post
    I think this is why I love the guard. A thirty man platoon of normal blokes just got charged by a bloodthirster. And they killed it. With their rifle butts, boots and knives. Hard core. Space marines have got nothing on that.

  • #14
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Tactica: Adeptus Mechanicus

    I had completely forgotten about Karamazov's potential as an extremely large bionic man.

    I don't have the codex handy to look at the moment - how does he compare to his Witch Hunters incarnation? Better/worse?

    That doesn't look like a bad list at all...sort of IG (the Praetorians) meets Space Marines (the IQ and dreads). Which is pretty much how I imagine Ad Mech playing in my head.

    And for renegade Ad Mech, psybolts couldn't be more perfect . I think you may have sold me on the rules to use for my Dark Mechanicus army.
    My Chaos Project Log - ride the lightning!

  • #15
    Chapter Master zealot!'s Avatar
    Join Date
    Aug 2007
    Location
    Canton, Ohio
    Posts
    1,377

    Re: Tactica: Adeptus Mechanicus

    Coteaz GK list allows for knight titans (dreadknights) and skitarii very nicely.
    PAINT YOUR TOYS
    "The Dice is cast into the lap, but its every decision is from the Lord."

  • #16

    Post Re: Tactica: Adeptus Mechanicus

    Karamazov's statline is as follows:

    WS 4
    BS 4
    S 5
    T 5
    W 4
    I 3/4
    LD 10

    He also has a 12" morale "fail or make" bubble, and may centre his orbital strike relay oover and freindly model, but not neccesarily the centre of the model, merely the template*.He also has a master-crafted multi melta, but no invuln. so run him with crusaders.

    Agriss Out.
    Thank you Moderators, and the initial creator of Warseer, for a wonderful forum.

    Quote Originally Posted by Darchangel View Post
    Orks are not Dragonforce--through the fire and flames they do not carry on.
    Quote Originally Posted by Toe Cutter View Post
    I think this is why I love the guard. A thirty man platoon of normal blokes just got charged by a bloodthirster. And they killed it. With their rifle butts, boots and knives. Hard core. Space marines have got nothing on that.

  • #17

    Re: Tactica: Adeptus Mechanicus

    I'll share my list with you. I have been thinking this for the last week and am now just starting to slowly conver and paint it up. I actually posted it on ,are GK idiot proof' as a silly list but then realized it had the potential to be an AD-mech force. So I'm now working on it.

    1500 - Adeptus Mechanicus Explorator Force

    HQ - Torquemada Coteaz. 100 (Magos Explorator)
    HQ - Xenos Inquisitor. - Rad Grenades - Psychostroke Grenade - Hammerhand - Force Sword - Power Armour - Needle Pistol - Servo-skull. 112 (Archmagos Explorator)
    TR - TR - 8x Warrior Acolyte - 3x Meltaguns - 5 Hot Shot Lasguns - All Carapace Armor - Chimera - Heavy Flamer - Multi-Laser. 164 (Skitarii in Maniple Explorator)
    TR - TR - 8x Warrior Acolyte - 3x Meltaguns - 5 Hot Shot Lasguns - All Carapace Armor - Chimera - Heavy Flamer - Multi-Laser. 164 (Skitarii in Maniple Explorator)
    TR - 5x DCA - 3x Crusaders. 135 (Explorator Assault Cadre)
    TR - 5x DCA - 3x Crusaders. 135 (Explorator Assault Cadre)
    FA - Stormraven Assault Carrier - TL Multi-melta - TL Assault Cannon - Psybolt Ammunition. 210 (Chariot of Omnissiah)
    FA - Stormraven Assault Carrier - TL Multi-melta - TL Assault Cannon - Psybolt Ammunition. 210 (Chariot of Omnissiah)
    HS - Dreadnought - 2x TL Autocannons - Psybolt Ammunition. 135 (Styges-Pattern War Robot)
    HS - Dreadnought - 2x TL Autocannons - Psybolt Ammunition. 135 (Styges-Pattern War Robot)

    KPs - 12
    Models - 40
    Scoring - 4


    Colors - rust red grey with black, silver, copper accents
    Insignia - grey and off white skull cog symbol

    Now this is still a project that is half completed and not fully tested on the table top.
    Co-Founder Anti-Mech League
    Winning with bad lists

  • #18
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Tactica: Adeptus Mechanicus

    Quote Originally Posted by zealot! View Post
    Coteaz GK list allows for knight titans (dreadknights) and skitarii very nicely.
    Eh, Knight Titans should be superheavies with 2 SP IMO. Dreadknights can just be a kind of servitor-dreadnought.

    Also, I'm not sold on the worthiness of including Hot Shot Lasguns. Couldn't you just spend the points on more useful/durable upgrades elsewhere?
    My Chaos Project Log - ride the lightning!

  • #19

    Re: Tactica: Adeptus Mechanicus

    To be honest stormbolters are superior. I can get better resukts from six stormbolters than 5 lasguns overall. Better range and better gainst troops IN cover which is common enough. Lasguns outdo stormbolters if you get Meqs out of cover.

    But you want fluff no? Skitarii would have carapace and hot shots.
    Co-Founder Anti-Mech League
    Winning with bad lists

  • #20
    Chapter Master
    Join Date
    Jul 2007
    Location
    DC/MD, USA
    Posts
    1,521

    Re: Tactica: Adeptus Mechanicus

    Why not just regular lasguns? I mean I get that Ad Mech has access to good tech, but I see the "regular Joe" troops having basic equipment still... Lexicanum has been (one of?) the only source(s) I've been able to find that has a decent amount of info on what an Ad Mech army might look like, aside from project logs.
    http://wh40k.lexicanum.com/wiki/Skitarii

    From a gaming standpoint though, I don't think I can resist the 1 point upgrade to bolters. I'm kind of a Johnny, I like to play at least a semi-competitive list .
    Last edited by Finn; 16-09-2011 at 02:38. Reason: added URLs
    My Chaos Project Log - ride the lightning!

  • Page 1 of 3 1 2 3 LastLast

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •