Version 0.6.3 in the first post, all minor changes, mostly tidying up special rules and trying to make sure as many of the rules-section entries match the actual unit entries in the army-list section.
There is however one small addition; Zealot Cavalry, which I'd intended to return from 2nd edition sooner, but completely forgot about. Anyway, they're simply an incredibly cheap cavalry unit with Scout; good for a bit of light disruption or possibly a suicide run on a vehicle, but otherwise they're mostly just doomed. A Preacher can however choose to take a mount (also with scout) to join them, potentially adding a bit of clout to the unit. Otherwise they can upgrade laspistols to bolt pistols for some more useful (if still minor) shooting, or they can take flails or spears; both are Furious Charge combat weapons, but spears are one-use only with a further +1 Strength.
Anyway, I'm sure there are tons more mistakes to correct, so do please give the benefit of the doubt when reading the list, just in case it seems like I've omitted something (though do let me know about it!)
The updates have been coming fairly quickly as I've been getting a bit of a chance to play test it a little; I'm enjoying it so far, though it's hard to say if the distinction between shooting for adepta sororitas and combat for adeptus ministorum is well balanced or not.